// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #pragma once #include "irrTypes.h" namespace irr { namespace scene { //! An enumeration for all types of built-in scene nodes /** A scene node type is represented by a four character code such as 'cube' or 'mesh' instead of simple numbers, to avoid name clashes with external scene nodes.*/ enum ESCENE_NODE_TYPE { //! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode) ESNT_SCENE_MANAGER = MAKE_IRR_ID('s', 'm', 'n', 'g'), //! Mesh Scene Node ESNT_MESH = MAKE_IRR_ID('m', 'e', 's', 'h'), //! Empty Scene Node ESNT_EMPTY = MAKE_IRR_ID('e', 'm', 't', 'y'), //! Dummy Transformation Scene Node ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d', 'm', 'm', 'y'), //! Camera Scene Node ESNT_CAMERA = MAKE_IRR_ID('c', 'a', 'm', '_'), //! Billboard Scene Node ESNT_BILLBOARD = MAKE_IRR_ID('b', 'i', 'l', 'l'), //! Animated Mesh Scene Node ESNT_ANIMATED_MESH = MAKE_IRR_ID('a', 'm', 's', 'h'), //! Unknown scene node ESNT_UNKNOWN = MAKE_IRR_ID('u', 'n', 'k', 'n'), //! Will match with any scene node when checking types ESNT_ANY = MAKE_IRR_ID('a', 'n', 'y', '_') }; } // end namespace scene } // end namespace irr