/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2017 numzero, Lobachevskiy Vitaliy This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "stereo.h" #include "pipeline.h" class PostProcessingStep : public RenderStep { public: PostProcessingStep(u32 shader_id, const std::vector &texture_map); void setRenderSource(RenderSource *source) override; void setRenderTarget(RenderTarget *target) override; void reset(PipelineContext &context) override; void run(PipelineContext &context) override; private: u32 shader_id; std::vector texture_map; RenderSource *source { nullptr }; RenderTarget *target { nullptr }; video::SMaterial material; void configureMaterial(); }; RenderStep *addPostProcessing(RenderPipeline *pipeline, RenderStep *previousStep, v2f scale, Client *client);