/* Minetest Copyright (C) 2023 DS Copyright (C) 2013 celeron55, Perttu Ahola Copyright (C) 2017 nerzhul, Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "l_mainmenu_sound.h" #include "l_internal.h" #include "common/c_content.h" #include "gui/guiEngine.h" /* ModApiMainMenuSound */ // sound_play(spec, loop) int ModApiMainMenuSound::l_sound_play(lua_State *L) { SoundSpec spec; read_simplesoundspec(L, 1, spec); spec.loop = readParam(L, 2); ISoundManager &sound_manager = *getGuiEngine(L)->m_sound_manager; sound_handle_t handle = sound_manager.allocateId(2); sound_manager.playSound(handle, spec); MainMenuSoundHandle::create(L, handle); return 1; } void ModApiMainMenuSound::Initialize(lua_State *L, int top) { API_FCT(sound_play); } /* MainMenuSoundHandle */ MainMenuSoundHandle *MainMenuSoundHandle::checkobject(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if (!ud) luaL_typerror(L, narg, className); return *(MainMenuSoundHandle**)ud; // unbox pointer } int MainMenuSoundHandle::gc_object(lua_State *L) { MainMenuSoundHandle *o = *(MainMenuSoundHandle **)(lua_touserdata(L, 1)); if (getGuiEngine(L) && getGuiEngine(L)->m_sound_manager) getGuiEngine(L)->m_sound_manager->freeId(o->m_handle); delete o; return 0; } // :stop() int MainMenuSoundHandle::l_stop(lua_State *L) { MainMenuSoundHandle *o = checkobject(L, 1); getGuiEngine(L)->m_sound_manager->stopSound(o->m_handle); return 0; } void MainMenuSoundHandle::create(lua_State *L, sound_handle_t handle) { MainMenuSoundHandle *o = new MainMenuSoundHandle(handle); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); } void MainMenuSoundHandle::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); // hide metatable from Lua getmetatable() lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pop(L, 1); // drop metatable luaL_register(L, nullptr, methods); // fill methodtable lua_pop(L, 1); // drop methodtable } const char MainMenuSoundHandle::className[] = "MainMenuSoundHandle"; const luaL_Reg MainMenuSoundHandle::methods[] = { luamethod(MainMenuSoundHandle, stop), {0,0} };