/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "server.h" #include "utility.h" #include #include "clientserver.h" #include "map.h" #include "jmutexautolock.h" #include "main.h" #include "constants.h" #include "voxel.h" #include "materials.h" #include "mineral.h" #include "config.h" #include "servercommand.h" #include "filesys.h" #include "content_mapnode.h" #include "content_craft.h" #include "content_nodemeta.h" #include "mapblock.h" #include "serverobject.h" #include "settings.h" #include "profiler.h" #include "log.h" #include "script.h" #include "scriptapi.h" #include "nodedef.h" #include "tooldef.h" #include "craftdef.h" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0) class MapEditEventIgnorer { public: MapEditEventIgnorer(bool *flag): m_flag(flag) { if(*m_flag == false) *m_flag = true; else m_flag = NULL; } ~MapEditEventIgnorer() { if(m_flag) { assert(*m_flag); *m_flag = false; } } private: bool *m_flag; }; void * ServerThread::Thread() { ThreadStarted(); log_register_thread("ServerThread"); DSTACK(__FUNCTION_NAME); BEGIN_DEBUG_EXCEPTION_HANDLER while(getRun()) { try{ //TimeTaker timer("AsyncRunStep() + Receive()"); { //TimeTaker timer("AsyncRunStep()"); m_server->AsyncRunStep(); } //infostream<<"Running m_server->Receive()"<Receive(); } catch(con::NoIncomingDataException &e) { } catch(con::PeerNotFoundException &e) { infostream<<"Server: PeerNotFoundException"<getBool("enable_mapgen_debug_info"); /* Get block info from queue, emerge them and send them to clients. After queue is empty, exit. */ while(getRun()) { QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop(); if(qptr == NULL) break; SharedPtr q(qptr); v3s16 &p = q->pos; v2s16 p2d(p.X,p.Z); /* Do not generate over-limit */ if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE) continue; //infostream<<"EmergeThread::Thread(): running"<::Iterator i; for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++) { //u16 peer_id = i.getNode()->getKey(); // Check flags u8 flags = i.getNode()->getValue(); if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false) only_from_disk = false; } } if(enable_mapgen_debug_info) infostream<<"EmergeThread: p=" <<"("<isGenerated() == false) { if(enable_mapgen_debug_info) infostream<<"EmergeThread: generating"<m_ignore_map_edit_events); // Activate objects and stuff m_server->m_env->activateBlock(block, 3600); } } else { /*if(block->getLightingExpired()){ lighting_invalidated_blocks[block->getPos()] = block; }*/ } // TODO: Some additional checking and lighting updating, // see emergeBlock } {//envlock JMutexAutoLock envlock(m_server->m_env_mutex); if(got_block) { /* Collect a list of blocks that have been modified in addition to the fetched one. */ #if 0 if(lighting_invalidated_blocks.size() > 0) { /*infostream<<"lighting "<::Iterator i = changed_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); modified_blocks.insert(block->getPos(), block); } #endif } // If we got no block, there should be no invalidated blocks else { //assert(lighting_invalidated_blocks.size() == 0); } }//envlock /* Set sent status of modified blocks on clients */ // NOTE: Server's clients are also behind the connection mutex JMutexAutoLock lock(m_server->m_con_mutex); /* Add the originally fetched block to the modified list */ if(got_block) { modified_blocks.insert(p, block); } /* Set the modified blocks unsent for all the clients */ for(core::map::Iterator i = m_server->m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); if(modified_blocks.size() > 0) { // Remove block from sent history client->SetBlocksNotSent(modified_blocks); } } } END_DEBUG_EXCEPTION_HANDLER(errorstream) return NULL; } void RemoteClient::GetNextBlocks(Server *server, float dtime, core::array &dest) { DSTACK(__FUNCTION_NAME); /*u32 timer_result; TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/ // Increment timers m_nothing_to_send_pause_timer -= dtime; m_nearest_unsent_reset_timer += dtime; if(m_nothing_to_send_pause_timer >= 0) { return; } // Won't send anything if already sending if(m_blocks_sending.size() >= g_settings->getU16 ("max_simultaneous_block_sends_per_client")) { //infostream<<"Not sending any blocks, Queue full."<m_env->getPlayer(peer_id); assert(player != NULL); v3f playerpos = player->getPosition(); v3f playerspeed = player->getSpeed(); v3f playerspeeddir(0,0,0); if(playerspeed.getLength() > 1.0*BS) playerspeeddir = playerspeed / playerspeed.getLength(); // Predict to next block v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS; v3s16 center_nodepos = floatToInt(playerpos_predicted, BS); v3s16 center = getNodeBlockPos(center_nodepos); // Camera position and direction v3f camera_pos = player->getEyePosition(); v3f camera_dir = v3f(0,0,1); camera_dir.rotateYZBy(player->getPitch()); camera_dir.rotateXZBy(player->getYaw()); /*infostream<<"camera_dir=("<getPlayerName(peer_id)<getFloat( "full_block_send_enable_min_time_from_building")) { max_simul_sends_usually = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS; } /* Number of blocks sending + number of blocks selected for sending */ u32 num_blocks_selected = m_blocks_sending.size(); /* next time d will be continued from the d from which the nearest unsent block was found this time. This is because not necessarily any of the blocks found this time are actually sent. */ s32 new_nearest_unsent_d = -1; s16 d_max = g_settings->getS16("max_block_send_distance"); s16 d_max_gen = g_settings->getS16("max_block_generate_distance"); // Don't loop very much at a time s16 max_d_increment_at_time = 2; if(d_max > d_start + max_d_increment_at_time) d_max = d_start + max_d_increment_at_time; /*if(d_max_gen > d_start+2) d_max_gen = d_start+2;*/ //infostream<<"Starting from "<getPlayerName(peer_id)< list; getFacePositions(list, d); core::list::Iterator li; for(li=list.begin(); li!=list.end(); li++) { v3s16 p = *li + center; /* Send throttling - Don't allow too many simultaneous transfers - EXCEPT when the blocks are very close Also, don't send blocks that are already flying. */ // Start with the usual maximum u16 max_simul_dynamic = max_simul_sends_usually; // If block is very close, allow full maximum if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D) max_simul_dynamic = max_simul_sends_setting; // Don't select too many blocks for sending if(num_blocks_selected >= max_simul_dynamic) { queue_is_full = true; goto queue_full_break; } // Don't send blocks that are currently being transferred if(m_blocks_sending.find(p) != NULL) continue; /* Do not go over-limit */ if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE) continue; // If this is true, inexistent block will be made from scratch bool generate = d <= d_max_gen; { /*// Limit the generating area vertically to 2/3 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3) generate = false;*/ // Limit the send area vertically to 1/2 if(abs(p.Y - center.Y) > d_max / 2) continue; } #if 0 /* If block is far away, don't generate it unless it is near ground level. */ if(d >= 4) { #if 1 // Block center y in nodes f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2); // Don't generate if it's very high or very low if(y < -64 || y > 64) generate = false; #endif #if 0 v2s16 p2d_nodes_center( MAP_BLOCKSIZE*p.X, MAP_BLOCKSIZE*p.Z); // Get ground height in nodes s16 gh = server->m_env->getServerMap().findGroundLevel( p2d_nodes_center); // If differs a lot, don't generate if(fabs(gh - y) > MAP_BLOCKSIZE*2) generate = false; // Actually, don't even send it //continue; #endif } #endif //infostream<<"d="<m_env->getMap().getBlockNoCreateNoEx(p); bool surely_not_found_on_disk = false; bool block_is_invalid = false; if(block != NULL) { // Reset usage timer, this block will be of use in the future. block->resetUsageTimer(); // Block is dummy if data doesn't exist. // It means it has been not found from disk and not generated if(block->isDummy()) { surely_not_found_on_disk = true; } // Block is valid if lighting is up-to-date and data exists if(block->isValid() == false) { block_is_invalid = true; } /*if(block->isFullyGenerated() == false) { block_is_invalid = true; }*/ #if 0 v2s16 p2d(p.X, p.Z); ServerMap *map = (ServerMap*)(&server->m_env->getMap()); v2s16 chunkpos = map->sector_to_chunk(p2d); if(map->chunkNonVolatile(chunkpos) == false) block_is_invalid = true; #endif if(block->isGenerated() == false) block_is_invalid = true; #if 1 /* If block is not close, don't send it unless it is near ground level. Block is near ground level if night-time mesh differs from day-time mesh. */ if(d >= 4) { if(block->dayNightDiffed() == false) continue; } #endif } /* If block has been marked to not exist on disk (dummy) and generating new ones is not wanted, skip block. */ if(generate == false && surely_not_found_on_disk == true) { // get next one. continue; } /* Add inexistent block to emerge queue. */ if(block == NULL || surely_not_found_on_disk || block_is_invalid) { //TODO: Get value from somewhere // Allow only one block in emerge queue //if(server->m_emerge_queue.peerItemCount(peer_id) < 1) // Allow two blocks in queue per client //if(server->m_emerge_queue.peerItemCount(peer_id) < 2) u32 max_emerge = 25; // Make it more responsive when needing to generate stuff if(surely_not_found_on_disk) max_emerge = 5; if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge) { //infostream<<"Adding block to emerge queue"<m_emerge_queue.addBlock(peer_id, p, flags); server->m_emergethread.trigger(); if(nearest_emerged_d == -1) nearest_emerged_d = d; } else { if(nearest_emergefull_d == -1) nearest_emergefull_d = d; } // get next one. continue; } if(nearest_sent_d == -1) nearest_sent_d = d; /* Add block to send queue */ /*errorstream<<"sending from d="<getPlayerName(peer_id)< g_settings->getS16("max_block_send_distance")){ new_nearest_unsent_d = 0; m_nothing_to_send_pause_timer = 2.0; /*infostream<<"GetNextBlocks(): d wrapped around for " <getPlayerName(peer_id) <<"; setting to 0 and pausing"< &stepped_blocks ) { DSTACK(__FUNCTION_NAME); // Can't send anything without knowing version if(serialization_version == SER_FMT_VER_INVALID) { infostream<<"RemoteClient::SendObjectData(): Not sending, no version." < players = server->m_env->getPlayers(true); // Write player count u16 playercount = players.size(); writeU16(buf, playercount); os.write((char*)buf, 2); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { Player *player = *i; v3f pf = player->getPosition(); v3f sf = player->getSpeed(); v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100); v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100); s32 pitch_i (player->getPitch() * 100); s32 yaw_i (player->getYaw() * 100); writeU16(buf, player->peer_id); os.write((char*)buf, 2); writeV3S32(buf, position_i); os.write((char*)buf, 12); writeV3S32(buf, speed_i); os.write((char*)buf, 12); writeS32(buf, pitch_i); os.write((char*)buf, 4); writeS32(buf, yaw_i); os.write((char*)buf, 4); } /* Get and write object data (dummy, for compatibility) */ // Write block count writeU16(buf, 0); os.write((char*)buf, 2); /* Send data */ //infostream<<"Server: Sending object data to "< data((u8*)s.c_str(), s.size()); // Send as unreliable server->m_con.Send(peer_id, 0, data, false); } void RemoteClient::GotBlock(v3s16 p) { if(m_blocks_sending.find(p) != NULL) m_blocks_sending.remove(p); else { /*infostream<<"RemoteClient::GotBlock(): Didn't find in" " m_blocks_sending"< &blocks) { m_nearest_unsent_d = 0; for(core::map::Iterator i = blocks.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); if(m_blocks_sending.find(p) != NULL) m_blocks_sending.remove(p); if(m_blocks_sent.find(p) != NULL) m_blocks_sent.remove(p); } } /* PlayerInfo */ PlayerInfo::PlayerInfo() { name[0] = 0; avg_rtt = 0; } void PlayerInfo::PrintLine(std::ostream *s) { (*s)< getMods(core::list &modspaths) { core::list mods; for(core::list::Iterator i = modspaths.begin(); i != modspaths.end(); i++){ std::string modspath = *i; std::vector dirlist = fs::GetDirListing(modspath); for(u32 j=0; j mods = getMods(m_modspaths); for(core::list::Iterator i = mods.begin(); i != mods.end(); i++){ ModSpec mod = *i; infostream<<"Server: Loading mod \""<getMap().addEventReceiver(this); // If file exists, load environment metadata if(fs::PathExists(m_mapsavedir+DIR_DELIM+"env_meta.txt")) { infostream<<"Server: Loading environment metadata"<loadMeta(m_mapsavedir); } // Load players infostream<<"Server: Loading players"<deSerializePlayers(m_mapsavedir); } Server::~Server() { infostream<<"Server::~Server()"<::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { // Get client and check that it is valid RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == i.getNode()->getKey()); if(client->serialization_version == SER_FMT_VER_INVALID) continue; try{ SendChatMessage(client->peer_id, line); } catch(con::PeerNotFoundException &e) {} } } { JMutexAutoLock envlock(m_env_mutex); /* Save players */ infostream<<"Server: Saving players"<serializePlayers(m_mapsavedir); /* Save environment metadata */ infostream<<"Server: Saving environment metadata"<saveMeta(m_mapsavedir); } /* Stop threads */ stop(); /* Delete clients */ { JMutexAutoLock clientslock(m_con_mutex); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { /*// Delete player // NOTE: These are removed by env destructor { u16 peer_id = i.getNode()->getKey(); JMutexAutoLock envlock(m_env_mutex); m_env->removePlayer(peer_id); }*/ // Delete client delete i.getNode()->getValue(); } } // Delete Environment delete m_env; delete m_toolmgr; delete m_nodedef; // Deinitialize scripting infostream<<"Server: Deinitializing scripting"< 2.0) dtime = 2.0; { JMutexAutoLock lock(m_step_dtime_mutex); m_step_dtime += dtime; } } void Server::AsyncRunStep() { DSTACK(__FUNCTION_NAME); g_profiler->add("Server::AsyncRunStep (num)", 1); float dtime; { JMutexAutoLock lock1(m_step_dtime_mutex); dtime = m_step_dtime; } { ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients"); // Send blocks to clients SendBlocks(dtime); } if(dtime < 0.001) return; g_profiler->add("Server::AsyncRunStep with dtime (num)", 1); //infostream<<"Server steps "<getFloat("time_speed") * 24000./(24.*3600); u32 units = (u32)(m_time_counter*speed); m_time_counter -= (f32)units / speed; m_env->setTimeOfDay((m_env->getTimeOfDay() + units) % 24000); //infostream<<"Server: m_time_of_day = "<getFloat("time_send_interval"); //JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock conlock(m_con_mutex); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); //Player *player = m_env->getPlayer(client->peer_id); SharedBuffer data = makePacket_TOCLIENT_TIME_OF_DAY( m_env->getTimeOfDay()); // Send as reliable m_con.Send(client->peer_id, 0, data, true); } } } { JMutexAutoLock lock(m_env_mutex); // Step environment ScopeProfiler sp(g_profiler, "SEnv step"); ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG); m_env->step(dtime); } const float map_timer_and_unload_dtime = 2.92; if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) { JMutexAutoLock lock(m_env_mutex); // Run Map's timers and unload unused data ScopeProfiler sp(g_profiler, "Server: map timer and unload"); m_env->getMap().timerUpdate(map_timer_and_unload_dtime, g_settings->getFloat("server_unload_unused_data_timeout")); } /* Do background stuff */ /* Transform liquids */ m_liquid_transform_timer += dtime; if(m_liquid_transform_timer >= 1.00) { m_liquid_transform_timer -= 1.00; JMutexAutoLock lock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: liquid transform"); core::map modified_blocks; m_env->getMap().transformLiquids(modified_blocks); #if 0 /* Update lighting */ core::map lighting_modified_blocks; ServerMap &map = ((ServerMap&)m_env->getMap()); map.updateLighting(modified_blocks, lighting_modified_blocks); // Add blocks modified by lighting to modified_blocks for(core::map::Iterator i = lighting_modified_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); modified_blocks.insert(block->getPos(), block); } #endif /* Set the modified blocks unsent for all the clients */ JMutexAutoLock lock2(m_con_mutex); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); if(modified_blocks.size() > 0) { // Remove block from sent history client->SetBlocksNotSent(modified_blocks); } } } // Periodically print some info { float &counter = m_print_info_timer; counter += dtime; if(counter >= 30.0) { counter = 0.0; JMutexAutoLock lock2(m_con_mutex); if(m_clients.size() != 0) infostream<<"Players:"<::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { //u16 peer_id = i.getNode()->getKey(); RemoteClient *client = i.getNode()->getValue(); Player *player = m_env->getPlayer(client->peer_id); if(player==NULL) continue; infostream<<"* "<getName()<<"\t"; client->PrintInfo(infostream); } } } //if(g_settings->getBool("enable_experimental")) { /* Check added and deleted active objects */ { //infostream<<"Server: Checking added and deleted active objects"<getS16("active_object_send_range_blocks"); radius *= MAP_BLOCKSIZE; for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); Player *player = m_env->getPlayer(client->peer_id); if(player==NULL) { // This can happen if the client timeouts somehow /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client " <peer_id <<" has no associated player"<getPosition(), BS); core::map removed_objects; core::map added_objects; m_env->getRemovedActiveObjects(pos, radius, client->m_known_objects, removed_objects); m_env->getAddedActiveObjects(pos, radius, client->m_known_objects, added_objects); // Ignore if nothing happened if(removed_objects.size() == 0 && added_objects.size() == 0) { //infostream<<"active objects: none changed"<::Iterator i = removed_objects.getIterator(); i.atEnd()==false; i++) { // Get object u16 id = i.getNode()->getKey(); ServerActiveObject* obj = m_env->getActiveObject(id); // Add to data buffer for sending writeU16((u8*)buf, i.getNode()->getKey()); data_buffer.append(buf, 2); // Remove from known objects client->m_known_objects.remove(i.getNode()->getKey()); if(obj && obj->m_known_by_count > 0) obj->m_known_by_count--; } // Handle added objects writeU16((u8*)buf, added_objects.size()); data_buffer.append(buf, 2); for(core::map::Iterator i = added_objects.getIterator(); i.atEnd()==false; i++) { // Get object u16 id = i.getNode()->getKey(); ServerActiveObject* obj = m_env->getActiveObject(id); // Get object type u8 type = ACTIVEOBJECT_TYPE_INVALID; if(obj == NULL) infostream<<"WARNING: "<<__FUNCTION_NAME <<": NULL object"<getType(); // Add to data buffer for sending writeU16((u8*)buf, id); data_buffer.append(buf, 2); writeU8((u8*)buf, type); data_buffer.append(buf, 1); if(obj) data_buffer.append(serializeLongString( obj->getClientInitializationData())); else data_buffer.append(serializeLongString("")); // Add to known objects client->m_known_objects.insert(i.getNode()->getKey(), false); if(obj) obj->m_known_by_count++; } // Send packet SharedBuffer reply(2 + data_buffer.size()); writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD); memcpy((char*)&reply[2], data_buffer.c_str(), data_buffer.size()); // Send as reliable m_con.Send(client->peer_id, 0, reply, true); infostream<<"Server: Sent object remove/add: " < all_known_objects; for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); // Go through all known objects of client for(core::map::Iterator i = client->m_known_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); all_known_objects[id] = true; } } m_env->setKnownActiveObjects(whatever); #endif } /* Send object messages */ { JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock conlock(m_con_mutex); //ScopeProfiler sp(g_profiler, "Server: sending object messages"); // Key = object id // Value = data sent by object core::map* > buffered_messages; // Get active object messages from environment for(;;) { ActiveObjectMessage aom = m_env->getActiveObjectMessage(); if(aom.id == 0) break; core::list* message_list = NULL; core::map* >::Node *n; n = buffered_messages.find(aom.id); if(n == NULL) { message_list = new core::list; buffered_messages.insert(aom.id, message_list); } else { message_list = n->getValue(); } message_list->push_back(aom); } // Route data to every client for(core::map::Iterator i = m_clients.getIterator(); i.atEnd()==false; i++) { RemoteClient *client = i.getNode()->getValue(); std::string reliable_data; std::string unreliable_data; // Go through all objects in message buffer for(core::map* >::Iterator j = buffered_messages.getIterator(); j.atEnd()==false; j++) { // If object is not known by client, skip it u16 id = j.getNode()->getKey(); if(client->m_known_objects.find(id) == NULL) continue; // Get message list of object core::list* list = j.getNode()->getValue(); // Go through every message for(core::list::Iterator k = list->begin(); k != list->end(); k++) { // Compose the full new data with header ActiveObjectMessage aom = *k; std::string new_data; // Add object id char buf[2]; writeU16((u8*)&buf[0], aom.id); new_data.append(buf, 2); // Add data new_data += serializeString(aom.datastring); // Add data to buffer if(aom.reliable) reliable_data += new_data; else unreliable_data += new_data; } } /* reliable_data and unreliable_data are now ready. Send them. */ if(reliable_data.size() > 0) { SharedBuffer reply(2 + reliable_data.size()); writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES); memcpy((char*)&reply[2], reliable_data.c_str(), reliable_data.size()); // Send as reliable m_con.Send(client->peer_id, 0, reply, true); } if(unreliable_data.size() > 0) { SharedBuffer reply(2 + unreliable_data.size()); writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES); memcpy((char*)&reply[2], unreliable_data.c_str(), unreliable_data.size()); // Send as unreliable m_con.Send(client->peer_id, 0, reply, false); } /*if(reliable_data.size() > 0 || unreliable_data.size() > 0) { infostream<<"Server: Size of object message data: " <<"reliable: "<* >::Iterator i = buffered_messages.getIterator(); i.atEnd()==false; i++) { delete i.getNode()->getValue(); } } } // enable_experimental /* Send queued-for-sending map edit events. */ { // Don't send too many at a time //u32 count = 0; // Single change sending is disabled if queue size is not small bool disable_single_change_sending = false; if(m_unsent_map_edit_queue.size() >= 4) disable_single_change_sending = true; bool got_any_events = false; // We'll log the amount of each Profiler prof; while(m_unsent_map_edit_queue.size() != 0) { got_any_events = true; MapEditEvent* event = m_unsent_map_edit_queue.pop_front(); // Players far away from the change are stored here. // Instead of sending the changes, MapBlocks are set not sent // for them. core::list far_players; if(event->type == MEET_ADDNODE) { //infostream<<"Server: MEET_ADDNODE"<p, event->n, event->already_known_by_peer, &far_players, 5); else sendAddNode(event->p, event->n, event->already_known_by_peer, &far_players, 30); } else if(event->type == MEET_REMOVENODE) { //infostream<<"Server: MEET_REMOVENODE"<p, event->already_known_by_peer, &far_players, 5); else sendRemoveNode(event->p, event->already_known_by_peer, &far_players, 30); } else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED) { infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<p); } else if(event->type == MEET_OTHER) { infostream<<"Server: MEET_OTHER"<::Iterator i = event->modified_blocks.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); setBlockNotSent(p); } } else { prof.add("unknown", 1); infostream<<"WARNING: Server: Unknown MapEditEvent " <<((u32)event->type)< 0) { // Convert list format to that wanted by SetBlocksNotSent core::map modified_blocks2; for(core::map::Iterator i = event->modified_blocks.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); modified_blocks2.insert(p, m_env->getMap().getBlockNoCreateNoEx(p)); } // Set blocks not sent for(core::list::Iterator i = far_players.begin(); i != far_players.end(); i++) { u16 peer_id = *i; RemoteClient *client = getClient(peer_id); if(client==NULL) continue; client->SetBlocksNotSent(modified_blocks2); } } delete event; /*// Don't send too many at a time count++; if(count >= 1 && m_unsent_map_edit_queue.size() < 100) break;*/ } if(got_any_events) { infostream<<"Server: MapEditEvents:"<= g_settings->getFloat("objectdata_interval")) { JMutexAutoLock lock1(m_env_mutex); JMutexAutoLock lock2(m_con_mutex); //ScopeProfiler sp(g_profiler, "Server: sending player positions"); SendObjectData(counter); counter = 0.0; } } /* Trigger emergethread (it somehow gets to a non-triggered but bysy state sometimes) */ { float &counter = m_emergethread_trigger_timer; counter += dtime; if(counter >= 2.0) { counter = 0.0; m_emergethread.trigger(); } } // Save map, players and auth stuff { float &counter = m_savemap_timer; counter += dtime; if(counter >= g_settings->getFloat("server_map_save_interval")) { counter = 0.0; ScopeProfiler sp(g_profiler, "Server: saving stuff"); // Auth stuff if(m_authmanager.isModified()) m_authmanager.save(); //Bann stuff if(m_banmanager.isModified()) m_banmanager.save(); // Map JMutexAutoLock lock(m_env_mutex); /*// Unload unused data (delete from memory) m_env->getMap().unloadUnusedData( g_settings->getFloat("server_unload_unused_sectors_timeout")); */ /*u32 deleted_count = m_env->getMap().unloadUnusedData( g_settings->getFloat("server_unload_unused_sectors_timeout")); */ // Save only changed parts m_env->getMap().save(true); /*if(deleted_count > 0) { infostream<<"Server: Unloaded "<serializePlayers(m_mapsavedir); // Save environment metadata m_env->saveMeta(m_mapsavedir); } } } void Server::Receive() { DSTACK(__FUNCTION_NAME); SharedBuffer data; u16 peer_id; u32 datasize; try{ { JMutexAutoLock conlock(m_con_mutex); datasize = m_con.Receive(peer_id, data); } // This has to be called so that the client list gets synced // with the peer list of the connection handlePeerChanges(); ProcessData(*data, datasize, peer_id); } catch(con::InvalidIncomingDataException &e) { infostream<<"Server::Receive(): " "InvalidIncomingDataException: what()=" <removePlayer(peer_id);*/ } } void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) { DSTACK(__FUNCTION_NAME); // Environment is locked first. JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock conlock(m_con_mutex); try{ Address address = m_con.GetPeerAddress(peer_id); // drop player if is ip is banned if(m_banmanager.isIpBanned(address.serializeString())){ SendAccessDenied(m_con, peer_id, L"Your ip is banned. Banned name was " +narrow_to_wide(m_banmanager.getBanName( address.serializeString()))); m_con.DeletePeer(peer_id); return; } } catch(con::PeerNotFoundException &e) { infostream<<"Server::ProcessData(): Cancelling: peer " <serialization_version; try { if(datasize < 2) return; ToServerCommand command = (ToServerCommand)readU16(&data[0]); if(command == TOSERVER_INIT) { // [0] u16 TOSERVER_INIT // [2] u8 SER_FMT_VER_HIGHEST // [3] u8[20] player_name // [23] u8[28] password <--- can be sent without this, from old versions if(datasize < 2+1+PLAYERNAME_SIZE) return; infostream<<"Server: Got TOSERVER_INIT from " <serialization_version = deployed; getClient(peer_id)->pending_serialization_version = deployed; if(deployed == SER_FMT_VER_INVALID) { infostream<<"Server: Cannot negotiate " "serialization version with peer " <= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2) { net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]); } getClient(peer_id)->net_proto_version = net_proto_version; if(net_proto_version == 0) { SendAccessDenied(m_con, peer_id, L"Your client is too old. Please upgrade."); return; } /* Uhh... this should actually be a warning but let's do it like this */ if(g_settings->getBool("strict_protocol_version_checking")) { if(net_proto_version < PROTOCOL_VERSION) { SendAccessDenied(m_con, peer_id, L"Your client is too old. Please upgrade."); return; } } /* Set up player */ // Get player name char playername[PLAYERNAME_SIZE]; for(u32 i=0; iget("default_password"); } /*infostream<<"Server: Client gave password '"<get("default_privs"))); m_authmanager.save(); } // Enforce user limit. // Don't enforce for users that have some admin right if(m_clients.size() >= g_settings->getU16("max_users") && (m_authmanager.getPrivs(playername) & (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS)) == 0 && playername != g_settings->get("name")) { SendAccessDenied(m_con, peer_id, L"Too many users."); return; } // Get player Player *player = emergePlayer(playername, password, peer_id); // If failed, cancel if(player == NULL) { infostream<<"Server: peer_id="< reply(2+1+6+8); writeU16(&reply[0], TOCLIENT_INIT); writeU8(&reply[2], deployed); writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS)); writeU64(&reply[2+1+6], m_env->getServerMap().getSeed()); // Send as reliable m_con.Send(peer_id, 0, reply, true); } /* Send complete position information */ SendMovePlayer(player); return; } if(command == TOSERVER_INIT2) { infostream<<"Server: Got TOSERVER_INIT2 from " <serialization_version = getClient(peer_id)->pending_serialization_version; /* Send some initialization data */ // Send tool definitions SendToolDef(m_con, peer_id, m_toolmgr); // Send node definitions SendNodeDef(m_con, peer_id, m_nodedef); // Send textures SendTextures(peer_id); // Send player info to all players SendPlayerInfos(); // Send inventory to player UpdateCrafting(peer_id); SendInventory(peer_id); // Send player items to all players SendPlayerItems(); Player *player = m_env->getPlayer(peer_id); // Send HP SendPlayerHP(player); // Send time of day { SharedBuffer data = makePacket_TOCLIENT_TIME_OF_DAY( m_env->getTimeOfDay()); m_con.Send(peer_id, 0, data, true); } // Send information about server to player in chat SendChatMessage(peer_id, getStatusString()); // Send information about joining in chat { std::wstring name = L"unknown"; Player *player = m_env->getPlayer(peer_id); if(player != NULL) name = narrow_to_wide(player->getName()); std::wstring message; message += L"*** "; message += name; message += L" joined game"; BroadcastChatMessage(message); } // Warnings about protocol version can be issued here if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION) { SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER"); } /* Check HP, respawn if necessary */ HandlePlayerHP(player, 0); /* Print out action */ { std::ostringstream os(std::ios_base::binary); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == i.getNode()->getKey()); if(client->serialization_version == SER_FMT_VER_INVALID) continue; // Get player Player *player = m_env->getPlayer(client->peer_id); if(!player) continue; // Get name of player os<getName()<<" "; } actionstream<getName()<<" joins game. List of players: " <GotBlock(p); } } else if(command == TOSERVER_DELETEDBLOCKS) { if(datasize < 2+1) return; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u16 count = data[2]; for(u16 i=0; iSetBlockNotSent(p); } } else if(command == TOSERVER_CLICK_OBJECT) { infostream<<"Server: CLICK_OBJECT not supported anymore"<getActiveObject(id); if(obj == NULL) { infostream<<"Server: CLICK_ACTIVEOBJECT: object not found" <m_removed) return; //TODO: Check that object is reasonably close // Get ServerRemotePlayer ServerRemotePlayer *srp = (ServerRemotePlayer*)player; // Update wielded item srp->wieldItem(item_i); // Left click, pick/punch if(button == 0) { actionstream<getName()<<" punches object " <getId()<punch(srp); #if 0 /* Try creating inventory item */ InventoryItem *item = obj->createPickedUpItem(); if(item) { InventoryList *ilist = player->inventory.getList("main"); if(ilist != NULL) { actionstream<getName()<<" picked up " <getName()<getBool("creative_mode") == false) { // Skip if inventory has no free space if(ilist->roomForItem(item) == false) { infostream<<"Player inventory has no free space"<addItem(item); UpdateCrafting(player->peer_id); SendInventory(player->peer_id); } // Remove object from environment obj->m_removed = true; } } else { /* Item cannot be picked up. Punch it instead. */ actionstream<getName()<<" punches object " <getId()<inventory.getList("main"); if(mlist != NULL) { InventoryItem *item = mlist->getItem(item_i); if(item && (std::string)item->getName() == "ToolItem") { titem = (ToolItem*)item; toolname = titem->getToolName(); } } v3f playerpos = player->getPosition(); v3f objpos = obj->getBasePosition(); v3f dir = (objpos - playerpos).normalize(); u16 wear = obj->punch(toolname, dir, player->getName()); if(titem) { bool weared_out = titem->addWear(wear); if(weared_out) mlist->deleteItem(item_i); SendInventory(player->peer_id); } } #endif } // Right click, do something with object if(button == 1) { actionstream<getName()<<" right clicks object " <getId()<rightClick(srp); } /* Update player state to client */ SendPlayerHP(player); UpdateCrafting(player->peer_id); SendInventory(player->peer_id); } else if(command == TOSERVER_GROUND_ACTION) { if(datasize < 17) return; /* length: 17 [0] u16 command [2] u8 action [3] v3s16 nodepos_undersurface [9] v3s16 nodepos_abovesurface [15] u16 item actions: 0: start digging 1: place block 2: stop digging (all parameters ignored) 3: digging completed */ u8 action = readU8(&data[2]); v3s16 p_under; p_under.X = readS16(&data[3]); p_under.Y = readS16(&data[5]); p_under.Z = readS16(&data[7]); v3s16 p_over; p_over.X = readS16(&data[9]); p_over.Y = readS16(&data[11]); p_over.Z = readS16(&data[13]); u16 item_i = readU16(&data[15]); //TODO: Check that target is reasonably close /* 0: start digging */ if(action == 0) { /* NOTE: This can be used in the future to check if somebody is cheating, by checking the timing. */ bool cannot_punch_node = false; MapNode n(CONTENT_IGNORE); try { n = m_env->getMap().getNode(p_under); } catch(InvalidPositionException &e) { infostream<<"Server: Not punching: Node not found." <<" Adding block to emerge queue." <m_dig_mutex); client->m_dig_tool_item = -1; #endif } /* 3: Digging completed */ else if(action == 3) { // Mandatory parameter; actually used for nothing core::map modified_blocks; content_t material = CONTENT_IGNORE; u8 mineral = MINERAL_NONE; bool cannot_remove_node = false; MapNode n(CONTENT_IGNORE); try { n = m_env->getMap().getNode(p_under); // Get mineral mineral = n.getMineral(m_nodedef); // Get material at position material = n.getContent(); // If not yet cancelled if(cannot_remove_node == false) { // If it's not diggable, do nothing if(m_nodedef->get(material).diggable == false) { infostream<<"Server: Not finishing digging: " <<"Node not diggable" <getMap().getNodeMetadata(p_under); if(meta && meta->nodeRemovalDisabled() == true) { infostream<<"Server: Not finishing digging: " <<"Node metadata disables removal" <getName()<<" cannot remove node" <<" because privileges are "<SetBlockNotSent(blockpos); return; } actionstream<getName()<<" digs "< far_players; sendRemoveNode(p_under, peer_id, &far_players, 30); /* Update and send inventory */ if(g_settings->getBool("creative_mode") == false) { /* Wear out tool */ InventoryList *mlist = player->inventory.getList("main"); if(mlist != NULL) { InventoryItem *item = mlist->getItem(item_i); if(item && (std::string)item->getName() == "ToolItem") { ToolItem *titem = (ToolItem*)item; std::string toolname = titem->getToolName(); // Get digging properties for material and tool ToolDiggingProperties tp = m_toolmgr->getDiggingProperties(toolname); DiggingProperties prop = getDiggingProperties(material, &tp, m_nodedef); if(prop.diggable == false) { infostream<<"Server: WARNING: Player digged" <<" with impossible material + tool" <<" combination"<addWear(prop.wear); if(weared_out) { mlist->deleteItem(item_i); } } } /* Add dug item to inventory */ InventoryItem *item = NULL; if(mineral != MINERAL_NONE) item = getDiggedMineralItem(mineral, this); // If not mineral if(item == NULL) { const std::string &dug_s = m_nodedef->get(material).dug_item; if(dug_s != "") { std::istringstream is(dug_s, std::ios::binary); item = InventoryItem::deSerialize(is, this); } } if(item != NULL) { // Add a item to inventory player->inventory.addItem("main", item); // Send inventory UpdateCrafting(player->peer_id); SendInventory(player->peer_id); } item = NULL; if(mineral != MINERAL_NONE) item = getDiggedMineralItem(mineral, this); // If not mineral if(item == NULL) { const std::string &extra_dug_s = m_nodedef->get(material).extra_dug_item; s32 extra_rarity = m_nodedef->get(material).extra_dug_item_rarity; if(extra_dug_s != "" && extra_rarity != 0 && myrand() % extra_rarity == 0) { std::istringstream is(extra_dug_s, std::ios::binary); item = InventoryItem::deSerialize(is, this); } } if(item != NULL) { // Add a item to inventory player->inventory.addItem("main", item); // Send inventory UpdateCrafting(player->peer_id); SendInventory(player->peer_id); } } /* Remove the node (this takes some time so it is done after the quick stuff) */ { MapEditEventIgnorer ign(&m_ignore_map_edit_events); m_env->getMap().removeNodeAndUpdate(p_under, modified_blocks); } /* Set blocks not sent to far players */ for(core::list::Iterator i = far_players.begin(); i != far_players.end(); i++) { u16 peer_id = *i; RemoteClient *client = getClient(peer_id); if(client==NULL) continue; client->SetBlocksNotSent(modified_blocks); } /* Run script hook */ ServerRemotePlayer *srp = (ServerRemotePlayer*)player; scriptapi_environment_on_dignode(m_lua, p_under, n, srp); } /* 1: place block */ else if(action == 1) { InventoryList *ilist = player->inventory.getList("main"); if(ilist == NULL) return; // Get item InventoryItem *item = ilist->getItem(item_i); // If there is no item, it is not possible to add it anywhere if(item == NULL) return; /* Handle material items */ if(std::string("MaterialItem") == item->getName()) { try{ // Don't add a node if this is not a free space MapNode n2 = m_env->getMap().getNode(p_over); bool no_enough_privs = ((getPlayerPrivs(player) & PRIV_BUILD)==0); if(no_enough_privs) infostream<<"Player "<getName()<<" cannot add node" <<" because privileges are "<get(n2).buildable_to == false || no_enough_privs) { // Client probably has wrong data. // Set block not sent, so that client will get // a valid one. infostream<<"Client "<SetBlockNotSent(blockpos); return; } } catch(InvalidPositionException &e) { infostream<<"Server: Ignoring ADDNODE: Node not found" <<" Adding block to emerge queue." <m_time_from_building = 0.0; // Create node data MaterialItem *mitem = (MaterialItem*)item; MapNode n; n.setContent(mitem->getMaterial()); actionstream<getName()<<" places material " <<(int)mitem->getMaterial() <<" at "<get(n).wall_mounted) n.param2 = packDir(p_under - p_over); // Calculate the direction for furnaces and chests and stuff if(m_nodedef->get(n).param_type == CPT_FACEDIR_SIMPLE) { v3f playerpos = player->getPosition(); v3f blockpos = intToFloat(p_over, BS) - playerpos; blockpos = blockpos.normalize(); n.param1 = 0; if (fabs(blockpos.X) > fabs(blockpos.Z)) { if (blockpos.X < 0) n.param1 = 3; else n.param1 = 1; } else { if (blockpos.Z < 0) n.param1 = 2; else n.param1 = 0; } } /* Send to all close-by players */ core::list far_players; sendAddNode(p_over, n, 0, &far_players, 30); /* Handle inventory */ InventoryList *ilist = player->inventory.getList("main"); if(g_settings->getBool("creative_mode") == false && ilist) { // Remove from inventory and send inventory if(mitem->getCount() == 1) ilist->deleteItem(item_i); else mitem->remove(1); // Send inventory UpdateCrafting(peer_id); SendInventory(peer_id); } /* Add node. This takes some time so it is done after the quick stuff */ core::map modified_blocks; { MapEditEventIgnorer ign(&m_ignore_map_edit_events); std::string p_name = std::string(player->getName()); m_env->getMap().addNodeAndUpdate(p_over, n, modified_blocks, p_name); } /* Set blocks not sent to far players */ for(core::list::Iterator i = far_players.begin(); i != far_players.end(); i++) { u16 peer_id = *i; RemoteClient *client = getClient(peer_id); if(client==NULL) continue; client->SetBlocksNotSent(modified_blocks); } /* Run script hook */ ServerRemotePlayer *srp = (ServerRemotePlayer*)player; scriptapi_environment_on_placenode(m_lua, p_over, n, srp); /* Calculate special events */ /*if(n.d == LEGN(m_nodedef, "CONTENT_MESE")) { u32 count = 0; for(s16 z=-1; z<=1; z++) for(s16 y=-1; y<=1; y++) for(s16 x=-1; x<=1; x++) { } }*/ } /* Place other item (not a block) */ else { v3s16 blockpos = getNodeBlockPos(p_over); /* Check that the block is loaded so that the item can properly be added to the static list too */ MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos); if(block==NULL) { infostream<<"Error while placing object: " "block not found"<getBool("creative_mode") && (getPlayerPrivs(player) & PRIV_BUILD) == 0) { infostream<<"Not allowing player to drop item: " "creative mode and no build privs"<createSAO(m_env, 0, pos); if(obj == NULL) { infostream<<"WARNING: item resulted in NULL object, " <<"not placing onto map" <getName()<<" places "<getName() <<" at "<addActiveObject(obj); infostream<<"Placed object"<getBool("creative_mode") == false) { // Delete the right amount of items from the slot u16 dropcount = item->getDropCount(); // Delete item if all gone if(item->getCount() <= dropcount) { if(item->getCount() < dropcount) infostream<<"WARNING: Server: dropped more items" <<" than the slot contains"<inventory.getList("main"); if(ilist) // Remove from inventory and send inventory ilist->deleteItem(item_i); } // Else decrement it else item->remove(dropcount); // Send inventory UpdateCrafting(peer_id); SendInventory(peer_id); } } } } // action == 1 /* Catch invalid actions */ else { infostream<<"WARNING: Server: Invalid action " <getMap().getNodeMetadata(p); if(!meta) return; if(meta->typeId() != LEGN(m_nodedef, "CONTENT_SIGN_WALL")) return; SignNodeMetadata *signmeta = (SignNodeMetadata*)meta; signmeta->setText(text); actionstream<getName()<<" writes \""<getMap().getBlockNoCreateNoEx(blockpos); if(block) { block->raiseModified(MOD_STATE_WRITE_NEEDED, "sign node text"); } setBlockNotSent(blockpos); } else if(command == TOSERVER_INVENTORY_ACTION) { /*// Ignore inventory changes if in creative mode if(g_settings->getBool("creative_mode") == true) { infostream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode" <to_inv == "current_player" && ma->from_inv == "current_player") { InventoryList *rlist = player->inventory.getList("craftresult"); assert(rlist); InventoryList *clist = player->inventory.getList("craft"); assert(clist); InventoryList *mlist = player->inventory.getList("main"); assert(mlist); /* Craftresult is no longer preview if something is moved into it */ if(ma->to_list == "craftresult" && ma->from_list != "craftresult") { // If it currently is a preview, remove // its contents if(player->craftresult_is_preview) { rlist->deleteItem(0); } player->craftresult_is_preview = false; } /* Crafting takes place if this condition is true. */ if(player->craftresult_is_preview && ma->from_list == "craftresult") { player->craftresult_is_preview = false; clist->decrementMaterials(1); /* Print out action */ InventoryList *list = player->inventory.getList("craftresult"); assert(list); InventoryItem *item = list->getItem(0); std::string itemname = "NULL"; if(item) itemname = item->getName(); actionstream<getName()<<" crafts " <to_list == "craftresult" && ma->from_list == "craftresult") { disable_action = true; InventoryItem *item1 = rlist->changeItem(0, NULL); mlist->addItem(item1); } } // Disallow moving items if not allowed to build else if((getPlayerPrivs(player) & PRIV_BUILD) == 0) { return; } // if it's a locking chest, only allow the owner or server admins to move items else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0) { Strfnd fn(ma->from_inv); std::string id0 = fn.next(":"); if(id0 == "nodemeta") { v3s16 p; p.X = stoi(fn.next(",")); p.Y = stoi(fn.next(",")); p.Z = stoi(fn.next(",")); NodeMetadata *meta = m_env->getMap().getNodeMetadata(p); if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) { LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta; if (lcm->getOwner() != player->getName()) return; } } } else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0) { Strfnd fn(ma->to_inv); std::string id0 = fn.next(":"); if(id0 == "nodemeta") { v3s16 p; p.X = stoi(fn.next(",")); p.Y = stoi(fn.next(",")); p.Z = stoi(fn.next(",")); NodeMetadata *meta = m_env->getMap().getNodeMetadata(p); if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) { LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta; if (lcm->getOwner() != player->getName()) return; } } } } if(disable_action == false) { // Feed action to player inventory a->apply(&c, this); // Eat the action delete a; } else { // Send inventory UpdateCrafting(player->peer_id); SendInventory(player->peer_id); } } else { infostream<<"TOSERVER_INVENTORY_ACTION: " <<"InventoryAction::deSerialize() returned NULL" <getName()); // Line to send to players std::wstring line; // Whether to send to the player that sent the line bool send_to_sender = false; // Whether to send to other players bool send_to_others = false; // Local player gets all privileges regardless of // what's set on their account. u64 privs = getPlayerPrivs(player); // Parse commands if(message[0] == L'/') { size_t strip_size = 1; if (message[1] == L'#') // support old-style commans ++strip_size; message = message.substr(strip_size); WStrfnd f1(message); f1.next(L" "); // Skip over /#whatever std::wstring paramstring = f1.next(L""); ServerCommandContext *ctx = new ServerCommandContext( str_split(message, L' '), paramstring, this, m_env, player, privs); std::wstring reply(processServerCommand(ctx)); send_to_sender = ctx->flags & SEND_TO_SENDER; send_to_others = ctx->flags & SEND_TO_OTHERS; if (ctx->flags & SEND_NO_PREFIX) line += reply; else line += L"Server: " + reply; delete ctx; } else { if(privs & PRIV_SHOUT) { line += L"<"; line += name; line += L"> "; line += message; send_to_others = true; } else { line += L"Server: You are not allowed to shout"; send_to_sender = true; } } if(line != L"") { if(send_to_others) actionstream<<"CHAT: "<::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { // Get client and check that it is valid RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == i.getNode()->getKey()); if(client->serialization_version == SER_FMT_VER_INVALID) continue; // Filter recipient bool sender_selected = (peer_id == client->peer_id); if(sender_selected == true && send_to_sender == false) continue; if(sender_selected == false && send_to_others == false) continue; SendChatMessage(client->peer_id, line); } } } else if(command == TOSERVER_DAMAGE) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u8 damage = readU8(is); if(g_settings->getBool("enable_damage")) { actionstream<getName()<<" damaged by " <<(int)damage<<" hp at "<getPosition()/BS) <getName(); if(m_authmanager.exists(playername) == false) { infostream<<"Server: playername not found in authmanager"<getName()<<" changes password"<wieldItem(item); SendWieldedItem(player); } else if(command == TOSERVER_RESPAWN) { if(player->hp != 0) return; RespawnPlayer(player); actionstream<getName()<<" respawns at " <getPosition()/BS)<clone(); m_unsent_map_edit_queue.push_back(e); } Inventory* Server::getInventory(InventoryContext *c, std::string id) { if(id == "current_player") { assert(c->current_player); return &(c->current_player->inventory); } Strfnd fn(id); std::string id0 = fn.next(":"); if(id0 == "nodemeta") { v3s16 p; p.X = stoi(fn.next(",")); p.Y = stoi(fn.next(",")); p.Z = stoi(fn.next(",")); NodeMetadata *meta = m_env->getMap().getNodeMetadata(p); if(meta) return meta->getInventory(); infostream<<"nodemeta at ("<current_player); // Send inventory UpdateCrafting(c->current_player->peer_id); SendInventory(c->current_player->peer_id); return; } Strfnd fn(id); std::string id0 = fn.next(":"); if(id0 == "nodemeta") { v3s16 p; p.X = stoi(fn.next(",")); p.Y = stoi(fn.next(",")); p.Z = stoi(fn.next(",")); v3s16 blockpos = getNodeBlockPos(p); NodeMetadata *meta = m_env->getMap().getNodeMetadata(p); if(meta) meta->inventoryModified(); MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos); if(block) block->raiseModified(MOD_STATE_WRITE_NEEDED); setBlockNotSent(blockpos); return; } infostream<<__FUNCTION_NAME<<": unknown id "< Server::getPlayerInfo() { DSTACK(__FUNCTION_NAME); JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock conlock(m_con_mutex); core::list list; core::list players = m_env->getPlayers(); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { PlayerInfo info; Player *player = *i; try{ // Copy info from connection to info struct info.id = player->peer_id; info.address = m_con.GetPeerAddress(player->peer_id); info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id); } catch(con::PeerNotFoundException &e) { // Set dummy peer info info.id = 0; info.address = Address(0,0,0,0,0); info.avg_rtt = 0.0; } snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName()); info.position = player->getPosition(); list.push_back(info); } return list; } void Server::peerAdded(con::Peer *peer) { DSTACK(__FUNCTION_NAME); infostream<<"Server::peerAdded(): peer->id=" <id<id; c.timeout = false; m_peer_change_queue.push_back(c); } void Server::deletingPeer(con::Peer *peer, bool timeout) { DSTACK(__FUNCTION_NAME); infostream<<"Server::deletingPeer(): peer->id=" <id<<", timeout="<id; c.timeout = timeout; m_peer_change_queue.push_back(c); } /* Static send methods */ void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_HP); writeU8(os, hp); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable con.Send(peer_id, 0, data, true); } void Server::SendAccessDenied(con::Connection &con, u16 peer_id, const std::wstring &reason) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_ACCESS_DENIED); os< data((u8*)s.c_str(), s.size()); // Send as reliable con.Send(peer_id, 0, data, true); } void Server::SendDeathscreen(con::Connection &con, u16 peer_id, bool set_camera_point_target, v3f camera_point_target) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_DEATHSCREEN); writeU8(os, set_camera_point_target); writeV3F1000(os, camera_point_target); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable con.Send(peer_id, 0, data, true); } void Server::SendToolDef(con::Connection &con, u16 peer_id, IToolDefManager *tooldef) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); /* u16 command u32 length of the next item serialized ToolDefManager */ writeU16(os, TOCLIENT_TOOLDEF); std::ostringstream tmp_os(std::ios::binary); tooldef->serialize(tmp_os); os<getName()); start += 2+PLAYERNAME_SIZE; } //JMutexAutoLock conlock(m_con_mutex); // Send as reliable m_con.SendToAll(0, data, true); } void Server::SendInventory(u16 peer_id) { DSTACK(__FUNCTION_NAME); Player* player = m_env->getPlayer(peer_id); assert(player); /* Serialize it */ std::ostringstream os; //os.imbue(std::locale("C")); player->inventory.serialize(os); std::string s = os.str(); SharedBuffer data(s.size()+2); writeU16(&data[0], TOCLIENT_INVENTORY); memcpy(&data[2], s.c_str(), s.size()); // Send as reliable m_con.Send(peer_id, 0, data, true); } std::string getWieldedItemString(const Player *player) { const InventoryItem *item = player->getWieldItem(); if (item == NULL) return std::string(""); std::ostringstream os(std::ios_base::binary); item->serialize(os); return os.str(); } void Server::SendWieldedItem(const Player* player) { DSTACK(__FUNCTION_NAME); assert(player); std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_PLAYERITEM); writeU16(os, 1); writeU16(os, player->peer_id); os< data((u8*)s.c_str(), s.size()); m_con.SendToAll(0, data, true); } void Server::SendPlayerItems() { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); core::list players = m_env->getPlayers(true); writeU16(os, TOCLIENT_PLAYERITEM); writeU16(os, players.size()); core::list::Iterator i; for(i = players.begin(); i != players.end(); ++i) { Player *p = *i; writeU16(os, p->peer_id); os< data((u8*)s.c_str(), s.size()); m_con.SendToAll(0, data, true); } void Server::SendChatMessage(u16 peer_id, const std::wstring &message) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOCLIENT_CHAT_MESSAGE); os.write((char*)buf, 2); // Write length writeU16(buf, message.size()); os.write((char*)buf, 2); // Write string for(u32 i=0; i data((u8*)s.c_str(), s.size()); // Send as reliable m_con.Send(peer_id, 0, data, true); } void Server::BroadcastChatMessage(const std::wstring &message) { for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { // Get client and check that it is valid RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == i.getNode()->getKey()); if(client->serialization_version == SER_FMT_VER_INVALID) continue; SendChatMessage(client->peer_id, message); } } void Server::SendPlayerHP(Player *player) { SendHP(m_con, player->peer_id, player->hp); } void Server::SendMovePlayer(Player *player) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_MOVE_PLAYER); writeV3F1000(os, player->getPosition()); writeF1000(os, player->getPitch()); writeF1000(os, player->getYaw()); { v3f pos = player->getPosition(); f32 pitch = player->getPitch(); f32 yaw = player->getYaw(); infostream<<"Server sending TOCLIENT_MOVE_PLAYER" <<" pos=("<serialize(os, ver); std::string s = os.str(); SharedBuffer blockdata((u8*)s.c_str(), s.size()); u32 replysize = 8 + blockdata.getSize(); SharedBuffer reply(replysize); writeU16(&reply[0], TOCLIENT_BLOCKDATA); writeS16(&reply[2], p.X); writeS16(&reply[4], p.Y); writeS16(&reply[6], p.Z); memcpy(&reply[8], *blockdata, blockdata.getSize()); /*infostream<<"Server: Sending block ("< queue; s32 total_sending = 0; { ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending"); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == i.getNode()->getKey()); total_sending += client->SendingCount(); if(client->serialization_version == SER_FMT_VER_INVALID) continue; client->GetNextBlocks(this, dtime, queue); } } // Sort. // Lowest priority number comes first. // Lowest is most important. queue.sort(); for(u32 i=0; i= g_settings->getS32 ("max_simultaneous_block_sends_server_total")) break; PrioritySortedBlockTransfer q = queue[i]; MapBlock *block = NULL; try { block = m_env->getMap().getBlockNoCreate(q.pos); } catch(InvalidPositionException &e) { continue; } RemoteClient *client = getClient(q.peer_id); SendBlockNoLock(q.peer_id, block, client->serialization_version); client->SentBlock(q.pos); total_sending++; } } struct SendableTexture { std::string name; std::string path; std::string data; SendableTexture(const std::string &name_="", const std::string path_="", const std::string &data_=""): name(name_), path(path_), data(data_) {} }; void Server::SendTextures(u16 peer_id) { DSTACK(__FUNCTION_NAME); infostream<<"Server::SendTextures(): Sending textures to client"< > texture_bunches; texture_bunches.push_back(core::list()); u32 texture_size_bunch_total = 0; core::list mods = getMods(m_modspaths); for(core::list::Iterator i = mods.begin(); i != mods.end(); i++){ ModSpec mod = *i; std::string texturepath = mod.path + DIR_DELIM + "textures"; std::vector dirlist = fs::GetDirListing(texturepath); for(u32 j=0; j= bytes_per_bunch){ texture_bunches.push_back(core::list()); texture_size_bunch_total = 0; } } } /* Create and send packets */ u32 num_bunches = texture_bunches.size(); for(u32 i=0; i::Iterator j = texture_bunches[i].begin(); j != texture_bunches[i].end(); j++){ os<name); os<data); } // Make data buffer std::string s = os.str(); infostream<<"Server::SendTextures(): bunch "<getName()<<" dies"<hp = 0; //TODO: Throw items around // Handle players that are not connected if(player->peer_id == PEER_ID_INEXISTENT){ RespawnPlayer(player); return; } SendPlayerHP(player); RemoteClient *client = getClient(player->peer_id); if(client->net_proto_version >= 3) { SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0)); } else { RespawnPlayer(player); } } } void Server::RespawnPlayer(Player *player) { v3f pos = findSpawnPos(m_env->getServerMap()); player->setPosition(pos); player->hp = 20; SendMovePlayer(player); SendPlayerHP(player); } void Server::UpdateCrafting(u16 peer_id) { DSTACK(__FUNCTION_NAME); Player* player = m_env->getPlayer(peer_id); assert(player); /* Calculate crafting stuff */ if(g_settings->getBool("creative_mode") == false) { InventoryList *clist = player->inventory.getList("craft"); InventoryList *rlist = player->inventory.getList("craftresult"); if(rlist && rlist->getUsedSlots() == 0) player->craftresult_is_preview = true; if(rlist && player->craftresult_is_preview) { rlist->clearItems(); } if(clist && rlist && player->craftresult_is_preview) { // Get result of crafting grid std::vector items; for(u16 i=0; i<9; i++){ if(clist->getItem(i) == NULL) items.push_back(NULL); else items.push_back(clist->getItem(i)->clone()); } CraftPointerInput cpi(3, items); InventoryItem *result = m_craftdef->getCraftResult(cpi, this); //InventoryItem *result = craft_get_result(items, this); if(result) rlist->addItem(result); } } // if creative_mode == false } RemoteClient* Server::getClient(u16 peer_id) { DSTACK(__FUNCTION_NAME); //JMutexAutoLock lock(m_con_mutex); core::map::Node *n; n = m_clients.find(peer_id); // A client should exist for all peers assert(n != NULL); return n->getValue(); } std::wstring Server::getStatusString() { std::wostringstream os(std::ios_base::binary); os<::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { // Get client and check that it is valid RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == i.getNode()->getKey()); if(client->serialization_version == SER_FMT_VER_INVALID) continue; // Get player Player *player = m_env->getPlayer(client->peer_id); // Get name of player std::wstring name = L"unknown"; if(player != NULL) name = narrow_to_wide(player->getName()); // Add name to information string os<getMap()))->isSavingEnabled() == false) os<get("motd") != "") os<get("motd")); return os.str(); } // Saves g_settings to configpath given at initialization void Server::saveConfig() { if(m_configpath != "") g_settings->updateConfigFile(m_configpath.c_str()); } void Server::notifyPlayer(const char *name, const std::wstring msg) { Player *player = m_env->getPlayer(name); if(!player) return; SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg); } void Server::notifyPlayers(const std::wstring msg) { BroadcastChatMessage(msg); } // IGameDef interface // Under envlock IToolDefManager* Server::getToolDefManager() { return m_toolmgr; } INodeDefManager* Server::getNodeDefManager() { return m_nodedef; } ICraftDefManager* Server::getCraftDefManager() { return m_craftdef; } ITextureSource* Server::getTextureSource() { return NULL; } u16 Server::allocateUnknownNodeId(const std::string &name) { return m_nodedef->allocateDummy(name); } IWritableToolDefManager* Server::getWritableToolDefManager() { return m_toolmgr; } IWritableNodeDefManager* Server::getWritableNodeDefManager() { return m_nodedef; } IWritableCraftDefManager* Server::getWritableCraftDefManager() { return m_craftdef; } v3f findSpawnPos(ServerMap &map) { //return v3f(50,50,50)*BS; v3s16 nodepos; #if 0 nodepos = v2s16(0,0); groundheight = 20; #endif #if 1 // Try to find a good place a few times for(s32 i=0; i<1000; i++) { s32 range = 1 + i; // We're going to try to throw the player to this position v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)), -range + (myrand()%(range*2))); //v2s16 sectorpos = getNodeSectorPos(nodepos2d); // Get ground height at point (fallbacks to heightmap function) s16 groundheight = map.findGroundLevel(nodepos2d); // Don't go underwater if(groundheight < WATER_LEVEL) { //infostream<<"-> Underwater"< WATER_LEVEL + 4) { //infostream<<"-> Underwater"<= 2){ is_good = true; nodepos.Y -= 1; break; } } nodepos.Y++; } if(is_good){ // Found a good place //infostream<<"Searched through "<getPlayer(name); if(player != NULL) { // If player is already connected, cancel if(player->peer_id != 0) { infostream<<"emergePlayer(): Player already connected"<peer_id = peer_id; // Reset inventory to creative if in creative mode if(g_settings->getBool("creative_mode")) { // Warning: double code below // Backup actual inventory player->inventory_backup = new Inventory(); *(player->inventory_backup) = player->inventory; // Set creative inventory craft_set_creative_inventory(player, this); } return player; } /* If player with the wanted peer_id already exists, cancel. */ if(m_env->getPlayer(peer_id) != NULL) { infostream<<"emergePlayer(): Player with wrong name but same" " peer_id already exists"<get("default_privs"))); /* Set player position */ infostream<<"Server: Finding spawn place for player \"" <getServerMap()); player = new ServerRemotePlayer(m_env, pos, peer_id, name); /* Add player to environment */ m_env->addPlayer(player); /* Add stuff to inventory */ if(g_settings->getBool("creative_mode")) { // Warning: double code above // Backup actual inventory player->inventory_backup = new Inventory(); *(player->inventory_backup) = player->inventory; // Set creative inventory craft_set_creative_inventory(player, this); } return player; } // create new player } void Server::handlePeerChange(PeerChange &c) { JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock conlock(m_con_mutex); if(c.type == PEER_ADDED) { /* Add */ // Error check core::map::Node *n; n = m_clients.find(c.peer_id); // The client shouldn't already exist assert(n == NULL); // Create client RemoteClient *client = new RemoteClient(); client->peer_id = c.peer_id; m_clients.insert(client->peer_id, client); } // PEER_ADDED else if(c.type == PEER_REMOVED) { /* Delete */ // Error check core::map::Node *n; n = m_clients.find(c.peer_id); // The client should exist assert(n != NULL); /* Mark objects to be not known by the client */ RemoteClient *client = n->getValue(); // Handle objects for(core::map::Iterator i = client->m_known_objects.getIterator(); i.atEnd()==false; i++) { // Get object u16 id = i.getNode()->getKey(); ServerActiveObject* obj = m_env->getActiveObject(id); if(obj && obj->m_known_by_count > 0) obj->m_known_by_count--; } // Collect information about leaving in chat std::wstring message; { Player *player = m_env->getPlayer(c.peer_id); if(player != NULL) { std::wstring name = narrow_to_wide(player->getName()); message += L"*** "; message += name; message += L" left game"; if(c.timeout) message += L" (timed out)"; } } /*// Delete player { m_env->removePlayer(c.peer_id); }*/ // Set player client disconnected { Player *player = m_env->getPlayer(c.peer_id); if(player != NULL) player->peer_id = 0; /* Print out action */ if(player != NULL) { std::ostringstream os(std::ios_base::binary); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == i.getNode()->getKey()); if(client->serialization_version == SER_FMT_VER_INVALID) continue; // Get player Player *player = m_env->getPlayer(client->peer_id); if(!player) continue; // Get name of player os<getName()<<" "; } actionstream<getName()<<" " <<(c.timeout?"times out.":"leaves game.") <<" List of players: " < 0) { PeerChange c = m_peer_change_queue.pop_front(); infostream<<"Server: Handling peer change: " <<"id="<getFloat("profiler_print_interval"); if(profiler_print_interval != 0) { if(m_profiler_interval.step(0.030, profiler_print_interval)) { infostream<<"Profiler:"<print(infostream); g_profiler->clear(); } } /* Player info */ static int counter = 0; counter--; if(counter <= 0) { counter = 10; core::list list = server.getPlayerInfo(); core::list::Iterator i; static u32 sum_old = 0; u32 sum = PIChecksum(list); if(sum != sum_old) { infostream<PrintLine(&infostream); } } sum_old = sum; } } }