// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #pragma once #include "irrTypes.h" namespace irr { namespace scene { //! An enumeration for all types of automatic culling for built-in scene nodes enum E_CULLING_TYPE { EAC_OFF = 0, EAC_BOX = 1, EAC_FRUSTUM_BOX = 2, EAC_FRUSTUM_SPHERE = 4, EAC_OCC_QUERY = 8 }; //! Names for culling type const c8 *const AutomaticCullingNames[] = { "false", "box", // camera box against node box "frustum_box", // camera frustum against node box "frustum_sphere", // camera frustum against node sphere "occ_query", // occlusion query 0, }; } // end namespace scene } // end namespace irr