/* Minetest Copyright (C) 2021 Liso This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "client/shadows/shadowsshadercallbacks.h" void ShadowDepthShaderCB::OnSetConstants( video::IMaterialRendererServices *services, s32 userData) { video::IVideoDriver *driver = services->getVideoDriver(); core::matrix4 lightMVP = driver->getTransform(video::ETS_PROJECTION); lightMVP *= driver->getTransform(video::ETS_VIEW); lightMVP *= driver->getTransform(video::ETS_WORLD); services->setVertexShaderConstant( services->getPixelShaderConstantID("LightMVP"), lightMVP.pointer(), 16); services->setVertexShaderConstant( services->getPixelShaderConstantID("MapResolution"), &MapRes, 1); services->setVertexShaderConstant( services->getPixelShaderConstantID("MaxFar"), &MaxFar, 1); s32 TextureId = 0; services->setPixelShaderConstant( services->getPixelShaderConstantID("ColorMapSampler"), &TextureId, 1); }