/* Minetest-c55 Copyright (C) 2010-2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef LOCALPLAYER_HEADER #define LOCALPLAYER_HEADER #include "player.h" struct PlayerControl { PlayerControl() { up = false; down = false; left = false; right = false; jump = false; aux1 = false; sneak = false; pitch = 0; yaw = 0; } PlayerControl( bool a_up, bool a_down, bool a_left, bool a_right, bool a_jump, bool a_aux1, bool a_sneak, float a_pitch, float a_yaw ) { up = a_up; down = a_down; left = a_left; right = a_right; jump = a_jump; aux1 = a_aux1; sneak = a_sneak; pitch = a_pitch; yaw = a_yaw; } bool up; bool down; bool left; bool right; bool jump; bool aux1; bool sneak; float pitch; float yaw; }; class LocalPlayer : public Player { public: LocalPlayer(IGameDef *gamedef); virtual ~LocalPlayer(); bool isLocal() const { return true; } void move(f32 dtime, Map &map, f32 pos_max_d, core::list *collision_info); void move(f32 dtime, Map &map, f32 pos_max_d); void applyControl(float dtime); v3s16 getStandingNodePos(); PlayerControl control; private: // This is used for determining the sneaking range v3s16 m_sneak_node; // Whether the player is allowed to sneak bool m_sneak_node_exists; // Node below player, used to determine whether it has been removed, // and its old type v3s16 m_old_node_below; std::string m_old_node_below_type; // Whether recalculation of the sneak node is needed bool m_need_to_get_new_sneak_node; bool m_can_jump; }; #endif