/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "mapgen.h" #include "voxel.h" #include "noise.h" #include "biome.h" #include "mapblock.h" #include "mapnode.h" #include "map.h" //#include "serverobject.h" #include "content_sao.h" #include "nodedef.h" #include "content_mapnode.h" // For content_mapnode_get_new_name #include "voxelalgorithms.h" #include "profiler.h" #include "settings.h" // For g_settings #include "main.h" // For g_profiler #include "treegen.h" #include "mapgen_v6.h" FlagDesc flagdesc_mapgen[] = { {"trees", MG_TREES}, {"caves", MG_CAVES}, {"dungeons", MG_DUNGEONS}, {"v6_forests", MGV6_FORESTS}, {"v6_biome_blend", MGV6_BIOME_BLEND}, {"flat", MG_FLAT}, {NULL, 0} }; /////////////////////////////////////////////////////////////////////////////// void Mapgen::updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nmax) { bool isliquid, wasliquid; u32 i; for (s16 z = nmin.Z; z <= nmax.Z; z++) { for (s16 x = nmin.X; x <= nmax.X; x++) { v2s16 p2d(x, z); wasliquid = true; v3s16 em = vm->m_area.getExtent(); i = vm->m_area.index(v3s16(p2d.X, nmax.Y, p2d.Y)); for (s16 y = nmax.Y; y >= nmin.Y; y--) { isliquid = ndef->get(vm->m_data[i]).isLiquid(); // there was a change between liquid and nonliquid, add to queue if (isliquid != wasliquid) trans_liquid->push_back(v3s16(p2d.X, y, p2d.Y)); wasliquid = isliquid; vm->m_area.add_y(em, i, -1); } } } } void Mapgen::updateLighting(v3s16 nmin, v3s16 nmax) { enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT}; VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE, nmax + v3s16(1,0,1) * MAP_BLOCKSIZE); bool block_is_underground = (water_level > nmax.Y); bool sunlight = !block_is_underground; ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG); for (int i = 0; i < 2; i++) { enum LightBank bank = banks[i]; std::set light_sources; std::map unlight_from; voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef, light_sources, unlight_from); voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef); vm->unspreadLight(bank, unlight_from, light_sources, ndef); vm->spreadLight(bank, light_sources, ndef); } } //////////////////////// Mapgen V6 parameter read/write bool MapgenV6Params::readParams(Settings *settings) { freq_desert = settings->getFloat("mgv6_freq_desert"); freq_beach = settings->getFloat("mgv6_freq_beach"); np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base"); np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher"); np_steepness = settings->getNoiseParams("mgv6_np_steepness"); np_height_select = settings->getNoiseParams("mgv6_np_height_select"); np_trees = settings->getNoiseParams("mgv6_np_trees"); np_mud = settings->getNoiseParams("mgv6_np_mud"); np_beach = settings->getNoiseParams("mgv6_np_beach"); np_biome = settings->getNoiseParams("mgv6_np_biome"); np_cave = settings->getNoiseParams("mgv6_np_cave"); bool success = np_terrain_base && np_terrain_higher && np_steepness && np_height_select && np_trees && np_mud && np_beach && np_biome && np_cave; return success; } void MapgenV6Params::writeParams(Settings *settings) { settings->setFloat("mgv6_freq_desert", freq_desert); settings->setFloat("mgv6_freq_beach", freq_beach); settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base); settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher); settings->setNoiseParams("mgv6_np_steepness", np_steepness); settings->setNoiseParams("mgv6_np_height_select", np_height_select); settings->setNoiseParams("mgv6_np_trees", np_trees); settings->setNoiseParams("mgv6_np_mud", np_mud); settings->setNoiseParams("mgv6_np_beach", np_beach); settings->setNoiseParams("mgv6_np_biome", np_biome); settings->setNoiseParams("mgv6_np_cave", np_cave); } /////////////////////////////////// legacy static functions for farmesh s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) { //just need to return something s16 level = 5; return level; } bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) { double sandnoise = noise2d_perlin( 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250, seed+59420, 3, 0.50); return (sandnoise > 0.15); } double Mapgen::tree_amount_2d(u64 seed, v2s16 p) { double noise = noise2d_perlin( 0.5+(float)p.X/125, 0.5+(float)p.Y/125, seed+2, 4, 0.66); double zeroval = -0.39; if(noise < zeroval) return 0; else return 0.04 * (noise-zeroval) / (1.0-zeroval); }