/* Minetest Copyright (C) 2013 sapier This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_mainmenu.h" #include "lua_api/l_internal.h" #include "common/c_content.h" #include "cpp_api/s_async.h" #include "scripting_mainmenu.h" #include "gui/guiEngine.h" #include "gui/guiMainMenu.h" #include "gui/guiKeyChangeMenu.h" #include "gui/guiPathSelectMenu.h" #include "version.h" #include "porting.h" #include "filesys.h" #include "convert_json.h" #include "content/content.h" #include "content/subgames.h" #include "serverlist.h" #include "mapgen/mapgen.h" #include "settings.h" #include "client/client.h" #include "client/renderingengine.h" #include "network/networkprotocol.h" #include "content/mod_configuration.h" #include "threading/mutex_auto_lock.h" /******************************************************************************/ std::string ModApiMainMenu::getTextData(lua_State *L, std::string name) { lua_getglobal(L, "gamedata"); lua_getfield(L, -1, name.c_str()); if(lua_isnil(L, -1)) return ""; return luaL_checkstring(L, -1); } /******************************************************************************/ int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid) { lua_getglobal(L, "gamedata"); lua_getfield(L, -1, name.c_str()); if(lua_isnil(L, -1)) { valid = false; return -1; } valid = true; return luaL_checkinteger(L, -1); } /******************************************************************************/ int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid) { lua_getglobal(L, "gamedata"); lua_getfield(L, -1, name.c_str()); if(lua_isnil(L, -1)) { valid = false; return false; } valid = true; return readParam(L, -1); } /******************************************************************************/ int ModApiMainMenu::l_update_formspec(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); if (engine->m_startgame) return 0; //read formspec std::string formspec(luaL_checkstring(L, 1)); if (engine->m_formspecgui != 0) { engine->m_formspecgui->setForm(formspec); } return 0; } /******************************************************************************/ int ModApiMainMenu::l_set_formspec_prepend(lua_State *L) { GUIEngine *engine = getGuiEngine(L); sanity_check(engine != NULL); if (engine->m_startgame) return 0; std::string formspec(luaL_checkstring(L, 1)); engine->setFormspecPrepend(formspec); return 0; } /******************************************************************************/ int ModApiMainMenu::l_start(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); //update c++ gamedata from lua table bool valid = false; MainMenuData *data = engine->m_data; data->selected_world = getIntegerData(L, "selected_world",valid) -1; data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid); data->do_reconnect = getBoolData(L, "do_reconnect", valid); if (!data->do_reconnect) { data->name = getTextData(L,"playername"); data->password = getTextData(L,"password"); data->address = getTextData(L,"address"); data->port = getTextData(L,"port"); const auto val = getTextData(L, "allow_login_or_register"); if (val == "login") data->allow_login_or_register = ELoginRegister::Login; else if (val == "register") data->allow_login_or_register = ELoginRegister::Register; else data->allow_login_or_register = ELoginRegister::Any; } data->serverdescription = getTextData(L,"serverdescription"); data->servername = getTextData(L,"servername"); //close menu next time engine->m_startgame = true; return 0; } /******************************************************************************/ int ModApiMainMenu::l_close(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); engine->m_kill = true; return 0; } /******************************************************************************/ int ModApiMainMenu::l_set_background(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); std::string backgroundlevel(luaL_checkstring(L, 1)); std::string texturename(luaL_checkstring(L, 2)); bool tile_image = false; bool retval = false; unsigned int minsize = 16; if (!lua_isnone(L, 3)) { tile_image = readParam(L, 3); } if (!lua_isnone(L, 4)) { minsize = lua_tonumber(L, 4); } if (backgroundlevel == "background") { retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename, tile_image, minsize); } if (backgroundlevel == "overlay") { retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename, tile_image, minsize); } if (backgroundlevel == "header") { retval |= engine->setTexture(TEX_LAYER_HEADER, texturename, tile_image, minsize); } if (backgroundlevel == "footer") { retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename, tile_image, minsize); } lua_pushboolean(L,retval); return 1; } /******************************************************************************/ int ModApiMainMenu::l_set_clouds(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); bool value = readParam(L,1); engine->m_clouds_enabled = value; return 0; } /******************************************************************************/ int ModApiMainMenu::l_get_textlist_index(lua_State *L) { // get_table_index accepts both tables and textlists return l_get_table_index(L); } /******************************************************************************/ int ModApiMainMenu::l_get_table_index(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); std::string tablename(luaL_checkstring(L, 1)); GUITable *table = engine->m_menu->getTable(tablename); s32 selection = table ? table->getSelected() : 0; if (selection >= 1) lua_pushinteger(L, selection); else lua_pushnil(L); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_worlds(lua_State *L) { std::vector worlds = getAvailableWorlds(); lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; for (const WorldSpec &world : worlds) { lua_pushnumber(L,index); lua_newtable(L); int top_lvl2 = lua_gettop(L); lua_pushstring(L,"path"); lua_pushstring(L, world.path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"name"); lua_pushstring(L, world.name.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"gameid"); lua_pushstring(L, world.gameid.c_str()); lua_settable(L, top_lvl2); lua_settable(L, top); index++; } return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_games(lua_State *L) { std::vector games = getAvailableGames(); lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; for (const SubgameSpec &game : games) { lua_pushnumber(L, index); lua_newtable(L); int top_lvl2 = lua_gettop(L); lua_pushstring(L, "id"); lua_pushstring(L, game.id.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "path"); lua_pushstring(L, game.path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "type"); lua_pushstring(L, "game"); lua_settable(L, top_lvl2); lua_pushstring(L, "gamemods_path"); lua_pushstring(L, game.gamemods_path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "name"); lua_pushstring(L, game.title.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "title"); lua_pushstring(L, game.title.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "author"); lua_pushstring(L, game.author.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "release"); lua_pushinteger(L, game.release); lua_settable(L, top_lvl2); lua_pushstring(L, "menuicon_path"); lua_pushstring(L, game.menuicon_path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "addon_mods_paths"); lua_newtable(L); int table2 = lua_gettop(L); int internal_index = 1; for (const auto &addon_mods_path : game.addon_mods_paths) { lua_pushnumber(L, internal_index); lua_pushstring(L, addon_mods_path.second.c_str()); lua_settable(L, table2); internal_index++; } lua_settable(L, top_lvl2); lua_settable(L, top); index++; } return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_content_info(lua_State *L) { std::string path = luaL_checkstring(L, 1); ContentSpec spec; spec.path = path; parseContentInfo(spec); lua_newtable(L); lua_pushstring(L, spec.name.c_str()); lua_setfield(L, -2, "name"); lua_pushstring(L, spec.type.c_str()); lua_setfield(L, -2, "type"); lua_pushstring(L, spec.author.c_str()); lua_setfield(L, -2, "author"); if (!spec.title.empty()) { lua_pushstring(L, spec.title.c_str()); lua_setfield(L, -2, "title"); } lua_pushinteger(L, spec.release); lua_setfield(L, -2, "release"); lua_pushstring(L, spec.desc.c_str()); lua_setfield(L, -2, "description"); lua_pushstring(L, spec.path.c_str()); lua_setfield(L, -2, "path"); if (spec.type == "mod") { ModSpec spec; spec.path = path; parseModContents(spec); // Dependencies lua_newtable(L); int i = 1; for (const auto &dep : spec.depends) { lua_pushstring(L, dep.c_str()); lua_rawseti(L, -2, i++); } lua_setfield(L, -2, "depends"); // Optional Dependencies lua_newtable(L); i = 1; for (const auto &dep : spec.optdepends) { lua_pushstring(L, dep.c_str()); lua_rawseti(L, -2, i++); } lua_setfield(L, -2, "optional_depends"); } return 1; } /******************************************************************************/ int ModApiMainMenu::l_check_mod_configuration(lua_State *L) { std::string worldpath = luaL_checkstring(L, 1); ModConfiguration modmgr; // Add all game mods SubgameSpec gamespec = findWorldSubgame(worldpath); modmgr.addGameMods(gamespec); modmgr.addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods"); // Add user-configured mods std::vector modSpecs; luaL_checktype(L, 2, LUA_TTABLE); lua_pushnil(L); while (lua_next(L, 2)) { // Ignore non-string keys if (lua_type(L, -2) != LUA_TSTRING) { throw LuaError( "Unexpected non-string key in table passed to " "core.check_mod_configuration"); } std::string modpath = luaL_checkstring(L, -1); lua_pop(L, 1); std::string virtual_path = lua_tostring(L, -1); modSpecs.emplace_back(); ModSpec &spec = modSpecs.back(); spec.name = fs::GetFilenameFromPath(modpath.c_str()); spec.path = modpath; spec.virtual_path = virtual_path; if (!parseModContents(spec)) { throw LuaError("Not a mod!"); } } modmgr.addMods(modSpecs); try { modmgr.checkConflictsAndDeps(); } catch (const ModError &err) { errorstream << err.what() << std::endl; lua_newtable(L); lua_pushboolean(L, false); lua_setfield(L, -2, "is_consistent"); lua_newtable(L); lua_setfield(L, -2, "unsatisfied_mods"); lua_newtable(L); lua_setfield(L, -2, "satisfied_mods"); lua_pushstring(L, err.what()); lua_setfield(L, -2, "error_message"); return 1; } lua_newtable(L); lua_pushboolean(L, modmgr.isConsistent()); lua_setfield(L, -2, "is_consistent"); lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; for (const auto &spec : modmgr.getUnsatisfiedMods()) { lua_pushnumber(L, index); push_mod_spec(L, spec, true); lua_settable(L, top); index++; } lua_setfield(L, -2, "unsatisfied_mods"); lua_newtable(L); top = lua_gettop(L); index = 1; for (const auto &spec : modmgr.getMods()) { lua_pushnumber(L, index); push_mod_spec(L, spec, false); lua_settable(L, top); index++; } lua_setfield(L, -2, "satisfied_mods"); return 1; } /******************************************************************************/ int ModApiMainMenu::l_show_keys_menu(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu( engine->m_rendering_engine->get_gui_env(), engine->m_parent, -1, engine->m_menumanager, engine->m_texture_source); kmenu->drop(); return 0; } /******************************************************************************/ int ModApiMainMenu::l_create_world(lua_State *L) { const char *name = luaL_checkstring(L, 1); const char *gameid = luaL_checkstring(L, 2); StringMap use_settings; luaL_checktype(L, 3, LUA_TTABLE); lua_pushnil(L); while (lua_next(L, 3) != 0) { // key at index -2 and value at index -1 use_settings[luaL_checkstring(L, -2)] = luaL_checkstring(L, -1); lua_pop(L, 1); } lua_pop(L, 1); std::string path = porting::path_user + DIR_DELIM "worlds" + DIR_DELIM + sanitizeDirName(name, "world_"); std::vector games = getAvailableGames(); auto game_it = std::find_if(games.begin(), games.end(), [gameid] (const SubgameSpec &spec) { return spec.id == gameid; }); if (game_it == games.end()) { lua_pushstring(L, "Game ID not found"); return 1; } // Set the settings for world creation // this is a bad hack but the best we have right now.. StringMap backup; for (auto it : use_settings) { if (g_settings->existsLocal(it.first)) backup[it.first] = g_settings->get(it.first); g_settings->set(it.first, it.second); } // Create world if it doesn't exist try { loadGameConfAndInitWorld(path, name, *game_it, true); lua_pushnil(L); } catch (const BaseException &e) { auto err = std::string("Failed to initialize world: ") + e.what(); lua_pushstring(L, err.c_str()); } // Restore previous settings for (auto it : use_settings) { auto it2 = backup.find(it.first); if (it2 == backup.end()) g_settings->remove(it.first); // wasn't set before else g_settings->set(it.first, it2->second); // was set before } return 1; } /******************************************************************************/ int ModApiMainMenu::l_delete_world(lua_State *L) { int world_id = luaL_checkinteger(L, 1) - 1; std::vector worlds = getAvailableWorlds(); if (world_id < 0 || world_id >= (int) worlds.size()) { lua_pushstring(L, "Invalid world index"); return 1; } const WorldSpec &spec = worlds[world_id]; if (!fs::RecursiveDelete(spec.path)) { lua_pushstring(L, "Failed to delete world"); return 1; } return 0; } /******************************************************************************/ int ModApiMainMenu::l_set_topleft_text(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); std::string text; if (!lua_isnone(L,1) && !lua_isnil(L,1)) text = luaL_checkstring(L, 1); engine->setTopleftText(text); return 0; } /******************************************************************************/ int ModApiMainMenu::l_get_mapgen_names(lua_State *L) { std::vector names; bool include_hidden = lua_isboolean(L, 1) && readParam(L, 1); Mapgen::getMapgenNames(&names, include_hidden); lua_newtable(L); for (size_t i = 0; i != names.size(); i++) { lua_pushstring(L, names[i]); lua_rawseti(L, -2, i + 1); } return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_user_path(lua_State *L) { std::string path = fs::RemoveRelativePathComponents(porting::path_user); lua_pushstring(L, path.c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_modpath(lua_State *L) { std::string modpath = fs::RemoveRelativePathComponents( porting::path_user + DIR_DELIM + "mods" + DIR_DELIM); lua_pushstring(L, modpath.c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_modpaths(lua_State *L) { lua_newtable(L); ModApiMainMenu::l_get_modpath(L); lua_setfield(L, -2, "mods"); for (const std::string &component : getEnvModPaths()) { lua_pushstring(L, component.c_str()); lua_setfield(L, -2, fs::AbsolutePath(component).c_str()); } return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_clientmodpath(lua_State *L) { std::string modpath = fs::RemoveRelativePathComponents( porting::path_user + DIR_DELIM + "clientmods" + DIR_DELIM); lua_pushstring(L, modpath.c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_gamepath(lua_State *L) { std::string gamepath = fs::RemoveRelativePathComponents( porting::path_user + DIR_DELIM + "games" + DIR_DELIM); lua_pushstring(L, gamepath.c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_texturepath(lua_State *L) { std::string gamepath = fs::RemoveRelativePathComponents( porting::path_user + DIR_DELIM + "textures"); lua_pushstring(L, gamepath.c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_texturepath_share(lua_State *L) { std::string gamepath = fs::RemoveRelativePathComponents( porting::path_share + DIR_DELIM + "textures"); lua_pushstring(L, gamepath.c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_cache_path(lua_State *L) { lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_temp_path(lua_State *L) { if (lua_isnoneornil(L, 1) || !lua_toboolean(L, 1)) lua_pushstring(L, fs::TempPath().c_str()); else lua_pushstring(L, fs::CreateTempFile().c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_create_dir(lua_State *L) { const char *path = luaL_checkstring(L, 1); if (ModApiMainMenu::mayModifyPath(path)) { lua_pushboolean(L, fs::CreateAllDirs(path)); return 1; } lua_pushboolean(L, false); return 1; } /******************************************************************************/ int ModApiMainMenu::l_delete_dir(lua_State *L) { const char *path = luaL_checkstring(L, 1); std::string absolute_path = fs::RemoveRelativePathComponents(path); if (ModApiMainMenu::mayModifyPath(absolute_path)) { lua_pushboolean(L, fs::RecursiveDelete(absolute_path)); return 1; } lua_pushboolean(L, false); return 1; } /******************************************************************************/ int ModApiMainMenu::l_copy_dir(lua_State *L) { const char *source = luaL_checkstring(L, 1); const char *destination = luaL_checkstring(L, 2); bool keep_source = true; if (!lua_isnoneornil(L, 3)) keep_source = readParam(L, 3); std::string abs_destination = fs::RemoveRelativePathComponents(destination); std::string abs_source = fs::RemoveRelativePathComponents(source); if (!ModApiMainMenu::mayModifyPath(abs_destination) || (!keep_source && !ModApiMainMenu::mayModifyPath(abs_source))) { lua_pushboolean(L, false); return 1; } bool retval; if (keep_source) retval = fs::CopyDir(abs_source, abs_destination); else retval = fs::MoveDir(abs_source, abs_destination); lua_pushboolean(L, retval); return 1; } /******************************************************************************/ int ModApiMainMenu::l_is_dir(lua_State *L) { const char *path = luaL_checkstring(L, 1); lua_pushboolean(L, fs::IsDir(path)); return 1; } /******************************************************************************/ int ModApiMainMenu::l_extract_zip(lua_State *L) { const char *zipfile = luaL_checkstring(L, 1); const char *destination = luaL_checkstring(L, 2); std::string absolute_destination = fs::RemoveRelativePathComponents(destination); if (ModApiMainMenu::mayModifyPath(absolute_destination)) { auto fs = RenderingEngine::get_raw_device()->getFileSystem(); bool ok = fs::extractZipFile(fs, zipfile, destination); lua_pushboolean(L, ok); return 1; } lua_pushboolean(L,false); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_mainmenu_path(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); lua_pushstring(L,engine->getScriptDir().c_str()); return 1; } /******************************************************************************/ bool ModApiMainMenu::mayModifyPath(std::string path) { path = fs::RemoveRelativePathComponents(path); if (fs::PathStartsWith(path, fs::TempPath())) return true; std::string path_user = fs::RemoveRelativePathComponents(porting::path_user); if (fs::PathStartsWith(path, path_user + DIR_DELIM "client")) return true; if (fs::PathStartsWith(path, path_user + DIR_DELIM "games")) return true; if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods")) return true; if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures")) return true; if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds")) return true; if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache))) return true; return false; } /******************************************************************************/ int ModApiMainMenu::l_may_modify_path(lua_State *L) { const char *target = luaL_checkstring(L, 1); std::string absolute_destination = fs::RemoveRelativePathComponents(target); lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination)); return 1; } /******************************************************************************/ int ModApiMainMenu::l_show_path_select_dialog(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); const char *formname= luaL_checkstring(L, 1); const char *title = luaL_checkstring(L, 2); bool is_file_select = readParam(L, 3); GUIFileSelectMenu* fileOpenMenu = new GUIFileSelectMenu(engine->m_rendering_engine->get_gui_env(), engine->m_parent, -1, engine->m_menumanager, title, formname, is_file_select); fileOpenMenu->setTextDest(engine->m_buttonhandler); fileOpenMenu->drop(); return 0; } /******************************************************************************/ int ModApiMainMenu::l_download_file(lua_State *L) { const char *url = luaL_checkstring(L, 1); const char *target = luaL_checkstring(L, 2); //check path std::string absolute_destination = fs::RemoveRelativePathComponents(target); if (ModApiMainMenu::mayModifyPath(absolute_destination)) { if (GUIEngine::downloadFile(url,absolute_destination)) { lua_pushboolean(L,true); return 1; } } else { errorstream << "DOWNLOAD denied: " << absolute_destination << " isn't an allowed path" << std::endl; } lua_pushboolean(L,false); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_video_drivers(lua_State *L) { std::vector drivers = RenderingEngine::getSupportedVideoDrivers(); lua_newtable(L); for (u32 i = 0; i != drivers.size(); i++) { auto &info = RenderingEngine::getVideoDriverInfo(drivers[i]); lua_newtable(L); lua_pushstring(L, info.name.c_str()); lua_setfield(L, -2, "name"); lua_pushstring(L, info.friendly_name.c_str()); lua_setfield(L, -2, "friendly_name"); lua_rawseti(L, -2, i + 1); } return 1; } /******************************************************************************/ int ModApiMainMenu::l_gettext(lua_State *L) { const char *srctext = luaL_checkstring(L, 1); const char *text = *srctext ? gettext(srctext) : ""; lua_pushstring(L, text); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_screen_info(lua_State *L) { lua_newtable(L); int top = lua_gettop(L); lua_pushstring(L,"density"); lua_pushnumber(L,RenderingEngine::getDisplayDensity()); lua_settable(L, top); const v2u32 &window_size = RenderingEngine::getWindowSize(); lua_pushstring(L,"window_width"); lua_pushnumber(L, window_size.X); lua_settable(L, top); lua_pushstring(L,"window_height"); lua_pushnumber(L, window_size.Y); lua_settable(L, top); lua_pushstring(L, "render_info"); lua_pushstring(L, wide_to_utf8(RenderingEngine::get_video_driver()->getName()).c_str()); lua_settable(L, top); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_min_supp_proto(lua_State *L) { lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MIN); return 1; } int ModApiMainMenu::l_get_max_supp_proto(lua_State *L) { lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX); return 1; } /******************************************************************************/ int ModApiMainMenu::l_open_url(lua_State *L) { std::string url = luaL_checkstring(L, 1); lua_pushboolean(L, porting::open_url(url)); return 1; } /******************************************************************************/ int ModApiMainMenu::l_open_dir(lua_State *L) { std::string path = luaL_checkstring(L, 1); lua_pushboolean(L, porting::open_directory(path)); return 1; } /******************************************************************************/ int ModApiMainMenu::l_share_file(lua_State *L) { #ifdef __ANDROID__ std::string path = luaL_checkstring(L, 1); porting::shareFileAndroid(path); lua_pushboolean(L, true); #else lua_pushboolean(L, false); #endif return 1; } /******************************************************************************/ int ModApiMainMenu::l_do_async_callback(lua_State *L) { MainMenuScripting *script = getScriptApi(L); size_t func_length, param_length; const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length); const char* serialized_param_raw = luaL_checklstring(L, 2, ¶m_length); sanity_check(serialized_func_raw != NULL); sanity_check(serialized_param_raw != NULL); u32 jobId = script->queueAsync( std::string(serialized_func_raw, func_length), std::string(serialized_param_raw, param_length)); lua_pushinteger(L, jobId); return 1; } /******************************************************************************/ // this is intentionally a global and not part of MainMenuScripting or such namespace { std::unordered_map once_values; std::mutex once_mutex; } int ModApiMainMenu::l_set_once(lua_State *L) { std::string key = readParam(L, 1); if (lua_isnil(L, 2)) return 0; std::string value = readParam(L, 2); { MutexAutoLock lock(once_mutex); once_values[key] = value; } return 0; } int ModApiMainMenu::l_get_once(lua_State *L) { std::string key = readParam(L, 1); { MutexAutoLock lock(once_mutex); auto it = once_values.find(key); if (it == once_values.end()) lua_pushnil(L); else lua_pushstring(L, it->second.c_str()); } return 1; } /******************************************************************************/ void ModApiMainMenu::Initialize(lua_State *L, int top) { API_FCT(update_formspec); API_FCT(set_formspec_prepend); API_FCT(set_clouds); API_FCT(get_textlist_index); API_FCT(get_table_index); API_FCT(get_worlds); API_FCT(get_games); API_FCT(get_content_info); API_FCT(check_mod_configuration); API_FCT(start); API_FCT(close); API_FCT(show_keys_menu); API_FCT(create_world); API_FCT(delete_world); API_FCT(set_background); API_FCT(set_topleft_text); API_FCT(get_mapgen_names); API_FCT(get_user_path); API_FCT(get_modpath); API_FCT(get_modpaths); API_FCT(get_clientmodpath); API_FCT(get_gamepath); API_FCT(get_texturepath); API_FCT(get_texturepath_share); API_FCT(get_cache_path); API_FCT(get_temp_path); API_FCT(create_dir); API_FCT(delete_dir); API_FCT(copy_dir); API_FCT(is_dir); API_FCT(extract_zip); API_FCT(may_modify_path); API_FCT(get_mainmenu_path); API_FCT(show_path_select_dialog); API_FCT(download_file); API_FCT(gettext); API_FCT(get_video_drivers); API_FCT(get_screen_info); API_FCT(get_min_supp_proto); API_FCT(get_max_supp_proto); API_FCT(open_url); API_FCT(open_dir); API_FCT(share_file); API_FCT(do_async_callback); API_FCT(set_once); API_FCT(get_once); } /******************************************************************************/ void ModApiMainMenu::InitializeAsync(lua_State *L, int top) { API_FCT(get_worlds); API_FCT(get_games); API_FCT(get_mapgen_names); API_FCT(get_user_path); API_FCT(get_modpath); API_FCT(get_modpaths); API_FCT(get_clientmodpath); API_FCT(get_gamepath); API_FCT(get_texturepath); API_FCT(get_texturepath_share); API_FCT(get_cache_path); API_FCT(get_temp_path); API_FCT(create_dir); API_FCT(delete_dir); API_FCT(copy_dir); API_FCT(is_dir); API_FCT(extract_zip); API_FCT(may_modify_path); API_FCT(download_file); API_FCT(get_min_supp_proto); API_FCT(get_max_supp_proto); API_FCT(gettext); }