-- minetest/default/mapgen.lua -- -- Aliases for map generator outputs -- minetest.register_alias("mapgen_air", "air") minetest.register_alias("mapgen_stone", "default:stone") minetest.register_alias("mapgen_tree", "default:tree") minetest.register_alias("mapgen_leaves", "default:leaves") minetest.register_alias("mapgen_apple", "default:apple") minetest.register_alias("mapgen_water_source", "default:water_source") minetest.register_alias("mapgen_dirt", "default:dirt") minetest.register_alias("mapgen_sand", "default:sand") minetest.register_alias("mapgen_gravel", "default:gravel") minetest.register_alias("mapgen_clay", "default:clay") minetest.register_alias("mapgen_lava_source", "default:lava_source") minetest.register_alias("mapgen_cobble", "default:cobble") minetest.register_alias("mapgen_mossycobble", "default:mossycobble") minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") minetest.register_alias("mapgen_junglegrass", "default:junglegrass") minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") minetest.register_alias("mapgen_mese", "default:mese") -- -- Ore generation -- local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max) if maxp.y < height_min or minp.y > height_max then return end local y_min = math.max(minp.y, height_min) local y_max = math.min(maxp.y, height_max) local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) local pr = PseudoRandom(seed) local num_chunks = math.floor(chunks_per_volume * volume) local chunk_size = 3 if ore_per_chunk <= 4 then chunk_size = 2 end local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) --print("generate_ore num_chunks: "..dump(num_chunks)) for i=1,num_chunks do local y0 = pr:next(y_min, y_max-chunk_size+1) if y0 >= height_min and y0 <= height_max then local x0 = pr:next(minp.x, maxp.x-chunk_size+1) local z0 = pr:next(minp.z, maxp.z-chunk_size+1) local p0 = {x=x0, y=y0, z=z0} for x1=0,chunk_size-1 do for y1=0,chunk_size-1 do for z1=0,chunk_size-1 do if pr:next(1,inverse_chance) == 1 then local x2 = x0+x1 local y2 = y0+y1 local z2 = z0+z1 local p2 = {x=x2, y=y2, z=z2} if minetest.env:get_node(p2).name == wherein then minetest.env:set_node(p2, {name=name}) end end end end end end end --print("generate_ore done") --Generate trees local perlin1 = minetest.env:get_perlin(200, 3, 0.6, 100) -- Assume X and Z lengths are equal local divlen = 16 local divs = (maxp.x-minp.x)/divlen+1; for divx=0,divs-1 do for divz=0,divs-1 do local x0 = minp.x + math.floor((divx+0)*divlen) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) local cobbles_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0) local pr = PseudoRandom(seed+1) for i=0,cobbles_amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) -- Find ground level (0...15) local ground_y = nil for y=30,0,-1 do if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then ground_y = y break end end if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:dirt_with_grass" then make_tree({x=x,y=ground_y+1,z=z}, false) end end end end end function make_tree(pos, is_apple_tree, height) if not height then height = math.random(4,5) end for _=1,height do minetest.env:set_node(pos, {name="default:tree"}) pos.y = pos.y+1 end pos.y = pos.y-1 local function set_leaves(pos) if minetest.registered_nodes[minetest.env:get_node(pos).name].buildable_to then if is_apple_tree and math.random(1, 10)==1 then minetest.env:set_node(pos, {name="default:apple"}) else minetest.env:set_node(pos, {name="default:leaves"}) end end end for dx=-1,1 do for dy=-1,1 do for dz=-1,1 do set_leaves({x=pos.x+dx,y=pos.y+dy,z=pos.z+dz}) end end end for _=1,8 do local p = {x=math.random(-2, 1),y=math.random(-1, 1),z=math.random(-2, 1),} p.x = p.x+pos.x p.y = p.y+pos.y p.z = p.z+pos.z for dx=0,1 do for dy=0,1 do for dz=0,1 do set_leaves({x=p.x+dx,y=p.y+dy,z=p.z+dz}) end end end end end minetest.register_on_generated(function(minp, maxp, seed) generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -31000, 64) generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, -5, 7) generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16, -5) generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9, 5, -31000, -17) -- Generate clay if maxp.y >= 2 and minp.y <= 0 then -- Assume X and Z lengths are equal local divlen = 4 local divs = (maxp.x-minp.x)/divlen+1; for divx=0+1,divs-1-1 do for divz=0+1,divs-1-1 do local cx = minp.x + math.floor((divx+0.5)*divlen) local cz = minp.z + math.floor((divz+0.5)*divlen) if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then local is_shallow = true local num_water_around = 0 if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then num_water_around = num_water_around + 1 end if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then num_water_around = num_water_around + 1 end if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then num_water_around = num_water_around + 1 end if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then num_water_around = num_water_around + 1 end if num_water_around >= 2 then is_shallow = false end if is_shallow then for x1=-divlen,divlen do for z1=-divlen,divlen do if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"}) end end end end end end end end end)