/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGENV6_HEADER #define MAPGENV6_HEADER #include "mapgen.h" #define AVERAGE_MUD_AMOUNT 4 #define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1 enum BiomeType { BT_NORMAL, BT_DESERT }; extern NoiseParams nparams_v6_def_terrain_base; extern NoiseParams nparams_v6_def_terrain_higher; extern NoiseParams nparams_v6_def_steepness; extern NoiseParams nparams_v6_def_height_select; extern NoiseParams nparams_v6_def_mud; extern NoiseParams nparams_v6_def_beach; extern NoiseParams nparams_v6_def_biome; extern NoiseParams nparams_v6_def_cave; extern NoiseParams nparams_v6_def_humidity; extern NoiseParams nparams_v6_def_trees; extern NoiseParams nparams_v6_def_apple_trees; struct Cave { s16 min_tunnel_diameter; s16 max_tunnel_diameter; int dswitchint; u16 tunnel_routepoints; int part_max_length_rs; bool large_cave_is_flat; bool flooded; }; struct MapgenV6Params : public MapgenParams { float freq_desert; float freq_beach; NoiseParams *np_terrain_base; NoiseParams *np_terrain_higher; NoiseParams *np_steepness; NoiseParams *np_height_select; NoiseParams *np_mud; NoiseParams *np_beach; NoiseParams *np_biome; NoiseParams *np_cave; NoiseParams *np_humidity; NoiseParams *np_trees; NoiseParams *np_apple_trees; MapgenV6Params() { freq_desert = 0.45; freq_beach = 0.15; np_terrain_base = &nparams_v6_def_terrain_base; np_terrain_higher = &nparams_v6_def_terrain_higher; np_steepness = &nparams_v6_def_steepness; np_height_select = &nparams_v6_def_height_select; np_mud = &nparams_v6_def_mud; np_beach = &nparams_v6_def_beach; np_biome = &nparams_v6_def_biome; np_cave = &nparams_v6_def_cave; np_humidity = &nparams_v6_def_humidity; np_trees = &nparams_v6_def_trees; np_apple_trees = &nparams_v6_def_apple_trees; } bool readParams(Settings *settings); void writeParams(Settings *settings); }; class MapgenV6 : public Mapgen { public: EmergeManager *emerge; int ystride; v3s16 csize; u32 flags; u32 blockseed; v3s16 node_min; v3s16 node_max; v3s16 full_node_min; v3s16 full_node_max; v3s16 central_area_size; int volume_nodes; Noise *noise_terrain_base; Noise *noise_terrain_higher; Noise *noise_steepness; Noise *noise_height_select; Noise *noise_mud; Noise *noise_beach; Noise *noise_biome; NoiseParams *np_cave; NoiseParams *np_humidity; NoiseParams *np_trees; NoiseParams *np_apple_trees; float freq_desert; float freq_beach; content_t c_stone; content_t c_dirt; content_t c_dirt_with_grass; content_t c_sand; content_t c_water_source; content_t c_lava_source; content_t c_gravel; content_t c_cobble; content_t c_desert_sand; content_t c_desert_stone; MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge); ~MapgenV6(); void makeChunk(BlockMakeData *data); int getGroundLevelAtPoint(v2s16 p); float baseTerrainLevel(float terrain_base, float terrain_higher, float steepness, float height_select); virtual float baseTerrainLevelFromNoise(v2s16 p); virtual float baseTerrainLevelFromMap(v2s16 p); virtual float baseTerrainLevelFromMap(int index); s16 find_ground_level(v2s16 p2d); s16 find_stone_level(v2s16 p2d); bool block_is_underground(u64 seed, v3s16 blockpos); s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); float getHumidity(v2s16 p); float getTreeAmount(v2s16 p); bool getHaveAppleTree(v2s16 p); float getMudAmount(v2s16 p); virtual float getMudAmount(int index); bool getHaveBeach(v2s16 p); bool getHaveBeach(int index); BiomeType getBiome(v2s16 p); BiomeType getBiome(int index, v2s16 p); u32 get_blockseed(u64 seed, v3s16 p); virtual void calculateNoise(); int generateGround(); void addMud(); void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos); void addDirtGravelBlobs(); void growGrass(); void placeTreesAndJungleGrass(); virtual void defineCave(Cave &cave, PseudoRandom ps, v3s16 node_min, bool large_cave); void generateCaves(int max_stone_y); virtual void generateSomething() {}; //for next mapgen }; struct MapgenFactoryV6 : public MapgenFactory { Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { return new MapgenV6(mgid, (MapgenV6Params *)params, emerge); }; MapgenParams *createMapgenParams() { return new MapgenV6Params(); }; }; #endif