/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #if USE_LEVELDB /* LevelDB databases */ #include "database-leveldb.h" #include "leveldb/db.h" #include "map.h" #include "mapsector.h" #include "mapblock.h" #include "serialization.h" #include "main.h" #include "settings.h" #include "log.h" Database_LevelDB::Database_LevelDB(ServerMap *map, std::string savedir) { leveldb::Options options; options.create_if_missing = true; leveldb::Status status = leveldb::DB::Open(options, savedir + DIR_DELIM + "map.db", &m_database); assert(status.ok()); srvmap = map; } int Database_LevelDB::Initialized(void) { return 1; } void Database_LevelDB::beginSave() {} void Database_LevelDB::endSave() {} void Database_LevelDB::saveBlock(MapBlock *block) { DSTACK(__FUNCTION_NAME); /* Dummy blocks are not written */ if(block->isDummy()) { return; } // Format used for writing u8 version = SER_FMT_VER_HIGHEST_WRITE; // Get destination v3s16 p3d = block->getPos(); /* [0] u8 serialization version [1] data */ std::ostringstream o(std::ios_base::binary); o.write((char*)&version, 1); // Write basic data block->serialize(o, version, true); // Write block to database std::string tmp = o.str(); m_database->Put(leveldb::WriteOptions(), i64tos(getBlockAsInteger(p3d)), tmp); // We just wrote it to the disk so clear modified flag block->resetModified(); } MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos) { v2s16 p2d(blockpos.X, blockpos.Z); std::string datastr; leveldb::Status s = m_database->Get(leveldb::ReadOptions(), i64tos(getBlockAsInteger(blockpos)), &datastr); if (datastr.length() == 0 && s.ok()) { errorstream << "Blank block data in database (datastr.length() == 0) (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << std::endl; if (g_settings->getBool("ignore_world_load_errors")) { errorstream << "Ignoring block load error. Duck and cover! " << "(ignore_world_load_errors)" << std::endl; } else { throw SerializationError("Blank block data in database"); } return NULL; } if (s.ok()) { /* Make sure sector is loaded */ MapSector *sector = srvmap->createSector(p2d); try { std::istringstream is(datastr, std::ios_base::binary); u8 version = SER_FMT_VER_INVALID; is.read((char *)&version, 1); if (is.fail()) throw SerializationError("ServerMap::loadBlock(): Failed" " to read MapBlock version"); MapBlock *block = NULL; bool created_new = false; block = sector->getBlockNoCreateNoEx(blockpos.Y); if (block == NULL) { block = sector->createBlankBlockNoInsert(blockpos.Y); created_new = true; } // Read basic data block->deSerialize(is, version, true); // If it's a new block, insert it to the map if (created_new) sector->insertBlock(block); /* Save blocks loaded in old format in new format */ //if(version < SER_FMT_VER_HIGHEST || save_after_load) // Only save if asked to; no need to update version //if(save_after_load) // saveBlock(block); // We just loaded it from, so it's up-to-date. block->resetModified(); } catch (SerializationError &e) { errorstream << "Invalid block data in database" << " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ") (SerializationError): " << e.what() << std::endl; // TODO: Block should be marked as invalid in memory so that it is // not touched but the game can run if (g_settings->getBool("ignore_world_load_errors")) { errorstream << "Ignoring block load error. Duck and cover! " << "(ignore_world_load_errors)" << std::endl; } else { throw SerializationError("Invalid block data in database"); //assert(0); } } return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here } return NULL; } void Database_LevelDB::listAllLoadableBlocks(std::list &dst) { leveldb::Iterator* it = m_database->NewIterator(leveldb::ReadOptions()); for (it->SeekToFirst(); it->Valid(); it->Next()) { dst.push_back(getIntegerAsBlock(stoi64(it->key().ToString()))); } assert(it->status().ok()); // Check for any errors found during the scan delete it; } Database_LevelDB::~Database_LevelDB() { delete m_database; } #endif