-- Minetest: builtin/chatcommands.lua -- -- Chat command handler -- minetest.chatcommands = {} function minetest.register_chatcommand(cmd, def) def = def or {} def.params = def.params or "" def.description = def.description or "" def.privs = def.privs or {} minetest.chatcommands[cmd] = def end minetest.register_on_chat_message(function(name, message) local cmd, param = string.match(message, "^/([^ ]+) *(.*)") if not param then param = "" end local cmd_def = minetest.chatcommands[cmd] if cmd_def then local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs) if has_privs then cmd_def.func(name, param) else minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")") end return true -- handled chat message end return false end) -- -- Chat commands -- minetest.register_chatcommand("me", { params = "", description = "chat action (eg. /me orders a pizza)", privs = {shout=true}, func = function(name, param) minetest.chat_send_all("* " .. name .. " " .. param) end, }) minetest.register_chatcommand("help", { privs = {}, params = "(nothing)/all/privs/", description = "Get help for commands or list privileges", func = function(name, param) local format_help_line = function(cmd, def) local msg = "/"..cmd if def.params and def.params ~= "" then msg = msg .. " " .. def.params end if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end return msg end if param == "" then local msg = "" cmds = {} for cmd, def in pairs(minetest.chatcommands) do if minetest.check_player_privs(name, def.privs) then table.insert(cmds, cmd) end end minetest.chat_send_player(name, "Available commands: "..table.concat(cmds, " ")) minetest.chat_send_player(name, "Use '/help ' to get more information, or '/help all' to list everything.") elseif param == "all" then minetest.chat_send_player(name, "Available commands:") for cmd, def in pairs(minetest.chatcommands) do if minetest.check_player_privs(name, def.privs) then minetest.chat_send_player(name, format_help_line(cmd, def)) end end elseif param == "privs" then minetest.chat_send_player(name, "Available privileges:") for priv, def in pairs(minetest.registered_privileges) do minetest.chat_send_player(name, priv..": "..def.description) end else local cmd = param def = minetest.chatcommands[cmd] if not def then minetest.chat_send_player(name, "Command not available: "..cmd) else minetest.chat_send_player(name, format_help_line(cmd, def)) end end end, }) minetest.register_chatcommand("privs", { params = "", description = "print out privileges of player", func = function(name, param) if param == "" then param = name else --[[if not minetest.check_player_privs(name, {privs=true}) then minetest.chat_send_player(name, "Privileges of "..param.." are hidden from you.") return end]] end minetest.chat_send_player(name, "Privileges of "..param..": "..minetest.privs_to_string(minetest.get_player_privs(param), ' ')) end, }) minetest.register_chatcommand("grant", { params = " |all", description = "Give privilege to player", privs = {}, func = function(name, param) if not minetest.check_player_privs(name, {privs=true}) and not minetest.check_player_privs(name, {basic_privs=true}) then minetest.chat_send_player(name, "Your privileges are insufficient.") return end local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)") if not grantname or not grantprivstr then minetest.chat_send_player(name, "Invalid parameters (see /help grant)") return elseif not minetest.auth_table[grantname] then minetest.chat_send_player(name, "Player "..grantname.." does not exist.") return end local grantprivs = minetest.string_to_privs(grantprivstr) if grantprivstr == "all" then grantprivs = minetest.registered_privileges end local privs = minetest.get_player_privs(grantname) local privs_known = true for priv, _ in pairs(grantprivs) do if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then minetest.chat_send_player(name, "Your privileges are insufficient.") return end if not minetest.registered_privileges[priv] then minetest.chat_send_player(name, "Unknown privilege: "..priv) privs_known = false end privs[priv] = true end if not privs_known then return end minetest.set_player_privs(grantname, privs) minetest.log(name..' granted ('..minetest.privs_to_string(grantprivs, ', ')..') privileges to '..grantname) minetest.chat_send_player(name, "Privileges of "..grantname..": "..minetest.privs_to_string(minetest.get_player_privs(grantname), ' ')) if grantname ~= name then minetest.chat_send_player(grantname, name.." granted you privileges: "..minetest.privs_to_string(grantprivs, ' ')) end end, }) minetest.register_chatcommand("revoke", { params = " |all", description = "Remove privilege from player", privs = {}, func = function(name, param) if not minetest.check_player_privs(name, {privs=true}) and not minetest.check_player_privs(name, {basic_privs=true}) then minetest.chat_send_player(name, "Your privileges are insufficient.") return end local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)") if not revokename or not revokeprivstr then minetest.chat_send_player(name, "Invalid parameters (see /help revoke)") return elseif not minetest.auth_table[revokename] then minetest.chat_send_player(name, "Player "..revokename.." does not exist.") return end local revokeprivs = minetest.string_to_privs(revokeprivstr) local privs = minetest.get_player_privs(revokename) for priv, _ in pairs(revokeprivs) do if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then minetest.chat_send_player(name, "Your privileges are insufficient.") return end end if revokeprivstr == "all" then privs = {} else for priv, _ in pairs(revokeprivs) do privs[priv] = nil end end minetest.set_player_privs(revokename, privs) minetest.log(name..' revoked ('..minetest.privs_to_string(revokeprivs, ', ')..') privileges from '..revokename) minetest.chat_send_player(name, "Privileges of "..revokename..": "..minetest.privs_to_string(minetest.get_player_privs(revokename), ' ')) if revokename ~= name then minetest.chat_send_player(revokename, name.." revoked privileges from you: "..minetest.privs_to_string(revokeprivs, ' ')) end end, }) minetest.register_chatcommand("setpassword", { params = " ", description = "set given password", privs = {password=true}, func = function(name, param) local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$") if not toname then toname = string.match(param, "^([^ ]+) *$") raw_password = nil end if not toname then minetest.chat_send_player(name, "Name field required") return end local actstr = "?" if not raw_password then minetest.set_player_password(toname, "") actstr = "cleared" else minetest.set_player_password(toname, minetest.get_password_hash(toname, raw_password)) actstr = "set" end minetest.chat_send_player(name, "Password of player \""..toname.."\" "..actstr) if toname ~= name then minetest.chat_send_player(toname, "Your password was "..actstr.." by "..name) end end, }) minetest.register_chatcommand("clearpassword", { params = "", description = "set empty password", privs = {password=true}, func = function(name, param) toname = param if toname == "" then minetest.chat_send_player(name, "Name field required") return end minetest.set_player_password(toname, '') minetest.chat_send_player(name, "Password of player \""..toname.."\" cleared") end, }) minetest.register_chatcommand("auth_reload", { params = "", description = "reload authentication data", privs = {server=true}, func = function(name, param) local done = minetest.auth_reload() if done then minetest.chat_send_player(name, "Done.") else minetest.chat_send_player(name, "Failed.") end end, }) minetest.register_chatcommand("teleport", { params = ",, | | ,, | ", description = "teleport to given position", privs = {teleport=true}, func = function(name, param) -- Returns (pos, true) if found, otherwise (pos, false) local function find_free_position_near(pos) local tries = { {x=1,y=0,z=0}, {x=-1,y=0,z=0}, {x=0,y=0,z=1}, {x=0,y=0,z=-1}, } for _, d in ipairs(tries) do local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z} local n = minetest.get_node(p) if not minetest.registered_nodes[n.name].walkable then return p, true end end return pos, false end local teleportee = nil local p = {} p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") p.x = tonumber(p.x) p.y = tonumber(p.y) p.z = tonumber(p.z) teleportee = minetest.get_player_by_name(name) if teleportee and p.x and p.y and p.z then minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")") teleportee:setpos(p) return end local teleportee = nil local p = nil local target_name = nil target_name = string.match(param, "^([^ ]+)$") teleportee = minetest.get_player_by_name(name) if target_name then local target = minetest.get_player_by_name(target_name) if target then p = target:getpos() end end if teleportee and p then p = find_free_position_near(p) minetest.chat_send_player(name, "Teleporting to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")") teleportee:setpos(p) return end if minetest.check_player_privs(name, {bring=true}) then local teleportee = nil local p = {} local teleportee_name = nil teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") p.x = tonumber(p.x) p.y = tonumber(p.y) p.z = tonumber(p.z) if teleportee_name then teleportee = minetest.get_player_by_name(teleportee_name) end if teleportee and p.x and p.y and p.z then minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")") teleportee:setpos(p) return end local teleportee = nil local p = nil local teleportee_name = nil local target_name = nil teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$") if teleportee_name then teleportee = minetest.get_player_by_name(teleportee_name) end if target_name then local target = minetest.get_player_by_name(target_name) if target then p = target:getpos() end end if teleportee and p then p = find_free_position_near(p) minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")") teleportee:setpos(p) return end end minetest.chat_send_player(name, "Invalid parameters (\""..param.."\") or player not found (see /help teleport)") return end, }) minetest.register_chatcommand("set", { params = "[-n] | ", description = "set or read server configuration setting", privs = {server=true}, func = function(name, param) local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)") if arg and arg == "-n" and setname and setvalue then minetest.setting_set(setname, setvalue) minetest.chat_send_player(name, setname.." = "..setvalue) return end local setname, setvalue = string.match(param, "([^ ]+) (.+)") if setname and setvalue then if not minetest.setting_get(setname) then minetest.chat_send_player(name, "Failed. Use '/set -n ' to create a new setting.") return end minetest.setting_set(setname, setvalue) minetest.chat_send_player(name, setname.." = "..setvalue) return end local setname = string.match(param, "([^ ]+)") if setname then local setvalue = minetest.setting_get(setname) if not setvalue then setvalue = "" end minetest.chat_send_player(name, setname.." = "..setvalue) return end minetest.chat_send_player(name, "Invalid parameters (see /help set)") end, }) minetest.register_chatcommand("mods", { params = "", description = "lists mods installed on the server", privs = {}, func = function(name, param) local response = "" local modnames = minetest.get_modnames() for i, mod in ipairs(modnames) do response = response .. mod -- Add space if not at the end if i ~= #modnames then response = response .. " " end end minetest.chat_send_player(name, response) end, }) local function handle_give_command(cmd, giver, receiver, stackstring) minetest.log("action", giver.." invoked "..cmd..', stackstring="' ..stackstring..'"') minetest.log(cmd..' invoked, stackstring="'..stackstring..'"') local itemstack = ItemStack(stackstring) if itemstack:is_empty() then minetest.chat_send_player(giver, 'error: cannot give an empty item') return elseif not itemstack:is_known() then minetest.chat_send_player(giver, 'error: cannot give an unknown item') return end local receiverref = minetest.get_player_by_name(receiver) if receiverref == nil then minetest.chat_send_player(giver, receiver..' is not a known player') return end local leftover = receiverref:get_inventory():add_item("main", itemstack) if leftover:is_empty() then partiality = "" elseif leftover:get_count() == itemstack:get_count() then partiality = "could not be " else partiality = "partially " end -- The actual item stack string may be different from what the "giver" -- entered (e.g. big numbers are always interpreted as 2^16-1). stackstring = itemstack:to_string() if giver == receiver then minetest.chat_send_player(giver, '"'..stackstring ..'" '..partiality..'added to inventory.'); else minetest.chat_send_player(giver, '"'..stackstring ..'" '..partiality..'added to '..receiver..'\'s inventory.'); minetest.chat_send_player(receiver, '"'..stackstring ..'" '..partiality..'added to inventory.'); end end minetest.register_chatcommand("give", { params = " ", description = "give item to player", privs = {give=true}, func = function(name, param) local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$") if not toname or not itemstring then minetest.chat_send_player(name, "name and itemstring required") return end handle_give_command("/give", name, toname, itemstring) end, }) minetest.register_chatcommand("giveme", { params = "", description = "give item to yourself", privs = {give=true}, func = function(name, param) local itemstring = string.match(param, "(.+)$") if not itemstring then minetest.chat_send_player(name, "itemstring required") return end handle_give_command("/giveme", name, name, itemstring) end, }) minetest.register_chatcommand("spawnentity", { params = "", description = "spawn entity at your position", privs = {give=true, interact=true}, func = function(name, param) local entityname = string.match(param, "(.+)$") if not entityname then minetest.chat_send_player(name, "entityname required") return end minetest.log("action", '/spawnentity invoked, entityname="'..entityname..'"') local player = minetest.get_player_by_name(name) if player == nil then minetest.log("error", "Unable to spawn entity, player is nil") return true -- Handled chat message end local p = player:getpos() p.y = p.y + 1 minetest.add_entity(p, entityname) minetest.chat_send_player(name, '"'..entityname ..'" spawned.'); end, }) minetest.register_chatcommand("pulverize", { params = "", description = "delete item in hand", privs = {}, func = function(name, param) local player = minetest.get_player_by_name(name) if player == nil then minetest.log("error", "Unable to pulverize, player is nil") return true -- Handled chat message end if player:get_wielded_item():is_empty() then minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.') else player:set_wielded_item(nil) minetest.chat_send_player(name, 'An item was pulverized.') end end, }) -- Key = player name minetest.rollback_punch_callbacks = {} minetest.register_on_punchnode(function(pos, node, puncher) local name = puncher:get_player_name() if minetest.rollback_punch_callbacks[name] then minetest.rollback_punch_callbacks[name](pos, node, puncher) minetest.rollback_punch_callbacks[name] = nil end end) minetest.register_chatcommand("rollback_check", { params = "[] [] [limit]", description = "check who has last touched a node or near it, ".. "max. ago (default range=0, seconds=86400=24h, limit=5)", privs = {rollback=true}, func = function(name, param) local range, seconds, limit = param:match("(%d+) *(%d*) *(%d*)") range = tonumber(range) or 0 seconds = tonumber(seconds) or 86400 limit = tonumber(limit) or 5 if limit > 100 then minetest.chat_send_player(name, "That limit is too high!") return end minetest.chat_send_player(name, "Punch a node (range=".. range..", seconds="..seconds.."s, limit="..limit..")") minetest.rollback_punch_callbacks[name] = function(pos, node, puncher) local name = puncher:get_player_name() minetest.chat_send_player(name, "Checking "..minetest.pos_to_string(pos).."...") local actions = minetest.rollback_get_node_actions(pos, range, seconds, limit) local num_actions = #actions if num_actions == 0 then minetest.chat_send_player(name, "Nobody has touched the ".. "specified location in "..seconds.." seconds") return end local time = os.time() for i = num_actions, 1, -1 do local action = actions[i] minetest.chat_send_player(name, ("%s %s %s -> %s %d seconds ago.") :format( minetest.pos_to_string(action.pos), action.actor, action.oldnode.name, action.newnode.name, time - action.time)) end end end, }) minetest.register_chatcommand("rollback", { params = " [] | : []", description = "revert actions of a player; default for is 60", privs = {rollback=true}, func = function(name, param) local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)") if not target_name then local player_name = nil player_name, seconds = string.match(param, "([^ ]+) *(%d*)") if not player_name then minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check") return end target_name = "player:"..player_name end seconds = tonumber(seconds) or 60 minetest.chat_send_player(name, "Reverting actions of ".. target_name.." since "..seconds.." seconds.") local success, log = minetest.rollback_revert_actions_by( target_name, seconds) if #log > 100 then minetest.chat_send_player(name, "(log is too long to show)") else for _, line in pairs(log) do minetest.chat_send_player(name, line) end end if success then minetest.chat_send_player(name, "Reverting actions succeeded.") else minetest.chat_send_player(name, "Reverting actions FAILED.") end end, }) minetest.register_chatcommand("status", { params = "", description = "print server status line", privs = {}, func = function(name, param) minetest.chat_send_player(name, minetest.get_server_status()) end, }) minetest.register_chatcommand("time", { params = "<0...24000>", description = "set time of day", privs = {settime=true}, func = function(name, param) if param == "" then minetest.chat_send_player(name, "Missing parameter") return end local newtime = tonumber(param) if newtime == nil then minetest.chat_send_player(name, "Invalid time") else minetest.set_timeofday((newtime % 24000) / 24000) minetest.chat_send_player(name, "Time of day changed.") minetest.log("action", name .. " sets time " .. newtime) end end, }) minetest.register_chatcommand("shutdown", { params = "", description = "shutdown server", privs = {server=true}, func = function(name, param) minetest.log("action", name .. " shuts down server") minetest.request_shutdown() minetest.chat_send_all("*** Server shutting down (operator request).") end, }) minetest.register_chatcommand("ban", { params = "", description = "ban IP of player", privs = {ban=true}, func = function(name, param) if param == "" then minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list()) return end if not minetest.get_player_by_name(param) then minetest.chat_send_player(name, "No such player") return end if not minetest.ban_player(param) then minetest.chat_send_player(name, "Failed to ban player") else local desc = minetest.get_ban_description(param) minetest.chat_send_player(name, "Banned " .. desc .. ".") minetest.log("action", name .. " bans " .. desc .. ".") end end, }) minetest.register_chatcommand("unban", { params = "", description = "remove IP ban", privs = {ban=true}, func = function(name, param) if not minetest.unban_player_or_ip(param) then minetest.chat_send_player(name, "Failed to unban player/IP") else minetest.chat_send_player(name, "Unbanned " .. param) minetest.log("action", name .. " unbans " .. param) end end, }) minetest.register_chatcommand("clearobjects", { params = "", description = "clear all objects in world", privs = {server=true}, func = function(name, param) minetest.log("action", name .. " clears all objects") minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")") minetest.clear_objects() minetest.log("action", "object clearing done") minetest.chat_send_all("*** Cleared all objects.") end, }) minetest.register_chatcommand("msg", { params = " ", description = "Send a private message", privs = {shout=true}, func = function(name, param) local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$") if found then if minetest.get_player_by_name(sendto) then minetest.log("action", "PM from "..name.." to "..sendto..": "..message) minetest.chat_send_player(sendto, "PM from "..name..": "..message, false) minetest.chat_send_player(name, "Message sent") else minetest.chat_send_player(name, "The player "..sendto.." is not online") end else minetest.chat_send_player(name, "Invalid usage, see /help msg") end end, })