/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGEN_HEADER #define MAPGEN_HEADER #include "noise.h" #include "nodedef.h" #include "mapnode.h" #include "util/string.h" #include "util/container.h" #define DEFAULT_MAPGEN "v6" /////////////////// Mapgen flags #define MG_TREES 0x01 #define MG_CAVES 0x02 #define MG_DUNGEONS 0x04 #define MG_FLAT 0x08 #define MG_LIGHT 0x10 class Settings; class MMVManip; class INodeDefManager; extern FlagDesc flagdesc_mapgen[]; extern FlagDesc flagdesc_gennotify[]; class Biome; class EmergeManager; class MapBlock; class VoxelManipulator; struct BlockMakeData; class VoxelArea; class Map; enum MapgenObject { MGOBJ_VMANIP, MGOBJ_HEIGHTMAP, MGOBJ_BIOMEMAP, MGOBJ_HEATMAP, MGOBJ_HUMIDMAP, MGOBJ_GENNOTIFY }; enum GenNotifyType { GENNOTIFY_DUNGEON, GENNOTIFY_TEMPLE, GENNOTIFY_CAVE_BEGIN, GENNOTIFY_CAVE_END, GENNOTIFY_LARGECAVE_BEGIN, GENNOTIFY_LARGECAVE_END, GENNOTIFY_DECORATION, NUM_GENNOTIFY_TYPES }; // TODO(hmmmm/paramat): make stone type selection dynamic enum MgStoneType { STONE, DESERT_STONE, SANDSTONE, }; struct GenNotifyEvent { GenNotifyType type; v3s16 pos; u32 id; }; class GenerateNotifier { public: GenerateNotifier(); GenerateNotifier(u32 notify_on, std::set *notify_on_deco_ids); void setNotifyOn(u32 notify_on); void setNotifyOnDecoIds(std::set *notify_on_deco_ids); bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0); void getEvents(std::map > &event_map, bool peek_events=false); private: u32 m_notify_on; std::set *m_notify_on_deco_ids; std::list m_notify_events; }; struct MapgenSpecificParams { virtual void readParams(const Settings *settings) = 0; virtual void writeParams(Settings *settings) const = 0; virtual ~MapgenSpecificParams() {} }; struct MapgenParams { std::string mg_name; s16 chunksize; u64 seed; s16 water_level; u32 flags; NoiseParams np_biome_heat; NoiseParams np_biome_heat_blend; NoiseParams np_biome_humidity; NoiseParams np_biome_humidity_blend; MapgenSpecificParams *sparams; MapgenParams() : mg_name(DEFAULT_MAPGEN), chunksize(5), seed(0), water_level(1), flags(MG_TREES | MG_CAVES | MG_LIGHT), np_biome_heat(NoiseParams(50, 50, v3f(1000.0, 1000.0, 1000.0), 5349, 3, 0.5, 2.0)), np_biome_heat_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0)), np_biome_humidity(NoiseParams(50, 50, v3f(1000.0, 1000.0, 1000.0), 842, 3, 0.5, 2.0)), np_biome_humidity_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)), sparams(NULL) {} void load(const Settings &settings); void save(Settings &settings) const; }; class Mapgen { public: int seed; int water_level; u32 flags; bool generating; int id; MMVManip *vm; INodeDefManager *ndef; u32 blockseed; s16 *heightmap; u8 *biomemap; float *heatmap; float *humidmap; v3s16 csize; GenerateNotifier gennotify; Mapgen(); Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge); virtual ~Mapgen(); static u32 getBlockSeed(v3s16 p, int seed); static u32 getBlockSeed2(v3s16 p, int seed); s16 findGroundLevelFull(v2s16 p2d); s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax); void updateHeightmap(v3s16 nmin, v3s16 nmax); void updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nmax); void setLighting(u8 light, v3s16 nmin, v3s16 nmax); void lightSpread(VoxelArea &a, v3s16 p, u8 light); void calcLighting(v3s16 nmin, v3s16 nmax); void calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax); void propagateSunlight(v3s16 nmin, v3s16 nmax); void spreadLight(v3s16 nmin, v3s16 nmax); virtual void makeChunk(BlockMakeData *data) {} virtual int getGroundLevelAtPoint(v2s16 p) { return 0; } }; struct MapgenFactory { virtual Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) = 0; virtual MapgenSpecificParams *createMapgenParams() = 0; virtual ~MapgenFactory() {} }; #endif