/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2017 numzero, Lobachevskiy Vitaliy This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "core.h" #include "pipeline.h" /** * Implements a pipeline step that renders the 3D scene */ class Draw3D : public RenderStep { public: virtual void setRenderSource(RenderSource *) override {} virtual void setRenderTarget(RenderTarget *target) override { m_target = target; } virtual void reset(PipelineContext &context) override {} virtual void run(PipelineContext &context) override; private: RenderTarget *m_target {nullptr}; }; /** * Implements a pipeline step that renders the game HUD */ class DrawHUD : public RenderStep { public: virtual void setRenderSource(RenderSource *) override {} virtual void setRenderTarget(RenderTarget *) override {} virtual void reset(PipelineContext &context) override {} virtual void run(PipelineContext &context) override; }; class MapPostFxStep : public TrivialRenderStep { public: virtual void setRenderTarget(RenderTarget *) override; virtual void run(PipelineContext &context) override; private: RenderTarget *target; }; class RenderShadowMapStep : public TrivialRenderStep { public: virtual void run(PipelineContext &context) override; }; /** * UpscaleStep step performs rescaling of the image * in the source texture 0 to the size of the target. */ class UpscaleStep : public RenderStep { public: virtual void setRenderSource(RenderSource *source) override { m_source = source; } virtual void setRenderTarget(RenderTarget *target) override { m_target = target; } virtual void reset(PipelineContext &context) override {}; virtual void run(PipelineContext &context) override; private: RenderSource *m_source; RenderTarget *m_target; }; std::unique_ptr create3DStage(Client *client, v2f scale); RenderStep* addUpscaling(RenderPipeline *pipeline, RenderStep *previousStep, v2f downscale_factor); void populatePlainPipeline(RenderPipeline *pipeline, Client *client);