// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #pragma once #include "IReferenceCounted.h" #include "EAttributes.h" // not needed here but I can't be bothered to clean the transitive includes up. #include "quaternion.h" namespace irr { namespace video { class ITexture; } // end namespace video namespace io { //! Provides a generic interface for attributes and their values and the possibility to serialize them class IAttributes : public virtual IReferenceCounted { public: //! Returns amount of attributes in this collection of attributes. virtual u32 getAttributeCount() const = 0; //! Returns attribute name by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual const c8 *getAttributeName(s32 index) const = 0; //! Returns the type of an attribute //! \param attributeName: Name for the attribute virtual E_ATTRIBUTE_TYPE getAttributeType(const c8 *attributeName) const = 0; //! Returns attribute type by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const = 0; //! Returns if an attribute with a name exists virtual bool existsAttribute(const c8 *attributeName) const = 0; //! Returns attribute index from name, -1 if not found virtual s32 findAttribute(const c8 *attributeName) const = 0; //! Removes all attributes virtual void clear() = 0; /* Integer Attribute */ //! Adds an attribute as integer virtual void addInt(const c8 *attributeName, s32 value) = 0; //! Sets an attribute as integer value virtual void setAttribute(const c8 *attributeName, s32 value) = 0; //! Gets an attribute as integer value //! \param attributeName: Name of the attribute to get. //! \param defaultNotFound Value returned when attributeName was not found //! \return Returns value of the attribute previously set by setAttribute() virtual s32 getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound = 0) const = 0; //! Gets an attribute as integer value //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual s32 getAttributeAsInt(s32 index) const = 0; //! Sets an attribute as integer value virtual void setAttribute(s32 index, s32 value) = 0; /* Float Attribute */ //! Adds an attribute as float virtual void addFloat(const c8 *attributeName, f32 value) = 0; //! Sets a attribute as float value virtual void setAttribute(const c8 *attributeName, f32 value) = 0; //! Gets an attribute as float value //! \param attributeName: Name of the attribute to get. //! \param defaultNotFound Value returned when attributeName was not found //! \return Returns value of the attribute previously set by setAttribute() virtual f32 getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound = 0.f) const = 0; //! Gets an attribute as float value //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual f32 getAttributeAsFloat(s32 index) const = 0; //! Sets an attribute as float value virtual void setAttribute(s32 index, f32 value) = 0; /* Bool Attribute */ //! Adds an attribute as bool virtual void addBool(const c8 *attributeName, bool value) = 0; //! Sets an attribute as boolean value virtual void setAttribute(const c8 *attributeName, bool value) = 0; //! Gets an attribute as boolean value //! \param attributeName: Name of the attribute to get. //! \param defaultNotFound Value returned when attributeName was not found //! \return Returns value of the attribute previously set by setAttribute() virtual bool getAttributeAsBool(const c8 *attributeName, bool defaultNotFound = false) const = 0; //! Gets an attribute as boolean value //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual bool getAttributeAsBool(s32 index) const = 0; //! Sets an attribute as boolean value virtual void setAttribute(s32 index, bool value) = 0; }; } // end namespace io } // end namespace irr