/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2017 numzero, Lobachevskiy Vitaliy This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "core.h" #include "plain.h" #include "pipeline.h" /** * Offset camera for a specific eye in stereo rendering mode */ class OffsetCameraStep : public TrivialRenderStep { public: OffsetCameraStep(float eye_offset); OffsetCameraStep(bool right_eye); void run(PipelineContext &context) override; void reset(PipelineContext &context) override; private: core::matrix4 base_transform; core::matrix4 move; };