local color = minetest.colorize local hypertext = minetest.formspec_escape([[
Furnace
are crafted and used by the player for the purpose of cooking food and smelting various items. Solid block Itself No Inactive:No Active:Yes (8) No No Yes Yes (99) default:furnace default:furnace_active Usage The furnace menu can be accessed by using the furnace. The furnace has 3 inventories: An input slot, a fuel slot and 4 output slots. The fire in the furnace will automatically start when there is a smeltable item in the input slot and a fuel in the fuel slot. As long as the fire is on, the furnace will smelt any smeltable item in the input slot, one by one, until it is empty. When the fire goes off, it will smelt the next item until there are no smeltable items and no fuel items left. The current stage of cooking can be seen by pointing the furnace or by viewing the furnace menu. In the furnace menu, the flame symbol roughly shows the remaining burning time. The arrow symbol shows the progress of the current smelting process. Renewing Furnaces can be crafted from e.g. cobblestone, a renewable resource. Crafting Sorry no way to display crafting yet in formspec pages. Fuel See Smelting for a list of furnace fuels. Recipes See the Smelting page. ]]) local clip_fs = [[ style_type[label,button,image_button,item_image_button, tabheader,scrollbar,table,animated_image ,field,textarea,checkbox,dropdown;noclip=%c] label[0,0;A clipping test] button[0,1;3,0.8;x;A clipping test] image_button[0,2;3,0.8;bubble.png;x2;A clipping test] item_image_button[0,3;3,0.8;default:sword_steel;x3;A clipping test] tabheader[0,4.7;3,0.63;x4;Clip,Test,Text,Tabs;1;false;false] field[0,5;3,0.8;x5;Title;] textarea[0,6;3,1;x6;Title;] checkbox[0,7.5;x7;This is a test;true] dropdown[0,8;3,0.8;x8;Select An Item,One,Two,Three,Four,Five;1] scrollbar[0,9;3,0.8;horizontal;x9;3] tablecolumns[text;text] table[0,10;3,1;x10;one,two,three,four;1] animated_image[-0.5,11;4.5,1;;test_animation.png;4;100] ]] local style_fs = [[ style[one_btn1;bgcolor=red;textcolor=yellow;bgcolor_hovered=orange; bgcolor_pressed=purple] button[0,0;2.5,0.8;one_btn1;Button] style[one_btn2;border=false;textcolor=cyan] ]].. "button[0,1.05;2.5,0.8;one_btn2;Text " .. color("#FF0", "Yellow") .. [[] style[one_btn3;bgimg=bubble.png;bgimg_hovered=default_apple.png; bgimg_pressed=heart.png] button[0,2.1;1,1;one_btn3;Bor] style[one_btn4;bgimg=bubble.png;bgimg_hovered=default_apple.png; bgimg_pressed=heart.png;border=false] button[1.25,2.1;1,1;one_btn4;Bub] style[one_btn5;bgimg=bubble.png;bgimg_hovered=default_apple.png; bgimg_pressed=heart.png;border=false;alpha=false] button[0,3.35;1,1;one_btn5;Alph] style[one_btn6;border=true] image_button[0,4.6;1,1;bubble.png;one_btn6;Border] style[one_btn7;border=false] image_button[1.25,4.6;1,1;bubble.png;one_btn7;NoBor] style[one_btn8;border=false] image_button[0,5.85;1,1;bubble.png;one_btn8;Border;false;true;heart.png] style[one_btn9;border=true] image_button[1.25,5.85;1,1;bubble.png;one_btn9;NoBor;false;false;heart.png] style[one_btn10;alpha=false] image_button[0,7.1;1,1;bubble.png;one_btn10;NoAlpha] style[one_btn11;alpha=true] image_button[1.25,7.1;1,1;bubble.png;one_btn11;Alpha] style[one_btn12;border=true] item_image_button[0,8.35;1,1;default:sword_steel;one_btn12;Border] style[one_btn13;border=false] item_image_button[1.25,8.35;1,1;default:sword_steel;one_btn13;NoBor] style[one_btn14;border=false;bgimg=test_bg.png;fgimg=bubble.png;padding=8] style[one_btn14:hovered;bgimg=test_bg_hovered.png;fgimg=default_apple.png;textcolor=red] style[one_btn14:pressed;bgimg=test_bg_pressed.png;fgimg=heart.png;textcolor=green] style[one_btn14:hovered+pressed;textcolor=blue] image_button[0,9.6;1,1;bubble.png;one_btn14;Bg] style[one_btn15;border=false;bgimg=test_bg.png;bgimg_hovered=test_bg_hovered.png;bgimg_pressed=test_bg_pressed.png] item_image_button[1.25,9.6;1,1;default:sword_steel;one_btn15;Bg] style[one_btn16;border=false;bgimg=test_bg_9slice.png;bgimg_hovered=test_bg_9slice_hovered.png;bgimg_pressed=test_bg_9slice_pressed.png;bgimg_middle=4,6] style[one_btn16:pressed;content_offset=0,1] button[2.5,9.6;2,1;one_btn16;9-Slice Bg] container[2.75,0] style[one_tb1;textcolor=Yellow] tabheader[0,3;2.5,0.63;one_tb1;Yellow,Text,Tabs;1;false;false] style[one_f1;textcolor=yellow] field[0,4.25;2.5,0.8;one_f1;Field One;Yellow Text] style[one_f2;border=false;textcolor=cyan] field[0,5.75;2.5,0.8;one_f2;Field Two;Borderless Cyan Text] style[one_f3;textcolor=yellow] textarea[0,7.025;2.5,0.8;one_f3;Label;]] .. minetest.formspec_escape("Yellow Text\nLine two") .. [[ ] style[one_f4;border=false;textcolor=cyan] textarea[0,8.324999999999999;2.5,0.8;one_f4;Label;]] .. minetest.formspec_escape("Borderless Cyan Text\nLine two") .. [[ ] container_end[] ]] --style_type[label;textcolor=green] --label[0,0;Green] --style_type[label;textcolor=blue] --label[0,1;Blue] --style_type[label;textcolor=;border=true] --label[1.2,0;Border] --style_type[label;border=true;bgcolor=red] --label[1.2,1;Background] --style_type[label;border=;bgcolor=] --label[0.75,2;Reset] local pages = { [[ formspec_version[3] size[12,12] image_button[0,0;1,1;logo.png;;1x1] image_button[1,0;2,2;logo.png;;2x2] button[0,2;1,1;;1x1] button[1,2;2,2;;2x2] item_image[0,4;1,1;air] item_image[1,4;2,2;air] item_image_button[0,6;1,1;test:node;;1x1] item_image_button[1,6;2,2;test:node;;2x2] field[3,.5;3,.5;name;Field;text] pwdfield[6,.5;3,1;name;Password Field] field[3,1;3,1;;Read-Only Field;text] textarea[3,2;3,.5;name;Textarea;text] textarea[6,2;3,2;name;Textarea;text\nmore text] textarea[3,3;3,1;;Read-Only Textarea;text\nmore text] textlist[3,4;3,2;name;Textlist,Perfect Coordinates;1;false] tableoptions[highlight=#ABCDEF75;background=#00000055;border=false] table[6,4;3,2;name;Table,Cool Stuff,Foo,Bar;2] dropdown[3,6;3,1;name;This,is,a,dropdown;1] dropdown[6,6;3,2;name;I,am,a,bigger,dropdown;5] image[0,8;3,2;ignore.png] box[3,7;3,1;#00A3FF] checkbox[3,8;name;Check me!;false] checkbox[3,9;name;Uncheck me now!;true] scrollbar[0,11.5;11.5,.5;horizontal;name;500] scrollbar[11.5,0;.5,11.5;vertical;name;0] list[current_player;main;6,8;3,2;1] button[9,0;2.5,1;name;] button[9,1;2.5,1;name;] button[9,2;2.5,1;name;] ]].. "label[9,0.5;This is a label.\nLine\nLine\nLine\nEnd]".. [[button[9,3;1,1;name;] vertlabel[9,4;VERT] label[10,3;HORIZ] tabheader[6.5,0;6,0.65;name;Tab 1,Tab 2,Tab 3,Secrets;1;false;false] ]], "formspec_version[3]size[12,12]" .. ("label[0.375,0.375;Styled - %s %s]"):format( color("#F00", "red text"), color("#77FF00CC", "green text")) .. "label[6.375,0.375;Unstyled]" .. "box[0,0.75;12,0.1;#999]" .. "box[6,0.85;0.1,11.15;#999]" .. "container[0.375,1.225]" .. style_fs .. "container_end[]container[6.375,1.225]" .. style_fs:gsub("one_", "two_"):gsub("style%[[^%]]+%]", ""):gsub("style_type%[[^%]]+%]", "") .. "container_end[]", "formspec_version[3]size[12,13]" .. "label[0.1,0.5;Clip]" .. "container[-2.5,1]" .. clip_fs:gsub("%%c", "false") .. "container_end[]" .. "label[11,0.5;Noclip]" .. "container[11.5,1]" .. clip_fs:gsub("%%c", "true") .. "container_end[]", [[ formspec_version[3] size[12,12] animated_image[0.5,0.5;1,1;;test_animation.png;4;100] animated_image[0.5,1.75;1,1;;test_animation.jpg;4;100] animated_image[1.75,0.5;1,1;;test_animation.png;100;100] animated_image[3,0.5;1,1;ani_img_1;test_animation.png;4;1000] button[4.25,0.5;1,1;ani_btn_1;Current Number] animated_image[3,1.75;1,1;ani_img_2;test_animation.png;4;1000;2] button[4.25,1.75;1,1;ani_btn_2;Current Number] animated_image[3,3;1,1;;test_animation.png;4;0] animated_image[3,4.25;1,1;;test_animation.png;4;0;3] animated_image[5.5,0.5;5,2;;test_animation.png;4;100] animated_image[5.5,2.75;5,2;;test_animation.jpg;4;100] ]], "formspec_version[3]".. "size[12,12]".. "button[8.5,1;1,1;bla;Bla]".. "box[1,1;8,6;#00aa]".. "scroll_container[1,1;8,6;scrbar;vertical]".. "button[0,1;1,1;lorem;Lorem]".. "button[0,10;1,1;ipsum;Ipsum]".. "pwdfield[2,2;1,1;lorem2;Lorem]".. "list[current_player;main;4,4;1,5;]".. "box[2,5;3,2;#ffff00]".. "image[1,10;3,2;bubble.png]".. "image[3,1;bubble.png]".. "item_image[2,6;3,2;default:mese]".. "label[2,15;bla Bli\nfoo bar]".. "item_image_button[2,3;1,1;default:dirt_with_grass;itemimagebutton;ItemImageButton]".. "tooltip[0,11;3,2;Buz;#f00;#000]".. "box[0,11;3,2;#00ff00]".. "hypertext[3,13;3,3;;" .. hypertext .. "]" .. "container[0,18]".. "box[1,2;3,2;#0a0a]".. "scroll_container[1,2;3,2;scrbar2;horizontal;0.06]".. "button[0,0;6,1;butnest;Nest]".. "label[10,0.5;nest]".. "scroll_container_end[]".. "scrollbar[1,0;3.5,0.3;horizontal;scrbar2;0]".. "container_end[]".. "dropdown[0,6;2;hmdrpdwn;apple,bulb;1]".. "image_button[0,4;2,2;bubble.png;bubblebutton;bbbbtt;false;true;heart.png]".. "box[1,22.5;4,1;#a00a]".. "scroll_container_end[]".. "scrollbaroptions[max=170]".. -- lowest seen pos is: 0.1*170+6=23 (factor*max+height) "scrollbar[7.5,0;0.3,4;vertical;scrbar;20]".. "scrollbar[8,0;0.3,4;vertical;scrbarhmmm;0]".. "dropdown[0,6;2;hmdrpdwnnn;apple,bulb;1]", } local function show_test_formspec(pname, page_id) page_id = page_id or 2 local fs = pages[page_id] .. "tabheader[0,0;8,0.65;maintabs;Real Coord,Styles,Noclip,MiscEle,Scroll Container;" .. page_id .. ";false;false]" minetest.show_formspec(pname, "test:formspec", fs) end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "test:formspec" then return false end if fields.maintabs then show_test_formspec(player:get_player_name(), tonumber(fields.maintabs)) return true end if fields.ani_img_1 and fields.ani_btn_1 then minetest.chat_send_all(fields.ani_img_1) elseif fields.ani_img_2 and fields.ani_btn_2 then minetest.chat_send_all(fields.ani_img_2) end end) minetest.register_node("test:node", { tiles = { "air.png" } }) minetest.register_chatcommand("formspec", { func = function(name) if not minetest.get_player_by_name(name) then return false, "You need to be online!" end show_test_formspec(name) return true, "Opened formspec" end, })