/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef ENVIRONMENT_HEADER #define ENVIRONMENT_HEADER /* This class is the game's environment. It contains: - The map - Players - Other objects - The current time in the game, etc. */ #include #include "common_irrlicht.h" #include "player.h" #include "map.h" #include class Environment { public: // Environment will delete the map passed to the constructor Environment(Map *map, std::ostream &dout); ~Environment(); /* This can do anything to the environment, such as removing timed-out players. Also updates Map's timers. */ void step(f32 dtime); Map & getMap(); /* Environment deallocates players after use. */ void addPlayer(Player *player); void removePlayer(u16 peer_id); #ifndef SERVER LocalPlayer * getLocalPlayer(); #endif Player * getPlayer(u16 peer_id); Player * getPlayer(const char *name); core::list getPlayers(); core::list getPlayers(bool ignore_disconnected); void printPlayers(std::ostream &o); void serializePlayers(const std::string &savedir); // This loads players as ServerRemotePlayers void deSerializePlayers(const std::string &savedir); #ifndef SERVER void updateMeshes(v3s16 blockpos); void expireMeshes(bool only_daynight_diffed); #endif void setDayNightRatio(u32 r); u32 getDayNightRatio(); private: Map *m_map; // peer_ids in here should be unique, except that there may be // many 0s core::list m_players; // Debug output goes here std::ostream &m_dout; u32 m_daynight_ratio; }; #endif