--Minetest --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- local function dlg_confirm_reset_formspec(data) local retval = "size[8,3]" .. "label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]".. "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;".. fgettext("Yes") .. "]" .. "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;".. fgettext("No!!!") .. "]" return retval end local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) if fields["dlg_reset_singleplayer_confirm"] ~= nil then local worldlist = core.get_worlds() local found_singleplayerworld = false for i=1,#worldlist,1 do if worldlist[i].name == "singleplayerworld" then found_singleplayerworld = true gamedata.worldindex = i end end if found_singleplayerworld then core.delete_world(gamedata.worldindex) end core.create_world("singleplayerworld", 1) worldlist = core.get_worlds() found_singleplayerworld = false for i=1,#worldlist,1 do if worldlist[i].name == "singleplayerworld" then found_singleplayerworld = true gamedata.worldindex = i end end end this.parent:show() this:hide() this:delete() return true end local function showconfirm_reset(tabview) local new_dlg = dialog_create("reset_spworld", dlg_confirm_reset_formspec, dlg_confirm_reset_btnhandler, nil) new_dlg:set_parent(tabview) tabview:hide() new_dlg:show() end local function gui_scale_to_scrollbar() local current_value = tonumber(core.setting_get("gui_scaling")) if (current_value == nil) or current_value < 0.25 then return 0 end if current_value <= 1.25 then return ((current_value - 0.25)/ 1.0) * 700 end if current_value <= 6 then return ((current_value -1.25) * 100) + 700 end return 1000 end local function scrollbar_to_gui_scale(value) value = tonumber(value) if (value <= 700) then return ((value / 700) * 1.0) + 0.25 end if (value <=1000) then return ((value - 700) / 100) + 1.25 end return 1 end local function formspec(tabview, name, tabdata) local video_drivers = core.get_video_drivers() local video_driver_string = "" local current_video_driver_idx = 0 local current_video_driver = core.setting_get("video_driver") for i=1, #video_drivers, 1 do if i ~= 1 then video_driver_string = video_driver_string .. "," end video_driver_string = video_driver_string .. video_drivers[i] local video_driver = string.gsub(video_drivers[i], " ", "") if current_video_driver:lower() == video_driver:lower() then current_video_driver_idx = i end end local tab_string = "vertlabel[0,-0.25;" .. fgettext("SETTINGS") .. "]" .. "box[0.75,0;3.25,4;#999999]" .. "checkbox[1,0;cb_smooth_lighting;".. fgettext("Smooth Lighting") .. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]".. "checkbox[1,0.5;cb_particles;".. fgettext("Enable Particles") .. ";" .. dump(core.setting_getbool("enable_particles")) .. "]".. "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";" .. dump(core.setting_getbool("enable_3d_clouds")) .. "]".. "checkbox[1,1.5;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";" .. dump(core.setting_getbool("new_style_leaves")) .. "]".. "checkbox[1,2.0;cb_opaque_water;".. fgettext("Opaque Water") .. ";" .. dump(core.setting_getbool("opaque_water")) .. "]".. "checkbox[1,2.5;cb_connected_glass;".. fgettext("Connected Glass") .. ";" .. dump(core.setting_getbool("connected_glass")) .. "]".. "dropdown[1,3.25;3;dd_video_driver;" .. video_driver_string .. ";" .. current_video_driver_idx .. "]" .. "tooltip[dd_video_driver;" .. fgettext("Restart minetest for driver change to take effect") .. "]" .. "box[4.25,0;3.25,2.5;#999999]" .. "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";" .. dump(core.setting_getbool("mip_map")) .. "]".. "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";" .. dump(core.setting_getbool("anisotropic_filter")) .. "]".. "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";" .. dump(core.setting_getbool("bilinear_filter")) .. "]".. "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";" .. dump(core.setting_getbool("trilinear_filter")) .. "]".. "box[7.75,0;4,4;#999999]" .. "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";" .. dump(core.setting_getbool("enable_shaders")) .. "]" if PLATFORM ~= "Android" then tab_string = tab_string .. "button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]" else tab_string = tab_string .. "button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]" end tab_string = tab_string .. "box[0.75,4.25;3.25,1.25;#999999]" .. "label[1,4.25;" .. fgettext("GUI scale factor") .. "]" .. "scrollbar[1,4.75;2.75,0.4;sb_gui_scaling;horizontal;" .. gui_scale_to_scrollbar() .. "]" .. "tooltip[sb_gui_scaling;" .. fgettext("Scaling factor applied to menu elements: ") .. dump(core.setting_get("gui_scaling")) .. "]" if PLATFORM == "Android" then tab_string = tab_string .. "box[4.25,2.75;3.25,2.15;#999999]" .. "checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";" .. dump(core.setting_getbool("touchtarget")) .. "]" end if core.setting_get("touchscreen_threshold") ~= nil then tab_string = tab_string .. "label[4.5,3.5;" .. fgettext("Touchthreshold (px)") .. "]" .. "dropdown[4.5,4;3;dd_touchthreshold;0,10,20,30,40,50;" .. ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]" end if core.setting_getbool("enable_shaders") then tab_string = tab_string .. "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";" .. dump(core.setting_getbool("enable_bumpmapping")) .. "]".. "checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";" .. dump(core.setting_getbool("generate_normalmaps")) .. "]".. "checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";" .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]".. "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";" .. dump(core.setting_getbool("enable_waving_water")) .. "]".. "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";" .. dump(core.setting_getbool("enable_waving_leaves")) .. "]".. "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";" .. dump(core.setting_getbool("enable_waving_plants")) .. "]" else tab_string = tab_string .. "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" .. "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" .. "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" .. "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" .. "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" .. "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]" end return tab_string end -------------------------------------------------------------------------------- local function handle_settings_buttons(this, fields, tabname, tabdata) if fields["cb_fancy_trees"] then core.setting_set("new_style_leaves", fields["cb_fancy_trees"]) return true end if fields["cb_smooth_lighting"] then core.setting_set("smooth_lighting", fields["cb_smooth_lighting"]) return true end if fields["cb_3d_clouds"] then core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"]) return true end if fields["cb_opaque_water"] then core.setting_set("opaque_water", fields["cb_opaque_water"]) return true end if fields["cb_mipmapping"] then core.setting_set("mip_map", fields["cb_mipmapping"]) return true end if fields["cb_anisotrophic"] then core.setting_set("anisotropic_filter", fields["cb_anisotrophic"]) return true end if fields["cb_bilinear"] then core.setting_set("bilinear_filter", fields["cb_bilinear"]) return true end if fields["cb_trilinear"] then core.setting_set("trilinear_filter", fields["cb_trilinear"]) return true end if fields["cb_shaders"] then if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then core.setting_set("enable_shaders", "false") gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.") else core.setting_set("enable_shaders", fields["cb_shaders"]) end return true end if fields["cb_connected_glass"] then core.setting_set("connected_glass", fields["cb_connected_glass"]) return true end if fields["cb_particles"] then core.setting_set("enable_particles", fields["cb_particles"]) return true end if fields["cb_bumpmapping"] then core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"]) end if fields["cb_generate_normalmaps"] then core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"]) end if fields["cb_parallax"] then core.setting_set("enable_parallax_occlusion", fields["cb_parallax"]) return true end if fields["cb_waving_water"] then core.setting_set("enable_waving_water", fields["cb_waving_water"]) return true end if fields["cb_waving_leaves"] then core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"]) end if fields["cb_waving_plants"] then core.setting_set("enable_waving_plants", fields["cb_waving_plants"]) return true end if fields["btn_change_keys"] ~= nil then core.show_keys_menu() return true end if fields["sb_gui_scaling"] then local event = core.explode_scrollbar_event(fields["sb_gui_scaling"]) if event.type == "CHG" then local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value)) core.setting_set("gui_scaling",tosave) return true end end if fields["cb_touchscreen_target"] then core.setting_set("touchtarget", fields["cb_touchscreen_target"]) return true end if fields["btn_reset_singleplayer"] then showconfirm_reset(this) return true end --Note dropdowns have to be handled LAST! local ddhandled = false if fields["dd_touchthreshold"] then core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"]) ddhandled = true end if fields["dd_video_driver"] then local video_driver = string.gsub(fields["dd_video_driver"], " ", "") core.setting_set("video_driver",string.lower(video_driver)) ddhandled = true end return ddhandled end tab_settings = { name = "settings", caption = fgettext("Settings"), cbf_formspec = formspec, cbf_button_handler = handle_settings_buttons }