/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "settings.h" #include "filesys.h" #include "config.h" void set_default_settings(Settings *settings) { // Client and server settings->setDefault("name", ""); // Client stuff settings->setDefault("remote_port", "30000"); settings->setDefault("keymap_forward", "KEY_KEY_W"); settings->setDefault("keymap_backward", "KEY_KEY_S"); settings->setDefault("keymap_left", "KEY_KEY_A"); settings->setDefault("keymap_right", "KEY_KEY_D"); settings->setDefault("keymap_jump", "KEY_SPACE"); settings->setDefault("keymap_sneak", "KEY_LSHIFT"); settings->setDefault("keymap_turnleft", "KEY_LEFT"); settings->setDefault("keymap_turnright", "KEY_RIGHT"); settings->setDefault("keymap_lookup", "KEY_UP"); settings->setDefault("keymap_lookdown", "KEY_DOWN"); settings->setDefault("keymap_lbutton", "KEY_LBUTTON"); settings->setDefault("keymap_rbutton", "KEY_RBUTTON"); settings->setDefault("keymap_drop", "KEY_KEY_Q"); settings->setDefault("keymap_inventory", "KEY_KEY_I"); settings->setDefault("keymap_special1", "KEY_KEY_E"); settings->setDefault("keymap_chat", "KEY_KEY_T"); settings->setDefault("keymap_cmd", "/"); settings->setDefault("keymap_console", "KEY_F10"); settings->setDefault("keymap_rangeselect", "KEY_KEY_R"); settings->setDefault("keymap_freemove", "KEY_KEY_K"); settings->setDefault("keymap_fastmove", "KEY_KEY_J"); settings->setDefault("keymap_noclip", "KEY_KEY_H"); settings->setDefault("keymap_screenshot", "KEY_F12"); settings->setDefault("keymap_toggle_hud", "KEY_F1"); settings->setDefault("keymap_toggle_chat", "KEY_F2"); settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3"); settings->setDefault("keymap_toggle_update_camera", "KEY_F4"); settings->setDefault("keymap_toggle_debug", "KEY_F5"); settings->setDefault("keymap_toggle_profiler", "KEY_F6"); settings->setDefault("keymap_increase_viewing_range_min", "+"); settings->setDefault("keymap_decrease_viewing_range_min", "-"); settings->setDefault("anaglyph", "false"); settings->setDefault("anaglyph_strength", "0.1"); settings->setDefault("aux1_descends", "false"); settings->setDefault("doubletap_jump", "false"); settings->setDefault("always_fly_fast", "true"); settings->setDefault("directional_colored_fog", "true"); // Some (temporary) keys for debugging settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P"); settings->setDefault("keymap_quicktune_prev", "KEY_HOME"); settings->setDefault("keymap_quicktune_next", "KEY_END"); settings->setDefault("keymap_quicktune_dec", "KEY_NEXT"); settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR"); // Show debug info by default? #ifdef NDEBUG settings->setDefault("show_debug", "false"); #else settings->setDefault("show_debug", "true"); #endif settings->setDefault("wanted_fps", "30"); settings->setDefault("fps_max", "60"); settings->setDefault("pause_fps_max", "20"); // A bit more than the server will send around the player, to make fog blend well settings->setDefault("viewing_range_nodes_max", "240"); settings->setDefault("viewing_range_nodes_min", "35"); settings->setDefault("screenW", "800"); settings->setDefault("screenH", "600"); settings->setDefault("fullscreen", "false"); settings->setDefault("fullscreen_bpp", "24"); settings->setDefault("fsaa", "0"); settings->setDefault("vsync", "false"); settings->setDefault("address", ""); settings->setDefault("random_input", "false"); settings->setDefault("client_unload_unused_data_timeout", "600"); settings->setDefault("enable_fog", "true"); settings->setDefault("fov", "72"); settings->setDefault("view_bobbing", "true"); settings->setDefault("new_style_water", "false"); settings->setDefault("new_style_leaves", "true"); settings->setDefault("smooth_lighting", "true"); settings->setDefault("texture_path", ""); settings->setDefault("shader_path", ""); settings->setDefault("video_driver", "opengl"); settings->setDefault("free_move", "false"); settings->setDefault("noclip", "false"); settings->setDefault("continuous_forward", "false"); settings->setDefault("fast_move", "false"); settings->setDefault("invert_mouse", "false"); settings->setDefault("enable_clouds", "true"); settings->setDefault("screenshot_path", "."); settings->setDefault("view_bobbing_amount", "1.0"); settings->setDefault("fall_bobbing_amount", "0.0"); settings->setDefault("enable_3d_clouds", "true"); settings->setDefault("cloud_height", "120"); settings->setDefault("menu_clouds", "true"); settings->setDefault("opaque_water", "false"); settings->setDefault("console_color", "(0,0,0)"); settings->setDefault("console_alpha", "200"); settings->setDefault("selectionbox_color", "(0,0,0)"); settings->setDefault("crosshair_color", "(255,255,255)"); settings->setDefault("crosshair_alpha", "255"); settings->setDefault("mouse_sensitivity", "0.2"); settings->setDefault("enable_sound", "true"); settings->setDefault("sound_volume", "0.8"); settings->setDefault("desynchronize_mapblock_texture_animation", "true"); settings->setDefault("mip_map", "false"); settings->setDefault("anisotropic_filter", "false"); settings->setDefault("bilinear_filter", "false"); settings->setDefault("trilinear_filter", "false"); settings->setDefault("preload_item_visuals", "true"); settings->setDefault("enable_bumpmapping", "false"); settings->setDefault("enable_parallax_occlusion", "false"); settings->setDefault("parallax_occlusion_scale", "0.08"); settings->setDefault("parallax_occlusion_bias", "0.04"); settings->setDefault("enable_waving_water", "false"); settings->setDefault("water_wave_height", "1.0"); settings->setDefault("water_wave_length", "20.0"); settings->setDefault("water_wave_speed", "5.0"); settings->setDefault("enable_waving_leaves", "false"); settings->setDefault("enable_waving_plants", "false"); settings->setDefault("enable_shaders", "true"); settings->setDefault("repeat_rightclick_time", "0.25"); settings->setDefault("enable_particles", "true"); settings->setDefault("curl_timeout", "5000"); settings->setDefault("curl_parallel_limit", "8"); settings->setDefault("serverlist_url", "servers.minetest.net"); settings->setDefault("serverlist_file", "favoriteservers.txt"); settings->setDefault("server_announce", "false"); settings->setDefault("server_url", ""); settings->setDefault("server_address", ""); settings->setDefault("server_name", ""); settings->setDefault("server_description", ""); #if USE_FREETYPE settings->setDefault("freetype", "true"); settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf")); settings->setDefault("font_size", "13"); settings->setDefault("font_shadow", "1"); settings->setDefault("font_shadow_alpha", "128"); settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf")); settings->setDefault("mono_font_size", "13"); settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf")); settings->setDefault("fallback_font_size", "13"); settings->setDefault("fallback_font_shadow", "1"); settings->setDefault("fallback_font_shadow_alpha", "128"); #else settings->setDefault("freetype", "false"); settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "fontlucida.png")); settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "fontdejavusansmono.png")); #endif // Server stuff // "map-dir" doesn't exist by default. settings->setDefault("workaround_window_size","5"); settings->setDefault("max_packets_per_iteration","1024"); settings->setDefault("port", "30000"); settings->setDefault("default_game", "minetest"); settings->setDefault("motd", ""); settings->setDefault("max_users", "15"); settings->setDefault("strict_protocol_version_checking", "false"); settings->setDefault("creative_mode", "false"); settings->setDefault("enable_damage", "true"); settings->setDefault("only_peaceful_mobs", "false"); settings->setDefault("fixed_map_seed", ""); settings->setDefault("give_initial_stuff", "false"); settings->setDefault("default_password", ""); settings->setDefault("default_privs", "interact, shout"); settings->setDefault("unlimited_player_transfer_distance", "true"); settings->setDefault("enable_pvp", "true"); settings->setDefault("disallow_empty_password", "false"); settings->setDefault("disable_anticheat", "false"); settings->setDefault("enable_rollback_recording", "false"); settings->setDefault("profiler_print_interval", "0"); settings->setDefault("enable_mapgen_debug_info", "false"); settings->setDefault("active_object_send_range_blocks", "3"); settings->setDefault("active_block_range", "2"); //settings->setDefault("max_simultaneous_block_sends_per_client", "1"); // This causes frametime jitter on client side, or does it? settings->setDefault("max_simultaneous_block_sends_per_client", "4"); settings->setDefault("max_simultaneous_block_sends_server_total", "20"); settings->setDefault("max_block_send_distance", "9"); settings->setDefault("max_block_generate_distance", "7"); settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096"); settings->setDefault("time_send_interval", "5"); settings->setDefault("time_speed", "72"); settings->setDefault("year_days", "30"); settings->setDefault("server_unload_unused_data_timeout", "29"); settings->setDefault("max_objects_per_block", "49"); settings->setDefault("server_map_save_interval", "5.3"); settings->setDefault("sqlite_synchronous", "2"); settings->setDefault("full_block_send_enable_min_time_from_building", "2.0"); settings->setDefault("dedicated_server_step", "0.1"); settings->setDefault("ignore_world_load_errors", "false"); settings->setDefault("congestion_control_aim_rtt", "0.2"); settings->setDefault("congestion_control_max_rate", "400"); settings->setDefault("congestion_control_min_rate", "10"); settings->setDefault("remote_media", ""); settings->setDefault("debug_log_level", "2"); settings->setDefault("emergequeue_limit_total", "256"); settings->setDefault("emergequeue_limit_diskonly", ""); settings->setDefault("emergequeue_limit_generate", ""); settings->setDefault("num_emerge_threads", "1"); // physics stuff settings->setDefault("movement_acceleration_default", "3"); settings->setDefault("movement_acceleration_air", "2"); settings->setDefault("movement_acceleration_fast", "10"); settings->setDefault("movement_speed_walk", "4"); settings->setDefault("movement_speed_crouch", "1.35"); settings->setDefault("movement_speed_fast", "20"); settings->setDefault("movement_speed_climb", "2"); settings->setDefault("movement_speed_jump", "6.5"); settings->setDefault("movement_liquid_fluidity", "1"); settings->setDefault("movement_liquid_fluidity_smooth", "0.5"); settings->setDefault("movement_liquid_sink", "10"); settings->setDefault("movement_gravity", "9.81"); //liquid stuff settings->setDefault("liquid_finite", "false"); settings->setDefault("liquid_loop_max", "10000"); settings->setDefault("liquid_update", "1.0"); settings->setDefault("liquid_relax", "2"); settings->setDefault("liquid_fast_flood", "1"); settings->setDefault("underground_springs", "1"); settings->setDefault("weather", "false"); //mapgen stuff settings->setDefault("mg_name", "v6"); settings->setDefault("water_level", "1"); settings->setDefault("chunksize", "5"); settings->setDefault("mg_flags", "trees, caves, v6_biome_blend"); settings->setDefault("mgv6_freq_desert", "0.45"); settings->setDefault("mgv6_freq_beach", "0.15"); settings->setDefault("mgv6_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6"); settings->setDefault("mgv6_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6"); settings->setDefault("mgv6_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7"); settings->setDefault("mgv6_np_height_select", "0.5, 1, (250, 250, 250), 4213, 5, 0.69"); settings->setDefault("mgv6_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55"); settings->setDefault("mgv6_np_beach", "0, 1, (250, 250, 250), 59420, 3, 0.50"); settings->setDefault("mgv6_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50"); settings->setDefault("mgv6_np_cave", "6, 6, (250, 250, 250), 34329, 3, 0.50"); settings->setDefault("mgv6_np_humidity", "0.5, 0.5, (500, 500, 500), 72384, 4, 0.66"); settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66"); settings->setDefault("mgv6_np_apple_trees", "0, 1, (100, 100, 100), 342902, 3, 0.45"); settings->setDefault("mgv7_np_terrain_base", "4, 70, (300, 300, 300), 82341, 6, 0.7"); settings->setDefault("mgv7_np_terrain_alt", "4, 25, (600, 600, 600), 5934, 5, 0.6"); settings->setDefault("mgv7_np_terrain_persist", "0.6, 0.1, (500, 500, 500), 539, 3, 0.6"); settings->setDefault("mgv7_np_height_select", "-0.5, 1, (250, 250, 250), 4213, 5, 0.69"); settings->setDefault("mgv7_np_filler_depth", "0, 1.2, (150, 150, 150), 261, 4, 0.7"); settings->setDefault("mgv7_np_mount_height", "100, 30, (500, 500, 500), 72449, 4, 0.6"); settings->setDefault("mgv7_np_ridge_uwater", "0, 1, (500, 500, 500), 85039, 4, 0.6"); settings->setDefault("mgv7_np_mountain", "0, 1, (250, 350, 250), 5333, 5, 0.68"); settings->setDefault("mgv7_np_ridge", "0, 1, (100, 120, 100), 6467, 4, 0.75"); settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10"); settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10"); settings->setDefault("mgindev_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10"); settings->setDefault("mgindev_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1"); settings->setDefault("mgindev_np_float_islands1", "0, 1, (256, 256, 256), 3683, 6, 0.6, 1, 1.5"); settings->setDefault("mgindev_np_float_islands2", "0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5"); settings->setDefault("mgindev_np_float_islands3", "0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5"); settings->setDefault("mgindev_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10"); settings->setDefault("mgindev_float_islands", "500"); settings->setDefault("mgmath_generator", "mandelbox"); // IPv6 settings->setDefault("enable_ipv6", "true"); settings->setDefault("ipv6_server", "false"); settings->setDefault("main_menu_script",""); settings->setDefault("main_menu_mod_mgr","1"); settings->setDefault("main_menu_game_mgr","0"); settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/"); settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/"); settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/"); settings->setDefault("high_precision_fpu", "true"); settings->setDefault("language", ""); } void override_default_settings(Settings *settings, Settings *from) { std::vector names = from->getNames(); for(size_t i=0; isetDefault(name, from->get(name)); } }