/* Minetest Copyright (C) 2023 DS Copyright (C) 2013 celeron55, Perttu Ahola Copyright (C) 2017 nerzhul, Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "l_client_sound.h" #include "l_internal.h" #include "common/c_content.h" #include "common/c_converter.h" #include "client/client.h" #include "client/sound.h" /* ModApiClientSound */ // sound_play(spec, parameters) int ModApiClientSound::l_sound_play(lua_State *L) { ISoundManager *sound_manager = getClient(L)->getSoundManager(); SoundSpec spec; read_simplesoundspec(L, 1, spec); SoundLocation type = SoundLocation::Local; float gain = 1.0f; v3f position; if (lua_istable(L, 2)) { getfloatfield(L, 2, "gain", gain); getfloatfield(L, 2, "pitch", spec.pitch); getboolfield(L, 2, "loop", spec.loop); lua_getfield(L, 2, "pos"); if (!lua_isnil(L, -1)) { position = read_v3f(L, -1); type = SoundLocation::Position; lua_pop(L, 1); } } spec.gain *= gain; sound_handle_t handle = sound_manager->allocateId(2); if (type == SoundLocation::Local) sound_manager->playSound(handle, spec); else sound_manager->playSoundAt(handle, spec, position, v3f(0.0f)); ClientSoundHandle::create(L, handle); return 1; } void ModApiClientSound::Initialize(lua_State *L, int top) { API_FCT(sound_play); } /* ClientSoundHandle */ ClientSoundHandle *ClientSoundHandle::checkobject(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if (!ud) luaL_typerror(L, narg, className); return *(ClientSoundHandle**)ud; // unbox pointer } int ClientSoundHandle::gc_object(lua_State *L) { ClientSoundHandle *o = *(ClientSoundHandle **)(lua_touserdata(L, 1)); if (getClient(L) && getClient(L)->getSoundManager()) getClient(L)->getSoundManager()->freeId(o->m_handle); delete o; return 0; } // :stop() int ClientSoundHandle::l_stop(lua_State *L) { ClientSoundHandle *o = checkobject(L, 1); getClient(L)->getSoundManager()->stopSound(o->m_handle); return 0; } // :fade(step, gain) int ClientSoundHandle::l_fade(lua_State *L) { ClientSoundHandle *o = checkobject(L, 1); float step = readParam(L, 2); float gain = readParam(L, 3); getClient(L)->getSoundManager()->fadeSound(o->m_handle, step, gain); return 0; } void ClientSoundHandle::create(lua_State *L, sound_handle_t handle) { ClientSoundHandle *o = new ClientSoundHandle(handle); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); } void ClientSoundHandle::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); // hide metatable from Lua getmetatable() lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pop(L, 1); // drop metatable luaL_register(L, nullptr, methods); // fill methodtable lua_pop(L, 1); // drop methodtable } const char ClientSoundHandle::className[] = "ClientSoundHandle"; const luaL_Reg ClientSoundHandle::methods[] = { luamethod(ClientSoundHandle, stop), luamethod(ClientSoundHandle, fade), {0,0} };