/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef ROLLBACK_HEADER #define ROLLBACK_HEADER #include #include "irr_v3d.h" #include "rollback_interface.h" #include class IGameDef; class IRollbackManager: public IRollbackReportSink { public: // IRollbackReportManager virtual void reportAction(const RollbackAction &action) = 0; virtual std::string getActor() = 0; virtual bool isActorGuess() = 0; virtual void setActor(const std::string &actor, bool is_guess) = 0; virtual std::string getSuspect(v3s16 p, float nearness_shortcut, float min_nearness) = 0; virtual ~IRollbackManager(){} virtual void flush() = 0; // Get last actor that did something to position p, but not further than // in history virtual std::string getLastNodeActor(v3s16 p, int range, int seconds, v3s16 *act_p, int *act_seconds) = 0; // Get actions to revert of history made by virtual std::list getRevertActions(const std::string &actor, int seconds) = 0; }; IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef); #endif