/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2017 numzero, Lobachevskiy Vitaliy This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "sidebyside.h" #include "client/hud.h" #include "client/camera.h" DrawImageStep::DrawImageStep(u8 texture_index, v2f _offset) : texture_index(texture_index), offset(_offset) {} void DrawImageStep::setRenderSource(RenderSource *_source) { source = _source; } void DrawImageStep::setRenderTarget(RenderTarget *_target) { target = _target; } void DrawImageStep::run(PipelineContext &context) { if (target) target->activate(context); auto texture = source->getTexture(texture_index); core::dimension2du output_size = context.device->getVideoDriver()->getScreenSize(); v2s32 pos(offset.X * output_size.Width, offset.Y * output_size.Height); context.device->getVideoDriver()->draw2DImage(texture, pos); } void populateSideBySidePipeline(RenderPipeline *pipeline, Client *client, bool horizontal, bool flipped, v2f &virtual_size_scale) { static const u8 TEXTURE_LEFT = 0; static const u8 TEXTURE_RIGHT = 1; v2f offset; if (horizontal) { virtual_size_scale = v2f(1.0f, 0.5f); offset = v2f(0.0f, 0.5f); } else { virtual_size_scale = v2f(0.5f, 1.0f); offset = v2f(0.5f, 0.0f); } TextureBuffer *buffer = pipeline->createOwned(); buffer->setTexture(TEXTURE_LEFT, virtual_size_scale, "3d_render_left", video::ECF_A8R8G8B8); buffer->setTexture(TEXTURE_RIGHT, virtual_size_scale, "3d_render_right", video::ECF_A8R8G8B8); auto step3D = pipeline->own(create3DStage(client, virtual_size_scale)); // eyes for (bool right : { false, true }) { pipeline->addStep(flipped ? !right : right); auto output = pipeline->createOwned(buffer, right ? TEXTURE_RIGHT : TEXTURE_LEFT); pipeline->addStep(step3D, output); pipeline->addStep(step3D); pipeline->addStep(); pipeline->addStep(); } pipeline->addStep(0.0f); auto screen = pipeline->createOwned(); for (bool right : { false, true }) { auto step = pipeline->addStep( right ? TEXTURE_RIGHT : TEXTURE_LEFT, right ? offset : v2f()); step->setRenderSource(buffer); step->setRenderTarget(screen); } }