/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "game.h" #include "irrlichttypes_extrabloated.h" #include #include #include #include #include #include #include "IMeshCache.h" #include "client.h" #include "server.h" #include "guiPauseMenu.h" #include "guiPasswordChange.h" #include "guiVolumeChange.h" #include "guiFormSpecMenu.h" #include "guiTextInputMenu.h" #include "guiDeathScreen.h" #include "tool.h" #include "guiChatConsole.h" #include "config.h" #include "version.h" #include "clouds.h" #include "particles.h" #include "camera.h" #include "mapblock.h" #include "settings.h" #include "profiler.h" #include "mainmenumanager.h" #include "gettext.h" #include "log.h" #include "filesys.h" // Needed for determining pointing to nodes #include "nodedef.h" #include "nodemetadata.h" #include "main.h" // For g_settings #include "itemdef.h" #include "tile.h" // For TextureSource #include "shader.h" // For ShaderSource #include "logoutputbuffer.h" #include "subgame.h" #include "quicktune_shortcutter.h" #include "clientmap.h" #include "hud.h" #include "sky.h" #include "sound.h" #if USE_SOUND #include "sound_openal.h" #endif #include "event_manager.h" #include #include #include "util/directiontables.h" #include "util/pointedthing.h" /* Text input system */ struct TextDestChat : public TextDest { TextDestChat(Client *client) { m_client = client; } void gotText(std::wstring text) { m_client->typeChatMessage(text); } void gotText(std::map fields) { m_client->typeChatMessage(narrow_to_wide(fields["text"])); } Client *m_client; }; struct TextDestNodeMetadata : public TextDest { TextDestNodeMetadata(v3s16 p, Client *client) { m_p = p; m_client = client; } // This is deprecated I guess? -celeron55 void gotText(std::wstring text) { std::string ntext = wide_to_narrow(text); infostream<<"Submitting 'text' field of node at ("< fields; fields["text"] = ntext; m_client->sendNodemetaFields(m_p, "", fields); } void gotText(std::map fields) { m_client->sendNodemetaFields(m_p, "", fields); } v3s16 m_p; Client *m_client; }; struct TextDestPlayerInventory : public TextDest { TextDestPlayerInventory(Client *client) { m_client = client; m_formname = ""; } TextDestPlayerInventory(Client *client, std::string formname) { m_client = client; m_formname = formname; } void gotText(std::map fields) { m_client->sendInventoryFields(m_formname, fields); } void setFormName(std::string formname) { m_formname = formname; } Client *m_client; std::string m_formname; }; /* Respawn menu callback */ class MainRespawnInitiator: public IRespawnInitiator { public: MainRespawnInitiator(bool *active, Client *client): m_active(active), m_client(client) { *m_active = true; } void respawn() { *m_active = false; m_client->sendRespawn(); } private: bool *m_active; Client *m_client; }; /* Form update callback */ class NodeMetadataFormSource: public IFormSource { public: NodeMetadataFormSource(ClientMap *map, v3s16 p): m_map(map), m_p(p) { } std::string getForm() { NodeMetadata *meta = m_map->getNodeMetadata(m_p); if(!meta) return ""; return meta->getString("formspec"); } std::string resolveText(std::string str) { NodeMetadata *meta = m_map->getNodeMetadata(m_p); if(!meta) return str; return meta->resolveString(str); } ClientMap *m_map; v3s16 m_p; }; class PlayerInventoryFormSource: public IFormSource { public: PlayerInventoryFormSource(Client *client): m_client(client) { } std::string getForm() { LocalPlayer* player = m_client->getEnv().getLocalPlayer(); return player->inventory_formspec; } Client *m_client; }; /* Check if a node is pointable */ inline bool isPointableNode(const MapNode& n, Client *client, bool liquids_pointable) { const ContentFeatures &features = client->getNodeDefManager()->get(n); return features.pointable || (liquids_pointable && features.isLiquid()); } /* Find what the player is pointing at */ PointedThing getPointedThing(Client *client, v3f player_position, v3f camera_direction, v3f camera_position, core::line3d shootline, f32 d, bool liquids_pointable, bool look_for_object, std::vector &hilightboxes, ClientActiveObject *&selected_object) { PointedThing result; hilightboxes.clear(); selected_object = NULL; INodeDefManager *nodedef = client->getNodeDefManager(); ClientMap &map = client->getEnv().getClientMap(); f32 mindistance = BS * 1001; // First try to find a pointed at active object if(look_for_object) { selected_object = client->getSelectedActiveObject(d*BS, camera_position, shootline); if(selected_object != NULL) { if(selected_object->doShowSelectionBox()) { aabb3f *selection_box = selected_object->getSelectionBox(); // Box should exist because object was // returned in the first place assert(selection_box); v3f pos = selected_object->getPosition(); hilightboxes.push_back(aabb3f( selection_box->MinEdge + pos, selection_box->MaxEdge + pos)); } mindistance = (selected_object->getPosition() - camera_position).getLength(); result.type = POINTEDTHING_OBJECT; result.object_id = selected_object->getId(); } } // That didn't work, try to find a pointed at node v3s16 pos_i = floatToInt(player_position, BS); /*infostream<<"pos_i=("<0 ? a : 1); s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1); s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1); // Prevent signed number overflow if(yend==32767) yend=32766; if(zend==32767) zend=32766; if(xend==32767) xend=32766; for(s16 y = ystart; y <= yend; y++) for(s16 z = zstart; z <= zend; z++) for(s16 x = xstart; x <= xend; x++) { MapNode n; try { n = map.getNode(v3s16(x,y,z)); } catch(InvalidPositionException &e) { continue; } if(!isPointableNode(n, client, liquids_pointable)) continue; std::vector boxes = n.getSelectionBoxes(nodedef); v3s16 np(x,y,z); v3f npf = intToFloat(np, BS); for(std::vector::const_iterator i = boxes.begin(); i != boxes.end(); i++) { aabb3f box = *i; box.MinEdge += npf; box.MaxEdge += npf; for(u16 j=0; j<6; j++) { v3s16 facedir = g_6dirs[j]; aabb3f facebox = box; f32 d = 0.001*BS; if(facedir.X > 0) facebox.MinEdge.X = facebox.MaxEdge.X-d; else if(facedir.X < 0) facebox.MaxEdge.X = facebox.MinEdge.X+d; else if(facedir.Y > 0) facebox.MinEdge.Y = facebox.MaxEdge.Y-d; else if(facedir.Y < 0) facebox.MaxEdge.Y = facebox.MinEdge.Y+d; else if(facedir.Z > 0) facebox.MinEdge.Z = facebox.MaxEdge.Z-d; else if(facedir.Z < 0) facebox.MaxEdge.Z = facebox.MinEdge.Z+d; v3f centerpoint = facebox.getCenter(); f32 distance = (centerpoint - camera_position).getLength(); if(distance >= mindistance) continue; if(!facebox.intersectsWithLine(shootline)) continue; v3s16 np_above = np + facedir; result.type = POINTEDTHING_NODE; result.node_undersurface = np; result.node_abovesurface = np_above; mindistance = distance; hilightboxes.clear(); for(std::vector::const_iterator i2 = boxes.begin(); i2 != boxes.end(); i2++) { aabb3f box = *i2; box.MinEdge += npf + v3f(-d,-d,-d); box.MaxEdge += npf + v3f(d,d,d); hilightboxes.push_back(box); } } } } // for coords return result; } /* Draws a screen with a single text on it. Text will be removed when the screen is drawn the next time. Additionally, a progressbar can be drawn when percent is set between 0 and 100. */ /*gui::IGUIStaticText **/ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device, gui::IGUIFont* font, float dtime=0 ,int percent=0, bool clouds=true) { video::IVideoDriver* driver = device->getVideoDriver(); v2u32 screensize = driver->getScreenSize(); const wchar_t *loadingtext = text.c_str(); core::vector2d textsize_u = font->getDimension(loadingtext); core::vector2d textsize(textsize_u.X,textsize_u.Y); core::vector2d center(screensize.X/2, screensize.Y/2); core::rect textrect(center - textsize/2, center + textsize/2); gui::IGUIStaticText *guitext = guienv->addStaticText( loadingtext, textrect, false, false); guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds"); if (cloud_menu_background) { g_menuclouds->step(dtime*3); g_menuclouds->render(); driver->beginScene(true, true, video::SColor(255,140,186,250)); g_menucloudsmgr->drawAll(); } else driver->beginScene(true, true, video::SColor(255,0,0,0)); if (percent >= 0 && percent <= 100) // draw progress bar { core::vector2d barsize(256,32); core::rect barrect(center-barsize/2, center+barsize/2); driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect ( barrect.UpperLeftCorner+1, barrect.LowerRightCorner-1), NULL); // black inside the bar driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect ( barrect.UpperLeftCorner+1, core::vector2d( barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100, barrect.LowerRightCorner.Y-1)), NULL); // the actual progress } guienv->drawAll(); driver->endScene(); guitext->remove(); //return guitext; } /* Profiler display */ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, gui::IGUIFont *font, u32 text_height, u32 show_profiler, u32 show_profiler_max) { if(show_profiler == 0) { guitext_profiler->setVisible(false); } else { std::ostringstream os(std::ios_base::binary); g_profiler->printPage(os, show_profiler, show_profiler_max); std::wstring text = narrow_to_wide(os.str()); guitext_profiler->setText(text.c_str()); guitext_profiler->setVisible(true); s32 w = font->getDimension(text.c_str()).Width; if(w < 400) w = 400; core::rect rect(6, 4+(text_height+5)*2, 12+w, 8+(text_height+5)*2 + font->getDimension(text.c_str()).Height); guitext_profiler->setRelativePosition(rect); guitext_profiler->setVisible(true); } } class ProfilerGraph { private: struct Piece{ Profiler::GraphValues values; }; struct Meta{ float min; float max; video::SColor color; Meta(float initial=0, video::SColor color= video::SColor(255,255,255,255)): min(initial), max(initial), color(color) {} }; std::list m_log; public: u32 m_log_max_size; ProfilerGraph(): m_log_max_size(200) {} void put(const Profiler::GraphValues &values) { Piece piece; piece.values = values; m_log.push_back(piece); while(m_log.size() > m_log_max_size) m_log.erase(m_log.begin()); } void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver, gui::IGUIFont* font) const { std::map m_meta; for(std::list::const_iterator k = m_log.begin(); k != m_log.end(); k++) { const Piece &piece = *k; for(Profiler::GraphValues::const_iterator i = piece.values.begin(); i != piece.values.end(); i++){ const std::string &id = i->first; const float &value = i->second; std::map::iterator j = m_meta.find(id); if(j == m_meta.end()){ m_meta[id] = Meta(value); continue; } if(value < j->second.min) j->second.min = value; if(value > j->second.max) j->second.max = value; } } // Assign colors static const video::SColor usable_colors[] = { video::SColor(255,255,100,100), video::SColor(255,90,225,90), video::SColor(255,100,100,255), video::SColor(255,255,150,50), video::SColor(255,220,220,100) }; static const u32 usable_colors_count = sizeof(usable_colors) / sizeof(*usable_colors); u32 next_color_i = 0; for(std::map::iterator i = m_meta.begin(); i != m_meta.end(); i++){ Meta &meta = i->second; video::SColor color(255,200,200,200); if(next_color_i < usable_colors_count) color = usable_colors[next_color_i++]; meta.color = color; } s32 graphh = 50; s32 textx = x_left + m_log_max_size + 15; s32 textx2 = textx + 200 - 15; // Draw background /*{ u32 num_graphs = m_meta.size(); core::rect rect(x_left, y_bottom - num_graphs*graphh, textx2, y_bottom); video::SColor bgcolor(120,0,0,0); driver->draw2DRectangle(bgcolor, rect, NULL); }*/ s32 meta_i = 0; for(std::map::const_iterator i = m_meta.begin(); i != m_meta.end(); i++){ const std::string &id = i->first; const Meta &meta = i->second; s32 x = x_left; s32 y = y_bottom - meta_i * 50; float show_min = meta.min; float show_max = meta.max; if(show_min >= -0.0001 && show_max >= -0.0001){ if(show_min <= show_max * 0.5) show_min = 0; } s32 texth = 15; char buf[10]; snprintf(buf, 10, "%.3g", show_max); font->draw(narrow_to_wide(buf).c_str(), core::rect(textx, y - graphh, textx2, y - graphh + texth), meta.color); snprintf(buf, 10, "%.3g", show_min); font->draw(narrow_to_wide(buf).c_str(), core::rect(textx, y - texth, textx2, y), meta.color); font->draw(narrow_to_wide(id).c_str(), core::rect(textx, y - graphh/2 - texth/2, textx2, y - graphh/2 + texth/2), meta.color); s32 graph1y = y; s32 graph1h = graphh; bool relativegraph = (show_min != 0 && show_min != show_max); float lastscaledvalue = 0.0; bool lastscaledvalue_exists = false; for(std::list::const_iterator j = m_log.begin(); j != m_log.end(); j++) { const Piece &piece = *j; float value = 0; bool value_exists = false; Profiler::GraphValues::const_iterator k = piece.values.find(id); if(k != piece.values.end()){ value = k->second; value_exists = true; } if(!value_exists){ x++; lastscaledvalue_exists = false; continue; } float scaledvalue = 1.0; if(show_max != show_min) scaledvalue = (value - show_min) / (show_max - show_min); if(scaledvalue == 1.0 && value == 0){ x++; lastscaledvalue_exists = false; continue; } if(relativegraph){ if(lastscaledvalue_exists){ s32 ivalue1 = lastscaledvalue * graph1h; s32 ivalue2 = scaledvalue * graph1h; driver->draw2DLine(v2s32(x-1, graph1y - ivalue1), v2s32(x, graph1y - ivalue2), meta.color); } lastscaledvalue = scaledvalue; lastscaledvalue_exists = true; } else{ s32 ivalue = scaledvalue * graph1h; driver->draw2DLine(v2s32(x, graph1y), v2s32(x, graph1y - ivalue), meta.color); } x++; } meta_i++; } } }; class NodeDugEvent: public MtEvent { public: v3s16 p; MapNode n; NodeDugEvent(v3s16 p, MapNode n): p(p), n(n) {} const char* getType() const {return "NodeDug";} }; class SoundMaker { ISoundManager *m_sound; INodeDefManager *m_ndef; public: float m_player_step_timer; SimpleSoundSpec m_player_step_sound; SimpleSoundSpec m_player_leftpunch_sound; SimpleSoundSpec m_player_rightpunch_sound; SoundMaker(ISoundManager *sound, INodeDefManager *ndef): m_sound(sound), m_ndef(ndef), m_player_step_timer(0) { } void playPlayerStep() { if(m_player_step_timer <= 0 && m_player_step_sound.exists()){ m_player_step_timer = 0.03; m_sound->playSound(m_player_step_sound, false); } } static void viewBobbingStep(MtEvent *e, void *data) { SoundMaker *sm = (SoundMaker*)data; sm->playPlayerStep(); } static void playerRegainGround(MtEvent *e, void *data) { SoundMaker *sm = (SoundMaker*)data; sm->playPlayerStep(); } static void playerJump(MtEvent *e, void *data) { //SoundMaker *sm = (SoundMaker*)data; } static void cameraPunchLeft(MtEvent *e, void *data) { SoundMaker *sm = (SoundMaker*)data; sm->m_sound->playSound(sm->m_player_leftpunch_sound, false); } static void cameraPunchRight(MtEvent *e, void *data) { SoundMaker *sm = (SoundMaker*)data; sm->m_sound->playSound(sm->m_player_rightpunch_sound, false); } static void nodeDug(MtEvent *e, void *data) { SoundMaker *sm = (SoundMaker*)data; NodeDugEvent *nde = (NodeDugEvent*)e; sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false); } static void playerDamage(MtEvent *e, void *data) { SoundMaker *sm = (SoundMaker*)data; sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false); } static void playerFallingDamage(MtEvent *e, void *data) { SoundMaker *sm = (SoundMaker*)data; sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false); } void registerReceiver(MtEventManager *mgr) { mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this); mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this); mgr->reg("PlayerJump", SoundMaker::playerJump, this); mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this); mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this); mgr->reg("NodeDug", SoundMaker::nodeDug, this); mgr->reg("PlayerDamage", SoundMaker::playerDamage, this); mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this); } void step(float dtime) { m_player_step_timer -= dtime; } }; // Locally stored sounds don't need to be preloaded because of this class GameOnDemandSoundFetcher: public OnDemandSoundFetcher { std::set m_fetched; public: void fetchSounds(const std::string &name, std::set &dst_paths, std::set &dst_datas) { if(m_fetched.count(name)) return; m_fetched.insert(name); std::string base = porting::path_share + DIR_DELIM + "testsounds"; dst_paths.insert(base + DIR_DELIM + name + ".ogg"); dst_paths.insert(base + DIR_DELIM + name + ".0.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".1.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".2.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".3.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".4.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".5.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".6.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".7.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".8.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".9.ogg"); } }; class GameGlobalShaderConstantSetter : public IShaderConstantSetter { Sky *m_sky; bool *m_force_fog_off; f32 *m_fog_range; Client *m_client; public: GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off, f32 *fog_range, Client *client): m_sky(sky), m_force_fog_off(force_fog_off), m_fog_range(fog_range), m_client(client) {} ~GameGlobalShaderConstantSetter() {} virtual void onSetConstants(video::IMaterialRendererServices *services, bool is_highlevel) { if(!is_highlevel) return; // Background color video::SColor bgcolor = m_sky->getBgColor(); video::SColorf bgcolorf(bgcolor); float bgcolorfa[4] = { bgcolorf.r, bgcolorf.g, bgcolorf.b, bgcolorf.a, }; services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4); // Fog distance float fog_distance = 10000*BS; if(g_settings->getBool("enable_fog") && !*m_force_fog_off) fog_distance = *m_fog_range; services->setPixelShaderConstant("fogDistance", &fog_distance, 1); // Day-night ratio u32 daynight_ratio = m_client->getEnv().getDayNightRatio(); float daynight_ratio_f = (float)daynight_ratio / 1000.0; services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1); u32 animation_timer = porting::getTimeMs() % 100000; float animation_timer_f = (float)animation_timer / 100000.0; services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1); services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1); LocalPlayer* player = m_client->getEnv().getLocalPlayer(); v3f eye_position = player->getEyePosition(); services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3); services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3); // Normal map texture layer int layer1 = 1; int layer2 = 2; // before 1.8 there isn't a "integer interface", only float #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1); services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1); #else services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1); services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1); #endif } }; bool nodePlacementPrediction(Client &client, const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos) { std::string prediction = playeritem_def.node_placement_prediction; INodeDefManager *nodedef = client.ndef(); ClientMap &map = client.getEnv().getClientMap(); if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable) { verbosestream<<"Node placement prediction for " <get(n_under).buildable_to) p = nodepos; else if (!nodedef->get(map.getNode(p)).buildable_to) return false; }catch(InvalidPositionException &e){} // Find id of predicted node content_t id; bool found = nodedef->getId(prediction, id); if(!found){ errorstream<<"Node placement prediction failed for " <get(id).param_type_2 == CPT2_WALLMOUNTED){ v3s16 dir = nodepos - neighbourpos; if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){ param2 = dir.Y < 0 ? 1 : 0; } else if(abs(dir.X) > abs(dir.Z)){ param2 = dir.X < 0 ? 3 : 2; } else { param2 = dir.Z < 0 ? 5 : 4; } } if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){ v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS); if(abs(dir.X) > abs(dir.Z)){ param2 = dir.X < 0 ? 3 : 1; } else { param2 = dir.Z < 0 ? 2 : 0; } } assert(param2 >= 0 && param2 <= 5); //Check attachment if node is in group attached_node if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){ static v3s16 wallmounted_dirs[8] = { v3s16(0,1,0), v3s16(0,-1,0), v3s16(1,0,0), v3s16(-1,0,0), v3s16(0,0,1), v3s16(0,0,-1), }; v3s16 pp; if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) pp = p + wallmounted_dirs[param2]; else pp = p + v3s16(0,-1,0); if(!nodedef->get(map.getNode(pp)).walkable) return false; } // Add node to client map MapNode n(id, 0, param2); try{ LocalPlayer* player = client.getEnv().getLocalPlayer(); // Dont place node when player would be inside new node // NOTE: This is to be eventually implemented by a mod as client-side Lua if (!nodedef->get(n).walkable || (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) || (nodedef->get(n).walkable && neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) && neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) { // This triggers the required mesh update too client.addNode(p, n); return true; } }catch(InvalidPositionException &e){ errorstream<<"Node placement prediction failed for " <getVideoDriver(); scene::ISceneManager* smgr = device->getSceneManager(); // Calculate text height using the font u32 text_height = font->getDimension(L"Random test string").Height; v2u32 last_screensize(0,0); v2u32 screensize = driver->getScreenSize(); /* Draw "Loading" screen */ { wchar_t* text = wgettext("Loading..."); draw_load_screen(text, device, font,0,0); delete[] text; } // Create texture source IWritableTextureSource *tsrc = createTextureSource(device); // Create shader source IWritableShaderSource *shsrc = createShaderSource(device); // These will be filled by data received from the server // Create item definition manager IWritableItemDefManager *itemdef = createItemDefManager(); // Create node definition manager IWritableNodeDefManager *nodedef = createNodeDefManager(); // Sound fetcher (useful when testing) GameOnDemandSoundFetcher soundfetcher; // Sound manager ISoundManager *sound = NULL; bool sound_is_dummy = false; #if USE_SOUND if(g_settings->getBool("enable_sound")){ infostream<<"Attempting to use OpenAL audio"<start(port); } do{ // Client scope (breakable do-while(0)) /* Create client */ { wchar_t* text = wgettext("Creating client..."); draw_load_screen(text, device, font,0,50); delete[] text; } infostream<<"Creating client"<getBool("enable_ipv6") && g_settings->getBool("ipv6_server")) { IPv6AddressBytes addr_bytes; addr_bytes.bytes[15] = 1; connect_address.setAddress(&addr_bytes); } else { connect_address.setAddress(127,0,0,1); } } else connect_address.Resolve(address.c_str()); } catch(ResolveError &e) { error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what()); errorstream<clear(); float fps_max = g_settings->getFloat("fps_max"); bool cloud_menu_background = g_settings->getBool("menu_clouds"); u32 lasttime = device->getTimer()->getTime(); while(device->run()) { f32 dtime = 0.033; // in seconds if (cloud_menu_background) { u32 time = device->getTimer()->getTime(); if(time > lasttime) dtime = (time - lasttime) / 1000.0; else dtime = 0; lasttime = time; } // Update client and server client.step(dtime); if(server != NULL) server->step(dtime); // End condition if(client.connectedAndInitialized()){ could_connect = true; break; } // Break conditions if(client.accessDenied()){ error_message = L"Access denied. Reason: " +client.accessDeniedReason(); errorstream<wasKeyDown(EscapeKey)){ connect_aborted = true; infostream<<"Connect aborted [Escape]"<getTimer()->getTime(); if(time > lasttime) busytime_u32 = time - lasttime; else busytime_u32 = 0; busytime = busytime_u32 / 1000.0; // FPS limiter u32 frametime_min = 1000./fps_max; if(busytime_u32 < frametime_min) { u32 sleeptime = frametime_min - busytime_u32; device->sleep(sleeptime); } } else { sleep_ms(25); } time_counter += dtime; } } catch(con::PeerNotFoundException &e) {} /* Handle failure to connect */ if(!could_connect){ if(error_message == L"" && !connect_aborted){ error_message = L"Connection failed"; errorstream<clear(); float fps_max = g_settings->getFloat("fps_max"); bool cloud_menu_background = g_settings->getBool("menu_clouds"); u32 lasttime = device->getTimer()->getTime(); while(device->run()) { f32 dtime = 0.033; // in seconds if (cloud_menu_background) { u32 time = device->getTimer()->getTime(); if(time > lasttime) dtime = (time - lasttime) / 1000.0; else dtime = 0; lasttime = time; } // Update client and server client.step(dtime); if(server != NULL) server->step(dtime); // End condition if(client.mediaReceived() && client.itemdefReceived() && client.nodedefReceived()){ got_content = true; break; } // Break conditions if(client.accessDenied()){ error_message = L"Access denied. Reason: " +client.accessDeniedReason(); errorstream<wasKeyDown(EscapeKey)){ content_aborted = true; infostream<<"Connect aborted [Escape]"<getTimer()->getTime(); if(time > lasttime) busytime_u32 = time - lasttime; else busytime_u32 = 0; busytime = busytime_u32 / 1000.0; // FPS limiter u32 frametime_min = 1000./fps_max; if(busytime_u32 < frametime_min) { u32 sleeptime = frametime_min - busytime_u32; device->sleep(sleeptime); } } else { sleep_ms(25); } time_counter += dtime; } } if(!got_content){ if(error_message == L"" && !content_aborted){ error_message = L"Something failed"; errorstream<getBool("enable_clouds")) { clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0)); } /* Skybox thingy */ Sky *sky = NULL; sky = new Sky(smgr->getRootSceneNode(), smgr, -1, client.getEnv().getLocalPlayer()); /* A copy of the local inventory */ Inventory local_inventory(itemdef); /* Find out size of crack animation */ int crack_animation_length = 5; { video::ITexture *t = tsrc->getTexture("crack_anylength.png"); v2u32 size = t->getOriginalSize(); crack_animation_length = size.Y / size.X; } /* Add some gui stuff */ // First line of debug text gui::IGUIStaticText *guitext = guienv->addStaticText( L"Minetest", core::rect(5, 5, 795, 5+text_height), false, false); // Second line of debug text gui::IGUIStaticText *guitext2 = guienv->addStaticText( L"", core::rect(5, 5+(text_height+5)*1, 795, (5+text_height)*2), false, false); // At the middle of the screen // Object infos are shown in this gui::IGUIStaticText *guitext_info = guienv->addStaticText( L"", core::rect(0,0,400,text_height*5+5) + v2s32(100,200), false, true); // Status text (displays info when showing and hiding GUI stuff, etc.) gui::IGUIStaticText *guitext_status = guienv->addStaticText( L"", core::rect(0,0,0,0), false, false); guitext_status->setVisible(false); std::wstring statustext; float statustext_time = 0; // Chat text gui::IGUIStaticText *guitext_chat = guienv->addStaticText( L"", core::rect(0,0,0,0), //false, false); // Disable word wrap as of now false, true); // Remove stale "recent" chat messages from previous connections chat_backend.clearRecentChat(); // Chat backend and console GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client); // Profiler text (size is updated when text is updated) gui::IGUIStaticText *guitext_profiler = guienv->addStaticText( L"", core::rect(0,0,0,0), false, false); guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0)); guitext_profiler->setVisible(false); guitext_profiler->setWordWrap(true); /* Some statistics are collected in these */ u32 drawtime = 0; u32 beginscenetime = 0; u32 scenetime = 0; u32 endscenetime = 0; float recent_turn_speed = 0.0; ProfilerGraph graph; // Initially clear the profiler Profiler::GraphValues dummyvalues; g_profiler->graphGet(dummyvalues); float nodig_delay_timer = 0.0; float dig_time = 0.0; u16 dig_index = 0; PointedThing pointed_old; bool digging = false; bool ldown_for_dig = false; float damage_flash = 0; float jump_timer = 0; bool reset_jump_timer = false; const float object_hit_delay = 0.2; float object_hit_delay_timer = 0.0; float time_from_last_punch = 10; float update_draw_list_timer = 0.0; v3f update_draw_list_last_cam_dir; bool invert_mouse = g_settings->getBool("invert_mouse"); bool respawn_menu_active = false; bool update_wielded_item_trigger = true; bool show_hud = true; bool show_chat = true; bool force_fog_off = false; f32 fog_range = 100*BS; bool disable_camera_update = false; bool show_debug = g_settings->getBool("show_debug"); bool show_profiler_graph = false; u32 show_profiler = 0; u32 show_profiler_max = 3; // Number of pages float time_of_day = 0; float time_of_day_smooth = 0; float repeat_rightclick_timer = 0; /* Shader constants */ shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter( sky, &force_fog_off, &fog_range, &client)); /* Main loop */ bool first_loop_after_window_activation = true; // TODO: Convert the static interval timers to these // Interval limiter for profiler IntervalLimiter m_profiler_interval; // Time is in milliseconds // NOTE: getRealTime() causes strange problems in wine (imprecision?) // NOTE: So we have to use getTime() and call run()s between them u32 lasttime = device->getTimer()->getTime(); LocalPlayer* player = client.getEnv().getLocalPlayer(); player->hurt_tilt_timer = 0; player->hurt_tilt_strength = 0; /* HUD object */ Hud hud(driver, guienv, font, text_height, gamedef, player, &local_inventory); bool use_weather = g_settings->getBool("weather"); core::stringw str = L"Minetest ["; str += driver->getName(); str += "]"; device->setWindowCaption(str.c_str()); for(;;) { if(device->run() == false || kill == true) break; // Time of frame without fps limit float busytime; u32 busytime_u32; { // not using getRealTime is necessary for wine u32 time = device->getTimer()->getTime(); if(time > lasttime) busytime_u32 = time - lasttime; else busytime_u32 = 0; busytime = busytime_u32 / 1000.0; } g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f); // Necessary for device->getTimer()->getTime() device->run(); /* FPS limiter */ { float fps_max = g_menumgr.pausesGame() ? g_settings->getFloat("pause_fps_max") : g_settings->getFloat("fps_max"); u32 frametime_min = 1000./fps_max; if(busytime_u32 < frametime_min) { u32 sleeptime = frametime_min - busytime_u32; device->sleep(sleeptime); g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f); } } // Necessary for device->getTimer()->getTime() device->run(); /* Time difference calculation */ f32 dtime; // in seconds u32 time = device->getTimer()->getTime(); if(time > lasttime) dtime = (time - lasttime) / 1000.0; else dtime = 0; lasttime = time; g_profiler->graphAdd("mainloop_dtime", dtime); /* Run timers */ if(nodig_delay_timer >= 0) nodig_delay_timer -= dtime; if(object_hit_delay_timer >= 0) object_hit_delay_timer -= dtime; time_from_last_punch += dtime; g_profiler->add("Elapsed time", dtime); g_profiler->avg("FPS", 1./dtime); /* Time average and jitter calculation */ static f32 dtime_avg1 = 0.0; dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04; f32 dtime_jitter1 = dtime - dtime_avg1; static f32 dtime_jitter1_max_sample = 0.0; static f32 dtime_jitter1_max_fraction = 0.0; { static f32 jitter1_max = 0.0; static f32 counter = 0.0; if(dtime_jitter1 > jitter1_max) jitter1_max = dtime_jitter1; counter += dtime; if(counter > 0.0) { counter -= 3.0; dtime_jitter1_max_sample = jitter1_max; dtime_jitter1_max_fraction = dtime_jitter1_max_sample / (dtime_avg1+0.001); jitter1_max = 0.0; } } /* Busytime average and jitter calculation */ static f32 busytime_avg1 = 0.0; busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02; f32 busytime_jitter1 = busytime - busytime_avg1; static f32 busytime_jitter1_max_sample = 0.0; static f32 busytime_jitter1_min_sample = 0.0; { static f32 jitter1_max = 0.0; static f32 jitter1_min = 0.0; static f32 counter = 0.0; if(busytime_jitter1 > jitter1_max) jitter1_max = busytime_jitter1; if(busytime_jitter1 < jitter1_min) jitter1_min = busytime_jitter1; counter += dtime; if(counter > 0.0){ counter -= 3.0; busytime_jitter1_max_sample = jitter1_max; busytime_jitter1_min_sample = jitter1_min; jitter1_max = 0.0; jitter1_min = 0.0; } } /* Handle miscellaneous stuff */ if(client.accessDenied()) { error_message = L"Access denied. Reason: " +client.accessDeniedReason(); errorstream<disconnect_requested) { g_gamecallback->disconnect_requested = false; break; } if(g_gamecallback->changepassword_requested) { (new GUIPasswordChange(guienv, guiroot, -1, &g_menumgr, &client))->drop(); g_gamecallback->changepassword_requested = false; } if(g_gamecallback->changevolume_requested) { (new GUIVolumeChange(guienv, guiroot, -1, &g_menumgr, &client))->drop(); g_gamecallback->changevolume_requested = false; } /* Process TextureSource's queue */ tsrc->processQueue(); /* Process ItemDefManager's queue */ itemdef->processQueue(gamedef); /* Process ShaderSource's queue */ shsrc->processQueue(); /* Random calculations */ last_screensize = screensize; screensize = driver->getScreenSize(); v2s32 displaycenter(screensize.X/2,screensize.Y/2); //bool screensize_changed = screensize != last_screensize; // Update HUD values hud.screensize = screensize; hud.displaycenter = displaycenter; hud.resizeHotbar(); // Hilight boxes collected during the loop and displayed std::vector hilightboxes; // Info text std::wstring infotext; /* Debug info for client */ { static float counter = 0.0; counter -= dtime; if(counter < 0) { counter = 30.0; client.printDebugInfo(infostream); } } /* Profiler */ float profiler_print_interval = g_settings->getFloat("profiler_print_interval"); bool print_to_log = true; if(profiler_print_interval == 0){ print_to_log = false; profiler_print_interval = 5; } if(m_profiler_interval.step(dtime, profiler_print_interval)) { if(print_to_log){ infostream<<"Profiler:"<print(infostream); } update_profiler_gui(guitext_profiler, font, text_height, show_profiler, show_profiler_max); g_profiler->clear(); } /* Direct handling of user input */ // Reset input if window not active or some menu is active if(device->isWindowActive() == false || noMenuActive() == false || guienv->hasFocus(gui_chat_console)) { input->clear(); } if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) { gui_chat_console->closeConsoleAtOnce(); } // Input handler step() (used by the random input generator) input->step(dtime); // Increase timer for doubleclick of "jump" if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2) jump_timer += dtime; /* Launch menus and trigger stuff according to keys */ if(input->wasKeyDown(getKeySetting("keymap_drop"))) { // drop selected item IDropAction *a = new IDropAction(); a->count = 0; a->from_inv.setCurrentPlayer(); a->from_list = "main"; a->from_i = client.getPlayerItem(); client.inventoryAction(a); } else if(input->wasKeyDown(getKeySetting("keymap_inventory"))) { infostream<<"the_game: " <<"Launching inventory"<setFormSpec(src->getForm(), inventoryloc); menu->setFormSource(src); menu->setTextDest(new TextDestPlayerInventory(&client)); menu->drop(); } else if(input->wasKeyDown(EscapeKey)) { infostream<<"the_game: " <<"Launching pause menu"<drop(); // Move mouse cursor on top of the disconnect button if(simple_singleplayer_mode) input->setMousePos(displaycenter.X, displaycenter.Y+0); else input->setMousePos(displaycenter.X, displaycenter.Y+25); } else if(input->wasKeyDown(getKeySetting("keymap_chat"))) { TextDest *dest = new TextDestChat(&client); (new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr, dest, L""))->drop(); } else if(input->wasKeyDown(getKeySetting("keymap_cmd"))) { TextDest *dest = new TextDestChat(&client); (new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr, dest, L"/"))->drop(); } else if(input->wasKeyDown(getKeySetting("keymap_console"))) { if (!gui_chat_console->isOpenInhibited()) { // Open up to over half of the screen gui_chat_console->openConsole(0.6); guienv->setFocus(gui_chat_console); } } else if(input->wasKeyDown(getKeySetting("keymap_freemove"))) { if(g_settings->getBool("free_move")) { g_settings->set("free_move","false"); statustext = L"free_move disabled"; statustext_time = 0; } else { g_settings->set("free_move","true"); statustext = L"free_move enabled"; statustext_time = 0; if(!client.checkPrivilege("fly")) statustext += L" (note: no 'fly' privilege)"; } } else if(input->wasKeyDown(getKeySetting("keymap_jump"))) { if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2) { if(g_settings->getBool("free_move")) { g_settings->set("free_move","false"); statustext = L"free_move disabled"; statustext_time = 0; } else { g_settings->set("free_move","true"); statustext = L"free_move enabled"; statustext_time = 0; if(!client.checkPrivilege("fly")) statustext += L" (note: no 'fly' privilege)"; } } reset_jump_timer = true; } else if(input->wasKeyDown(getKeySetting("keymap_fastmove"))) { if(g_settings->getBool("fast_move")) { g_settings->set("fast_move","false"); statustext = L"fast_move disabled"; statustext_time = 0; } else { g_settings->set("fast_move","true"); statustext = L"fast_move enabled"; statustext_time = 0; if(!client.checkPrivilege("fast")) statustext += L" (note: no 'fast' privilege)"; } } else if(input->wasKeyDown(getKeySetting("keymap_noclip"))) { if(g_settings->getBool("noclip")) { g_settings->set("noclip","false"); statustext = L"noclip disabled"; statustext_time = 0; } else { g_settings->set("noclip","true"); statustext = L"noclip enabled"; statustext_time = 0; if(!client.checkPrivilege("noclip")) statustext += L" (note: no 'noclip' privilege)"; } } else if(input->wasKeyDown(getKeySetting("keymap_screenshot"))) { irr::video::IImage* const image = driver->createScreenShot(); if (image) { irr::c8 filename[256]; snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", g_settings->get("screenshot_path").c_str(), device->getTimer()->getRealTime()); if (driver->writeImageToFile(image, filename)) { std::wstringstream sstr; sstr<<"Saved screenshot to '"<drop(); } } else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud"))) { show_hud = !show_hud; if(show_hud) statustext = L"HUD shown"; else statustext = L"HUD hidden"; statustext_time = 0; } else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat"))) { show_chat = !show_chat; if(show_chat) statustext = L"Chat shown"; else statustext = L"Chat hidden"; statustext_time = 0; } else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off"))) { force_fog_off = !force_fog_off; if(force_fog_off) statustext = L"Fog disabled"; else statustext = L"Fog enabled"; statustext_time = 0; } else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera"))) { disable_camera_update = !disable_camera_update; if(disable_camera_update) statustext = L"Camera update disabled"; else statustext = L"Camera update enabled"; statustext_time = 0; } else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug"))) { // Initial / 3x toggle: Chat only // 1x toggle: Debug text with chat // 2x toggle: Debug text with profiler graph if(!show_debug) { show_debug = true; show_profiler_graph = false; statustext = L"Debug info shown"; statustext_time = 0; } else if(show_profiler_graph) { show_debug = false; show_profiler_graph = false; statustext = L"Debug info and profiler graph hidden"; statustext_time = 0; } else { show_profiler_graph = true; statustext = L"Profiler graph shown"; statustext_time = 0; } } else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler"))) { show_profiler = (show_profiler + 1) % (show_profiler_max + 1); // FIXME: This updates the profiler with incomplete values update_profiler_gui(guitext_profiler, font, text_height, show_profiler, show_profiler_max); if(show_profiler != 0) { std::wstringstream sstr; sstr<<"Profiler shown (page "<wasKeyDown(getKeySetting("keymap_increase_viewing_range_min"))) { s16 range = g_settings->getS16("viewing_range_nodes_min"); s16 range_new = range + 10; g_settings->set("viewing_range_nodes_min", itos(range_new)); statustext = narrow_to_wide( "Minimum viewing range changed to " + itos(range_new)); statustext_time = 0; } else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min"))) { s16 range = g_settings->getS16("viewing_range_nodes_min"); s16 range_new = range - 10; if(range_new < 0) range_new = range; g_settings->set("viewing_range_nodes_min", itos(range_new)); statustext = narrow_to_wide( "Minimum viewing range changed to " + itos(range_new)); statustext_time = 0; } // Reset jump_timer if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer) { reset_jump_timer = false; jump_timer = 0.0; } // Handle QuicktuneShortcutter if(input->wasKeyDown(getKeySetting("keymap_quicktune_next"))) quicktune.next(); if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev"))) quicktune.prev(); if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc"))) quicktune.inc(); if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec"))) quicktune.dec(); { std::string msg = quicktune.getMessage(); if(msg != ""){ statustext = narrow_to_wide(msg); statustext_time = 0; } } // Item selection with mouse wheel u16 new_playeritem = client.getPlayerItem(); { s32 wheel = input->getMouseWheel(); u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1, player->hud_hotbar_itemcount-1); if(wheel < 0) { if(new_playeritem < max_item) new_playeritem++; else new_playeritem = 0; } else if(wheel > 0) { if(new_playeritem > 0) new_playeritem--; else new_playeritem = max_item; } } // Item selection for(u16 i=0; i<10; i++) { const KeyPress *kp = NumberKey + (i + 1) % 10; if(input->wasKeyDown(*kp)) { if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) { new_playeritem = i; infostream<<"Selected item: " <wasKeyDown(getKeySetting("keymap_rangeselect"))) { draw_control.range_all = !draw_control.range_all; if(draw_control.range_all) { infostream<<"Enabled full viewing range"<wasKeyDown(getKeySetting("keymap_print_debug_stacks"))) { dstream<<"-----------------------------------------" <isWindowActive() && noMenuActive()) || random_input) { if(!random_input) { // Mac OSX gets upset if this is set every frame if(device->getCursorControl()->isVisible()) device->getCursorControl()->setVisible(false); } if(first_loop_after_window_activation){ //infostream<<"window active, first loop"<getMousePos().X - displaycenter.X; s32 dy = input->getMousePos().Y - displaycenter.Y; if(invert_mouse) dy = -dy; //infostream<<"window active, pos difference "<isKeyDown(getKeySetting("keymap_lookup"))) dy -= dtime * keyspeed; if(input->isKeyDown(getKeySetting("keymap_lookdown"))) dy += dtime * keyspeed; if(input->isKeyDown(getKeySetting("keymap_turnleft"))) dx -= dtime * keyspeed; if(input->isKeyDown(getKeySetting("keymap_turnright"))) dx += dtime * keyspeed; float d = g_settings->getFloat("mouse_sensitivity"); d = rangelim(d, 0.01, 100.0); camera_yaw -= dx*d; camera_pitch += dy*d; if(camera_pitch < -89.5) camera_pitch = -89.5; if(camera_pitch > 89.5) camera_pitch = 89.5; turn_amount = v2f(dx, dy).getLength() * d; } input->setMousePos(displaycenter.X, displaycenter.Y); } else{ // Mac OSX gets upset if this is set every frame if(device->getCursorControl()->isVisible() == false) device->getCursorControl()->setVisible(true); //infostream<<"window inactive"<isKeyDown(getKeySetting("keymap_backward")), input->isKeyDown(getKeySetting("keymap_left")), input->isKeyDown(getKeySetting("keymap_right")), input->isKeyDown(getKeySetting("keymap_jump")), input->isKeyDown(getKeySetting("keymap_special1")), input->isKeyDown(getKeySetting("keymap_sneak")), input->isKeyDown(getKeySetting("keymap_lbutton")), input->isKeyDown(getKeySetting("keymap_rbutton")), camera_pitch, camera_yaw ); client.setPlayerControl(control); u32 keyPressed= 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+ 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+ 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+ 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+ 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+ 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+ 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+ 128*(int)input->isKeyDown(getKeySetting("keymap_lbutton"))+ 256*(int)input->isKeyDown(getKeySetting("keymap_lbutton")); LocalPlayer* player = client.getEnv().getLocalPlayer(); player->keyPressed=keyPressed; } /* Run server, client (and process environments) */ bool can_be_and_is_paused = (simple_singleplayer_mode && g_menumgr.pausesGame()); if(can_be_and_is_paused) { // No time passes dtime = 0; } else { if(server != NULL) { //TimeTaker timer("server->step(dtime)"); server->step(dtime); } { //TimeTaker timer("client.step(dtime)"); client.step(dtime); } } { // Read client events for(;;) { ClientEvent event = client.getClientEvent(); if(event.type == CE_NONE) { break; } else if(event.type == CE_PLAYER_DAMAGE && client.getHP() != 0) { //u16 damage = event.player_damage.amount; //infostream<<"Player damage: "<hurt_tilt_timer = 1.5; player->hurt_tilt_strength = event.player_damage.amount/2; player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0); MtEvent *e = new SimpleTriggerEvent("PlayerDamage"); gamedef->event()->put(e); } else if(event.type == CE_PLAYER_FORCE_MOVE) { camera_yaw = event.player_force_move.yaw; camera_pitch = event.player_force_move.pitch; } else if(event.type == CE_DEATHSCREEN) { if(respawn_menu_active) continue; /*bool set_camera_point_target = event.deathscreen.set_camera_point_target; v3f camera_point_target; camera_point_target.X = event.deathscreen.camera_point_target_x; camera_point_target.Y = event.deathscreen.camera_point_target_y; camera_point_target.Z = event.deathscreen.camera_point_target_z;*/ MainRespawnInitiator *respawner = new MainRespawnInitiator( &respawn_menu_active, &client); GUIDeathScreen *menu = new GUIDeathScreen(guienv, guiroot, -1, &g_menumgr, respawner); menu->drop(); chat_backend.addMessage(L"", L"You died."); /* Handle visualization */ damage_flash = 0; LocalPlayer* player = client.getEnv().getLocalPlayer(); player->hurt_tilt_timer = 0; player->hurt_tilt_strength = 0; /*LocalPlayer* player = client.getLocalPlayer(); player->setPosition(player->getPosition() + v3f(0,-BS,0)); camera.update(player, busytime, screensize);*/ } else if (event.type == CE_SHOW_FORMSPEC) { if (current_formspec == 0) { /* Create menu */ /* Note: FormspecFormSource and TextDestPlayerInventory * are deleted by guiFormSpecMenu */ current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec); current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname)); GUIFormSpecMenu *menu = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr, &client, gamedef, tsrc); menu->setFormSource(current_formspec); menu->setTextDest(current_textdest); menu->drop(); } else { assert(current_textdest != 0); /* update menu */ current_textdest->setFormName(*(event.show_formspec.formname)); current_formspec->setForm(*(event.show_formspec.formspec)); } delete(event.show_formspec.formspec); delete(event.show_formspec.formname); } else if(event.type == CE_SPAWN_PARTICLE) { LocalPlayer* player = client.getEnv().getLocalPlayer(); video::ITexture *texture = gamedef->tsrc()->getTexture(*(event.spawn_particle.texture)); new Particle(gamedef, smgr, player, client.getEnv(), *event.spawn_particle.pos, *event.spawn_particle.vel, *event.spawn_particle.acc, event.spawn_particle.expirationtime, event.spawn_particle.size, event.spawn_particle.collisiondetection, event.spawn_particle.vertical, texture, v2f(0.0, 0.0), v2f(1.0, 1.0)); } else if(event.type == CE_ADD_PARTICLESPAWNER) { LocalPlayer* player = client.getEnv().getLocalPlayer(); video::ITexture *texture = gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture)); new ParticleSpawner(gamedef, smgr, player, event.add_particlespawner.amount, event.add_particlespawner.spawntime, *event.add_particlespawner.minpos, *event.add_particlespawner.maxpos, *event.add_particlespawner.minvel, *event.add_particlespawner.maxvel, *event.add_particlespawner.minacc, *event.add_particlespawner.maxacc, event.add_particlespawner.minexptime, event.add_particlespawner.maxexptime, event.add_particlespawner.minsize, event.add_particlespawner.maxsize, event.add_particlespawner.collisiondetection, event.add_particlespawner.vertical, texture, event.add_particlespawner.id); } else if(event.type == CE_DELETE_PARTICLESPAWNER) { delete_particlespawner (event.delete_particlespawner.id); } else if (event.type == CE_HUDADD) { u32 id = event.hudadd.id; size_t nhudelem = player->hud.size(); if (id > nhudelem || (id < nhudelem && player->hud[id])) { delete event.hudadd.pos; delete event.hudadd.name; delete event.hudadd.scale; delete event.hudadd.text; delete event.hudadd.align; delete event.hudadd.offset; continue; } HudElement *e = new HudElement; e->type = (HudElementType)event.hudadd.type; e->pos = *event.hudadd.pos; e->name = *event.hudadd.name; e->scale = *event.hudadd.scale; e->text = *event.hudadd.text; e->number = event.hudadd.number; e->item = event.hudadd.item; e->dir = event.hudadd.dir; e->align = *event.hudadd.align; e->offset = *event.hudadd.offset; if (id == nhudelem) player->hud.push_back(e); else player->hud[id] = e; delete event.hudadd.pos; delete event.hudadd.name; delete event.hudadd.scale; delete event.hudadd.text; delete event.hudadd.align; delete event.hudadd.offset; } else if (event.type == CE_HUDRM) { u32 id = event.hudrm.id; if (id < player->hud.size() && player->hud[id]) { delete player->hud[id]; player->hud[id] = NULL; } } else if (event.type == CE_HUDCHANGE) { u32 id = event.hudchange.id; if (id >= player->hud.size() || !player->hud[id]) { delete event.hudchange.v2fdata; delete event.hudchange.sdata; continue; } HudElement* e = player->hud[id]; switch (event.hudchange.stat) { case HUD_STAT_POS: e->pos = *event.hudchange.v2fdata; break; case HUD_STAT_NAME: e->name = *event.hudchange.sdata; break; case HUD_STAT_SCALE: e->scale = *event.hudchange.v2fdata; break; case HUD_STAT_TEXT: e->text = *event.hudchange.sdata; break; case HUD_STAT_NUMBER: e->number = event.hudchange.data; break; case HUD_STAT_ITEM: e->item = event.hudchange.data; break; case HUD_STAT_DIR: e->dir = event.hudchange.data; break; case HUD_STAT_ALIGN: e->align = *event.hudchange.v2fdata; break; case HUD_STAT_OFFSET: e->offset = *event.hudchange.v2fdata; break; } delete event.hudchange.v2fdata; delete event.hudchange.sdata; } } } //TimeTaker //timer2("//timer2"); /* For interaction purposes, get info about the held item - What item is it? - Is it a usable item? - Can it point to liquids? */ ItemStack playeritem; { InventoryList *mlist = local_inventory.getList("main"); if(mlist != NULL) { playeritem = mlist->getItem(client.getPlayerItem()); } } const ItemDefinition &playeritem_def = playeritem.getDefinition(itemdef); ToolCapabilities playeritem_toolcap = playeritem.getToolCapabilities(itemdef); /* Update camera */ LocalPlayer* player = client.getEnv().getLocalPlayer(); float full_punch_interval = playeritem_toolcap.full_punch_interval; float tool_reload_ratio = time_from_last_punch / full_punch_interval; tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0); camera.update(player, dtime, busytime, screensize, tool_reload_ratio); camera.step(dtime); v3f player_position = player->getPosition(); v3s16 pos_i = floatToInt(player_position, BS); v3f camera_position = camera.getPosition(); v3f camera_direction = camera.getDirection(); f32 camera_fov = camera.getFovMax(); if(!disable_camera_update){ client.getEnv().getClientMap().updateCamera(camera_position, camera_direction, camera_fov); } // Update sound listener sound->updateListener(camera.getCameraNode()->getPosition(), v3f(0,0,0), // velocity camera.getDirection(), camera.getCameraNode()->getUpVector()); sound->setListenerGain(g_settings->getFloat("sound_volume")); /* Update sound maker */ { soundmaker.step(dtime); ClientMap &map = client.getEnv().getClientMap(); MapNode n = map.getNodeNoEx(player->getStandingNodePos()); soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep; } /* Calculate what block is the crosshair pointing to */ //u32 t1 = device->getTimer()->getRealTime(); f32 d = playeritem_def.range; // max. distance f32 d_hand = itemdef->get("").range; if(d < 0 && d_hand >= 0) d = d_hand; else if(d < 0) d = 4.0; core::line3d shootline(camera_position, camera_position + camera_direction * BS * (d+1)); ClientActiveObject *selected_object = NULL; PointedThing pointed = getPointedThing( // input &client, player_position, camera_direction, camera_position, shootline, d, playeritem_def.liquids_pointable, !ldown_for_dig, // output hilightboxes, selected_object); if(pointed != pointed_old) { infostream<<"Pointing at "<getLeftReleased()) { infostream<<"Left button released" <<" (stopped digging)"<getLeftState()) { ldown_for_dig = false; } bool left_punch = false; soundmaker.m_player_leftpunch_sound.name = ""; if(input->getRightState()) repeat_rightclick_timer += dtime; else repeat_rightclick_timer = 0; if(playeritem_def.usable && input->getLeftState()) { if(input->getLeftClicked()) client.interact(4, pointed); } else if(pointed.type == POINTEDTHING_NODE) { v3s16 nodepos = pointed.node_undersurface; v3s16 neighbourpos = pointed.node_abovesurface; /* Check information text of node */ ClientMap &map = client.getEnv().getClientMap(); NodeMetadata *meta = map.getNodeMetadata(nodepos); if(meta){ infotext = narrow_to_wide(meta->getString("infotext")); } else { MapNode n = map.getNode(nodepos); if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){ infotext = L"Unknown node: "; infotext += narrow_to_wide(nodedef->get(n).name); } } /* Handle digging */ if(nodig_delay_timer <= 0.0 && input->getLeftState() && client.checkPrivilege("interact")) { if(!digging) { infostream<<"Started digging"<get(n).groups, &playeritem_toolcap); // If can't dig, try hand if(!params.diggable){ const ItemDefinition &hand = itemdef->get(""); const ToolCapabilities *tp = hand.tool_capabilities; if(tp) params = getDigParams(nodedef->get(n).groups, tp); } float dig_time_complete = 0.0; if(params.diggable == false) { // I guess nobody will wait for this long dig_time_complete = 10000000.0; } else { dig_time_complete = params.time; if (g_settings->getBool("enable_particles")) { const ContentFeatures &features = client.getNodeDefManager()->get(n); addPunchingParticles (gamedef, smgr, player, client.getEnv(), nodepos, features.tiles); } } if(dig_time_complete >= 0.001) { dig_index = (u16)((float)crack_animation_length * dig_time/dig_time_complete); } // This is for torches else { dig_index = crack_animation_length; } SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig; if(sound_dig.exists() && params.diggable){ if(sound_dig.name == "__group"){ if(params.main_group != ""){ soundmaker.m_player_leftpunch_sound.gain = 0.5; soundmaker.m_player_leftpunch_sound.name = std::string("default_dig_") + params.main_group; } } else{ soundmaker.m_player_leftpunch_sound = sound_dig; } } // Don't show cracks if not diggable if(dig_time_complete >= 100000.0) { } else if(dig_index < crack_animation_length) { //TimeTaker timer("client.setTempMod"); //infostream<<"dig_index="<getBool("enable_particles")) { const ContentFeatures &features = client.getNodeDefManager()->get(wasnode); addDiggingParticles (gamedef, smgr, player, client.getEnv(), nodepos, features.tiles); } dig_time = 0; digging = false; nodig_delay_timer = dig_time_complete / (float)crack_animation_length; // We don't want a corresponding delay to // very time consuming nodes if(nodig_delay_timer > 0.3) nodig_delay_timer = 0.3; // We want a slight delay to very little // time consuming nodes float mindelay = 0.15; if(nodig_delay_timer < mindelay) nodig_delay_timer = mindelay; // Send event to trigger sound MtEvent *e = new NodeDugEvent(nodepos, wasnode); gamedef->event()->put(e); } if(dig_time_complete < 100000.0) dig_time += dtime; else { dig_time = 0; client.setCrack(-1, nodepos); } camera.setDigging(0); // left click animation } if((input->getRightClicked() || repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time")) && client.checkPrivilege("interact")) { repeat_rightclick_timer = 0; infostream<<"Ground right-clicked"<getString("formspec") == "hack:sign_text_input" && !random_input && !input->isKeyDown(getKeySetting("keymap_sneak"))) { infostream<<"Launching metadata text input"<getString("text")); (new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr, dest, wtext))->drop(); } // If metadata provides an inventory view, activate it else if(meta && meta->getString("formspec") != "" && !random_input && !input->isKeyDown(getKeySetting("keymap_sneak"))) { infostream<<"Launching custom inventory view"<setFormSpec(meta->getString("formspec"), inventoryloc); menu->setFormSource(new NodeMetadataFormSource( &client.getEnv().getClientMap(), nodepos)); menu->setTextDest(new TextDestNodeMetadata(nodepos, &client)); menu->drop(); } // Otherwise report right click to server else { camera.setDigging(1); // right click animation (always shown for feedback) // If the wielded item has node placement prediction, // make that happen bool placed = nodePlacementPrediction(client, playeritem_def, nodepos, neighbourpos); if(placed) { // Report to server client.interact(3, pointed); // Read the sound soundmaker.m_player_rightpunch_sound = playeritem_def.sound_place; } else { soundmaker.m_player_rightpunch_sound = SimpleSoundSpec(); } if (playeritem_def.node_placement_prediction == "" || nodedef->get(map.getNode(nodepos)).rightclickable) client.interact(3, pointed); // Report to server } } } else if(pointed.type == POINTEDTHING_OBJECT) { infotext = narrow_to_wide(selected_object->infoText()); if(infotext == L"" && show_debug){ infotext = narrow_to_wide(selected_object->debugInfoText()); } //if(input->getLeftClicked()) if(input->getLeftState()) { bool do_punch = false; bool do_punch_damage = false; if(object_hit_delay_timer <= 0.0){ do_punch = true; do_punch_damage = true; object_hit_delay_timer = object_hit_delay; } if(input->getLeftClicked()){ do_punch = true; } if(do_punch){ infostream<<"Left-clicked object"<getPosition(); v3f dir = (objpos - player_position).normalize(); bool disable_send = selected_object->directReportPunch( dir, &playeritem, time_from_last_punch); time_from_last_punch = 0; if(!disable_send) client.interact(0, pointed); } } else if(input->getRightClicked()) { infostream<<"Right-clicked object"<getLeftState()) { // When button is held down in air, show continuous animation left_punch = true; } pointed_old = pointed; if(left_punch || input->getLeftClicked()) { camera.setDigging(0); // left click animation } input->resetLeftClicked(); input->resetRightClicked(); input->resetLeftReleased(); input->resetRightReleased(); /* Calculate stuff for drawing */ /* Fog range */ if(draw_control.range_all) fog_range = 100000*BS; else { fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS; if(use_weather) fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100); fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS); fog_range *= 0.9; } /* Calculate general brightness */ u32 daynight_ratio = client.getEnv().getDayNightRatio(); float time_brightness = decode_light_f((float)daynight_ratio/1000.0); float direct_brightness = 0; bool sunlight_seen = false; if(g_settings->getBool("free_move")){ direct_brightness = time_brightness; sunlight_seen = true; } else { ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG); float old_brightness = sky->getBrightness(); direct_brightness = (float)client.getEnv().getClientMap() .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS), daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen) / 255.0; } time_of_day = client.getEnv().getTimeOfDayF(); float maxsm = 0.05; if(fabs(time_of_day - time_of_day_smooth) > maxsm && fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm && fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm) time_of_day_smooth = time_of_day; float todsm = 0.05; if(time_of_day_smooth > 0.8 && time_of_day < 0.2) time_of_day_smooth = time_of_day_smooth * (1.0-todsm) + (time_of_day+1.0) * todsm; else time_of_day_smooth = time_of_day_smooth * (1.0-todsm) + time_of_day * todsm; sky->update(time_of_day_smooth, time_brightness, direct_brightness, sunlight_seen); video::SColor bgcolor = sky->getBgColor(); video::SColor skycolor = sky->getSkyColor(); /* Update clouds */ if(clouds){ if(sky->getCloudsVisible()){ clouds->setVisible(true); clouds->step(dtime); clouds->update(v2f(player_position.X, player_position.Z), sky->getCloudColor()); } else{ clouds->setVisible(false); } } /* Update particles */ allparticles_step(dtime, client.getEnv()); allparticlespawners_step(dtime, client.getEnv()); /* Fog */ if(g_settings->getBool("enable_fog") && !force_fog_off) { driver->setFog( bgcolor, video::EFT_FOG_LINEAR, fog_range*0.4, fog_range*1.0, 0.01, false, // pixel fog false // range fog ); } else { driver->setFog( bgcolor, video::EFT_FOG_LINEAR, 100000*BS, 110000*BS, 0.01, false, // pixel fog false // range fog ); } /* Update gui stuff (0ms) */ //TimeTaker guiupdatetimer("Gui updating"); if(show_debug) { static float drawtime_avg = 0; drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05; /*static float beginscenetime_avg = 0; beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05; static float scenetime_avg = 0; scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05; static float endscenetime_avg = 0; endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/ u16 fps = (1.0/dtime_avg1); std::ostringstream os(std::ios_base::binary); os<setText(narrow_to_wide(os.str()).c_str()); guitext->setVisible(true); } else { guitext->setVisible(false); } if(show_debug) { std::ostringstream os(std::ios_base::binary); os<setText(narrow_to_wide(os.str()).c_str()); guitext2->setVisible(true); } else { guitext2->setVisible(false); } { guitext_info->setText(infotext.c_str()); guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0); } { float statustext_time_max = 1.5; if(!statustext.empty()) { statustext_time += dtime; if(statustext_time >= statustext_time_max) { statustext = L""; statustext_time = 0; } } guitext_status->setText(statustext.c_str()); guitext_status->setVisible(!statustext.empty()); if(!statustext.empty()) { s32 status_y = screensize.Y - 130; core::rect rect( 10, status_y - guitext_status->getTextHeight(), screensize.X - 10, status_y ); guitext_status->setRelativePosition(rect); // Fade out video::SColor initial_color(255,0,0,0); if(guienv->getSkin()) initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT); video::SColor final_color = initial_color; final_color.setAlpha(0); video::SColor fade_color = initial_color.getInterpolated_quadratic( initial_color, final_color, pow(statustext_time / (float)statustext_time_max, 2.0f)); guitext_status->setOverrideColor(fade_color); guitext_status->enableOverrideColor(true); } } /* Get chat messages from client */ { // Get new messages from error log buffer while(!chat_log_error_buf.empty()) { chat_backend.addMessage(L"", narrow_to_wide( chat_log_error_buf.get())); } // Get new messages from client std::wstring message; while(client.getChatMessage(message)) { chat_backend.addUnparsedMessage(message); } // Remove old messages chat_backend.step(dtime); // Display all messages in a static text element u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount(); std::wstring recent_chat = chat_backend.getRecentChat(); guitext_chat->setText(recent_chat.c_str()); // Update gui element size and position s32 chat_y = 5+(text_height+5); if(show_debug) chat_y += (text_height+5); core::rect rect( 10, chat_y, screensize.X - 10, chat_y + guitext_chat->getTextHeight() ); guitext_chat->setRelativePosition(rect); // Don't show chat if disabled or empty or profiler is enabled guitext_chat->setVisible(show_chat && recent_chat_count != 0 && !show_profiler); } /* Inventory */ if(client.getPlayerItem() != new_playeritem) { client.selectPlayerItem(new_playeritem); } if(client.getLocalInventoryUpdated()) { //infostream<<"Updating local inventory"<getItem(client.getPlayerItem()); camera.wield(item, client.getPlayerItem()); } /* Update block draw list every 200ms or when camera direction has changed much */ update_draw_list_timer += dtime; if(update_draw_list_timer >= 0.2 || update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){ update_draw_list_timer = 0; client.getEnv().getClientMap().updateDrawList(driver); update_draw_list_last_cam_dir = camera_direction; } /* Drawing begins */ TimeTaker tt_draw("mainloop: draw"); { TimeTaker timer("beginScene"); //driver->beginScene(false, true, bgcolor); //driver->beginScene(true, true, bgcolor); driver->beginScene(true, true, skycolor); beginscenetime = timer.stop(true); } //timer3.stop(); //infostream<<"smgr->drawAll()"<drawAll(); if(g_settings->getBool("anaglyph")) { irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition(); irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget(); irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation(); irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() - camera.getCameraNode()->getAbsolutePosition()).setLength(1) + camera.getCameraNode()->getAbsolutePosition() ; //Left eye... irr::core::vector3df leftEye; irr::core::matrix4 leftMove; leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) ); leftEye=(startMatrix*leftMove).getTranslation(); //clear the depth buffer, and color driver->beginScene( true, true, irr::video::SColor(0,200,200,255) ); driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED; driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW; camera.getCameraNode()->setPosition( leftEye ); camera.getCameraNode()->setTarget( focusPoint ); smgr->drawAll(); // 'smgr->drawAll();' may go here driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); if (show_hud) hud.drawSelectionBoxes(hilightboxes); //Right eye... irr::core::vector3df rightEye; irr::core::matrix4 rightMove; rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) ); rightEye=(startMatrix*rightMove).getTranslation(); //clear the depth buffer driver->clearZBuffer(); driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE; driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW; camera.getCameraNode()->setPosition( rightEye ); camera.getCameraNode()->setTarget( focusPoint ); smgr->drawAll(); // 'smgr->drawAll();' may go here driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); if (show_hud) hud.drawSelectionBoxes(hilightboxes); //driver->endScene(); driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL; driver->getOverrideMaterial().EnableFlags=0; driver->getOverrideMaterial().EnablePasses=0; camera.getCameraNode()->setPosition( oldPosition ); camera.getCameraNode()->setTarget( oldTarget ); } scenetime = timer.stop(true); } { //TimeTaker timer9("auxiliary drawings"); // 0ms //timer9.stop(); //TimeTaker //timer10("//timer10"); video::SMaterial m; //m.Thickness = 10; m.Thickness = 3; m.Lighting = false; driver->setMaterial(m); driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); if((!g_settings->getBool("anaglyph")) && (show_hud)) { hud.drawSelectionBoxes(hilightboxes); } /* Wielded tool */ if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE)) { // Warning: This clears the Z buffer. camera.drawWieldedTool(); } /* Post effects */ { client.getEnv().getClientMap().renderPostFx(); } /* Profiler graph */ if(show_profiler_graph) { graph.draw(10, screensize.Y - 10, driver, font); } /* Draw crosshair */ if (show_hud) hud.drawCrosshair(); } // timer //timer10.stop(); //TimeTaker //timer11("//timer11"); /* Draw hotbar */ if (show_hud) { hud.drawHotbar(v2s32(displaycenter.X, screensize.Y), client.getHP(), client.getPlayerItem(), client.getBreath()); } /* Damage flash */ if(damage_flash > 0.0) { video::SColor color(std::min(damage_flash, 180.0f),180,0,0); driver->draw2DRectangle(color, core::rect(0,0,screensize.X,screensize.Y), NULL); damage_flash -= 100.0*dtime; } /* Damage camera tilt */ if(player->hurt_tilt_timer > 0.0) { player->hurt_tilt_timer -= dtime*5; if(player->hurt_tilt_timer < 0) player->hurt_tilt_strength = 0; } /* Draw lua hud items */ if (show_hud) hud.drawLuaElements(); /* Draw gui */ // 0-1ms guienv->drawAll(); /* End scene */ { TimeTaker timer("endScene"); driver->endScene(); endscenetime = timer.stop(true); } drawtime = tt_draw.stop(true); g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f); /* End of drawing */ /* Log times and stuff for visualization */ Profiler::GraphValues values; g_profiler->graphGet(values); graph.put(values); } /* Drop stuff */ if (clouds) clouds->drop(); if (gui_chat_console) gui_chat_console->drop(); if (sky) sky->drop(); clear_particles(); /* Draw a "shutting down" screen, which will be shown while the map generator and other stuff quits */ { /*gui::IGUIStaticText *gui_shuttingdowntext = */ wchar_t* text = wgettext("Shutting down stuff..."); draw_load_screen(text, device, font, 0, -1, false); delete[] text; /*driver->beginScene(true, true, video::SColor(255,0,0,0)); guienv->drawAll(); driver->endScene(); gui_shuttingdowntext->remove();*/ } chat_backend.addMessage(L"", L"# Disconnected."); chat_backend.addMessage(L"", L""); client.Stop(); //force answer all texture and shader jobs (TODO return empty values) while(!client.isShutdown()) { tsrc->processQueue(); shsrc->processQueue(); sleep_ms(100); } // Client scope (client is destructed before destructing *def and tsrc) }while(0); } // try-catch catch(SerializationError &e) { error_message = L"A serialization error occurred:\n" + narrow_to_wide(e.what()) + L"\n\nThe server is probably " L" running a different version of Minetest."; errorstream<getSceneManager()->getMeshCache()->getMeshCount() << std::endl; infostream << "\tRemaining textures : " << driver->getTextureCount() << std::endl; for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) { irr::video::ITexture* texture = driver->getTextureByIndex(i); infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str() << std::endl; } clearTextureNameCache(); infostream << "\tRemaining materials: " << driver-> getMaterialRendererCount () << " (note: irrlicht doesn't support removing renderers)"<< std::endl; }