/* Minetest Copyright (C) 2010-2013 kwolekr, Ryan Kwolek This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef EMERGE_HEADER #define EMERGE_HEADER #include #include "irr_v3d.h" #include "util/container.h" #include "mapgen.h" // for MapgenParams #include "map.h" #define BLOCK_EMERGE_ALLOWGEN (1<<0) #define EMERGE_DBG_OUT(x) \ do { \ if (enable_mapgen_debug_info) \ infostream << "EmergeThread: " x << std::endl; \ } while (0) class EmergeThread; class INodeDefManager; class Settings; class BiomeManager; class OreManager; class DecorationManager; class SchematicManager; struct BlockMakeData { MMVManip *vmanip; u64 seed; v3s16 blockpos_min; v3s16 blockpos_max; v3s16 blockpos_requested; UniqueQueue transforming_liquid; INodeDefManager *nodedef; BlockMakeData(): vmanip(NULL), seed(0), nodedef(NULL) {} ~BlockMakeData() { delete vmanip; } }; struct BlockEmergeData { u16 peer_requested; u8 flags; }; class EmergeManager { public: INodeDefManager *ndef; std::vector mapgen; std::vector emergethread; bool threads_active; //settings MapgenParams params; bool mapgen_debug_info; u16 qlimit_total; u16 qlimit_diskonly; u16 qlimit_generate; u32 gen_notify_on; std::set gen_notify_on_deco_ids; //// Block emerge queue data structures Mutex queuemutex; std::map blocks_enqueued; std::map peer_queue_count; //// Managers of map generation-related components BiomeManager *biomemgr; OreManager *oremgr; DecorationManager *decomgr; SchematicManager *schemmgr; //// Methods EmergeManager(IGameDef *gamedef); ~EmergeManager(); void loadMapgenParams(); static MapgenSpecificParams *createMapgenParams(const std::string &mgname); void initMapgens(); Mapgen *getCurrentMapgen(); Mapgen *createMapgen(const std::string &mgname, int mgid, MapgenParams *mgparams); static void getMapgenNames(std::list &mgnames); void startThreads(); void stopThreads(); bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate); //mapgen helper methods Biome *getBiomeAtPoint(v3s16 p); int getGroundLevelAtPoint(v2s16 p); bool isBlockUnderground(v3s16 blockpos); }; #endif