/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2017 numzero, Lobachevskiy Vitaliy This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "stereo.h" #include "pipeline.h" /** * Set color mask when rendering the next steps */ class SetColorMaskStep : public TrivialRenderStep { public: SetColorMaskStep(int color_mask); void run(PipelineContext &context) override; private: int color_mask; }; /** * Resets depth buffer of the current render target * */ class ClearDepthBufferTarget : public RenderTarget { public: ClearDepthBufferTarget(RenderTarget *target); void reset(PipelineContext &context) override {} void activate(PipelineContext &context) override; private: RenderTarget *target; }; /** * Enables or disables override material when activated * */ class ConfigureOverrideMaterialTarget : public RenderTarget { public: ConfigureOverrideMaterialTarget(RenderTarget *upstream, bool enable); virtual void activate(PipelineContext &context) override; private: RenderTarget *upstream; bool enable; }; void populateAnaglyphPipeline(RenderPipeline *pipeline, Client *client);