/* Minetest-c55 Copyright (C) 2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SOUND_HEADER #define SOUND_HEADER #include "irrlichttypes_bloated.h" #include #include class OnDemandSoundFetcher { public: virtual void fetchSounds(const std::string &name, std::set &dst_paths, std::set &dst_datas) = 0; }; struct SimpleSoundSpec { std::string name; float gain; SimpleSoundSpec(std::string name="", float gain=1.0): name(name), gain(gain) {} bool exists() {return name != "";} // Serialization intentionally left out }; class ISoundManager { public: virtual ~ISoundManager(){} // Multiple sounds can be loaded per name; when played, the sound // should be chosen randomly from alternatives // Return value determines success/failure virtual bool loadSoundFile(const std::string &name, const std::string &filepath) = 0; virtual bool loadSoundData(const std::string &name, const std::string &filedata) = 0; virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0; virtual void setListenerGain(float gain) = 0; // playSound functions return -1 on failure, otherwise a handle to the // sound. If name=="", call should be ignored without error. virtual int playSound(const std::string &name, bool loop, float volume) = 0; virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos) = 0; virtual void stopSound(int sound) = 0; virtual bool soundExists(int sound) = 0; virtual void updateSoundPosition(int sound, v3f pos) = 0; int playSound(const SimpleSoundSpec &spec, bool loop) { return playSound(spec.name, loop, spec.gain); } int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos) { return playSoundAt(spec.name, loop, spec.gain, pos); } }; class DummySoundManager: public ISoundManager { public: virtual bool loadSoundFile(const std::string &name, const std::string &filepath) {return true;} virtual bool loadSoundData(const std::string &name, const std::string &filedata) {return true;} void updateListener(v3f pos, v3f vel, v3f at, v3f up) {} void setListenerGain(float gain) {} int playSound(const std::string &name, bool loop, float volume) {return 0;} int playSoundAt(const std::string &name, bool loop, float volume, v3f pos) {return 0;} void stopSound(int sound) {} bool soundExists(int sound) {return false;} void updateSoundPosition(int sound, v3f pos) {} }; // Global DummySoundManager singleton extern DummySoundManager dummySoundManager; #endif