/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /******************************************************************************/ /******************************************************************************/ /* WARNING!!!! do NOT add this header in any include file or any code file */ /* not being a script/modapi file!!!!!!!! */ /******************************************************************************/ /******************************************************************************/ #pragma once #include #include #include "irrlichttypes_bloated.h" #include "common/c_types.h" extern "C" { #include } std::string getstringfield_default(lua_State *L, int table, const char *fieldname, const std::string &default_); bool getboolfield_default(lua_State *L, int table, const char *fieldname, bool default_); float getfloatfield_default(lua_State *L, int table, const char *fieldname, float default_); int getintfield_default(lua_State *L, int table, const char *fieldname, int default_); bool check_field_or_nil(lua_State *L, int index, int type, const char *fieldname); template bool getintfield(lua_State *L, int table, const char *fieldname, T &result) { lua_getfield(L, table, fieldname); bool got = false; if (check_field_or_nil(L, -1, LUA_TNUMBER, fieldname)){ result = lua_tointeger(L, -1); got = true; } lua_pop(L, 1); return got; } // Retrieve an v3s16 where all components are optional (falls back to default) v3s16 getv3s16field_default(lua_State *L, int table, const char *fieldname, v3s16 default_); bool getstringfield(lua_State *L, int table, const char *fieldname, std::string &result); size_t getstringlistfield(lua_State *L, int table, const char *fieldname, std::vector *result); void read_groups(lua_State *L, int index, std::unordered_map &result); bool getboolfield(lua_State *L, int table, const char *fieldname, bool &result); bool getfloatfield(lua_State *L, int table, const char *fieldname, float &result); void setstringfield(lua_State *L, int table, const char *fieldname, const std::string &value); void setintfield(lua_State *L, int table, const char *fieldname, int value); void setfloatfield(lua_State *L, int table, const char *fieldname, float value); void setboolfield(lua_State *L, int table, const char *fieldname, bool value); v3f checkFloatPos (lua_State *L, int index); v2f check_v2f (lua_State *L, int index); v3f check_v3f (lua_State *L, int index); v3s16 check_v3s16 (lua_State *L, int index); v3f read_v3f (lua_State *L, int index); v2f read_v2f (lua_State *L, int index); v2s16 read_v2s16 (lua_State *L, int index); v2s32 read_v2s32 (lua_State *L, int index); video::SColor read_ARGB8 (lua_State *L, int index); bool read_color (lua_State *L, int index, video::SColor *color); bool is_color_table (lua_State *L, int index); aabb3f read_aabb3f (lua_State *L, int index, f32 scale); v3s16 read_v3s16 (lua_State *L, int index); std::vector read_aabb3f_vector (lua_State *L, int index, f32 scale); size_t read_stringlist (lua_State *L, int index, std::vector *result); void push_v2s16 (lua_State *L, v2s16 p); void push_v2s32 (lua_State *L, v2s32 p); void push_v2u32 (lua_State *L, v2u32 p); void push_v3s16 (lua_State *L, v3s16 p); void push_aabb3f (lua_State *L, aabb3f box, f32 divisor = 1.0f); void push_ARGB8 (lua_State *L, video::SColor color); void pushFloatPos (lua_State *L, v3f p); void push_v3f (lua_State *L, v3f p); void push_v2f (lua_State *L, v2f p); void push_aabb3f_vector (lua_State *L, const std::vector &boxes, f32 divisor = 1.0f); void warn_if_field_exists(lua_State *L, int table, const char *fieldname, const std::string &message); size_t write_array_slice_float(lua_State *L, int table_index, float *data, v3u16 data_size, v3u16 slice_offset, v3u16 slice_size); // This must match the implementation in builtin/game/misc_s.lua // Note that this returns a floating point result as Lua integers are 32-bit inline lua_Number hash_node_position(v3s16 pos) { return (((s64)pos.Z + 0x8000L) << 32) | (((s64)pos.Y + 0x8000L) << 16) | ((s64)pos.X + 0x8000L); }