/* Minetest Copyright (C) 2013 PilzAdam This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "common/c_content.h" #include "lua_api/l_base.h" class Settings; class LuaSettings : public ModApiBase { private: static const char className[]; static const luaL_Reg methods[]; // garbage collector static int gc_object(lua_State *L); // get(self, key) -> value static int l_get(lua_State *L); // get_bool(self, key) -> boolean static int l_get_bool(lua_State *L); // get_np_group(self, key) -> noiseparam static int l_get_np_group(lua_State *L); // get_flags(self, key) -> key/value table static int l_get_flags(lua_State *L); // set(self, key, value) static int l_set(lua_State *L); // set_bool(self, key, value) static int l_set_bool(lua_State *L); // set_np_group(self, key, value) static int l_set_np_group(lua_State *L); // remove(self, key) -> success static int l_remove(lua_State *L); // get_names(self) -> {key1, ...} static int l_get_names(lua_State *L); // write(self) -> success static int l_write(lua_State *L); // to_table(self) -> {[key1]=value1,...} static int l_to_table(lua_State *L); Settings *m_settings = nullptr; std::string m_filename; bool m_is_own_settings = false; bool m_write_allowed = true; public: LuaSettings(Settings *settings, const std::string &filename); LuaSettings(const std::string &filename, bool write_allowed); ~LuaSettings(); static void create(lua_State *L, Settings *settings, const std::string &filename); // LuaSettings(filename) // Creates a LuaSettings and leaves it on top of the stack static int create_object(lua_State *L); static LuaSettings *checkobject(lua_State *L, int narg); static void Register(lua_State *L); };