/* Minetest-c55 Copyright (C) 2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef GAMEDEF_HEADER #define GAMEDEF_HEADER #include #include "irrlichttypes.h" class IItemDefManager; class INodeDefManager; class ICraftDefManager; class ITextureSource; class ISoundManager; class IShaderSource; class MtEventManager; class IRollbackReportSink; /* An interface for fetching game-global definitions like tool and mapnode properties */ class IGameDef { public: // These are thread-safe IF they are not edited while running threads. // Thus, first they are set up and then they are only read. virtual IItemDefManager* getItemDefManager()=0; virtual INodeDefManager* getNodeDefManager()=0; virtual ICraftDefManager* getCraftDefManager()=0; // This is always thread-safe, but referencing the irrlicht texture // pointers in other threads than main thread will make things explode. virtual ITextureSource* getTextureSource()=0; virtual IShaderSource* getShaderSource()=0; // Used for keeping track of names/ids of unknown nodes virtual u16 allocateUnknownNodeId(const std::string &name)=0; // Only usable on the client virtual ISoundManager* getSoundManager()=0; virtual MtEventManager* getEventManager()=0; // Only usable on the server, and NOT thread-safe. It is usable from the // environment thread. virtual IRollbackReportSink* getRollbackReportSink(){return NULL;} // Used on the client virtual bool checkLocalPrivilege(const std::string &priv) { return false; } // Shorthands IItemDefManager* idef(){return getItemDefManager();} INodeDefManager* ndef(){return getNodeDefManager();} ICraftDefManager* cdef(){return getCraftDefManager();} ITextureSource* tsrc(){return getTextureSource();} ISoundManager* sound(){return getSoundManager();} IShaderSource* shsrc(){return getShaderSource();} MtEventManager* event(){return getEventManager();} IRollbackReportSink* rollback(){return getRollbackReportSink();} }; #endif