--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. local function create_world_formspec(dialogdata) local mapgens = {"v6", "v7", "singlenode"} local current_seed = core.setting_get("fixed_map_seed") or "" local current_mg = core.setting_get("mg_name") local mglist = "" local selindex = 1 local i = 1 for k,v in pairs(mapgens) do if current_mg == v then selindex = i end i = i + 1 mglist = mglist .. v .. "," end mglist = mglist:sub(1, -2) local gameid = core.setting_get("menu_last_game") local game, gameidx = nil , 0 if gameid ~= nil then game, gameidx = gamemgr.find_by_gameid(gameid) if gameidx == nil then gameidx = 0 end end current_seed = core.formspec_escape(current_seed) local retval = "size[12,6,true]" .. "label[2,0;" .. fgettext("World name") .. "]".. "field[4.5,0.4;6,0.5;te_world_name;;]" .. "label[2,1;" .. fgettext("Seed") .. "]".. "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" .. "label[2,2;" .. fgettext("Mapgen") .. "]".. "dropdown[4.23,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" .. "label[2,3;" .. fgettext("Game") .. "]".. "dropdown[4.23,3;6.3;games;" .. gamemgr.gamelist() .. ";" .. gameidx .. "]" .. "button[4.25,5.5;2.8,0.5;world_create_confirm;" .. fgettext("Create") .. "]" .. "button[7.45,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" return retval end local function create_world_buttonhandler(this, fields) if fields["world_create_confirm"] or fields["key_enter"] then local worldname = fields["te_world_name"] local gameindex = core.get_textlist_index("games") if gameindex ~= nil and worldname ~= "" then local message = nil if not menudata.worldlist:uid_exists_raw(worldname) then core.setting_set("mg_name",fields["dd_mapgen"]) message = core.create_world(worldname,gameindex) else message = fgettext("A world named \"$1\" already exists", worldname) end core.setting_set("fixed_map_seed", fields["te_seed"]) if message ~= nil then gamedata.errormessage = message else core.setting_set("menu_last_game",gamemgr.games[gameindex].id) if this.data.update_worldlist_filter then menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id) mm_texture.update("singleplayer", gamemgr.games[gameindex].id) end menudata.worldlist:refresh() core.setting_set("mainmenu_last_selected_world", menudata.worldlist:raw_index_by_uid(worldname)) end else gamedata.errormessage = fgettext("No worldname given or no game selected") end this:delete() return true end if fields["games"] then return true end if fields["world_create_cancel"] then this:delete() return true end return false end function create_create_world_dlg(update_worldlistfilter) local retval = dialog_create("sp_create_world", create_world_formspec, create_world_buttonhandler, nil) retval.update_worldlist_filter = update_worldlistfilter return retval end