/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifdef NDEBUG /*#ifdef _WIN32 #pragma message ("Disabling unit tests") #else #warning "Disabling unit tests" #endif*/ // Disable unit tests #define ENABLE_TESTS 0 #else // Enable unit tests #define ENABLE_TESTS 1 #endif #ifdef _MSC_VER #ifndef SERVER // Dedicated server isn't linked with Irrlicht #pragma comment(lib, "Irrlicht.lib") // This would get rid of the console window //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup") #endif #pragma comment(lib, "zlibwapi.lib") #pragma comment(lib, "Shell32.lib") #endif #include "irrlicht.h" // createDevice #include "main.h" #include "mainmenumanager.h" #include #include #include #include "irrlichttypes_extrabloated.h" #include "debug.h" #include "test.h" #include "clouds.h" #include "server.h" #include "constants.h" #include "porting.h" #include "gettime.h" #include "filesys.h" #include "config.h" #include "version.h" #include "guiMainMenu.h" #include "game.h" #include "keycode.h" #include "tile.h" #include "chat.h" #include "defaultsettings.h" #include "gettext.h" #include "settings.h" #include "profiler.h" #include "log.h" #include "mods.h" #if USE_FREETYPE #include "xCGUITTFont.h" #endif #include "util/string.h" #include "subgame.h" #include "quicktune.h" #include "serverlist.h" #include "httpfetch.h" #include "guiEngine.h" #include "mapsector.h" #include "player.h" #include "database-sqlite3.h" #ifdef USE_LEVELDB #include "database-leveldb.h" #endif #if USE_REDIS #include "database-redis.h" #endif #ifdef HAVE_TOUCHSCREENGUI #include "touchscreengui.h" #endif /* Settings. These are loaded from the config file. */ Settings main_settings; Settings *g_settings = &main_settings; std::string g_settings_path; // Global profiler Profiler main_profiler; Profiler *g_profiler = &main_profiler; // Menu clouds are created later Clouds *g_menuclouds = 0; irr::scene::ISceneManager *g_menucloudsmgr = 0; /* Debug streams */ // Connection std::ostream *dout_con_ptr = &dummyout; std::ostream *derr_con_ptr = &verbosestream; // Server std::ostream *dout_server_ptr = &infostream; std::ostream *derr_server_ptr = &errorstream; // Client std::ostream *dout_client_ptr = &infostream; std::ostream *derr_client_ptr = &errorstream; #ifndef SERVER /* Random stuff */ /* mainmenumanager.h */ gui::IGUIEnvironment* guienv = NULL; gui::IGUIStaticText *guiroot = NULL; MainMenuManager g_menumgr; bool noMenuActive() { return (g_menumgr.menuCount() == 0); } // Passed to menus to allow disconnecting and exiting MainGameCallback *g_gamecallback = NULL; #endif /* gettime.h implementation */ #ifdef SERVER u32 getTimeMs() { /* Use imprecise system calls directly (from porting.h) */ return porting::getTime(PRECISION_MILLI); } u32 getTime(TimePrecision prec) { return porting::getTime(prec); } #else // A small helper class class TimeGetter { public: virtual u32 getTime(TimePrecision prec) = 0; }; // A precise irrlicht one class IrrlichtTimeGetter: public TimeGetter { public: IrrlichtTimeGetter(IrrlichtDevice *device): m_device(device) {} u32 getTime(TimePrecision prec) { if (prec == PRECISION_MILLI) { if (m_device == NULL) return 0; return m_device->getTimer()->getRealTime(); } else { return porting::getTime(prec); } } private: IrrlichtDevice *m_device; }; // Not so precise one which works without irrlicht class SimpleTimeGetter: public TimeGetter { public: u32 getTime(TimePrecision prec) { return porting::getTime(prec); } }; // A pointer to a global instance of the time getter // TODO: why? TimeGetter *g_timegetter = NULL; u32 getTimeMs() { if (g_timegetter == NULL) return 0; return g_timegetter->getTime(PRECISION_MILLI); } u32 getTime(TimePrecision prec) { if (g_timegetter == NULL) return 0; return g_timegetter->getTime(prec); } #endif class StderrLogOutput: public ILogOutput { public: /* line: Full line with timestamp, level and thread */ void printLog(const std::string &line) { std::cerr << line << std::endl; } } main_stderr_log_out; class DstreamNoStderrLogOutput: public ILogOutput { public: /* line: Full line with timestamp, level and thread */ void printLog(const std::string &line) { dstream_no_stderr << line << std::endl; } } main_dstream_no_stderr_log_out; #ifndef SERVER /* Event handler for Irrlicht NOTE: Everything possible should be moved out from here, probably to InputHandler and the_game */ class MyEventReceiver : public IEventReceiver { public: // This is the one method that we have to implement virtual bool OnEvent(const SEvent& event) { /* React to nothing here if a menu is active */ if (noMenuActive() == false) { #ifdef HAVE_TOUCHSCREENGUI if (m_touchscreengui != 0) { m_touchscreengui->Toggle(false); } #endif return g_menumgr.preprocessEvent(event); } // Remember whether each key is down or up if (event.EventType == irr::EET_KEY_INPUT_EVENT) { if (event.KeyInput.PressedDown) { keyIsDown.set(event.KeyInput); keyWasDown.set(event.KeyInput); } else { keyIsDown.unset(event.KeyInput); } } #ifdef HAVE_TOUCHSCREENGUI // case of touchscreengui we have to handle different events if ((m_touchscreengui != 0) && (event.EventType == irr::EET_TOUCH_INPUT_EVENT)) { m_touchscreengui->translateEvent(event); return true; } #endif // handle mouse events if(event.EventType == irr::EET_MOUSE_INPUT_EVENT) { if (noMenuActive() == false) { left_active = false; middle_active = false; right_active = false; } else { left_active = event.MouseInput.isLeftPressed(); middle_active = event.MouseInput.isMiddlePressed(); right_active = event.MouseInput.isRightPressed(); if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) { leftclicked = true; } if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) { rightclicked = true; } if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) { leftreleased = true; } if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) { rightreleased = true; } if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) { mouse_wheel += event.MouseInput.Wheel; } } } if(event.EventType == irr::EET_LOG_TEXT_EVENT) { dstream<< std::string("Irrlicht log: ") + std::string(event.LogEvent.Text)<IsKeyDown(keyCode); } virtual bool wasKeyDown(const KeyPress &keyCode) { return m_receiver->WasKeyDown(keyCode); } virtual v2s32 getMousePos() { if (m_device->getCursorControl()) { return m_device->getCursorControl()->getPosition(); } else { return m_mousepos; } } virtual void setMousePos(s32 x, s32 y) { if (m_device->getCursorControl()) { m_device->getCursorControl()->setPosition(x, y); } else { m_mousepos = v2s32(x,y); } } virtual bool getLeftState() { return m_receiver->left_active; } virtual bool getRightState() { return m_receiver->right_active; } virtual bool getLeftClicked() { return m_receiver->leftclicked; } virtual bool getRightClicked() { return m_receiver->rightclicked; } virtual void resetLeftClicked() { m_receiver->leftclicked = false; } virtual void resetRightClicked() { m_receiver->rightclicked = false; } virtual bool getLeftReleased() { return m_receiver->leftreleased; } virtual bool getRightReleased() { return m_receiver->rightreleased; } virtual void resetLeftReleased() { m_receiver->leftreleased = false; } virtual void resetRightReleased() { m_receiver->rightreleased = false; } virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); } void clear() { m_receiver->clearInput(); } private: IrrlichtDevice *m_device; MyEventReceiver *m_receiver; v2s32 m_mousepos; }; class RandomInputHandler : public InputHandler { public: RandomInputHandler() { leftdown = false; rightdown = false; leftclicked = false; rightclicked = false; leftreleased = false; rightreleased = false; keydown.clear(); } virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; } virtual bool wasKeyDown(const KeyPress &keyCode) { return false; } virtual v2s32 getMousePos() { return mousepos; } virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); } virtual bool getLeftState() { return leftdown; } virtual bool getRightState() { return rightdown; } virtual bool getLeftClicked() { return leftclicked; } virtual bool getRightClicked() { return rightclicked; } virtual void resetLeftClicked() { leftclicked = false; } virtual void resetRightClicked() { rightclicked = false; } virtual bool getLeftReleased() { return leftreleased; } virtual bool getRightReleased() { return rightreleased; } virtual void resetLeftReleased() { leftreleased = false; } virtual void resetRightReleased() { rightreleased = false; } virtual s32 getMouseWheel() { return 0; } virtual void step(float dtime) { { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_jump")); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_special1")); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_forward")); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_left")); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 20); mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20)); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 30); leftdown = !leftdown; if (leftdown) leftclicked = true; if (!leftdown) leftreleased = true; } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 15); rightdown = !rightdown; if (rightdown) rightclicked = true; if (!rightdown) rightreleased = true; } } mousepos += mousespeed; } s32 Rand(s32 min, s32 max) { return (myrand()%(max-min+1))+min; } private: KeyList keydown; v2s32 mousepos; v2s32 mousespeed; bool leftdown; bool rightdown; bool leftclicked; bool rightclicked; bool leftreleased; bool rightreleased; }; #endif // !SERVER // These are defined global so that they're not optimized too much. // Can't change them to volatile. s16 temp16; f32 tempf; v3f tempv3f1; v3f tempv3f2; std::string tempstring; std::string tempstring2; void SpeedTests() { { infostream << "The following test should take around 20ms." << std::endl; TimeTaker timer("Testing std::string speed"); const u32 jj = 10000; for(u32 j = 0; j < jj; j++) { tempstring = ""; tempstring2 = ""; const u32 ii = 10; for(u32 i = 0; i < ii; i++) { tempstring2 += "asd"; } for(u32 i = 0; i < ii+1; i++) { tempstring += "asd"; if (tempstring == tempstring2) break; } } } infostream << "All of the following tests should take around 100ms each." << std::endl; { TimeTaker timer("Testing floating-point conversion speed"); tempf = 0.001; for(u32 i = 0; i < 4000000; i++) { temp16 += tempf; tempf += 0.001; } } { TimeTaker timer("Testing floating-point vector speed"); tempv3f1 = v3f(1, 2, 3); tempv3f2 = v3f(4, 5, 6); for(u32 i = 0; i < 10000000; i++) { tempf += tempv3f1.dotProduct(tempv3f2); tempv3f2 += v3f(7, 8, 9); } } { TimeTaker timer("Testing std::map speed"); std::map map1; tempf = -324; const s16 ii = 300; for(s16 y = 0; y < ii; y++) { for(s16 x = 0; x < ii; x++) { map1[v2s16(x, y)] = tempf; tempf += 1; } } for(s16 y = ii - 1; y >= 0; y--) { for(s16 x = 0; x < ii; x++) { tempf = map1[v2s16(x, y)]; } } } { infostream << "Around 5000/ms should do well here." << std::endl; TimeTaker timer("Testing mutex speed"); JMutex m; u32 n = 0; u32 i = 0; do { n += 10000; for(; i < n; i++) { m.Lock(); m.Unlock(); } } // Do at least 10ms while(timer.getTimerTime() < 10); u32 dtime = timer.stop(); u32 per_ms = n / dtime; infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl; } } static void print_worldspecs(const std::vector &worldspecs, std::ostream &os) { for(u32 i = 0; i < worldspecs.size(); i++) { std::string name = worldspecs[i].name; std::string path = worldspecs[i].path; if (name.find(" ") != std::string::npos) name = std::string("'") + name + "'"; path = std::string("'") + path + "'"; name = padStringRight(name, 14); os << " " << name << " " << path << std::endl; } } int main(int argc, char *argv[]) { int retval = 0; /* Initialization */ log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION); log_add_output_all_levs(&main_dstream_no_stderr_log_out); log_register_thread("main"); /* Parse command line */ // List all allowed options std::map allowed_options; allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG, _("Show allowed options")))); allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG, _("Show version information")))); allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING, _("Load configuration from specified file")))); allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING, _("Set network port (UDP)")))); allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG, _("Disable unit tests")))); allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG, _("Enable unit tests")))); allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING, _("Same as --world (deprecated)")))); allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING, _("Set world path (implies local game) ('list' lists all)")))); allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING, _("Set world by name (implies local game)")))); allowed_options.insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG, _("Print to console errors only")))); allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG, _("Print more information to console")))); allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG, _("Print even more information to console")))); allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG, _("Print enormous amounts of information to log and console")))); allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING, _("Set logfile path ('' = no logging)")))); allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING, _("Set gameid (\"--gameid list\" prints available ones)")))); allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING, _("Migrate from current map backend to another (Only works when using minetestserver or with --server)")))); #ifndef SERVER allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG, _("Show available video modes")))); allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG, _("Run speed tests")))); allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING, _("Address to connect to. ('' = local game)")))); allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG, _("Enable random user input, for testing")))); allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG, _("Run dedicated server")))); allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING, _("Set player name")))); allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING, _("Set password")))); allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG, _("Disable main menu")))); #endif Settings cmd_args; bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options); if (ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) { dstream << _("Allowed options:") << std::endl; for(std::map::iterator i = allowed_options.begin(); i != allowed_options.end(); ++i) { std::ostringstream os1(std::ios::binary); os1 << " --"<first; if (i->second.type == VALUETYPE_FLAG) { } else os1 << _(" "); dstream << padStringRight(os1.str(), 24); if (i->second.help != NULL) dstream << i->second.help; dstream << std::endl; } return cmd_args.getFlag("help") ? 0 : 1; } if (cmd_args.getFlag("version")) { #ifdef SERVER dstream << "minetestserver " << minetest_version_hash << std::endl; #else dstream << "Minetest " << minetest_version_hash << std::endl; dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl; #endif dstream << "Build info: " << minetest_build_info << std::endl; return 0; } /* Low-level initialization */ // Quiet mode, print errors only if (cmd_args.getFlag("quiet")) { log_remove_output(&main_stderr_log_out); log_add_output_maxlev(&main_stderr_log_out, LMT_ERROR); } // If trace is enabled, enable logging of certain things if (cmd_args.getFlag("trace")) { dstream << _("Enabling trace level debug output") << std::endl; log_trace_level_enabled = true; dout_con_ptr = &verbosestream; // this is somewhat old crap socket_enable_debug_output = true; // socket doesn't use log.h } // In certain cases, output info level on stderr if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") || cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests")) log_add_output(&main_stderr_log_out, LMT_INFO); // In certain cases, output verbose level on stderr if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace")) log_add_output(&main_stderr_log_out, LMT_VERBOSE); porting::signal_handler_init(); bool &kill = *porting::signal_handler_killstatus(); porting::initializePaths(); #ifdef __ANDROID__ porting::initAndroid(); porting::setExternalStorageDir(porting::jnienv); if (!fs::PathExists(porting::path_user)) { fs::CreateDir(porting::path_user); } porting::copyAssets(); #else // Create user data directory fs::CreateDir(porting::path_user); #endif infostream << "path_share = " << porting::path_share << std::endl; infostream << "path_user = " << porting::path_user << std::endl; // Initialize debug stacks debug_stacks_init(); DSTACK(__FUNCTION_NAME); // Debug handler BEGIN_DEBUG_EXCEPTION_HANDLER // List gameids if requested if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") { std::set gameids = getAvailableGameIds(); for(std::set::const_iterator i = gameids.begin(); i != gameids.end(); i++) dstream<<(*i)< worldspecs = getAvailableWorlds(); print_worldspecs(worldspecs, dstream); return 0; } // Print startup message infostream<readConfigFile(cmd_args.get("config").c_str()); if (r == false) { errorstream << "Could not read configuration from \"" << cmd_args.get("config") << "\"" << std::endl; return 1; } g_settings_path = cmd_args.get("config"); } else { std::vector filenames; filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf"); // Legacy configuration file location filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #if RUN_IN_PLACE // Try also from a lower level (to aid having the same configuration // for many RUN_IN_PLACE installs) filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #endif for(u32 i = 0; i < filenames.size(); i++) { bool r = g_settings->readConfigFile(filenames[i].c_str()); if (r) { g_settings_path = filenames[i]; break; } } // If no path found, use the first one (menu creates the file) if (g_settings_path == "") g_settings_path = filenames[0]; } // Initialize debug streams #define DEBUGFILE "debug.txt" #if RUN_IN_PLACE std::string logfile = DEBUGFILE; #else std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE; #endif if (cmd_args.exists("logfile")) logfile = cmd_args.get("logfile"); log_remove_output(&main_dstream_no_stderr_log_out); int loglevel = g_settings->getS32("debug_log_level"); if (loglevel == 0) //no logging logfile = ""; else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES) log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1)); if (logfile != "") debugstreams_init(false, logfile.c_str()); else debugstreams_init(false, NULL); infostream << "logfile = " << logfile << std::endl; // Initialize random seed srand(time(0)); mysrand(time(0)); // Initialize HTTP fetcher httpfetch_init(g_settings->getS32("curl_parallel_limit")); #ifndef __ANDROID__ /* Run unit tests */ if ((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false) || cmd_args.getFlag("enable-unittests") == true) { run_tests(); } #endif #ifdef _MSC_VER init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(), g_settings->get("language"), argc, argv); #else init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(), g_settings->get("language")); #endif /* Game parameters */ // Port u16 port = 30000; if (cmd_args.exists("port")) port = cmd_args.getU16("port"); else if (g_settings->exists("port")) port = g_settings->getU16("port"); if (port == 0) port = 30000; // World directory std::string commanded_world = ""; if (cmd_args.exists("world")) commanded_world = cmd_args.get("world"); else if (cmd_args.exists("map-dir")) commanded_world = cmd_args.get("map-dir"); else if (cmd_args.exists("nonopt0")) // First nameless argument commanded_world = cmd_args.get("nonopt0"); else if (g_settings->exists("map-dir")) commanded_world = g_settings->get("map-dir"); // World name std::string commanded_worldname = ""; if (cmd_args.exists("worldname")) commanded_worldname = cmd_args.get("worldname"); // Strip world.mt from commanded_world { std::string worldmt = "world.mt"; if (commanded_world.size() > worldmt.size() && commanded_world.substr(commanded_world.size() - worldmt.size()) == worldmt) { dstream << _("Supplied world.mt file - stripping it off.") << std::endl; commanded_world = commanded_world.substr(0, commanded_world.size() - worldmt.size()); } } // If a world name was specified, convert it to a path if (commanded_worldname != "") { // Get information about available worlds std::vector worldspecs = getAvailableWorlds(); bool found = false; for(u32 i = 0; i < worldspecs.size(); i++) { std::string name = worldspecs[i].name; if (name == commanded_worldname) { if (commanded_world != "") { dstream << _("--worldname takes precedence over previously " "selected world.") << std::endl; } commanded_world = worldspecs[i].path; found = true; break; } } if (!found) { dstream << _("World") << " '"<set("server_dedicated", run_dedicated_server ? "true" : "false"); if (run_dedicated_server) { DSTACK("Dedicated server branch"); // Create time getter if built with Irrlicht #ifndef SERVER g_timegetter = new SimpleTimeGetter(); #endif // World directory std::string world_path; verbosestream << _("Determining world path") << std::endl; bool is_legacy_world = false; // If a world was commanded, use it if (commanded_world != "") { world_path = commanded_world; infostream << "Using commanded world path [" << world_path << "]" << std::endl; } else { // No world was specified; try to select it automatically // Get information about available worlds std::vector worldspecs = getAvailableWorlds(); // If a world name was specified, select it if (commanded_worldname != "") { world_path = ""; for(u32 i = 0; i < worldspecs.size(); i++) { std::string name = worldspecs[i].name; if (name == commanded_worldname) { world_path = worldspecs[i].path; break; } } if (world_path == "") { dstream << _("World") << " '" << commanded_worldname << "' " << _("not " "available. Available worlds:") << std::endl; print_worldspecs(worldspecs, dstream); return 1; } } // If there is only a single world, use it if (worldspecs.size() == 1) { world_path = worldspecs[0].path; dstream <<_("Automatically selecting world at") << " [" << world_path << "]" << std::endl; // If there are multiple worlds, list them } else if (worldspecs.size() > 1) { dstream << _("Multiple worlds are available.") << std::endl; dstream << _("Please select one using --worldname " " or --world ") << std::endl; print_worldspecs(worldspecs, dstream); return 1; // If there are no worlds, automatically create a new one } else { // This is the ultimate default world path world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world"; infostream << "Creating default world at [" << world_path << "]" << std::endl; } } if (world_path == "") { errorstream << "No world path specified or found." << std::endl; return 1; } verbosestream << _("Using world path") << " [" << world_path << "]" << std::endl; // We need a gamespec. SubgameSpec gamespec; verbosestream << _("Determining gameid/gamespec") << std::endl; // If world doesn't exist if (!getWorldExists(world_path)) { // Try to take gamespec from command line if (commanded_gamespec.isValid()) { gamespec = commanded_gamespec; infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl; } else { // Otherwise we will be using "minetest" gamespec = findSubgame(g_settings->get("default_game")); infostream << "Using default gameid [" << gamespec.id << "]" << std::endl; } } else { // World exists std::string world_gameid = getWorldGameId(world_path, is_legacy_world); // If commanded to use a gameid, do so if (commanded_gamespec.isValid()) { gamespec = commanded_gamespec; if (commanded_gamespec.id != world_gameid) { errorstream << "WARNING: Using commanded gameid [" << gamespec.id << "]" << " instead of world gameid [" << world_gameid << "]" << std::endl; } } else { // If world contains an embedded game, use it; // Otherwise find world from local system. gamespec = findWorldSubgame(world_path); infostream << "Using world gameid [" << gamespec.id << "]" << std::endl; } } if (!gamespec.isValid()) { errorstream << "Subgame [" << gamespec.id << "] could not be found." << std::endl; return 1; } verbosestream << _("Using gameid") << " [" << gamespec.id<<"]" << std::endl; // Bind address std::string bind_str = g_settings->get("bind_address"); Address bind_addr(0, 0, 0, 0, port); if (g_settings->getBool("ipv6_server")) { bind_addr.setAddress((IPv6AddressBytes*) NULL); } try { bind_addr.Resolve(bind_str.c_str()); } catch (ResolveError &e) { infostream << "Resolving bind address \"" << bind_str << "\" failed: " << e.what() << " -- Listening on all addresses." << std::endl; } if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) { errorstream << "Unable to listen on " << bind_addr.serializeString() << L" because IPv6 is disabled" << std::endl; return 1; } // Create server Server server(world_path, gamespec, false, bind_addr.isIPv6()); // Database migration if (cmd_args.exists("migrate")) { std::string migrate_to = cmd_args.get("migrate"); Settings world_mt; bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str()); if (!success) { errorstream << "Cannot read world.mt" << std::endl; return 1; } if (!world_mt.exists("backend")) { errorstream << "Please specify your current backend in world.mt file:" << std::endl << " backend = {sqlite3|leveldb|redis|dummy}" << std::endl; return 1; } std::string backend = world_mt.get("backend"); Database *new_db; if (backend == migrate_to) { errorstream << "Cannot migrate: new backend is same" <<" as the old one" << std::endl; return 1; } if (migrate_to == "sqlite3") new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path); #if USE_LEVELDB else if (migrate_to == "leveldb") new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path); #endif #if USE_REDIS else if (migrate_to == "redis") new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path); #endif else { errorstream << "Migration to " << migrate_to << " is not supported" << std::endl; return 1; } std::list blocks; ServerMap &old_map = ((ServerMap&)server.getMap()); old_map.listAllLoadableBlocks(blocks); int count = 0; new_db->beginSave(); for (std::list::iterator i = blocks.begin(); i != blocks.end(); i++) { MapBlock *block = old_map.loadBlock(*i); if (!block) { errorstream << "Failed to load block " << PP(*i) << ", skipping it."; } else { old_map.saveBlock(block, new_db); MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z)); sector->deleteBlock(block); } ++count; if (count % 500 == 0) actionstream << "Migrated " << count << " blocks " << (100.0 * count / blocks.size()) << "% completed" << std::endl; } new_db->endSave(); delete new_db; actionstream << "Successfully migrated " << count << " blocks" << std::endl; world_mt.set("backend", migrate_to); if (!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str())) errorstream << "Failed to update world.mt!" << std::endl; else actionstream << "world.mt updated" << std::endl; return 0; } server.start(bind_addr); // Run server dedicated_server_loop(server, kill); return 0; } #ifndef SERVER // Exclude from dedicated server build /* More parameters */ std::string address = g_settings->get("address"); if (commanded_world != "") address = ""; else if (cmd_args.exists("address")) address = cmd_args.get("address"); std::string playername = g_settings->get("name"); if (cmd_args.exists("name")) playername = cmd_args.get("name"); bool skip_main_menu = cmd_args.getFlag("go"); /* Device initialization */ // Resolution selection bool fullscreen = g_settings->getBool("fullscreen"); u16 screenW = g_settings->getU16("screenW"); u16 screenH = g_settings->getU16("screenH"); // bpp, fsaa, vsync bool vsync = g_settings->getBool("vsync"); u16 bits = g_settings->getU16("fullscreen_bpp"); u16 fsaa = g_settings->getU16("fsaa"); // Determine driver video::E_DRIVER_TYPE driverType = video::EDT_OPENGL; static const char* driverids[] = { "null", "software", "burningsvideo", "direct3d8", "direct3d9", "opengl" #ifdef _IRR_COMPILE_WITH_OGLES1_ ,"ogles1" #endif #ifdef _IRR_COMPILE_WITH_OGLES2_ ,"ogles2" #endif ,"invalid" }; std::string driverstring = g_settings->get("video_driver"); for (unsigned int i = 0; i < (sizeof(driverids)/sizeof(driverids[0])); i++) { if (strcasecmp(driverstring.c_str(), driverids[i]) == 0) { driverType = (video::E_DRIVER_TYPE) i; break; } if (strcasecmp("invalid", driverids[i]) == 0) { errorstream << "WARNING: Invalid video_driver specified; defaulting " << "to opengl" << std::endl; break; } } /* List video modes if requested */ MyEventReceiver* receiver = new MyEventReceiver(); if (cmd_args.getFlag("videomodes")) { IrrlichtDevice *nulldevice; SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = video::EDT_NULL; params.WindowSize = core::dimension2d(640, 480); params.Bits = 24; params.AntiAlias = fsaa; params.Fullscreen = false; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = receiver; params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); nulldevice = createDeviceEx(params); if (nulldevice == 0) return 1; dstream << _("Available video modes (WxHxD):") << std::endl; video::IVideoModeList *videomode_list = nulldevice->getVideoModeList(); if (videomode_list == 0) { nulldevice->drop(); return 1; } s32 videomode_count = videomode_list->getVideoModeCount(); core::dimension2d videomode_res; s32 videomode_depth; for (s32 i = 0; i < videomode_count; ++i) { videomode_res = videomode_list->getVideoModeResolution(i); videomode_depth = videomode_list->getVideoModeDepth(i); dstream<getDesktopResolution(); videomode_depth = videomode_list->getDesktopDepth(); dstream << videomode_res.Width << "x" << videomode_res.Height << "x" << videomode_depth << std::endl; nulldevice->drop(); delete receiver; return 0; } /* Create device and exit if creation failed */ SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = driverType; params.WindowSize = core::dimension2d(screenW, screenH); params.Bits = bits; params.AntiAlias = fsaa; params.Fullscreen = fullscreen; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = receiver; params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); #ifdef __ANDROID__ params.PrivateData = porting::app_global; params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM + "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str(); #endif IrrlichtDevice * device = createDeviceEx(params); if (device == 0) { delete receiver; return 1; // could not create selected driver. } // Map our log level to irrlicht engine one. static const irr::ELOG_LEVEL irr_log_level[5] = { ELL_NONE, ELL_ERROR, ELL_WARNING, ELL_INFORMATION, #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) ELL_INFORMATION #else ELL_DEBUG #endif }; ILogger* irr_logger = device->getLogger(); irr_logger->setLogLevel(irr_log_level[loglevel]); porting::initIrrlicht(device); late_init_default_settings(g_settings); /* Continue initialization */ video::IVideoDriver* driver = device->getVideoDriver(); /* This changes the minimum allowed number of vertices in a VBO. Default is 500. */ //driver->setMinHardwareBufferVertexCount(50); // Create time getter g_timegetter = new IrrlichtTimeGetter(device); // Create game callback for menus g_gamecallback = new MainGameCallback(device); /* Speed tests (done after irrlicht is loaded to get timer) */ if (cmd_args.getFlag("speedtests")) { dstream << "Running speed tests" << std::endl; SpeedTests(); device->drop(); return 0; } device->setResizable(true); bool random_input = g_settings->getBool("random_input") || cmd_args.getFlag("random-input"); InputHandler *input = NULL; if (random_input) { input = new RandomInputHandler(); } else { input = new RealInputHandler(device,receiver); } scene::ISceneManager* smgr = device->getSceneManager(); guienv = device->getGUIEnvironment(); gui::IGUISkin* skin = guienv->getSkin(); std::string font_path = g_settings->get("font_path"); gui::IGUIFont *font; #if USE_FREETYPE bool use_freetype = g_settings->getBool("freetype"); if (use_freetype) { std::string fallback; if (is_yes(gettext("needs_fallback_font"))) fallback = "fallback_"; u16 font_size = g_settings->getU16(fallback + "font_size"); font_path = g_settings->get(fallback + "font_path"); u32 font_shadow = g_settings->getU16(fallback + "font_shadow"); u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha"); font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size, true, true, font_shadow, font_shadow_alpha); } else { font = guienv->getFont(font_path.c_str()); } #else font = guienv->getFont(font_path.c_str()); #endif if (font) skin->setFont(font); else errorstream << "WARNING: Font file was not found." << " Using default font." << std::endl; // If font was not found, this will get us one font = skin->getFont(); assert(font); u32 text_height = font->getDimension(L"Hello, world!").Height; infostream << "text_height=" << text_height << std::endl; skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 0, 0, 0)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0)); skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 100, 50)); skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255)); #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2 // Irrlicht 1.8 input colours skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128)); skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49)); #endif // Create the menu clouds if (!g_menucloudsmgr) g_menucloudsmgr = smgr->createNewSceneManager(); if (!g_menuclouds) g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(), g_menucloudsmgr, -1, rand(), 100); g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255)); scene::ICameraSceneNode* camera; camera = g_menucloudsmgr->addCameraSceneNode(0, v3f(0, 0, 0), v3f(0, 60, 100)); camera->setFarValue(10000); /* GUI stuff */ ChatBackend chat_backend; /* If an error occurs, this is set to something and the menu-game loop is restarted. It is then displayed before the menu. */ std::wstring error_message = L""; // The password entered during the menu screen, std::string password; bool first_loop = true; /* Menu-game loop */ while (device->run() && (kill == false) && (g_gamecallback->shutdown_requested == false)) { // Set the window caption wchar_t* text = wgettext("Main Menu"); device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str()); delete[] text; // This is used for catching disconnects try { /* Clear everything from the GUIEnvironment */ guienv->clear(); /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", core::rect(0, 0, 10000, 10000)); SubgameSpec gamespec; WorldSpec worldspec; bool simple_singleplayer_mode = false; // These are set up based on the menu and other things std::string current_playername = "invĀ£lid"; std::string current_password = ""; std::string current_address = "does-not-exist"; int current_port = 0; /* Out-of-game menu loop. Loop quits when menu returns proper parameters. */ while (kill == false) { // If skip_main_menu, only go through here once if (skip_main_menu && !first_loop) { kill = true; break; } first_loop = false; // Cursor can be non-visible when coming from the game #ifndef ANDROID device->getCursorControl()->setVisible(true); #endif // Some stuff are left to scene manager when coming from the game // (map at least?) smgr->clear(); // Initialize menu data MainMenuData menudata; menudata.address = address; menudata.name = playername; menudata.port = itos(port); menudata.errormessage = wide_to_narrow(error_message); error_message = L""; if (cmd_args.exists("password")) menudata.password = cmd_args.get("password"); driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map")); menudata.enable_public = g_settings->getBool("server_announce"); std::vector worldspecs = getAvailableWorlds(); // If a world was commanded, append and select it if(commanded_world != "") { worldspec.gameid = getWorldGameId(commanded_world, true); worldspec.name = _("[--world parameter]"); if(worldspec.gameid == "") { worldspec.gameid = g_settings->get("default_game"); worldspec.name += " [new]"; } worldspec.path = commanded_world; } if (skip_main_menu == false) { video::IVideoDriver* driver = device->getVideoDriver(); infostream << "Waiting for other menus" << std::endl; while (device->run() && kill == false) { if (noMenuActive()) break; driver->beginScene(true, true, video::SColor(255, 128, 128, 128)); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } infostream << "Waited for other menus" << std::endl; /* show main menu */ GUIEngine mymenu(device, guiroot, &g_menumgr,smgr,&menudata,kill); //once finished you'll never end up here smgr->clear(); } if (menudata.errormessage != "") { error_message = narrow_to_wide(menudata.errormessage); continue; } //update worldspecs (necessary as new world may have been created) worldspecs = getAvailableWorlds(); if (menudata.name == "") menudata.name = std::string("Guest") + itos(myrand_range(1000,9999)); else playername = menudata.name; password = translatePassword(playername, narrow_to_wide(menudata.password)); //infostream<<"Main: password hash: '"<set("name", playername); // Break out of menu-game loop to shut down cleanly if (device->run() == false || kill == true) break; current_playername = playername; current_password = password; current_address = address; current_port = port; // If using simple singleplayer mode, override if (simple_singleplayer_mode) { current_playername = "singleplayer"; current_password = ""; current_address = ""; current_port = myrand_range(49152, 65535); } else if (address != "") { ServerListSpec server; server["name"] = menudata.servername; server["address"] = menudata.address; server["port"] = menudata.port; server["description"] = menudata.serverdescription; ServerList::insert(server); } if ((!skip_main_menu) && (menudata.selected_world >= 0) && (menudata.selected_world < (int)worldspecs.size())) { g_settings->set("selected_world_path", worldspecs[menudata.selected_world].path); worldspec = worldspecs[menudata.selected_world]; } infostream <<"Selected world: " << worldspec.name << " ["<run() == false || kill == true) { if (g_settings_path != "") { g_settings->updateConfigFile(g_settings_path.c_str()); } break; } if (current_playername.length() > PLAYERNAME_SIZE-1) { error_message = wgettext("Player name too long."); playername = current_playername.substr(0,PLAYERNAME_SIZE-1); g_settings->set("name", playername); continue; } /* Run game */ #ifdef HAVE_TOUCHSCREENGUI receiver->m_touchscreengui = new TouchScreenGUI(device, receiver); g_touchscreengui = receiver->m_touchscreengui; #endif the_game( kill, random_input, input, device, font, worldspec.path, current_playername, current_password, current_address, current_port, error_message, chat_backend, gamespec, simple_singleplayer_mode ); smgr->clear(); #ifdef HAVE_TOUCHSCREENGUI delete g_touchscreengui; g_touchscreengui = NULL; receiver->m_touchscreengui = NULL; #endif } //try catch(con::PeerNotFoundException &e) { error_message = wgettext("Connection error (timed out?)"); errorstream << wide_to_narrow(error_message) << std::endl; } #ifdef NDEBUG catch(std::exception &e) { std::string narrow_message = "Some exception: \""; narrow_message += e.what(); narrow_message += "\""; errorstream << narrow_message << std::endl; error_message = narrow_to_wide(narrow_message); } #endif // If no main menu, show error and exit if (skip_main_menu) { if (error_message != L"") { verbosestream << "error_message = " << wide_to_narrow(error_message) << std::endl; retval = 1; } break; } } // Menu-game loop g_menuclouds->drop(); g_menucloudsmgr->drop(); delete input; /* In the end, delete the Irrlicht device. */ device->drop(); #if USE_FREETYPE if (use_freetype) font->drop(); #endif delete receiver; #endif // !SERVER // Update configuration file if (g_settings_path != "") g_settings->updateConfigFile(g_settings_path.c_str()); // Print modified quicktune values { bool header_printed = false; std::vector names = getQuicktuneNames(); for(u32 i = 0; i < names.size(); i++) { QuicktuneValue val = getQuicktuneValue(names[i]); if (!val.modified) continue; if (!header_printed) { dstream << "Modified quicktune values:" << std::endl; header_printed = true; } dstream<