/* Minetest Copyright (C) 2010-2013 kwolekr, Ryan Kwolek This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MG_BIOME_HEADER #define MG_BIOME_HEADER #include "mapgen.h" struct NoiseParams; enum BiomeType { BIOME_TYPE_NORMAL, BIOME_TYPE_LIQUID, BIOME_TYPE_NETHER, BIOME_TYPE_AETHER, BIOME_TYPE_FLAT }; class Biome : public GenElement, public NodeResolver { public: u32 flags; content_t c_top; content_t c_filler; content_t c_shore_top; content_t c_shore_filler; content_t c_underwater; content_t c_stone; content_t c_water_top; content_t c_water; content_t c_dust; s16 depth_top; s16 depth_filler; s16 height_shore; s16 depth_water_top; s16 y_min; s16 y_max; float heat_point; float humidity_point; virtual void resolveNodeNames(NodeResolveInfo *nri); }; class BiomeManager : public GenElementManager { public: static const char *ELEMENT_TITLE; static const size_t ELEMENT_LIMIT = 0x100; BiomeManager(IGameDef *gamedef); ~BiomeManager(); Biome *create(int btt) { return new Biome; } void clear(); void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map, s16 *height_map, u8 *biomeid_map); Biome *getBiome(float heat, float humidity, s16 y); }; #endif