/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAINMENUMANAGER_HEADER #define MAINMENUMANAGER_HEADER /* All kinds of stuff that needs to be exposed from main.cpp */ #include "debug.h" // assert #include "modalMenu.h" #include "guiPauseMenu.h" //For IGameCallback extern gui::IGUIEnvironment* guienv; extern gui::IGUIStaticText *guiroot; // Handler for the modal menus class MainMenuManager : public IMenuManager { public: virtual void createdMenu(GUIModalMenu *menu) { for(core::list::Iterator i = m_stack.begin(); i != m_stack.end(); i++) { assert(*i != menu); } if(m_stack.size() != 0) (*m_stack.getLast())->setVisible(false); m_stack.push_back(menu); } virtual void deletingMenu(GUIModalMenu *menu) { // Remove all entries if there are duplicates bool removed_entry; do{ removed_entry = false; for(core::list::Iterator i = m_stack.begin(); i != m_stack.end(); i++) { if(*i == menu) { m_stack.erase(i); removed_entry = true; break; } } }while(removed_entry); /*core::list::Iterator i = m_stack.getLast(); assert(*i == menu); m_stack.erase(i);*/ if(m_stack.size() != 0) (*m_stack.getLast())->setVisible(true); } u32 menuCount() { return m_stack.size(); } core::list m_stack; }; extern MainMenuManager g_menumgr; extern bool noMenuActive(); class MainGameCallback : public IGameCallback { public: MainGameCallback(IrrlichtDevice *a_device): disconnect_requested(false), changepassword_requested(false), device(a_device) { } virtual void exitToOS() { device->closeDevice(); } virtual void disconnect() { disconnect_requested = true; } virtual void changePassword() { changepassword_requested = true; } bool disconnect_requested; bool changepassword_requested; IrrlichtDevice *device; }; extern MainGameCallback *g_gamecallback; #endif