/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_mapgen.h" #include "lua_api/l_internal.h" #include "lua_api/l_vmanip.h" #include "common/c_converter.h" #include "common/c_content.h" #include "util/serialize.h" #include "server.h" #include "environment.h" #include "mg_biome.h" #include "emerge.h" #include "mg_biome.h" #include "mg_ore.h" #include "mg_decoration.h" #include "mg_schematic.h" #include "mapgen_v7.h" #include "main.h" #include "log.h" struct EnumString ModApiMapgen::es_BiomeTerrainType[] = { {BIOME_TERRAIN_NORMAL, "normal"}, {BIOME_TERRAIN_LIQUID, "liquid"}, {BIOME_TERRAIN_NETHER, "nether"}, {BIOME_TERRAIN_AETHER, "aether"}, {BIOME_TERRAIN_FLAT, "flat"}, {0, NULL}, }; struct EnumString ModApiMapgen::es_DecorationType[] = { {DECO_SIMPLE, "simple"}, {DECO_SCHEMATIC, "schematic"}, {DECO_LSYSTEM, "lsystem"}, {0, NULL}, }; struct EnumString ModApiMapgen::es_MapgenObject[] = { {MGOBJ_VMANIP, "voxelmanip"}, {MGOBJ_HEIGHTMAP, "heightmap"}, {MGOBJ_BIOMEMAP, "biomemap"}, {MGOBJ_HEATMAP, "heatmap"}, {MGOBJ_HUMIDMAP, "humiditymap"}, {MGOBJ_GENNOTIFY, "gennotify"}, {0, NULL}, }; struct EnumString ModApiMapgen::es_OreType[] = { {ORE_SCATTER, "scatter"}, {ORE_SHEET, "sheet"}, {ORE_CLAYLIKE, "claylike"}, {0, NULL}, }; struct EnumString ModApiMapgen::es_Rotation[] = { {ROTATE_0, "0"}, {ROTATE_90, "90"}, {ROTATE_180, "180"}, {ROTATE_270, "270"}, {ROTATE_RAND, "random"}, {0, NULL}, }; static void read_schematic_replacements(lua_State *L, std::map replace_names, int index) { lua_pushnil(L); while (lua_next(L, index)) { std::string replace_from; std::string replace_to; if (lua_istable(L, -1)) { // Old {{"x", "y"}, ...} format lua_rawgeti(L, -1, 1); replace_from = lua_tostring(L, -1); lua_pop(L, 1); lua_rawgeti(L, -1, 2); replace_to = lua_tostring(L, -1); lua_pop(L, 1); } else { // New {x = "y", ...} format replace_from = lua_tostring(L, -2); replace_to = lua_tostring(L, -1); } replace_names[replace_from] = replace_to; lua_pop(L, 1); } } // get_mapgen_object(objectname) // returns the requested object used during map generation int ModApiMapgen::l_get_mapgen_object(lua_State *L) { const char *mgobjstr = lua_tostring(L, 1); int mgobjint; if (!string_to_enum(es_MapgenObject, mgobjint, mgobjstr ? mgobjstr : "")) return 0; enum MapgenObject mgobj = (MapgenObject)mgobjint; EmergeManager *emerge = getServer(L)->getEmergeManager(); Mapgen *mg = emerge->getCurrentMapgen(); if (!mg) return 0; size_t maplen = mg->csize.X * mg->csize.Z; switch (mgobj) { case MGOBJ_VMANIP: { ManualMapVoxelManipulator *vm = mg->vm; // VoxelManip object LuaVoxelManip *o = new LuaVoxelManip(vm, true); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, "VoxelManip"); lua_setmetatable(L, -2); // emerged min pos push_v3s16(L, vm->m_area.MinEdge); // emerged max pos push_v3s16(L, vm->m_area.MaxEdge); return 3; } case MGOBJ_HEIGHTMAP: { if (!mg->heightmap) return 0; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushinteger(L, mg->heightmap[i]); lua_rawseti(L, -2, i + 1); } return 1; } case MGOBJ_BIOMEMAP: { if (!mg->biomemap) return 0; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushinteger(L, mg->biomemap[i]); lua_rawseti(L, -2, i + 1); } return 1; } case MGOBJ_HEATMAP: { // Mapgen V7 specific objects case MGOBJ_HUMIDMAP: if (strcmp(emerge->params.mg_name.c_str(), "v7")) return 0; MapgenV7 *mgv7 = (MapgenV7 *)mg; float *arr = (mgobj == MGOBJ_HEATMAP) ? mgv7->noise_heat->result : mgv7->noise_humidity->result; if (!arr) return 0; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushnumber(L, arr[i]); lua_rawseti(L, -2, i + 1); } return 1; } case MGOBJ_GENNOTIFY: { lua_newtable(L); for (int i = 0; flagdesc_gennotify[i].name; i++) { if (!(emerge->gennotify & flagdesc_gennotify[i].flag)) continue; std::vector *posvec = mg->gen_notifications[i]; if (!posvec) return 0; lua_newtable(L); for (unsigned int j = 0; j != posvec->size(); j++) { push_v3s16(L, (*posvec)[j]); lua_rawseti(L, -2, j + 1); } lua_setfield(L, -2, flagdesc_gennotify[i].name); posvec->clear(); } return 1; } } return 0; } // set_mapgen_params(params) // set mapgen parameters int ModApiMapgen::l_set_mapgen_params(lua_State *L) { if (!lua_istable(L, 1)) return 0; EmergeManager *emerge = getServer(L)->getEmergeManager(); assert(emerge); std::string flagstr; u32 flags = 0, flagmask = 0; lua_getfield(L, 1, "mgname"); if (lua_isstring(L, -1)) { emerge->params.mg_name = std::string(lua_tostring(L, -1)); delete emerge->params.sparams; emerge->params.sparams = NULL; } lua_getfield(L, 1, "seed"); if (lua_isnumber(L, -1)) emerge->params.seed = lua_tointeger(L, -1); lua_getfield(L, 1, "water_level"); if (lua_isnumber(L, -1)) emerge->params.water_level = lua_tointeger(L, -1); lua_getfield(L, 1, "flagmask"); if (lua_isstring(L, -1)) { flagstr = lua_tostring(L, -1); emerge->params.flags &= ~readFlagString(flagstr, flagdesc_mapgen, NULL); errorstream << "set_mapgen_params(): flagmask field is deprecated, " "see lua_api.txt" << std::endl; } if (getflagsfield(L, 1, "flags", flagdesc_mapgen, &flags, &flagmask)) { emerge->params.flags &= ~flagmask; emerge->params.flags |= flags; } return 0; } // set_noiseparam_defaults({np1={noise params}, ...}) // set default values for noise parameters if not present in global settings int ModApiMapgen::l_set_noiseparam_defaults(lua_State *L) { NoiseParams np; std::string val, name; if (!lua_istable(L, 1)) return 0; lua_pushnil(L); while (lua_next(L, 1)) { if (read_noiseparams_nc(L, -1, &np)) { if (!serializeStructToString(&val, NOISEPARAMS_FMT_STR, &np)) continue; if (!lua_isstring(L, -2)) continue; name = lua_tostring(L, -2); g_settings->setDefault(name, val); } lua_pop(L, 1); } return 0; } // set_gen_notify(string) int ModApiMapgen::l_set_gen_notify(lua_State *L) { u32 flags = 0, flagmask = 0; if (read_flags(L, 1, flagdesc_gennotify, &flags, &flagmask)) { EmergeManager *emerge = getServer(L)->getEmergeManager(); emerge->gennotify = flags; } return 0; } // register_biome({lots of stuff}) int ModApiMapgen::l_register_biome(lua_State *L) { int index = 1; luaL_checktype(L, index, LUA_TTABLE); NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver(); BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef; enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index, "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL); Biome *b = bmgr->createBiome(terrain); b->name = getstringfield_default(L, index, "name", ""); b->depth_top = getintfield_default(L, index, "depth_top", 1); b->depth_filler = getintfield_default(L, index, "depth_filler", 3); b->height_min = getintfield_default(L, index, "height_min", 0); b->height_max = getintfield_default(L, index, "height_max", 0); b->heat_point = getfloatfield_default(L, index, "heat_point", 0.); b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.); b->flags = 0; //reserved if (!bmgr->addBiome(b)) { delete b; return 0; } // Pend node resolutions only if insertion succeeded resolver->addNode(getstringfield_default(L, index, "node_top", ""), "mapgen_dirt_with_grass", CONTENT_AIR, &b->c_top); resolver->addNode(getstringfield_default(L, index, "node_filler", ""), "mapgen_dirt", CONTENT_AIR, &b->c_filler); resolver->addNode(getstringfield_default(L, index, "node_water", ""), "mapgen_water_source", CONTENT_AIR, &b->c_water); resolver->addNode(getstringfield_default(L, index, "node_dust", ""), "air", CONTENT_IGNORE, &b->c_dust); resolver->addNode(getstringfield_default(L, index, "node_dust_water", ""), "mapgen_water_source", CONTENT_IGNORE, &b->c_dust_water); verbosestream << "register_biome: " << b->name << std::endl; return 0; } // register_decoration({lots of stuff}) int ModApiMapgen::l_register_decoration(lua_State *L) { int index = 1; luaL_checktype(L, index, LUA_TTABLE); EmergeManager *emerge = getServer(L)->getEmergeManager(); BiomeDefManager *bdef = emerge->biomedef; NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver(); enum DecorationType decotype = (DecorationType)getenumfield(L, index, "deco_type", es_DecorationType, -1); Decoration *deco = createDecoration(decotype); if (!deco) { errorstream << "register_decoration: decoration placement type " << decotype << " not implemented"; return 0; } deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02); deco->sidelen = getintfield_default(L, index, "sidelen", 8); if (deco->sidelen <= 0) { errorstream << "register_decoration: sidelen must be " "greater than 0" << std::endl; delete deco; return 0; } //// Get node name(s) to place decoration on std::vector place_on_names; getstringlistfield(L, index, "place_on", place_on_names); for (size_t i = 0; i != place_on_names.size(); i++) resolver->addNodeList(place_on_names[i], &deco->c_place_on); //// Get NoiseParams to define how decoration is placed lua_getfield(L, index, "noise_params"); deco->np = read_noiseparams(L, -1); lua_pop(L, 1); //// Get biomes associated with this decoration (if any) std::vector biome_list; getstringlistfield(L, index, "biomes", biome_list); for (size_t i = 0; i != biome_list.size(); i++) { u8 biomeid = bdef->getBiomeIdByName(biome_list[i]); if (biomeid) deco->biomes.insert(biomeid); } //// Handle decoration type-specific parameters bool success = false; switch (decotype) { case DECO_SIMPLE: success = regDecoSimple(L, resolver, (DecoSimple *)deco); break; case DECO_SCHEMATIC: success = regDecoSchematic(L, resolver, (DecoSchematic *)deco); break; case DECO_LSYSTEM: break; } if (!success) { delete deco; return 0; } emerge->decorations.push_back(deco); verbosestream << "register_decoration: decoration '" << deco->getName() << "' registered" << std::endl; return 0; } bool ModApiMapgen::regDecoSimple(lua_State *L, NodeResolver *resolver, DecoSimple *deco) { int index = 1; deco->deco_height = getintfield_default(L, index, "height", 1); deco->deco_height_max = getintfield_default(L, index, "height_max", 0); deco->nspawnby = getintfield_default(L, index, "num_spawn_by", -1); if (deco->deco_height <= 0) { errorstream << "register_decoration: simple decoration height" " must be greater than 0" << std::endl; return false; } std::vector deco_names; getstringlistfield(L, index, "decoration", deco_names); if (deco_names.size() == 0) { errorstream << "register_decoration: no decoration nodes " "defined" << std::endl; return false; } std::vector spawnby_names; getstringlistfield(L, index, "spawn_by", spawnby_names); if (deco->nspawnby != -1 && spawnby_names.size() == 0) { errorstream << "register_decoration: no spawn_by nodes defined," " but num_spawn_by specified" << std::endl; return false; } for (size_t i = 0; i != deco_names.size(); i++) resolver->addNodeList(deco_names[i], &deco->c_decos); for (size_t i = 0; i != spawnby_names.size(); i++) resolver->addNodeList(spawnby_names[i], &deco->c_spawnby); return true; } bool ModApiMapgen::regDecoSchematic(lua_State *L, NodeResolver *resolver, DecoSchematic *deco) { int index = 1; deco->flags = 0; getflagsfield(L, index, "flags", flagdesc_deco_schematic, &deco->flags, NULL); deco->rotation = (Rotation)getenumfield(L, index, "rotation", es_Rotation, ROTATE_0); std::map replace_names; lua_getfield(L, index, "replacements"); if (lua_istable(L, -1)) read_schematic_replacements(L, replace_names, lua_gettop(L)); lua_pop(L, 1); lua_getfield(L, index, "schematic"); if (!read_schematic(L, -1, deco, getServer(L))) { lua_pop(L, 1); return false; } lua_pop(L, 1); if (!deco->filename.empty() && !deco->loadSchematicFile(resolver, replace_names)) { errorstream << "register_decoration: failed to load schematic" " file '" << deco->filename << "'" << std::endl; return false; } return true; } // register_ore({lots of stuff}) int ModApiMapgen::l_register_ore(lua_State *L) { int index = 1; luaL_checktype(L, index, LUA_TTABLE); EmergeManager *emerge = getServer(L)->getEmergeManager(); NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver(); enum OreType oretype = (OreType)getenumfield(L, index, "ore_type", es_OreType, ORE_SCATTER); Ore *ore = createOre(oretype); if (!ore) { errorstream << "register_ore: ore_type " << oretype << " not implemented"; return 0; } ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0); ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1); ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1); ore->clust_size = getintfield_default(L, index, "clust_size", 0); ore->height_min = getintfield_default(L, index, "height_min", 0); ore->height_max = getintfield_default(L, index, "height_max", 0); ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.); ore->noise = NULL; ore->flags = 0; if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) { errorstream << "register_ore: clust_scarcity and clust_num_ores" "must be greater than 0" << std::endl; delete ore; return 0; } getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL); lua_getfield(L, index, "noise_params"); ore->np = read_noiseparams(L, -1); lua_pop(L, 1); std::vector wherein_names; getstringlistfield(L, index, "wherein", wherein_names); for (size_t i = 0; i != wherein_names.size(); i++) resolver->addNodeList(wherein_names[i], &ore->c_wherein); resolver->addNode(getstringfield_default(L, index, "ore", ""), "", CONTENT_AIR, &ore->c_ore); emerge->ores.push_back(ore); //verbosestream << "register_ore: ore '" << ore->ore_name // << "' registered" << std::endl; return 0; } // create_schematic(p1, p2, probability_list, filename) int ModApiMapgen::l_create_schematic(lua_State *L) { DecoSchematic dschem; Map *map = &(getEnv(L)->getMap()); INodeDefManager *ndef = getServer(L)->getNodeDefManager(); v3s16 p1 = read_v3s16(L, 1); v3s16 p2 = read_v3s16(L, 2); sortBoxVerticies(p1, p2); std::vector > prob_list; if (lua_istable(L, 3)) { lua_pushnil(L); while (lua_next(L, 3)) { if (lua_istable(L, -1)) { lua_getfield(L, -1, "pos"); v3s16 pos = read_v3s16(L, -1); lua_pop(L, 1); u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS); prob_list.push_back(std::make_pair(pos, prob)); } lua_pop(L, 1); } } std::vector > slice_prob_list; if (lua_istable(L, 5)) { lua_pushnil(L); while (lua_next(L, 5)) { if (lua_istable(L, -1)) { s16 ypos = getintfield_default(L, -1, "ypos", 0); u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS); slice_prob_list.push_back(std::make_pair(ypos, prob)); } lua_pop(L, 1); } } const char *s = lua_tostring(L, 4); dschem.filename = std::string(s ? s : ""); if (!dschem.getSchematicFromMap(map, p1, p2)) { errorstream << "create_schematic: failed to get schematic " "from map" << std::endl; return 0; } dschem.applyProbabilities(p1, &prob_list, &slice_prob_list); dschem.saveSchematicFile(ndef); actionstream << "create_schematic: saved schematic file '" << dschem.filename << "'." << std::endl; return 1; } // place_schematic(p, schematic, rotation, replacement) int ModApiMapgen::l_place_schematic(lua_State *L) { DecoSchematic dschem; Map *map = &(getEnv(L)->getMap()); NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver(); v3s16 p = read_v3s16(L, 1); if (!read_schematic(L, 2, &dschem, getServer(L))) return 0; int rot = ROTATE_0; if (lua_isstring(L, 3)) string_to_enum(es_Rotation, rot, std::string(lua_tostring(L, 3))); dschem.rotation = (Rotation)rot; std::map replace_names; if (lua_istable(L, 4)) read_schematic_replacements(L, replace_names, 4); bool force_placement = true; if (lua_isboolean(L, 5)) force_placement = lua_toboolean(L, 5); if (!dschem.filename.empty()) { if (!dschem.loadSchematicFile(resolver, replace_names)) { errorstream << "place_schematic: failed to load schematic file '" << dschem.filename << "'" << std::endl; return 0; } } dschem.placeStructure(map, p, force_placement); return 1; } void ModApiMapgen::Initialize(lua_State *L, int top) { API_FCT(get_mapgen_object); API_FCT(set_mapgen_params); API_FCT(set_noiseparam_defaults); API_FCT(set_gen_notify); API_FCT(register_biome); API_FCT(register_decoration); API_FCT(register_ore); API_FCT(create_schematic); API_FCT(place_schematic); }