/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "content_mapnode.h" #include "irrlichttypes_bloated.h" #include "mapnode.h" #include "nodedef.h" #include "nameidmapping.h" #include "util/string.h" /* Legacy node content type IDs Ranges: 0x000...0x07f (0...127): param2 is fully usable 126 and 127 are reserved (CONTENT_AIR and CONTENT_IGNORE). 0x800...0xfff (2048...4095): higher 4 bits of param2 are not usable */ #define CONTENT_STONE 0 #define CONTENT_WATER 2 #define CONTENT_TORCH 3 #define CONTENT_WATERSOURCE 9 #define CONTENT_SIGN_WALL 14 #define CONTENT_CHEST 15 #define CONTENT_FURNACE 16 #define CONTENT_LOCKABLE_CHEST 17 #define CONTENT_FENCE 21 #define CONTENT_RAIL 30 #define CONTENT_LADDER 31 #define CONTENT_LAVA 32 #define CONTENT_LAVASOURCE 33 #define CONTENT_GRASS 0x800 //1 #define CONTENT_TREE 0x801 //4 #define CONTENT_LEAVES 0x802 //5 #define CONTENT_GRASS_FOOTSTEPS 0x803 //6 #define CONTENT_MESE 0x804 //7 #define CONTENT_MUD 0x805 //8 #define CONTENT_CLOUD 0x806 //10 #define CONTENT_COALSTONE 0x807 //11 #define CONTENT_WOOD 0x808 //12 #define CONTENT_SAND 0x809 //13 #define CONTENT_COBBLE 0x80a //18 #define CONTENT_STEEL 0x80b //19 #define CONTENT_GLASS 0x80c //20 #define CONTENT_MOSSYCOBBLE 0x80d //22 #define CONTENT_GRAVEL 0x80e //23 #define CONTENT_SANDSTONE 0x80f //24 #define CONTENT_CACTUS 0x810 //25 #define CONTENT_BRICK 0x811 //26 #define CONTENT_CLAY 0x812 //27 #define CONTENT_PAPYRUS 0x813 //28 #define CONTENT_BOOKSHELF 0x814 //29 #define CONTENT_JUNGLETREE 0x815 #define CONTENT_JUNGLEGRASS 0x816 #define CONTENT_NC 0x817 #define CONTENT_NC_RB 0x818 #define CONTENT_APPLE 0x819 #define CONTENT_SAPLING 0x820 /* A conversion table for backwards compatibility. Maps <=v19 content types to current ones. Should never be touched. */ content_t trans_table_19[21][2] = { {CONTENT_GRASS, 1}, {CONTENT_TREE, 4}, {CONTENT_LEAVES, 5}, {CONTENT_GRASS_FOOTSTEPS, 6}, {CONTENT_MESE, 7}, {CONTENT_MUD, 8}, {CONTENT_CLOUD, 10}, {CONTENT_COALSTONE, 11}, {CONTENT_WOOD, 12}, {CONTENT_SAND, 13}, {CONTENT_COBBLE, 18}, {CONTENT_STEEL, 19}, {CONTENT_GLASS, 20}, {CONTENT_MOSSYCOBBLE, 22}, {CONTENT_GRAVEL, 23}, {CONTENT_SANDSTONE, 24}, {CONTENT_CACTUS, 25}, {CONTENT_BRICK, 26}, {CONTENT_CLAY, 27}, {CONTENT_PAPYRUS, 28}, {CONTENT_BOOKSHELF, 29}, }; MapNode mapnode_translate_to_internal(MapNode n_from, u8 version) { MapNode result = n_from; if(version <= 19) { content_t c_from = n_from.getContent(); for(u32 i=0; iset(0, "default:stone"); nimap->set(2, "default:water_flowing"); nimap->set(3, "default:torch"); nimap->set(9, "default:water_source"); nimap->set(14, "default:sign_wall"); nimap->set(15, "default:chest"); nimap->set(16, "default:furnace"); nimap->set(17, "default:chest_locked"); nimap->set(21, "default:fence_wood"); nimap->set(30, "default:rail"); nimap->set(31, "default:ladder"); nimap->set(32, "default:lava_flowing"); nimap->set(33, "default:lava_source"); nimap->set(0x800, "default:dirt_with_grass"); nimap->set(0x801, "default:tree"); nimap->set(0x802, "default:leaves"); nimap->set(0x803, "default:dirt_with_grass_footsteps"); nimap->set(0x804, "default:mese"); nimap->set(0x805, "default:dirt"); nimap->set(0x806, "default:cloud"); nimap->set(0x807, "default:coalstone"); nimap->set(0x808, "default:wood"); nimap->set(0x809, "default:sand"); nimap->set(0x80a, "default:cobble"); nimap->set(0x80b, "default:steelblock"); nimap->set(0x80c, "default:glass"); nimap->set(0x80d, "default:mossycobble"); nimap->set(0x80e, "default:gravel"); nimap->set(0x80f, "default:sandstone"); nimap->set(0x810, "default:cactus"); nimap->set(0x811, "default:brick"); nimap->set(0x812, "default:clay"); nimap->set(0x813, "default:papyrus"); nimap->set(0x814, "default:bookshelf"); nimap->set(0x815, "default:jungletree"); nimap->set(0x816, "default:junglegrass"); nimap->set(0x817, "default:nyancat"); nimap->set(0x818, "default:nyancat_rainbow"); nimap->set(0x819, "default:apple"); nimap->set(0x820, "default:sapling"); // Static types nimap->set(CONTENT_IGNORE, "ignore"); nimap->set(CONTENT_AIR, "air"); } class NewNameGetter { public: NewNameGetter() { old_to_new["CONTENT_STONE"] = "default:stone"; old_to_new["CONTENT_WATER"] = "default:water_flowing"; old_to_new["CONTENT_TORCH"] = "default:torch"; old_to_new["CONTENT_WATERSOURCE"] = "default:water_source"; old_to_new["CONTENT_SIGN_WALL"] = "default:sign_wall"; old_to_new["CONTENT_CHEST"] = "default:chest"; old_to_new["CONTENT_FURNACE"] = "default:furnace"; old_to_new["CONTENT_LOCKABLE_CHEST"] = "default:locked_chest"; old_to_new["CONTENT_FENCE"] = "default:wooden_fence"; old_to_new["CONTENT_RAIL"] = "default:rail"; old_to_new["CONTENT_LADDER"] = "default:ladder"; old_to_new["CONTENT_LAVA"] = "default:lava_flowing"; old_to_new["CONTENT_LAVASOURCE"] = "default:lava_source"; old_to_new["CONTENT_GRASS"] = "default:dirt_with_grass"; old_to_new["CONTENT_TREE"] = "default:tree"; old_to_new["CONTENT_LEAVES"] = "default:leaves"; old_to_new["CONTENT_GRASS_FOOTSTEPS"] = "default:dirt_with_grass_footsteps"; old_to_new["CONTENT_MESE"] = "default:mese"; old_to_new["CONTENT_MUD"] = "default:dirt"; old_to_new["CONTENT_CLOUD"] = "default:cloud"; old_to_new["CONTENT_COALSTONE"] = "default:coalstone"; old_to_new["CONTENT_WOOD"] = "default:wood"; old_to_new["CONTENT_SAND"] = "default:sand"; old_to_new["CONTENT_COBBLE"] = "default:cobble"; old_to_new["CONTENT_STEEL"] = "default:steel"; old_to_new["CONTENT_GLASS"] = "default:glass"; old_to_new["CONTENT_MOSSYCOBBLE"] = "default:mossycobble"; old_to_new["CONTENT_GRAVEL"] = "default:gravel"; old_to_new["CONTENT_SANDSTONE"] = "default:sandstone"; old_to_new["CONTENT_CACTUS"] = "default:cactus"; old_to_new["CONTENT_BRICK"] = "default:brick"; old_to_new["CONTENT_CLAY"] = "default:clay"; old_to_new["CONTENT_PAPYRUS"] = "default:papyrus"; old_to_new["CONTENT_BOOKSHELF"] = "default:bookshelf"; old_to_new["CONTENT_JUNGLETREE"] = "default:jungletree"; old_to_new["CONTENT_JUNGLEGRASS"] = "default:junglegrass"; old_to_new["CONTENT_NC"] = "default:nyancat"; old_to_new["CONTENT_NC_RB"] = "default:nyancat_rainbow"; old_to_new["CONTENT_APPLE"] = "default:apple"; old_to_new["CONTENT_SAPLING"] = "default:sapling"; // Just in case old_to_new["CONTENT_IGNORE"] = "ignore"; old_to_new["CONTENT_AIR"] = "air"; } std::string get(const std::string &old) { StringMap::const_iterator it = old_to_new.find(old); if (it == old_to_new.end()) return ""; return it->second; } private: StringMap old_to_new; }; NewNameGetter newnamegetter; std::string content_mapnode_get_new_name(const std::string &oldname) { return newnamegetter.get(oldname); }