/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola Copyright (C) 2017 nerzhul, Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef L_CLIENT_H_ #define L_CLIENT_H_ #include "lua_api/l_base.h" #include "itemdef.h" #include "tool.h" class ModApiClient : public ModApiBase { private: // get_current_modname() static int l_get_current_modname(lua_State *L); // print(text) static int l_print(lua_State *L); // display_chat_message(message) static int l_display_chat_message(lua_State *L); // send_chat_message(message) static int l_send_chat_message(lua_State *L); // clear_out_chat_queue() static int l_clear_out_chat_queue(lua_State *L); // get_player_names() static int l_get_player_names(lua_State *L); // show_formspec(name, formspec) static int l_show_formspec(lua_State *L); // send_respawn() static int l_send_respawn(lua_State *L); // disconnect() static int l_disconnect(lua_State *L); // gettext(text) static int l_gettext(lua_State *L); // get_last_run_mod(n) static int l_get_last_run_mod(lua_State *L); // set_last_run_mod(modname) static int l_set_last_run_mod(lua_State *L); // get_node(pos) static int l_get_node(lua_State *L); // get_node_or_nil(pos) static int l_get_node_or_nil(lua_State *L); // get_wielded_item() static int l_get_wielded_item(lua_State *L); // get_meta(pos) static int l_get_meta(lua_State *L); static int l_sound_play(lua_State *L); static int l_sound_stop(lua_State *L); // get_server_info() static int l_get_server_info(lua_State *L); // get_item_def(itemstring) static int l_get_item_def(lua_State *L); // get_node_def(nodename) static int l_get_node_def(lua_State *L); // take_screenshot() static int l_take_screenshot(lua_State *L); // get_privilege_list() static int l_get_privilege_list(lua_State *L); // get_builtin_path() static int l_get_builtin_path(lua_State *L); public: static void Initialize(lua_State *L, int top); }; #endif