/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "content_mapnode.h" #include "irrlichttypes.h" #include "mapnode.h" #include "content_nodemeta.h" #include "nodedef.h" #define WATER_ALPHA 160 #define WATER_VISC 1 #define LAVA_VISC 7 void setConstantMaterialProperties(MaterialProperties &mprop, float time) { mprop.diggability = DIGGABLE_CONSTANT; mprop.constant_time = time; } void setStoneLikeMaterialProperties(MaterialProperties &mprop, float toughness) { mprop.diggability = DIGGABLE_NORMAL; mprop.weight = 5.0 * toughness; mprop.crackiness = 1.0; mprop.crumbliness = -0.1; mprop.cuttability = -0.2; } void setDirtLikeMaterialProperties(MaterialProperties &mprop, float toughness) { mprop.diggability = DIGGABLE_NORMAL; mprop.weight = toughness * 1.2; mprop.crackiness = 0; mprop.crumbliness = 1.2; mprop.cuttability = -0.4; } void setGravelLikeMaterialProperties(MaterialProperties &mprop, float toughness) { mprop.diggability = DIGGABLE_NORMAL; mprop.weight = toughness * 2.0; mprop.crackiness = 0.2; mprop.crumbliness = 1.5; mprop.cuttability = -1.0; } void setWoodLikeMaterialProperties(MaterialProperties &mprop, float toughness) { mprop.diggability = DIGGABLE_NORMAL; mprop.weight = toughness * 1.0; mprop.crackiness = 0.75; mprop.crumbliness = -1.0; mprop.cuttability = 1.5; } void setLeavesLikeMaterialProperties(MaterialProperties &mprop, float toughness) { mprop.diggability = DIGGABLE_NORMAL; mprop.weight = -0.5 * toughness; mprop.crackiness = 0; mprop.crumbliness = 0; mprop.cuttability = 2.0; } void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness) { mprop.diggability = DIGGABLE_NORMAL; mprop.weight = 0.1 * toughness; mprop.crackiness = 2.0; mprop.crumbliness = -1.0; mprop.cuttability = -1.0; } /* A conversion table for backwards compatibility. Maps <=v19 content types to current ones. Should never be touched. */ content_t trans_table_19[21][2] = { {CONTENT_GRASS, 1}, {CONTENT_TREE, 4}, {CONTENT_LEAVES, 5}, {CONTENT_GRASS_FOOTSTEPS, 6}, {CONTENT_MESE, 7}, {CONTENT_MUD, 8}, {CONTENT_CLOUD, 10}, {CONTENT_COALSTONE, 11}, {CONTENT_WOOD, 12}, {CONTENT_SAND, 13}, {CONTENT_COBBLE, 18}, {CONTENT_STEEL, 19}, {CONTENT_GLASS, 20}, {CONTENT_MOSSYCOBBLE, 22}, {CONTENT_GRAVEL, 23}, {CONTENT_SANDSTONE, 24}, {CONTENT_CACTUS, 25}, {CONTENT_BRICK, 26}, {CONTENT_CLAY, 27}, {CONTENT_PAPYRUS, 28}, {CONTENT_BOOKSHELF, 29}, }; MapNode mapnode_translate_from_internal(MapNode n_from, u8 version) { MapNode result = n_from; if(version <= 19) { content_t c_from = n_from.getContent(); for(u32 i=0; igetModifiable(i); f->setAllTextures("stone.png"); f->setInventoryTextureCube("stone.png", "stone.png", "stone.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->often_contains_mineral = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1"; setStoneLikeMaterialProperties(f->material, 1.0); i = CONTENT_GRASS; f = nodemgr->getModifiable(i); f->setAllTextures("mud.png^grass_side.png"); f->setTexture(0, "grass.png"); f->setTexture(1, "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; setDirtLikeMaterialProperties(f->material, 1.0); i = CONTENT_GRASS_FOOTSTEPS; f = nodemgr->getModifiable(i); f->setAllTextures("mud.png^grass_side.png"); f->setTexture(0, "grass_footsteps.png"); f->setTexture(1, "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; setDirtLikeMaterialProperties(f->material, 1.0); i = CONTENT_MUD; f = nodemgr->getModifiable(i); f->setAllTextures("mud.png"); f->setInventoryTextureCube("mud.png", "mud.png", "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setDirtLikeMaterialProperties(f->material, 1.0); i = CONTENT_SAND; f = nodemgr->getModifiable(i); f->setAllTextures("sand.png"); f->setInventoryTextureCube("sand.png", "sand.png", "sand.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setDirtLikeMaterialProperties(f->material, 1.0); i = CONTENT_GRAVEL; f = nodemgr->getModifiable(i); f->setAllTextures("gravel.png"); f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setGravelLikeMaterialProperties(f->material, 1.0); i = CONTENT_SANDSTONE; f = nodemgr->getModifiable(i); f->setAllTextures("sandstone.png"); f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1"; setDirtLikeMaterialProperties(f->material, 1.0); i = CONTENT_CLAY; f = nodemgr->getModifiable(i); f->setAllTextures("clay.png"); f->setInventoryTextureCube("clay.png", "clay.png", "clay.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("CraftItem lump_of_clay 4"); setDirtLikeMaterialProperties(f->material, 1.0); i = CONTENT_BRICK; f = nodemgr->getModifiable(i); f->setAllTextures("brick.png"); f->setInventoryTextureCube("brick.png", "brick.png", "brick.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("CraftItem clay_brick 4"); setStoneLikeMaterialProperties(f->material, 1.0); i = CONTENT_TREE; f = nodemgr->getModifiable(i); f->setAllTextures("tree.png"); f->setTexture(0, "tree_top.png"); f->setTexture(1, "tree_top.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeMaterialProperties(f->material, 1.0); i = CONTENT_JUNGLETREE; f = nodemgr->getModifiable(i); f->setAllTextures("jungletree.png"); f->setTexture(0, "jungletree_top.png"); f->setTexture(1, "jungletree_top.png"); f->param_type = CPT_MINERAL; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeMaterialProperties(f->material, 1.0); i = CONTENT_JUNGLEGRASS; f = nodemgr->getModifiable(i); f->drawtype = NDT_PLANTLIKE; f->visual_scale = 1.6; f->setAllTextures("junglegrass.png"); f->setInventoryTexture("junglegrass.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; f->air_equivalent = false; // grass grows underneath f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->walkable = false; setLeavesLikeMaterialProperties(f->material, 1.0); i = CONTENT_LEAVES; f = nodemgr->getModifiable(i); f->drawtype = NDT_ALLFACES_OPTIONAL; f->setAllTextures("leaves.png"); //f->setAllTextures("[noalpha:leaves.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1"; f->extra_dug_item_rarity = 20; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setLeavesLikeMaterialProperties(f->material, 1.0); i = CONTENT_CACTUS; f = nodemgr->getModifiable(i); f->setAllTextures("cactus_side.png"); f->setTexture(0, "cactus_top.png"); f->setTexture(1, "cactus_top.png"); f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeMaterialProperties(f->material, 0.75); i = CONTENT_PAPYRUS; f = nodemgr->getModifiable(i); f->drawtype = NDT_PLANTLIKE; f->setAllTextures("papyrus.png"); f->setInventoryTexture("papyrus.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->walkable = false; setLeavesLikeMaterialProperties(f->material, 0.5); i = CONTENT_BOOKSHELF; f = nodemgr->getModifiable(i); f->setAllTextures("bookshelf.png"); f->setTexture(0, "wood.png"); f->setTexture(1, "wood.png"); // FIXME: setInventoryTextureCube() only cares for the first texture f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png"); //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; setWoodLikeMaterialProperties(f->material, 0.75); i = CONTENT_GLASS; f = nodemgr->getModifiable(i); f->drawtype = NDT_GLASSLIKE; f->setAllTextures("glass.png"); f->light_propagates = true; f->sunlight_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->setInventoryTextureCube("glass.png", "glass.png", "glass.png"); setGlassLikeMaterialProperties(f->material, 1.0); i = CONTENT_FENCE; f = nodemgr->getModifiable(i); f->drawtype = NDT_FENCELIKE; f->setInventoryTexture("fence.png"); f->setTexture(0, "wood.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->air_equivalent = true; // grass grows underneath f->selection_box.type = NODEBOX_FIXED; f->selection_box.fixed = core::aabbox3d( -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7); setWoodLikeMaterialProperties(f->material, 0.75); i = CONTENT_RAIL; f = nodemgr->getModifiable(i); f->drawtype = NDT_RAILLIKE; f->setInventoryTexture("rail.png"); f->setTexture(0, "rail.png"); f->setTexture(1, "rail_curved.png"); f->setTexture(2, "rail_t_junction.png"); f->setTexture(3, "rail_crossing.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->air_equivalent = true; // grass grows underneath f->walkable = false; f->selection_box.type = NODEBOX_FIXED; setDirtLikeMaterialProperties(f->material, 0.75); i = CONTENT_LADDER; f = nodemgr->getModifiable(i); f->drawtype = NDT_SIGNLIKE; f->setAllTextures("ladder.png"); f->setInventoryTexture("ladder.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->wall_mounted = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->selection_box.type = NODEBOX_WALLMOUNTED; setWoodLikeMaterialProperties(f->material, 0.5); // Deprecated i = CONTENT_COALSTONE; f = nodemgr->getModifiable(i); f->setAllTextures("stone.png^mineral_coal.png"); f->is_ground_content = true; setStoneLikeMaterialProperties(f->material, 1.5); i = CONTENT_WOOD; f = nodemgr->getModifiable(i); f->setAllTextures("wood.png"); f->setInventoryTextureCube("wood.png", "wood.png", "wood.png"); f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeMaterialProperties(f->material, 0.75); i = CONTENT_MESE; f = nodemgr->getModifiable(i); f->setAllTextures("mese.png"); f->setInventoryTextureCube("mese.png", "mese.png", "mese.png"); f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeMaterialProperties(f->material, 0.5); i = CONTENT_CLOUD; f = nodemgr->getModifiable(i); f->setAllTextures("cloud.png"); f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png"); f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; i = CONTENT_AIR; f = nodemgr->getModifiable(i); f->param_type = CPT_LIGHT; f->light_propagates = true; f->sunlight_propagates = true; f->walkable = false; f->pointable = false; f->diggable = false; f->buildable_to = true; f->air_equivalent = true; i = CONTENT_WATER; f = nodemgr->getModifiable(i); f->drawtype = NDT_FLOWINGLIQUID; f->setAllTextures("water.png", WATER_ALPHA); f->setInventoryTextureCube("water.png", "water.png", "water.png"); f->param_type = CPT_LIGHT; f->light_propagates = true; f->walkable = false; f->pointable = false; f->diggable = false; f->buildable_to = true; f->liquid_type = LIQUID_FLOWING; f->liquid_alternative_flowing = CONTENT_WATER; f->liquid_alternative_source = CONTENT_WATERSOURCE; f->liquid_viscosity = WATER_VISC; f->post_effect_color = video::SColor(64, 100, 100, 200); // Flowing water material f->mspec_special[0].tname = "water.png"; f->mspec_special[0].backface_culling = false; f->mspec_special[1].tname = "water.png"; f->mspec_special[1].backface_culling = true; i = CONTENT_WATERSOURCE; f = nodemgr->getModifiable(i); f->drawtype = NDT_LIQUID; f->setAllTextures("water.png", WATER_ALPHA); //f->setInventoryTexture("water.png"); f->setInventoryTextureCube("water.png", "water.png", "water.png"); f->param_type = CPT_LIGHT; f->light_propagates = true; f->walkable = false; f->pointable = false; f->diggable = false; f->buildable_to = true; f->liquid_type = LIQUID_SOURCE; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->liquid_alternative_flowing = CONTENT_WATER; f->liquid_alternative_source = CONTENT_WATERSOURCE; f->liquid_viscosity = WATER_VISC; f->post_effect_color = video::SColor(64, 100, 100, 200); // New-style water source material (mostly unused) f->mspec_special[0].tname = "water.png"; f->mspec_special[0].backface_culling = false; i = CONTENT_LAVA; f = nodemgr->getModifiable(i); f->drawtype = NDT_FLOWINGLIQUID; f->setAllTextures("lava.png"); f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); f->param_type = CPT_LIGHT; f->light_propagates = false; f->light_source = LIGHT_MAX-1; f->walkable = false; f->pointable = false; f->diggable = false; f->buildable_to = true; f->liquid_type = LIQUID_FLOWING; f->liquid_alternative_flowing = CONTENT_LAVA; f->liquid_alternative_source = CONTENT_LAVASOURCE; f->liquid_viscosity = LAVA_VISC; f->damage_per_second = 4*2; f->post_effect_color = video::SColor(192, 255, 64, 0); // Flowing lava material f->mspec_special[0].tname = "lava.png"; f->mspec_special[0].backface_culling = false; f->mspec_special[1].tname = "lava.png"; f->mspec_special[1].backface_culling = true; i = CONTENT_LAVASOURCE; f = nodemgr->getModifiable(i); f->drawtype = NDT_LIQUID; f->setAllTextures("lava.png"); f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); f->param_type = CPT_LIGHT; f->light_propagates = false; f->light_source = LIGHT_MAX-1; f->walkable = false; f->pointable = false; f->diggable = false; f->buildable_to = true; f->liquid_type = LIQUID_SOURCE; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->liquid_alternative_flowing = CONTENT_LAVA; f->liquid_alternative_source = CONTENT_LAVASOURCE; f->liquid_viscosity = LAVA_VISC; f->damage_per_second = 4*2; f->post_effect_color = video::SColor(192, 255, 64, 0); // New-style lava source material (mostly unused) f->mspec_special[0].tname = "lava.png"; f->mspec_special[0].backface_culling = false; i = CONTENT_TORCH; f = nodemgr->getModifiable(i); f->drawtype = NDT_TORCHLIKE; f->setTexture(0, "torch_on_floor.png"); f->setTexture(1, "torch_on_ceiling.png"); f->setTexture(2, "torch.png"); f->setInventoryTexture("torch_on_floor.png"); f->param_type = CPT_LIGHT; f->light_propagates = true; f->sunlight_propagates = true; f->walkable = false; f->wall_mounted = true; f->air_equivalent = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->light_source = LIGHT_MAX-1; f->selection_box.type = NODEBOX_WALLMOUNTED; f->selection_box.wall_top = core::aabbox3d( -BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10); f->selection_box.wall_bottom = core::aabbox3d( -BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10); f->selection_box.wall_side = core::aabbox3d( -BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10); setConstantMaterialProperties(f->material, 0.0); i = CONTENT_SIGN_WALL; f = nodemgr->getModifiable(i); f->drawtype = NDT_SIGNLIKE; f->setAllTextures("sign_wall.png"); f->setInventoryTexture("sign_wall.png"); f->param_type = CPT_LIGHT; f->light_propagates = true; f->sunlight_propagates = true; f->walkable = false; f->wall_mounted = true; f->air_equivalent = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; if(f->initial_metadata == NULL) f->initial_metadata = new SignNodeMetadata(NULL, "Some sign"); setConstantMaterialProperties(f->material, 0.5); f->selection_box.type = NODEBOX_WALLMOUNTED; i = CONTENT_CHEST; f = nodemgr->getModifiable(i); f->param_type = CPT_FACEDIR_SIMPLE; f->setAllTextures("chest_side.png"); f->setTexture(0, "chest_top.png"); f->setTexture(1, "chest_top.png"); f->setTexture(5, "chest_front.png"); // Z- f->setInventoryTexture("chest_top.png"); //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; if(f->initial_metadata == NULL) f->initial_metadata = new ChestNodeMetadata(NULL); setWoodLikeMaterialProperties(f->material, 1.0); i = CONTENT_LOCKABLE_CHEST; f = nodemgr->getModifiable(i); f->param_type = CPT_FACEDIR_SIMPLE; f->setAllTextures("chest_side.png"); f->setTexture(0, "chest_top.png"); f->setTexture(1, "chest_top.png"); f->setTexture(5, "chest_lock.png"); // Z- f->setInventoryTexture("chest_lock.png"); //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; if(f->initial_metadata == NULL) f->initial_metadata = new LockingChestNodeMetadata(NULL); setWoodLikeMaterialProperties(f->material, 1.0); i = CONTENT_FURNACE; f = nodemgr->getModifiable(i); f->param_type = CPT_FACEDIR_SIMPLE; f->setAllTextures("furnace_side.png"); f->setTexture(5, "furnace_front.png"); // Z- f->setInventoryTexture("furnace_front.png"); //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6"; if(f->initial_metadata == NULL) f->initial_metadata = new FurnaceNodeMetadata(NULL); setStoneLikeMaterialProperties(f->material, 3.0); i = CONTENT_COBBLE; f = nodemgr->getModifiable(i); f->setAllTextures("cobble.png"); f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png"); f->param_type = CPT_NONE; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeMaterialProperties(f->material, 0.9); i = CONTENT_MOSSYCOBBLE; f = nodemgr->getModifiable(i); f->setAllTextures("mossycobble.png"); f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png"); f->param_type = CPT_NONE; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeMaterialProperties(f->material, 0.8); i = CONTENT_STEEL; f = nodemgr->getModifiable(i); f->setAllTextures("steel_block.png"); f->setInventoryTextureCube("steel_block.png", "steel_block.png", "steel_block.png"); f->param_type = CPT_NONE; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeMaterialProperties(f->material, 5.0); i = CONTENT_NC; f = nodemgr->getModifiable(i); f->param_type = CPT_FACEDIR_SIMPLE; f->setAllTextures("nc_side.png"); f->setTexture(5, "nc_front.png"); // Z- f->setTexture(4, "nc_back.png"); // Z+ f->setInventoryTexture("nc_front.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeMaterialProperties(f->material, 3.0); i = CONTENT_NC_RB; f = nodemgr->getModifiable(i); f->setAllTextures("nc_rb.png"); f->setInventoryTexture("nc_rb.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeMaterialProperties(f->material, 3.0); i = CONTENT_SAPLING; f = nodemgr->getModifiable(i); f->drawtype = NDT_PLANTLIKE; f->visual_scale = 1.5; f->setAllTextures("sapling.png"); f->setInventoryTexture("sapling.png"); f->param_type = CPT_LIGHT; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->light_propagates = true; f->air_equivalent = false; f->walkable = false; setConstantMaterialProperties(f->material, 0.0); i = CONTENT_APPLE; f = nodemgr->getModifiable(i); f->drawtype = NDT_PLANTLIKE; f->visual_scale = 1.0; f->setAllTextures("apple.png"); f->setInventoryTexture("apple.png"); f->param_type = CPT_LIGHT; f->light_propagates = true; f->sunlight_propagates = true; f->walkable = false; f->air_equivalent = true; f->dug_item = std::string("CraftItem apple 1"); setConstantMaterialProperties(f->material, 0.0); }