/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "environment.h" #include "filesys.h" Environment::Environment() { m_daynight_ratio = 0.5; } Environment::~Environment() { // Deallocate players for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { delete (*i); } } void Environment::addPlayer(Player *player) { DSTACK(__FUNCTION_NAME); /* Check that peer_ids are unique. Also check that names are unique. Exception: there can be multiple players with peer_id=0 */ // If peer id is non-zero, it has to be unique. if(player->peer_id != 0) assert(getPlayer(player->peer_id) == NULL); // Name has to be unique. assert(getPlayer(player->getName()) == NULL); // Add. m_players.push_back(player); } void Environment::removePlayer(u16 peer_id) { DSTACK(__FUNCTION_NAME); re_search: for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(player->peer_id != peer_id) continue; delete player; m_players.erase(i); // See if there is an another one // (shouldn't be, but just to be sure) goto re_search; } } Player * Environment::getPlayer(u16 peer_id) { for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(player->peer_id == peer_id) return player; } return NULL; } Player * Environment::getPlayer(const char *name) { for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(strcmp(player->getName(), name) == 0) return player; } return NULL; } core::list Environment::getPlayers() { return m_players; } core::list Environment::getPlayers(bool ignore_disconnected) { core::list newlist; for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(ignore_disconnected) { // Ignore disconnected players if(player->peer_id == 0) continue; } newlist.push_back(player); } return newlist; } void Environment::printPlayers(std::ostream &o) { o<<"Players in environment:"<::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; o<<"Player peer_id="<peer_id<drop(); } void ServerEnvironment::serializePlayers(const std::string &savedir) { std::string players_path = savedir + "/players"; fs::CreateDir(players_path); core::map saved_players; std::vector player_files = fs::GetDirListing(players_path); for(u32 i=0; iserialize(os); saved_players.insert(player, true); } } for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(saved_players.find(player) != NULL) { /*dstream<<"Player "<getName() <<" was already saved."<getName(); // Don't save unnamed player if(playername == "") { //dstream<<"Not saving unnamed player."<getName()<<" to " <serialize(os); saved_players.insert(player, true); } } //dstream<<"Saved "< saved_players; std::vector player_files = fs::GetDirListing(players_path); for(u32 i=0; ideSerialize(is); } if(newplayer) addPlayer(player); } } void ServerEnvironment::step(float dtime) { DSTACK(__FUNCTION_NAME); // Get some settings //bool free_move = g_settings.getBool("free_move"); bool footprints = g_settings.getBool("footprints"); { //TimeTaker timer("Server m_map->timerUpdate()", g_device); m_map->timerUpdate(dtime); } /* Handle players */ for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); // Move player->move(dtime, *m_map, 100*BS); /* Add footsteps to grass */ if(footprints) { // Get node that is at BS/4 under player v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); try{ MapNode n = m_map->getNode(bottompos); if(n.d == CONTENT_GRASS) { n.d = CONTENT_GRASS_FOOTSTEPS; m_map->setNode(bottompos, n); } } catch(InvalidPositionException &e) { } } } /* Step active objects */ for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); // Step object, putting messages directly to the queue obj->step(dtime, m_active_object_messages); } /* Remove (m_removed && m_known_by_count==0) objects */ { core::list objects_to_remove; for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); ServerActiveObject* obj = i.getNode()->getValue(); // This shouldn't happen but check it if(obj == NULL) { dstream<<"WARNING: NULL object found in ServerEnvironment" <<" while finding removed objects. id="<m_removed == false) continue; // Delete delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } } // Remove references from m_active_objects for(core::list::Iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); i++) { m_active_objects.remove(*i); } } /* TEST CODE */ m_random_spawn_timer -= dtime; if(m_random_spawn_timer < 0) { m_random_spawn_timer += 0.1; TestSAO *obj = new TestSAO(0, v3f(myrand_range(-2*BS,2*BS), BS*5, myrand_range(-2*BS,2*BS))); addActiveObject(obj); } } ServerActiveObject* ServerEnvironment::getActiveObject(u16 id) { core::map::Node *n; n = m_active_objects.find(id); if(n == NULL) return NULL; return n->getValue(); } bool isFreeServerActiveObjectId(u16 id, core::map &objects) { if(id == 0) return false; for(core::map::Iterator i = objects.getIterator(); i.atEnd()==false; i++) { if(i.getNode()->getKey() == id) return false; } return true; } u16 getFreeServerActiveObjectId( core::map &objects) { u16 new_id = 1; for(;;) { if(isFreeServerActiveObjectId(new_id, objects)) return new_id; if(new_id == 65535) return 0; new_id++; } } u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) { assert(object); if(object->getId() == 0) { u16 new_id = getFreeServerActiveObjectId(m_active_objects); if(new_id == 0) { dstream<<"WARNING: ServerEnvironment::addActiveObject(): " <<"no free ids available"<setId(new_id); } if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false) { dstream<<"WARNING: ServerEnvironment::addActiveObject(): " <<"id is not free ("<getId()<<")"<getId(), object); return object->getId(); } /* Finds out what new objects have been added to inside a radius around a position */ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius, core::map ¤t_objects, core::map &added_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through the object list, - discard m_removed objects, - discard objects that are too far away, - discard objects that are found in current_objects. - add remaining objects to added_objects */ for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); // Get object ServerActiveObject *object = i.getNode()->getValue(); if(object == NULL) continue; // Discard if removed if(object->m_removed) continue; // Discard if too far f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); if(distance_f > radius_f) continue; // Discard if already on current_objects core::map::Node *n; n = current_objects.find(id); if(n != NULL) continue; // Add to added_objects added_objects.insert(id, false); } } /* Finds out what objects have been removed from inside a radius around a position */ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius, core::map ¤t_objects, core::map &removed_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through current_objects; object is removed if: - object is not found in m_active_objects (this is actually an error condition; objects should be set m_removed=true and removed only after all clients have been informed about removal), or - object has m_removed=true, or - object is too far away */ for(core::map::Iterator i = current_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); ServerActiveObject *object = getActiveObject(id); if(object == NULL) { dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():" <<" object in current_objects is NULL"<m_removed == false) { f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); /*dstream<<"removed == false" <<"distance_f = "<timerUpdate()", g_device); m_map->timerUpdate(dtime); } /* Get the speed the player is going */ f32 player_speed = 0.001; // just some small value LocalPlayer *lplayer = getLocalPlayer(); if(lplayer) player_speed = lplayer->getSpeed().getLength(); /* Maximum position increment */ //f32 position_max_increment = 0.05*BS; f32 position_max_increment = 0.1*BS; // Maximum time increment (for collision detection etc) // time = distance / speed f32 dtime_max_increment = position_max_increment / player_speed; // Maximum time increment is 10ms or lower if(dtime_max_increment > 0.01) dtime_max_increment = 0.01; // Don't allow overly huge dtime if(dtime > 0.5) dtime = 0.5; f32 dtime_downcount = dtime; /* Stuff that has a maximum time increment */ u32 loopcount = 0; do { loopcount++; f32 dtime_part; if(dtime_downcount > dtime_max_increment) dtime_part = dtime_max_increment; else dtime_part = dtime; dtime_downcount -= dtime_part; /* Handle local player */ { Player *player = getLocalPlayer(); v3f playerpos = player->getPosition(); // Apply physics if(free_move == false) { // Gravity v3f speed = player->getSpeed(); if(player->swimming_up == false) speed.Y -= 9.81 * BS * dtime_part * 2; // Water resistance if(player->in_water_stable || player->in_water) { f32 max_down = 2.0*BS; if(speed.Y < -max_down) speed.Y = -max_down; f32 max = 2.5*BS; if(speed.getLength() > max) { speed = speed / speed.getLength() * max; } } player->setSpeed(speed); } /* Move the player. This also does collision detection. */ player->move(dtime_part, *m_map, position_max_increment); } } while(dtime_downcount > 0.001); //std::cout<<"Looped "<::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); /* Handle non-local players */ if(player->isLocal() == false) { // Move player->move(dtime, *m_map, 100*BS); // Update lighting on remote players on client u8 light = LIGHT_MAX; try{ // Get node at head v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS); MapNode n = m_map->getNode(p); light = n.getLightBlend(m_daynight_ratio); } catch(InvalidPositionException &e) {} player->updateLight(light); } /* Add footsteps to grass */ if(footprints) { // Get node that is at BS/4 under player v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); try{ MapNode n = m_map->getNode(bottompos); if(n.d == CONTENT_GRASS) { n.d = CONTENT_GRASS_FOOTSTEPS; m_map->setNode(bottompos, n); // Update mesh on client if(m_map->mapType() == MAPTYPE_CLIENT) { v3s16 p_blocks = getNodeBlockPos(bottompos); MapBlock *b = m_map->getBlockNoCreate(p_blocks); b->updateMesh(m_daynight_ratio); } } } catch(InvalidPositionException &e) { } } } /* Step active objects */ for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ClientActiveObject* obj = i.getNode()->getValue(); // Step object obj->step(dtime); } } void ClientEnvironment::updateMeshes(v3s16 blockpos) { m_map->updateMeshes(blockpos, m_daynight_ratio); } void ClientEnvironment::expireMeshes(bool only_daynight_diffed) { m_map->expireMeshes(only_daynight_diffed); } ClientActiveObject* ClientEnvironment::getActiveObject(u16 id) { core::map::Node *n; n = m_active_objects.find(id); if(n == NULL) return NULL; return n->getValue(); } bool isFreeClientActiveObjectId(u16 id, core::map &objects) { if(id == 0) return false; for(core::map::Iterator i = objects.getIterator(); i.atEnd()==false; i++) { if(i.getNode()->getKey() == id) return false; } return true; } u16 getFreeClientActiveObjectId( core::map &objects) { u16 new_id = 1; for(;;) { if(isFreeClientActiveObjectId(new_id, objects)) return new_id; if(new_id == 65535) return 0; new_id++; } } u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) { assert(object); if(object->getId() == 0) { u16 new_id = getFreeClientActiveObjectId(m_active_objects); if(new_id == 0) { dstream<<"WARNING: ClientEnvironment::addActiveObject(): " <<"no free ids available"<setId(new_id); } if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false) { dstream<<"WARNING: ClientEnvironment::addActiveObject(): " <<"id is not free ("<getId()<<")"<getId(), object); object->addToScene(m_smgr); return object->getId(); } void ClientEnvironment::addActiveObject(u16 id, u8 type) { ClientActiveObject* obj = ClientActiveObject::create(type); if(obj == NULL) { dstream<<"WARNING: ClientEnvironment::addActiveObject(): " <<"id="<setId(id); addActiveObject(obj); } void ClientEnvironment::removeActiveObject(u16 id) { dstream<<"ClientEnvironment::removeActiveObject(): " <<"id="<removeFromScene(); delete obj; m_active_objects.remove(id); } void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data) { ClientActiveObject* obj = getActiveObject(id); if(obj == NULL) { dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():" <<" got message for id="<processMessage(data); } #endif // #ifndef SERVER