/* Minetest Copyright (C) 2010-2013 kwolekr, Ryan Kwolek This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MG_DECORATION_HEADER #define MG_DECORATION_HEADER #include #include "mapgen.h" struct NoiseParams; class Mapgen; class MMVManip; class PseudoRandom; class Schematic; enum DecorationType { DECO_SIMPLE, DECO_SCHEMATIC, DECO_LSYSTEM }; #define DECO_PLACE_CENTER_X 0x01 #define DECO_PLACE_CENTER_Y 0x02 #define DECO_PLACE_CENTER_Z 0x04 #define DECO_USE_NOISE 0x08 extern FlagDesc flagdesc_deco[]; #if 0 struct CutoffData { VoxelArea a; Decoration *deco; //v3s16 p; //v3s16 size; //s16 height; CutoffData(s16 x, s16 y, s16 z, s16 h) { p = v3s16(x, y, z); height = h; } }; #endif class Decoration : public GenElement, public NodeResolver { public: INodeDefManager *ndef; u32 flags; int mapseed; std::vector c_place_on; s16 sidelen; s16 y_min; s16 y_max; float fill_ratio; NoiseParams np; std::set biomes; //std::list cutoffs; //JMutex cutoff_mutex; Decoration(); virtual ~Decoration(); virtual void resolveNodeNames(NodeResolveInfo *nri); size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); //size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); virtual size_t generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p) = 0; virtual int getHeight() = 0; }; class DecoSimple : public Decoration { public: std::vector c_decos; std::vector c_spawnby; s16 deco_height; s16 deco_height_max; s16 nspawnby; virtual void resolveNodeNames(NodeResolveInfo *nri); bool canPlaceDecoration(MMVManip *vm, v3s16 p); virtual size_t generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p); virtual int getHeight(); }; class DecoSchematic : public Decoration { public: Rotation rotation; Schematic *schematic; std::string filename; virtual size_t generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p); virtual int getHeight(); }; /* class DecoLSystem : public Decoration { public: virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); }; */ class DecorationManager : public GenElementManager { public: static const char *ELEMENT_TITLE; static const size_t ELEMENT_LIMIT = 0x10000; DecorationManager(IGameDef *gamedef); ~DecorationManager() {} Decoration *create(int type) { switch (type) { case DECO_SIMPLE: return new DecoSimple; case DECO_SCHEMATIC: return new DecoSchematic; //case DECO_LSYSTEM: // return new DecoLSystem; default: return NULL; } } void clear(); size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); }; #endif