/* Minetest Copyright (C) 2013 kwolekr, Ryan Kwolek This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef L_VMANIP_H_ #define L_VMANIP_H_ extern "C" { #include #include } #include "irr_v3d.h" #include "map.h" /* VoxelManip */ class LuaVoxelManip { private: ManualMapVoxelManipulator *vm; std::map modified_blocks; bool is_mapgen_vm; static const char className[]; static const luaL_reg methods[]; static int gc_object(lua_State *L); static int l_read_from_map(lua_State *L); static int l_get_data(lua_State *L); static int l_set_data(lua_State *L); static int l_write_to_map(lua_State *L); static int l_update_map(lua_State *L); static int l_update_liquids(lua_State *L); static int l_calc_lighting(lua_State *L); static int l_set_lighting(lua_State *L); public: LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm); LuaVoxelManip(Map *map); ~LuaVoxelManip(); // LuaVoxelManip() // Creates a LuaVoxelManip and leaves it on top of stack static int create_object(lua_State *L); static LuaVoxelManip *checkobject(lua_State *L, int narg); static void Register(lua_State *L); }; #endif // L_VMANIP_H_