/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "clientobject.h" #include "debug.h" #include "porting.h" #include "constants.h" /* ClientActiveObject */ ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env): ActiveObject(id), m_gamedef(gamedef), m_env(env) { } ClientActiveObject::~ClientActiveObject() { removeFromScene(true); } ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef, ClientEnvironment *env) { // Find factory function core::map::Node *n; n = m_types.find(type); if(n == NULL) { // If factory is not found, just return. dstream<<"WARNING: ClientActiveObject: No factory for type=" <<(int)type<getValue(); ClientActiveObject *object = (*f)(gamedef, env); return object; } void ClientActiveObject::registerType(u16 type, Factory f) { core::map::Node *n; n = m_types.find(type); if(n) return; m_types.insert(type, f); }