/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2017 numzero, Lobachevskiy Vitaliy This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irrlichttypes_extrabloated.h" class ShadowRenderer; class Camera; class Client; class Hud; class Minimap; class RenderingCore { protected: v2u32 screensize; v2u32 virtual_size; video::SColor skycolor; bool show_hud; bool show_minimap; bool draw_wield_tool; bool draw_crosshair; IrrlichtDevice *device; video::IVideoDriver *driver; scene::ISceneManager *smgr; gui::IGUIEnvironment *guienv; Client *client; Camera *camera; Minimap *mapper; Hud *hud; ShadowRenderer *shadow_renderer; void updateScreenSize(); virtual void initTextures() {} virtual void clearTextures() {} virtual void beforeDraw() {} virtual void drawAll() = 0; void draw3D(); void drawHUD(); void drawPostFx(); public: RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud); RenderingCore(const RenderingCore &) = delete; RenderingCore(RenderingCore &&) = delete; virtual ~RenderingCore(); RenderingCore &operator=(const RenderingCore &) = delete; RenderingCore &operator=(RenderingCore &&) = delete; void initialize(); void draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap, bool _draw_wield_tool, bool _draw_crosshair); inline v2u32 getVirtualSize() const { return virtual_size; } ShadowRenderer *get_shadow_renderer() { return shadow_renderer; }; };