/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifdef NDEBUG /*#ifdef _WIN32 #pragma message ("Disabling unit tests") #else #warning "Disabling unit tests" #endif*/ // Disable unit tests #define ENABLE_TESTS 0 #else // Enable unit tests #define ENABLE_TESTS 1 #endif #ifdef _MSC_VER #ifndef SERVER // Dedicated server isn't linked with Irrlicht #pragma comment(lib, "Irrlicht.lib") // This would get rid of the console window //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup") #endif #pragma comment(lib, "zlibwapi.lib") #pragma comment(lib, "Shell32.lib") #endif #include "irrlicht.h" // createDevice #include "main.h" #include "mainmenumanager.h" #include #include #include #include "irrlichttypes_extrabloated.h" #include "debug.h" #include "test.h" #include "clouds.h" #include "server.h" #include "constants.h" #include "porting.h" #include "gettime.h" #include "filesys.h" #include "config.h" #include "version.h" #include "guiMainMenu.h" #include "game.h" #include "keycode.h" #include "tile.h" #include "chat.h" #include "defaultsettings.h" #include "gettext.h" #include "settings.h" #include "profiler.h" #include "log.h" #include "mods.h" #include "util/string.h" #include "subgame.h" #include "quicktune.h" #include "serverlist.h" #include "httpfetch.h" #include "guiEngine.h" #include "mapsector.h" #include "player.h" #include "fontengine.h" #include "database-sqlite3.h" #ifdef USE_LEVELDB #include "database-leveldb.h" #endif #if USE_REDIS #include "database-redis.h" #endif #ifdef HAVE_TOUCHSCREENGUI #include "touchscreengui.h" #endif /* Settings. These are loaded from the config file. */ static Settings main_settings; Settings *g_settings = &main_settings; std::string g_settings_path; // Global profiler Profiler main_profiler; Profiler *g_profiler = &main_profiler; // Menu clouds are created later Clouds *g_menuclouds = 0; irr::scene::ISceneManager *g_menucloudsmgr = 0; /* Debug streams */ // Connection std::ostream *dout_con_ptr = &dummyout; std::ostream *derr_con_ptr = &verbosestream; // Server std::ostream *dout_server_ptr = &infostream; std::ostream *derr_server_ptr = &errorstream; // Client std::ostream *dout_client_ptr = &infostream; std::ostream *derr_client_ptr = &errorstream; #define DEBUGFILE "debug.txt" #define DEFAULT_SERVER_PORT 30000 typedef std::map OptionList; struct GameParams { u16 socket_port; std::string world_path; SubgameSpec game_spec; bool is_dedicated_server; int log_level; }; /********************************************************************** * Private functions **********************************************************************/ static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args); static void set_allowed_options(OptionList *allowed_options); static void print_help(const OptionList &allowed_options); static void print_allowed_options(const OptionList &allowed_options); static void print_version(); static void print_worldspecs(const std::vector &worldspecs, std::ostream &os); static void print_modified_quicktune_values(); static void list_game_ids(); static void list_worlds(); static void setup_log_params(const Settings &cmd_args); static bool create_userdata_path(); static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[]); static void startup_message(); static bool read_config_file(const Settings &cmd_args); static void init_debug_streams(int *log_level, const Settings &cmd_args); static bool game_configure(GameParams *game_params, const Settings &cmd_args); static void game_configure_port(GameParams *game_params, const Settings &cmd_args); static bool game_configure_world(GameParams *game_params, const Settings &cmd_args); static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args); static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args); static bool auto_select_world(GameParams *game_params); static std::string get_clean_world_path(const std::string &path); static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args); static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args); static bool determine_subgame(GameParams *game_params); static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args); static bool migrate_database(const GameParams &game_params, const Settings &cmd_args, Server *server); #ifndef SERVER static bool print_video_modes(); static void speed_tests(); #endif /**********************************************************************/ #ifndef SERVER /* Random stuff */ /* mainmenumanager.h */ gui::IGUIEnvironment* guienv = NULL; gui::IGUIStaticText *guiroot = NULL; MainMenuManager g_menumgr; bool noMenuActive() { return (g_menumgr.menuCount() == 0); } // Passed to menus to allow disconnecting and exiting MainGameCallback *g_gamecallback = NULL; #endif /* gettime.h implementation */ #ifdef SERVER u32 getTimeMs() { /* Use imprecise system calls directly (from porting.h) */ return porting::getTime(PRECISION_MILLI); } u32 getTime(TimePrecision prec) { return porting::getTime(prec); } #else // A small helper class class TimeGetter { public: virtual u32 getTime(TimePrecision prec) = 0; }; // A precise irrlicht one class IrrlichtTimeGetter: public TimeGetter { public: IrrlichtTimeGetter(IrrlichtDevice *device): m_device(device) {} u32 getTime(TimePrecision prec) { if (prec == PRECISION_MILLI) { if (m_device == NULL) return 0; return m_device->getTimer()->getRealTime(); } else { return porting::getTime(prec); } } private: IrrlichtDevice *m_device; }; // Not so precise one which works without irrlicht class SimpleTimeGetter: public TimeGetter { public: u32 getTime(TimePrecision prec) { return porting::getTime(prec); } }; // A pointer to a global instance of the time getter // TODO: why? TimeGetter *g_timegetter = NULL; u32 getTimeMs() { if (g_timegetter == NULL) return 0; return g_timegetter->getTime(PRECISION_MILLI); } u32 getTime(TimePrecision prec) { if (g_timegetter == NULL) return 0; return g_timegetter->getTime(prec); } #endif class StderrLogOutput: public ILogOutput { public: /* line: Full line with timestamp, level and thread */ void printLog(const std::string &line) { std::cerr << line << std::endl; } } main_stderr_log_out; class DstreamNoStderrLogOutput: public ILogOutput { public: /* line: Full line with timestamp, level and thread */ void printLog(const std::string &line) { dstream_no_stderr << line << std::endl; } } main_dstream_no_stderr_log_out; #ifndef SERVER /* Event handler for Irrlicht NOTE: Everything possible should be moved out from here, probably to InputHandler and the_game */ class MyEventReceiver : public IEventReceiver { public: // This is the one method that we have to implement virtual bool OnEvent(const SEvent& event) { /* React to nothing here if a menu is active */ if (noMenuActive() == false) { #ifdef HAVE_TOUCHSCREENGUI if (m_touchscreengui != 0) { m_touchscreengui->Toggle(false); } #endif return g_menumgr.preprocessEvent(event); } // Remember whether each key is down or up if (event.EventType == irr::EET_KEY_INPUT_EVENT) { if (event.KeyInput.PressedDown) { keyIsDown.set(event.KeyInput); keyWasDown.set(event.KeyInput); } else { keyIsDown.unset(event.KeyInput); } } #ifdef HAVE_TOUCHSCREENGUI // case of touchscreengui we have to handle different events if ((m_touchscreengui != 0) && (event.EventType == irr::EET_TOUCH_INPUT_EVENT)) { m_touchscreengui->translateEvent(event); return true; } #endif // handle mouse events if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) { if (noMenuActive() == false) { left_active = false; middle_active = false; right_active = false; } else { left_active = event.MouseInput.isLeftPressed(); middle_active = event.MouseInput.isMiddlePressed(); right_active = event.MouseInput.isRightPressed(); if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) { leftclicked = true; } if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) { rightclicked = true; } if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) { leftreleased = true; } if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) { rightreleased = true; } if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) { mouse_wheel += event.MouseInput.Wheel; } } } if (event.EventType == irr::EET_LOG_TEXT_EVENT) { dstream << std::string("Irrlicht log: ") + std::string(event.LogEvent.Text) << std::endl; return true; } /* always return false in order to continue processing events */ return false; } bool IsKeyDown(const KeyPress &keyCode) const { return keyIsDown[keyCode]; } // Checks whether a key was down and resets the state bool WasKeyDown(const KeyPress &keyCode) { bool b = keyWasDown[keyCode]; if (b) keyWasDown.unset(keyCode); return b; } s32 getMouseWheel() { s32 a = mouse_wheel; mouse_wheel = 0; return a; } void clearInput() { keyIsDown.clear(); keyWasDown.clear(); leftclicked = false; rightclicked = false; leftreleased = false; rightreleased = false; left_active = false; middle_active = false; right_active = false; mouse_wheel = 0; } MyEventReceiver() { clearInput(); #ifdef HAVE_TOUCHSCREENGUI m_touchscreengui = NULL; #endif } bool leftclicked; bool rightclicked; bool leftreleased; bool rightreleased; bool left_active; bool middle_active; bool right_active; s32 mouse_wheel; #ifdef HAVE_TOUCHSCREENGUI TouchScreenGUI* m_touchscreengui; #endif private: // The current state of keys KeyList keyIsDown; // Whether a key has been pressed or not KeyList keyWasDown; }; /* Separated input handler */ class RealInputHandler : public InputHandler { public: RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver): m_device(device), m_receiver(receiver), m_mousepos(0,0) { } virtual bool isKeyDown(const KeyPress &keyCode) { return m_receiver->IsKeyDown(keyCode); } virtual bool wasKeyDown(const KeyPress &keyCode) { return m_receiver->WasKeyDown(keyCode); } virtual v2s32 getMousePos() { if (m_device->getCursorControl()) { return m_device->getCursorControl()->getPosition(); } else { return m_mousepos; } } virtual void setMousePos(s32 x, s32 y) { if (m_device->getCursorControl()) { m_device->getCursorControl()->setPosition(x, y); } else { m_mousepos = v2s32(x,y); } } virtual bool getLeftState() { return m_receiver->left_active; } virtual bool getRightState() { return m_receiver->right_active; } virtual bool getLeftClicked() { return m_receiver->leftclicked; } virtual bool getRightClicked() { return m_receiver->rightclicked; } virtual void resetLeftClicked() { m_receiver->leftclicked = false; } virtual void resetRightClicked() { m_receiver->rightclicked = false; } virtual bool getLeftReleased() { return m_receiver->leftreleased; } virtual bool getRightReleased() { return m_receiver->rightreleased; } virtual void resetLeftReleased() { m_receiver->leftreleased = false; } virtual void resetRightReleased() { m_receiver->rightreleased = false; } virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); } void clear() { m_receiver->clearInput(); } private: IrrlichtDevice *m_device; MyEventReceiver *m_receiver; v2s32 m_mousepos; }; class RandomInputHandler : public InputHandler { public: RandomInputHandler() { leftdown = false; rightdown = false; leftclicked = false; rightclicked = false; leftreleased = false; rightreleased = false; keydown.clear(); } virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; } virtual bool wasKeyDown(const KeyPress &keyCode) { return false; } virtual v2s32 getMousePos() { return mousepos; } virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); } virtual bool getLeftState() { return leftdown; } virtual bool getRightState() { return rightdown; } virtual bool getLeftClicked() { return leftclicked; } virtual bool getRightClicked() { return rightclicked; } virtual void resetLeftClicked() { leftclicked = false; } virtual void resetRightClicked() { rightclicked = false; } virtual bool getLeftReleased() { return leftreleased; } virtual bool getRightReleased() { return rightreleased; } virtual void resetLeftReleased() { leftreleased = false; } virtual void resetRightReleased() { rightreleased = false; } virtual s32 getMouseWheel() { return 0; } virtual void step(float dtime) { { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_jump")); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_special1")); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_forward")); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_left")); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 20); mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20)); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 30); leftdown = !leftdown; if (leftdown) leftclicked = true; if (!leftdown) leftreleased = true; } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 15); rightdown = !rightdown; if (rightdown) rightclicked = true; if (!rightdown) rightreleased = true; } } mousepos += mousespeed; } s32 Rand(s32 min, s32 max) { return (myrand()%(max-min+1))+min; } private: KeyList keydown; v2s32 mousepos; v2s32 mousespeed; bool leftdown; bool rightdown; bool leftclicked; bool rightclicked; bool leftreleased; bool rightreleased; }; class ClientLauncher { public: ClientLauncher() : list_video_modes(false), skip_main_menu(false), use_freetype(false), random_input(false), address(""), playername(""), password(""), device(NULL), input(NULL), receiver(NULL), skin(NULL), font(NULL), simple_singleplayer_mode(false), current_playername("invĀ£lid"), current_password(""), current_address("does-not-exist"), current_port(0) {} ~ClientLauncher(); bool run(GameParams &game_params, const Settings &cmd_args); protected: void init_args(GameParams &game_params, const Settings &cmd_args); bool init_engine(int log_level); bool launch_game(std::wstring *error_message, GameParams &game_params, const Settings &cmd_args); void main_menu(MainMenuData *menudata); bool create_engine_device(int log_level); bool list_video_modes; bool skip_main_menu; bool use_freetype; bool random_input; std::string address; std::string playername; std::string password; IrrlichtDevice *device; InputHandler *input; MyEventReceiver *receiver; gui::IGUISkin *skin; gui::IGUIFont *font; scene::ISceneManager *smgr; SubgameSpec gamespec; WorldSpec worldspec; bool simple_singleplayer_mode; // These are set up based on the menu and other things // TODO: Are these required since there's already playername, password, etc std::string current_playername; std::string current_password; std::string current_address; int current_port; }; #endif // !SERVER static OptionList allowed_options; int main(int argc, char *argv[]) { int retval; log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION); log_add_output_all_levs(&main_dstream_no_stderr_log_out); log_register_thread("main"); Settings cmd_args; bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args); if (!cmd_args_ok || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) { print_help(allowed_options); return cmd_args_ok ? 0 : 1; } if (cmd_args.getFlag("version")) { print_version(); return 0; } setup_log_params(cmd_args); porting::signal_handler_init(); porting::initializePaths(); if (!create_userdata_path()) { errorstream << "Cannot create user data directory" << std::endl; return 1; } // Initialize debug stacks debug_stacks_init(); DSTACK(__FUNCTION_NAME); // Debug handler BEGIN_DEBUG_EXCEPTION_HANDLER // List gameids if requested if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") { list_game_ids(); return 0; } // List worlds if requested if (cmd_args.exists("world") && cmd_args.get("world") == "list") { list_worlds(); return 0; } GameParams game_params; if (!init_common(&game_params.log_level, cmd_args, argc, argv)) return 1; #ifndef __ANDROID__ // Run unit tests if ((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false) || cmd_args.getFlag("enable-unittests") == true) { run_tests(); } #endif #ifdef SERVER game_params.is_dedicated_server = true; #else game_params.is_dedicated_server = cmd_args.getFlag("server"); #endif if (!game_configure(&game_params, cmd_args)) return 1; assert(game_params.world_path != ""); infostream << "Using commanded world path [" << game_params.world_path << "]" << std::endl; //Run dedicated server if asked to or no other option g_settings->set("server_dedicated", game_params.is_dedicated_server ? "true" : "false"); if (game_params.is_dedicated_server) return run_dedicated_server(game_params, cmd_args) ? 0 : 1; #ifndef SERVER ClientLauncher launcher; retval = launcher.run(game_params, cmd_args) ? 0 : 1; #else retval = 0; #endif // Update configuration file if (g_settings_path != "") g_settings->updateConfigFile(g_settings_path.c_str()); print_modified_quicktune_values(); // Stop httpfetch thread (if started) httpfetch_cleanup(); END_DEBUG_EXCEPTION_HANDLER(errorstream) return retval; } /***************************************************************************** * Startup / Init *****************************************************************************/ static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args) { set_allowed_options(&allowed_options); return cmd_args->parseCommandLine(argc, argv, allowed_options); } static void set_allowed_options(OptionList *allowed_options) { allowed_options->clear(); allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG, _("Show allowed options")))); allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG, _("Show version information")))); allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING, _("Load configuration from specified file")))); allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING, _("Set network port (UDP)")))); allowed_options->insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG, _("Disable unit tests")))); allowed_options->insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG, _("Enable unit tests")))); allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING, _("Same as --world (deprecated)")))); allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING, _("Set world path (implies local game) ('list' lists all)")))); allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING, _("Set world by name (implies local game)")))); allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG, _("Print to console errors only")))); allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG, _("Print more information to console")))); allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG, _("Print even more information to console")))); allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG, _("Print enormous amounts of information to log and console")))); allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING, _("Set logfile path ('' = no logging)")))); allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING, _("Set gameid (\"--gameid list\" prints available ones)")))); allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING, _("Migrate from current map backend to another (Only works when using minetestserver or with --server)")))); #ifndef SERVER allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG, _("Show available video modes")))); allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG, _("Run speed tests")))); allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING, _("Address to connect to. ('' = local game)")))); allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG, _("Enable random user input, for testing")))); allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG, _("Run dedicated server")))); allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING, _("Set player name")))); allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING, _("Set password")))); allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG, _("Disable main menu")))); #endif } static void print_help(const OptionList &allowed_options) { dstream << _("Allowed options:") << std::endl; print_allowed_options(allowed_options); } static void print_allowed_options(const OptionList &allowed_options) { for (OptionList::const_iterator i = allowed_options.begin(); i != allowed_options.end(); ++i) { std::ostringstream os1(std::ios::binary); os1 << " --" << i->first; if (i->second.type != VALUETYPE_FLAG) os1 << _(" "); dstream << padStringRight(os1.str(), 24); if (i->second.help != NULL) dstream << i->second.help; dstream << std::endl; } } static void print_version() { #ifdef SERVER dstream << "minetestserver " << minetest_version_hash << std::endl; #else dstream << "Minetest " << minetest_version_hash << std::endl; dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl; #endif dstream << "Build info: " << minetest_build_info << std::endl; } static void list_game_ids() { std::set gameids = getAvailableGameIds(); for (std::set::const_iterator i = gameids.begin(); i != gameids.end(); i++) dstream << (*i) < worldspecs = getAvailableWorlds(); print_worldspecs(worldspecs, dstream); } static void print_worldspecs(const std::vector &worldspecs, std::ostream &os) { for (size_t i = 0; i < worldspecs.size(); i++) { std::string name = worldspecs[i].name; std::string path = worldspecs[i].path; if (name.find(" ") != std::string::npos) name = std::string("'") + name + "'"; path = std::string("'") + path + "'"; name = padStringRight(name, 14); os << " " << name << " " << path << std::endl; } } static void print_modified_quicktune_values() { bool header_printed = false; std::vector names = getQuicktuneNames(); for (u32 i = 0; i < names.size(); i++) { QuicktuneValue val = getQuicktuneValue(names[i]); if (!val.modified) continue; if (!header_printed) { dstream << "Modified quicktune values:" << std::endl; header_printed = true; } dstream << names[i] << " = " << val.getString() << std::endl; } } static void setup_log_params(const Settings &cmd_args) { // Quiet mode, print errors only if (cmd_args.getFlag("quiet")) { log_remove_output(&main_stderr_log_out); log_add_output_maxlev(&main_stderr_log_out, LMT_ERROR); } // If trace is enabled, enable logging of certain things if (cmd_args.getFlag("trace")) { dstream << _("Enabling trace level debug output") << std::endl; log_trace_level_enabled = true; dout_con_ptr = &verbosestream; // this is somewhat old crap socket_enable_debug_output = true; // socket doesn't use log.h } // In certain cases, output info level on stderr if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") || cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests")) log_add_output(&main_stderr_log_out, LMT_INFO); // In certain cases, output verbose level on stderr if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace")) log_add_output(&main_stderr_log_out, LMT_VERBOSE); } static bool create_userdata_path() { bool success; #ifdef __ANDROID__ porting::initAndroid(); porting::setExternalStorageDir(porting::jnienv); if (!fs::PathExists(porting::path_user)) { success = fs::CreateDir(porting::path_user); } else { success = true; } porting::copyAssets(); #else // Create user data directory success = fs::CreateDir(porting::path_user); #endif infostream << "path_share = " << porting::path_share << std::endl; infostream << "path_user = " << porting::path_user << std::endl; return success; } static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[]) { startup_message(); set_default_settings(g_settings); // Initialize sockets sockets_init(); atexit(sockets_cleanup); if (!read_config_file(cmd_args)) return false; init_debug_streams(log_level, cmd_args); // Initialize random seed srand(time(0)); mysrand(time(0)); // Initialize HTTP fetcher httpfetch_init(g_settings->getS32("curl_parallel_limit")); #ifdef _MSC_VER init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(), g_settings->get("language"), argc, argv); #else init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(), g_settings->get("language")); #endif return true; } static void startup_message() { infostream << PROJECT_NAME << " " << _("with") << " SER_FMT_VER_HIGHEST_READ=" << (int)SER_FMT_VER_HIGHEST_READ << ", " << minetest_build_info << std::endl; } static bool read_config_file(const Settings &cmd_args) { // Path of configuration file in use assert(g_settings_path == ""); // Sanity check if (cmd_args.exists("config")) { bool r = g_settings->readConfigFile(cmd_args.get("config").c_str()); if (!r) { errorstream << "Could not read configuration from \"" << cmd_args.get("config") << "\"" << std::endl; return false; } g_settings_path = cmd_args.get("config"); } else { std::vector filenames; filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf"); // Legacy configuration file location filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #if RUN_IN_PLACE // Try also from a lower level (to aid having the same configuration // for many RUN_IN_PLACE installs) filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #endif for (size_t i = 0; i < filenames.size(); i++) { bool r = g_settings->readConfigFile(filenames[i].c_str()); if (r) { g_settings_path = filenames[i]; break; } } // If no path found, use the first one (menu creates the file) if (g_settings_path == "") g_settings_path = filenames[0]; } return true; } static void init_debug_streams(int *log_level, const Settings &cmd_args) { #if RUN_IN_PLACE std::string logfile = DEBUGFILE; #else std::string logfile = porting::path_user + DIR_DELIM + DEBUGFILE; #endif if (cmd_args.exists("logfile")) logfile = cmd_args.get("logfile"); log_remove_output(&main_dstream_no_stderr_log_out); *log_level = g_settings->getS32("debug_log_level"); if (*log_level == 0) //no logging logfile = ""; if (*log_level < 0) { dstream << "WARNING: Supplied debug_log_level < 0; Using 0" << std::endl; *log_level = 0; } else if (*log_level > LMT_NUM_VALUES) { dstream << "WARNING: Supplied debug_log_level > " << LMT_NUM_VALUES << "; Using " << LMT_NUM_VALUES << std::endl; *log_level = LMT_NUM_VALUES; } log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(*log_level - 1)); debugstreams_init(false, logfile == "" ? NULL : logfile.c_str()); infostream << "logfile = " << logfile << std::endl; atexit(debugstreams_deinit); } static bool game_configure(GameParams *game_params, const Settings &cmd_args) { game_configure_port(game_params, cmd_args); if (!game_configure_world(game_params, cmd_args)) { errorstream << "No world path specified or found." << std::endl; return false; } game_configure_subgame(game_params, cmd_args); return true; } static void game_configure_port(GameParams *game_params, const Settings &cmd_args) { if (cmd_args.exists("port")) game_params->socket_port = cmd_args.getU16("port"); else game_params->socket_port = g_settings->getU16("port"); if (game_params->socket_port == 0) game_params->socket_port = DEFAULT_SERVER_PORT; } static bool game_configure_world(GameParams *game_params, const Settings &cmd_args) { if (get_world_from_cmdline(game_params, cmd_args)) return true; if (get_world_from_config(game_params, cmd_args)) return true; return auto_select_world(game_params); } static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args) { std::string commanded_world = ""; // World name std::string commanded_worldname = ""; if (cmd_args.exists("worldname")) commanded_worldname = cmd_args.get("worldname"); // If a world name was specified, convert it to a path if (commanded_worldname != "") { // Get information about available worlds std::vector worldspecs = getAvailableWorlds(); bool found = false; for (u32 i = 0; i < worldspecs.size(); i++) { std::string name = worldspecs[i].name; if (name == commanded_worldname) { dstream << _("Using world specified by --worldname on the " "command line") << std::endl; commanded_world = worldspecs[i].path; found = true; break; } } if (!found) { dstream << _("World") << " '" << commanded_worldname << _("' not available. Available worlds:") << std::endl; print_worldspecs(worldspecs, dstream); return false; } game_params->world_path = get_clean_world_path(commanded_world); return commanded_world != ""; } if (cmd_args.exists("world")) commanded_world = cmd_args.get("world"); else if (cmd_args.exists("map-dir")) commanded_world = cmd_args.get("map-dir"); else if (cmd_args.exists("nonopt0")) // First nameless argument commanded_world = cmd_args.get("nonopt0"); game_params->world_path = get_clean_world_path(commanded_world); return commanded_world != ""; } static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args) { // World directory std::string commanded_world = ""; if (g_settings->exists("map-dir")) commanded_world = g_settings->get("map-dir"); game_params->world_path = get_clean_world_path(commanded_world); return commanded_world != ""; } static bool auto_select_world(GameParams *game_params) { // No world was specified; try to select it automatically // Get information about available worlds verbosestream << _("Determining world path") << std::endl; std::vector worldspecs = getAvailableWorlds(); std::string world_path; // If there is only a single world, use it if (worldspecs.size() == 1) { world_path = worldspecs[0].path; dstream <<_("Automatically selecting world at") << " [" << world_path << "]" << std::endl; // If there are multiple worlds, list them } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) { dstream << _("Multiple worlds are available.") << std::endl; dstream << _("Please select one using --worldname " " or --world ") << std::endl; print_worldspecs(worldspecs, dstream); return false; // If there are no worlds, automatically create a new one } else { // This is the ultimate default world path world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world"; infostream << "Creating default world at [" << world_path << "]" << std::endl; } assert(world_path != ""); game_params->world_path = world_path; return true; } static std::string get_clean_world_path(const std::string &path) { const std::string worldmt = "world.mt"; std::string clean_path; if (path.size() > worldmt.size() && path.substr(path.size() - worldmt.size()) == worldmt) { dstream << _("Supplied world.mt file - stripping it off.") << std::endl; clean_path = path.substr(0, path.size() - worldmt.size()); } else { clean_path = path; } return path; } static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args) { bool success; success = get_game_from_cmdline(game_params, cmd_args); if (!success) success = determine_subgame(game_params); return success; } static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args) { SubgameSpec commanded_gamespec; if (cmd_args.exists("gameid")) { std::string gameid = cmd_args.get("gameid"); commanded_gamespec = findSubgame(gameid); if (!commanded_gamespec.isValid()) { errorstream << "Game \"" << gameid << "\" not found" << std::endl; return false; } dstream << _("Using game specified by --gameid on the command line") << std::endl; game_params->game_spec = commanded_gamespec; return true; } return false; } static bool determine_subgame(GameParams *game_params) { SubgameSpec gamespec; assert(game_params->world_path != ""); // pre-condition verbosestream << _("Determining gameid/gamespec") << std::endl; // If world doesn't exist if (game_params->world_path != "" && !getWorldExists(game_params->world_path)) { // Try to take gamespec from command line if (game_params->game_spec.isValid()) { gamespec = game_params->game_spec; infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl; } else { // Otherwise we will be using "minetest" gamespec = findSubgame(g_settings->get("default_game")); infostream << "Using default gameid [" << gamespec.id << "]" << std::endl; if (!gamespec.isValid()) { errorstream << "Subgame specified in default_game [" << g_settings->get("default_game") << "] is invalid." << std::endl; return false; } } } else { // World exists std::string world_gameid = getWorldGameId(game_params->world_path, false); // If commanded to use a gameid, do so if (game_params->game_spec.isValid()) { gamespec = game_params->game_spec; if (game_params->game_spec.id != world_gameid) { errorstream << "WARNING: Using commanded gameid [" << gamespec.id << "]" << " instead of world gameid [" << world_gameid << "]" << std::endl; } } else { // If world contains an embedded game, use it; // Otherwise find world from local system. gamespec = findWorldSubgame(game_params->world_path); infostream << "Using world gameid [" << gamespec.id << "]" << std::endl; } } if (!gamespec.isValid()) { errorstream << "Subgame [" << gamespec.id << "] could not be found." << std::endl; return false; } game_params->game_spec = gamespec; return true; } /***************************************************************************** * Dedicated server *****************************************************************************/ static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args) { DSTACK("Dedicated server branch"); verbosestream << _("Using world path") << " [" << game_params.world_path << "]" << std::endl; verbosestream << _("Using gameid") << " [" << game_params.game_spec.id << "]" << std::endl; // Bind address std::string bind_str = g_settings->get("bind_address"); Address bind_addr(0, 0, 0, 0, game_params.socket_port); if (g_settings->getBool("ipv6_server")) { bind_addr.setAddress((IPv6AddressBytes*) NULL); } try { bind_addr.Resolve(bind_str.c_str()); } catch (ResolveError &e) { infostream << "Resolving bind address \"" << bind_str << "\" failed: " << e.what() << " -- Listening on all addresses." << std::endl; } if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) { errorstream << "Unable to listen on " << bind_addr.serializeString() << L" because IPv6 is disabled" << std::endl; return false; } // Create server Server server(game_params.world_path, game_params.game_spec, false, bind_addr.isIPv6()); // Database migration if (cmd_args.exists("migrate")) return migrate_database(game_params, cmd_args, &server); server.start(bind_addr); // Run server bool &kill = *porting::signal_handler_killstatus(); dedicated_server_loop(server, kill); return true; } static bool migrate_database(const GameParams &game_params, const Settings &cmd_args, Server *server) { Settings world_mt; bool success = world_mt.readConfigFile((game_params.world_path + DIR_DELIM + "world.mt").c_str()); if (!success) { errorstream << "Cannot read world.mt" << std::endl; return false; } if (!world_mt.exists("backend")) { errorstream << "Please specify your current backend in world.mt file:" << std::endl << " backend = {sqlite3|leveldb|redis|dummy}" << std::endl; return false; } std::string backend = world_mt.get("backend"); Database *new_db; std::string migrate_to = cmd_args.get("migrate"); if (backend == migrate_to) { errorstream << "Cannot migrate: new backend is same as the old one" << std::endl; return false; } if (migrate_to == "sqlite3") new_db = new Database_SQLite3(&(ServerMap&)server->getMap(), game_params.world_path); #if USE_LEVELDB else if (migrate_to == "leveldb") new_db = new Database_LevelDB(&(ServerMap&)server->getMap(), game_params.world_path); #endif #if USE_REDIS else if (migrate_to == "redis") new_db = new Database_Redis(&(ServerMap&)server->getMap(), game_params.world_path); #endif else { errorstream << "Migration to " << migrate_to << " is not supported" << std::endl; return false; } std::list blocks; ServerMap &old_map = ((ServerMap&)server->getMap()); old_map.listAllLoadableBlocks(blocks); int count = 0; new_db->beginSave(); for (std::list::iterator i = blocks.begin(); i != blocks.end(); i++) { MapBlock *block = old_map.loadBlock(*i); if (!block) { errorstream << "Failed to load block " << PP(*i) << ", skipping it."; } else { old_map.saveBlock(block, new_db); MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z)); sector->deleteBlock(block); } ++count; if (count % 500 == 0) actionstream << "Migrated " << count << " blocks " << (100.0 * count / blocks.size()) << "% completed" << std::endl; } new_db->endSave(); delete new_db; actionstream << "Successfully migrated " << count << " blocks" << std::endl; world_mt.set("backend", migrate_to); if (!world_mt.updateConfigFile( (game_params.world_path+ DIR_DELIM + "world.mt").c_str())) errorstream << "Failed to update world.mt!" << std::endl; else actionstream << "world.mt updated" << std::endl; return true; } /***************************************************************************** * Client *****************************************************************************/ #ifndef SERVER ClientLauncher::~ClientLauncher() { if (receiver) delete receiver; if (input) delete input; if (g_fontengine) delete g_fontengine; if (device) device->drop(); } bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) { init_args(game_params, cmd_args); // List video modes if requested if (list_video_modes) return print_video_modes(); if (!init_engine(game_params.log_level)) { errorstream << "Could not initialize game engine." << std::endl; return false; } // Speed tests (done after irrlicht is loaded to get timer) if (cmd_args.getFlag("speedtests")) { dstream << "Running speed tests" << std::endl; speed_tests(); return true; } video::IVideoDriver *video_driver = device->getVideoDriver(); if (video_driver == NULL) { errorstream << "Could not initialize video driver." << std::endl; return false; } porting::setXorgClassHint(video_driver->getExposedVideoData(), "Minetest"); /* This changes the minimum allowed number of vertices in a VBO. Default is 500. */ //driver->setMinHardwareBufferVertexCount(50); // Create time getter g_timegetter = new IrrlichtTimeGetter(device); // Create game callback for menus g_gamecallback = new MainGameCallback(device); device->setResizable(true); if (random_input) input = new RandomInputHandler(); else input = new RealInputHandler(device, receiver); smgr = device->getSceneManager(); guienv = device->getGUIEnvironment(); skin = guienv->getSkin(); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 0, 0, 0)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0)); skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 100, 50)); skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255)); g_fontengine = new FontEngine(g_settings, guienv); assert(g_fontengine != NULL); #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2 // Irrlicht 1.8 input colours skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128)); skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49)); #endif // Create the menu clouds if (!g_menucloudsmgr) g_menucloudsmgr = smgr->createNewSceneManager(); if (!g_menuclouds) g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(), g_menucloudsmgr, -1, rand(), 100); g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255)); scene::ICameraSceneNode* camera; camera = g_menucloudsmgr->addCameraSceneNode(0, v3f(0, 0, 0), v3f(0, 60, 100)); camera->setFarValue(10000); /* GUI stuff */ ChatBackend chat_backend; // If an error occurs, this is set to something by menu(). // It is then displayed before the menu shows on the next call to menu() std::wstring error_message = L""; bool first_loop = true; /* Menu-game loop */ bool retval = true; bool *kill = porting::signal_handler_killstatus(); while (device->run() && !*kill && !g_gamecallback->shutdown_requested) { // Set the window caption wchar_t *text = wgettext("Main Menu"); device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str()); delete[] text; try { // This is used for catching disconnects guienv->clear(); /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", core::rect(0, 0, 10000, 10000)); bool game_has_run = launch_game(&error_message, game_params, cmd_args); // If skip_main_menu, we only want to startup once if (skip_main_menu && !first_loop) break; first_loop = false; if (!game_has_run) { if (skip_main_menu) break; else continue; } // Break out of menu-game loop to shut down cleanly if (!device->run() || *kill) { if (g_settings_path != "") g_settings->updateConfigFile(g_settings_path.c_str()); break; } if (current_playername.length() > PLAYERNAME_SIZE-1) { error_message = wgettext("Player name too long."); playername = current_playername.substr(0, PLAYERNAME_SIZE-1); g_settings->set("name", playername); continue; } device->getVideoDriver()->setTextureCreationFlag( video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map")); #ifdef HAVE_TOUCHSCREENGUI receiver->m_touchscreengui = new TouchScreenGUI(device, receiver); g_touchscreengui = receiver->m_touchscreengui; #endif the_game( kill, random_input, input, device, worldspec.path, current_playername, current_password, current_address, current_port, error_message, chat_backend, gamespec, simple_singleplayer_mode ); smgr->clear(); #ifdef HAVE_TOUCHSCREENGUI delete g_touchscreengui; g_touchscreengui = NULL; receiver->m_touchscreengui = NULL; #endif } //try catch (con::PeerNotFoundException &e) { error_message = wgettext("Connection error (timed out?)"); errorstream << wide_to_narrow(error_message) << std::endl; } #ifdef NDEBUG catch (std::exception &e) { std::string narrow_message = "Some exception: \""; narrow_message += e.what(); narrow_message += "\""; errorstream << narrow_message << std::endl; error_message = narrow_to_wide(narrow_message); } #endif // If no main menu, show error and exit if (skip_main_menu) { if (error_message != L"") { verbosestream << "error_message = " << wide_to_narrow(error_message) << std::endl; retval = false; } break; } } // Menu-game loop g_menuclouds->drop(); g_menucloudsmgr->drop(); return retval; } void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args) { skip_main_menu = cmd_args.getFlag("go"); // FIXME: This is confusing (but correct) /* If world_path is set then override it unless skipping the main menu using * the --go command line param. Else, give preference to the address * supplied on the command line */ address = g_settings->get("address"); if (game_params.world_path != "" && !skip_main_menu) address = ""; else if (cmd_args.exists("address")) address = cmd_args.get("address"); playername = g_settings->get("name"); if (cmd_args.exists("name")) playername = cmd_args.get("name"); list_video_modes = cmd_args.getFlag("videomodes"); use_freetype = g_settings->getBool("freetype"); random_input = g_settings->getBool("random_input") || cmd_args.getFlag("random-input"); } bool ClientLauncher::init_engine(int log_level) { receiver = new MyEventReceiver(); create_engine_device(log_level); return device != NULL; } bool ClientLauncher::launch_game(std::wstring *error_message, GameParams &game_params, const Settings &cmd_args) { // Initialize menu data MainMenuData menudata; menudata.address = address; menudata.name = playername; menudata.port = itos(game_params.socket_port); menudata.errormessage = wide_to_narrow(*error_message); *error_message = L""; if (cmd_args.exists("password")) menudata.password = cmd_args.get("password"); menudata.enable_public = g_settings->getBool("server_announce"); // If a world was commanded, append and select it if (game_params.world_path != "") { worldspec.gameid = getWorldGameId(game_params.world_path, true); worldspec.name = _("[--world parameter]"); if (worldspec.gameid == "") { // Create new worldspec.gameid = g_settings->get("default_game"); worldspec.name += " [new]"; } worldspec.path = game_params.world_path; } /* Show the GUI menu */ if (!skip_main_menu) { main_menu(&menudata); // Skip further loading if there was an exit signal. if (*porting::signal_handler_killstatus()) return false; address = menudata.address; int newport = stoi(menudata.port); if (newport != 0) game_params.socket_port = newport; simple_singleplayer_mode = menudata.simple_singleplayer_mode; std::vector worldspecs = getAvailableWorlds(); worldspecs = getAvailableWorlds(); if (menudata.selected_world >= 0 && menudata.selected_world < (int)worldspecs.size()) { g_settings->set("selected_world_path", worldspecs[menudata.selected_world].path); worldspec = worldspecs[menudata.selected_world]; } } if (menudata.errormessage != "") { /* The calling function will pass this back into this function upon the * next iteration (if any) causing it to be displayed by the GUI */ *error_message = narrow_to_wide(menudata.errormessage); return false; } if (menudata.name == "") menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999)); else playername = menudata.name; password = translatePassword(playername, narrow_to_wide(menudata.password)); g_settings->set("name", playername); current_playername = playername; current_password = password; current_address = address; current_port = game_params.socket_port; // If using simple singleplayer mode, override if (simple_singleplayer_mode) { assert(skip_main_menu == false); current_playername = "singleplayer"; current_password = ""; current_address = ""; current_port = myrand_range(49152, 65535); } else if (address != "") { ServerListSpec server; server["name"] = menudata.servername; server["address"] = menudata.address; server["port"] = menudata.port; server["description"] = menudata.serverdescription; ServerList::insert(server); } infostream << "Selected world: " << worldspec.name << " [" << worldspec.path << "]" << std::endl; if (current_address == "") { // If local game if (worldspec.path == "") { *error_message = wgettext("No world selected and no address " "provided. Nothing to do."); errorstream << wide_to_narrow(*error_message) << std::endl; return false; } if (!fs::PathExists(worldspec.path)) { *error_message = wgettext("Provided world path doesn't exist: ") + narrow_to_wide(worldspec.path); errorstream << wide_to_narrow(*error_message) << std::endl; return false; } // Load gamespec for required game gamespec = findWorldSubgame(worldspec.path); if (!gamespec.isValid() && !game_params.game_spec.isValid()) { *error_message = wgettext("Could not find or load game \"") + narrow_to_wide(worldspec.gameid) + L"\""; errorstream << wide_to_narrow(*error_message) << std::endl; return false; } if (porting::signal_handler_killstatus()) return true; if (game_params.game_spec.isValid() && game_params.game_spec.id != worldspec.gameid) { errorstream << "WARNING: Overriding gamespec from \"" << worldspec.gameid << "\" to \"" << game_params.game_spec.id << "\"" << std::endl; gamespec = game_params.game_spec; } if (!gamespec.isValid()) { *error_message = wgettext("Invalid gamespec."); *error_message += L" (world_gameid=" + narrow_to_wide(worldspec.gameid) + L")"; errorstream << wide_to_narrow(*error_message) << std::endl; return false; } } return true; } void ClientLauncher::main_menu(MainMenuData *menudata) { bool *kill = porting::signal_handler_killstatus(); video::IVideoDriver *driver = device->getVideoDriver(); infostream << "Waiting for other menus" << std::endl; while (device->run() && *kill == false) { if (noMenuActive()) break; driver->beginScene(true, true, video::SColor(255, 128, 128, 128)); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be automatically limited sleep_ms(25); } infostream << "Waited for other menus" << std::endl; // Cursor can be non-visible when coming from the game #ifndef ANDROID device->getCursorControl()->setVisible(true); #endif /* show main menu */ GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill); smgr->clear(); /* leave scene manager in a clean state */ } bool ClientLauncher::create_engine_device(int log_level) { static const char *driverids[] = { "null", "software", "burningsvideo", "direct3d8", "direct3d9", "opengl" #ifdef _IRR_COMPILE_WITH_OGLES1_ ,"ogles1" #endif #ifdef _IRR_COMPILE_WITH_OGLES2_ ,"ogles2" #endif ,"invalid" }; static const irr::ELOG_LEVEL irr_log_level[5] = { ELL_NONE, ELL_ERROR, ELL_WARNING, ELL_INFORMATION, #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) ELL_INFORMATION #else ELL_DEBUG #endif }; // Resolution selection bool fullscreen = g_settings->getBool("fullscreen"); u16 screenW = g_settings->getU16("screenW"); u16 screenH = g_settings->getU16("screenH"); // bpp, fsaa, vsync bool vsync = g_settings->getBool("vsync"); u16 bits = g_settings->getU16("fullscreen_bpp"); u16 fsaa = g_settings->getU16("fsaa"); // Determine driver video::E_DRIVER_TYPE driverType = video::EDT_OPENGL; std::string driverstring = g_settings->get("video_driver"); for (size_t i = 0; i < sizeof driverids / sizeof driverids[0]; i++) { if (strcasecmp(driverstring.c_str(), driverids[i]) == 0) { driverType = (video::E_DRIVER_TYPE) i; break; } if (strcasecmp("invalid", driverids[i]) == 0) { errorstream << "WARNING: Invalid video_driver specified;" << " defaulting to opengl" << std::endl; break; } } SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = driverType; params.WindowSize = core::dimension2d(screenW, screenH); params.Bits = bits; params.AntiAlias = fsaa; params.Fullscreen = fullscreen; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = receiver; params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); #ifdef __ANDROID__ params.PrivateData = porting::app_global; params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM + "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str(); #endif device = createDeviceEx(params); if (device) { // Map our log level to irrlicht engine one. ILogger* irr_logger = device->getLogger(); irr_logger->setLogLevel(irr_log_level[log_level]); porting::initIrrlicht(device); } return device != NULL; } // Misc functions static bool print_video_modes() { IrrlichtDevice *nulldevice; bool vsync = g_settings->getBool("vsync"); u16 fsaa = g_settings->getU16("fsaa"); MyEventReceiver* receiver = new MyEventReceiver(); SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = video::EDT_NULL; params.WindowSize = core::dimension2d(640, 480); params.Bits = 24; params.AntiAlias = fsaa; params.Fullscreen = false; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = receiver; params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); nulldevice = createDeviceEx(params); if (nulldevice == NULL) { delete receiver; return false; } dstream << _("Available video modes (WxHxD):") << std::endl; video::IVideoModeList *videomode_list = nulldevice->getVideoModeList(); if (videomode_list != NULL) { s32 videomode_count = videomode_list->getVideoModeCount(); core::dimension2d videomode_res; s32 videomode_depth; for (s32 i = 0; i < videomode_count; ++i) { videomode_res = videomode_list->getVideoModeResolution(i); videomode_depth = videomode_list->getVideoModeDepth(i); dstream << videomode_res.Width << "x" << videomode_res.Height << "x" << videomode_depth << std::endl; } dstream << _("Active video mode (WxHxD):") << std::endl; videomode_res = videomode_list->getDesktopResolution(); videomode_depth = videomode_list->getDesktopDepth(); dstream << videomode_res.Width << "x" << videomode_res.Height << "x" << videomode_depth << std::endl; } nulldevice->drop(); delete receiver; return videomode_list != NULL; } #endif // !SERVER /***************************************************************************** * Performance tests *****************************************************************************/ #ifndef SERVER static void speed_tests() { // volatile to avoid some potential compiler optimisations volatile static s16 temp16; volatile static f32 tempf; static v3f tempv3f1; static v3f tempv3f2; static std::string tempstring; static std::string tempstring2; tempv3f1 = v3f(); tempv3f2 = v3f(); tempstring = std::string(); tempstring2 = std::string(); { infostream << "The following test should take around 20ms." << std::endl; TimeTaker timer("Testing std::string speed"); const u32 jj = 10000; for (u32 j = 0; j < jj; j++) { tempstring = ""; tempstring2 = ""; const u32 ii = 10; for (u32 i = 0; i < ii; i++) { tempstring2 += "asd"; } for (u32 i = 0; i < ii+1; i++) { tempstring += "asd"; if (tempstring == tempstring2) break; } } } infostream << "All of the following tests should take around 100ms each." << std::endl; { TimeTaker timer("Testing floating-point conversion speed"); tempf = 0.001; for (u32 i = 0; i < 4000000; i++) { temp16 += tempf; tempf += 0.001; } } { TimeTaker timer("Testing floating-point vector speed"); tempv3f1 = v3f(1, 2, 3); tempv3f2 = v3f(4, 5, 6); for (u32 i = 0; i < 10000000; i++) { tempf += tempv3f1.dotProduct(tempv3f2); tempv3f2 += v3f(7, 8, 9); } } { TimeTaker timer("Testing std::map speed"); std::map map1; tempf = -324; const s16 ii = 300; for (s16 y = 0; y < ii; y++) { for (s16 x = 0; x < ii; x++) { map1[v2s16(x, y)] = tempf; tempf += 1; } } for (s16 y = ii - 1; y >= 0; y--) { for (s16 x = 0; x < ii; x++) { tempf = map1[v2s16(x, y)]; } } } { infostream << "Around 5000/ms should do well here." << std::endl; TimeTaker timer("Testing mutex speed"); JMutex m; u32 n = 0; u32 i = 0; do { n += 10000; for (; i < n; i++) { m.Lock(); m.Unlock(); } } // Do at least 10ms while(timer.getTimerTime() < 10); u32 dtime = timer.stop(); u32 per_ms = n / dtime; infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl; } } #endif