/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "scriptapi.h" #include "scriptapi_env.h" #include "nodedef.h" #include "gamedef.h" #include "map.h" #include "daynightratio.h" #include "content_sao.h" #include "script.h" #include "treegen.h" #include "util/pointedthing.h" #include "scriptapi_types.h" #include "scriptapi_noise.h" #include "scriptapi_nodemeta.h" #include "scriptapi_nodetimer.h" #include "scriptapi_object.h" #include "scriptapi_common.h" #include "scriptapi_item.h" #include "scriptapi_node.h" //TODO extern void scriptapi_run_callbacks(lua_State *L, int nargs, RunCallbacksMode mode); class LuaABM : public ActiveBlockModifier { private: lua_State *m_lua; int m_id; std::set m_trigger_contents; std::set m_required_neighbors; float m_trigger_interval; u32 m_trigger_chance; public: LuaABM(lua_State *L, int id, const std::set &trigger_contents, const std::set &required_neighbors, float trigger_interval, u32 trigger_chance): m_lua(L), m_id(id), m_trigger_contents(trigger_contents), m_required_neighbors(required_neighbors), m_trigger_interval(trigger_interval), m_trigger_chance(trigger_chance) { } virtual std::set getTriggerContents() { return m_trigger_contents; } virtual std::set getRequiredNeighbors() { return m_required_neighbors; } virtual float getTriggerInterval() { return m_trigger_interval; } virtual u32 getTriggerChance() { return m_trigger_chance; } virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, u32 active_object_count, u32 active_object_count_wider) { lua_State *L = m_lua; realitycheck(L); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); // Get minetest.registered_abms lua_getglobal(L, "minetest"); lua_getfield(L, -1, "registered_abms"); luaL_checktype(L, -1, LUA_TTABLE); int registered_abms = lua_gettop(L); // Get minetest.registered_abms[m_id] lua_pushnumber(L, m_id); lua_gettable(L, registered_abms); if(lua_isnil(L, -1)) assert(0); // Call action luaL_checktype(L, -1, LUA_TTABLE); lua_getfield(L, -1, "action"); luaL_checktype(L, -1, LUA_TFUNCTION); push_v3s16(L, p); pushnode(L, n, env->getGameDef()->ndef()); lua_pushnumber(L, active_object_count); lua_pushnumber(L, active_object_count_wider); if(lua_pcall(L, 4, 0, 0)) script_error(L, "error: %s", lua_tostring(L, -1)); } }; /* EnvRef */ int EnvRef::gc_object(lua_State *L) { EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1)); delete o; return 0; } EnvRef* EnvRef::checkobject(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if(!ud) luaL_typerror(L, narg, className); return *(EnvRef**)ud; // unbox pointer } // Exported functions // EnvRef:set_node(pos, node) // pos = {x=num, y=num, z=num} int EnvRef::l_set_node(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; INodeDefManager *ndef = env->getGameDef()->ndef(); // parameters v3s16 pos = read_v3s16(L, 2); MapNode n = readnode(L, 3, ndef); // Do it bool succeeded = env->setNode(pos, n); lua_pushboolean(L, succeeded); return 1; } int EnvRef::l_add_node(lua_State *L) { return l_set_node(L); } // EnvRef:remove_node(pos) // pos = {x=num, y=num, z=num} int EnvRef::l_remove_node(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; // parameters v3s16 pos = read_v3s16(L, 2); // Do it bool succeeded = env->removeNode(pos); lua_pushboolean(L, succeeded); return 1; } // EnvRef:get_node(pos) // pos = {x=num, y=num, z=num} int EnvRef::l_get_node(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; // pos v3s16 pos = read_v3s16(L, 2); // Do it MapNode n = env->getMap().getNodeNoEx(pos); // Return node pushnode(L, n, env->getGameDef()->ndef()); return 1; } // EnvRef:get_node_or_nil(pos) // pos = {x=num, y=num, z=num} int EnvRef::l_get_node_or_nil(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; // pos v3s16 pos = read_v3s16(L, 2); // Do it try{ MapNode n = env->getMap().getNode(pos); // Return node pushnode(L, n, env->getGameDef()->ndef()); return 1; } catch(InvalidPositionException &e) { lua_pushnil(L); return 1; } } // EnvRef:get_node_light(pos, timeofday) // pos = {x=num, y=num, z=num} // timeofday: nil = current time, 0 = night, 0.5 = day int EnvRef::l_get_node_light(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; // Do it v3s16 pos = read_v3s16(L, 2); u32 time_of_day = env->getTimeOfDay(); if(lua_isnumber(L, 3)) time_of_day = 24000.0 * lua_tonumber(L, 3); time_of_day %= 24000; u32 dnr = time_to_daynight_ratio(time_of_day, true); MapNode n = env->getMap().getNodeNoEx(pos); try{ MapNode n = env->getMap().getNode(pos); INodeDefManager *ndef = env->getGameDef()->ndef(); lua_pushinteger(L, n.getLightBlend(dnr, ndef)); return 1; } catch(InvalidPositionException &e) { lua_pushnil(L); return 1; } } // EnvRef:place_node(pos, node) // pos = {x=num, y=num, z=num} int EnvRef::l_place_node(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; v3s16 pos = read_v3s16(L, 2); MapNode n = readnode(L, 3, env->getGameDef()->ndef()); // Don't attempt to load non-loaded area as of now MapNode n_old = env->getMap().getNodeNoEx(pos); if(n_old.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; } // Create item to place INodeDefManager *ndef = get_server(L)->ndef(); IItemDefManager *idef = get_server(L)->idef(); ItemStack item(ndef->get(n).name, 1, 0, "", idef); // Make pointed position PointedThing pointed; pointed.type = POINTEDTHING_NODE; pointed.node_abovesurface = pos; pointed.node_undersurface = pos + v3s16(0,-1,0); // Place it with a NULL placer (appears in Lua as a non-functional // ObjectRef) bool success = scriptapi_item_on_place(L, item, NULL, pointed); lua_pushboolean(L, success); return 1; } // EnvRef:dig_node(pos) // pos = {x=num, y=num, z=num} int EnvRef::l_dig_node(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; v3s16 pos = read_v3s16(L, 2); // Don't attempt to load non-loaded area as of now MapNode n = env->getMap().getNodeNoEx(pos); if(n.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; } // Dig it out with a NULL digger (appears in Lua as a // non-functional ObjectRef) bool success = scriptapi_node_on_dig(L, pos, n, NULL); lua_pushboolean(L, success); return 1; } // EnvRef:punch_node(pos) // pos = {x=num, y=num, z=num} int EnvRef::l_punch_node(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; v3s16 pos = read_v3s16(L, 2); // Don't attempt to load non-loaded area as of now MapNode n = env->getMap().getNodeNoEx(pos); if(n.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; } // Punch it with a NULL puncher (appears in Lua as a non-functional // ObjectRef) bool success = scriptapi_node_on_punch(L, pos, n, NULL); lua_pushboolean(L, success); return 1; } // EnvRef:get_meta(pos) int EnvRef::l_get_meta(lua_State *L) { //infostream<<"EnvRef::l_get_meta()"<m_env; if(env == NULL) return 0; // Do it v3s16 p = read_v3s16(L, 2); NodeMetaRef::create(L, p, env); return 1; } // EnvRef:get_node_timer(pos) int EnvRef::l_get_node_timer(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; // Do it v3s16 p = read_v3s16(L, 2); NodeTimerRef::create(L, p, env); return 1; } // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil // pos = {x=num, y=num, z=num} int EnvRef::l_add_entity(lua_State *L) { //infostream<<"EnvRef::l_add_entity()"<m_env; if(env == NULL) return 0; // pos v3f pos = checkFloatPos(L, 2); // content const char *name = luaL_checkstring(L, 3); // Do it ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, ""); int objectid = env->addActiveObject(obj); // If failed to add, return nothing (reads as nil) if(objectid == 0) return 0; // Return ObjectRef objectref_get_or_create(L, obj); return 1; } // EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil // pos = {x=num, y=num, z=num} int EnvRef::l_add_item(lua_State *L) { //infostream<<"EnvRef::l_add_item()"<m_env; if(env == NULL) return 0; // pos v3f pos = checkFloatPos(L, 2); // item ItemStack item = read_item(L, 3); if(item.empty() || !item.isKnown(get_server(L)->idef())) return 0; // Use minetest.spawn_item to spawn a __builtin:item lua_getglobal(L, "minetest"); lua_getfield(L, -1, "spawn_item"); if(lua_isnil(L, -1)) return 0; lua_pushvalue(L, 2); lua_pushstring(L, item.getItemString().c_str()); if(lua_pcall(L, 2, 1, 0)) script_error(L, "error: %s", lua_tostring(L, -1)); return 1; /*lua_pushvalue(L, 1); lua_pushstring(L, "__builtin:item"); lua_pushstring(L, item.getItemString().c_str()); return l_add_entity(L);*/ /*// Do it ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString()); int objectid = env->addActiveObject(obj); // If failed to add, return nothing (reads as nil) if(objectid == 0) return 0; // Return ObjectRef objectref_get_or_create(L, obj); return 1;*/ } // EnvRef:add_rat(pos) // pos = {x=num, y=num, z=num} int EnvRef::l_add_rat(lua_State *L) { infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed." <<" Doing nothing."<m_env; if(env == NULL) return 0; // Do it const char *name = luaL_checkstring(L, 2); Player *player = env->getPlayer(name); if(player == NULL){ lua_pushnil(L); return 1; } PlayerSAO *sao = player->getPlayerSAO(); if(sao == NULL){ lua_pushnil(L); return 1; } // Put player on stack objectref_get_or_create(L, sao); return 1; } // EnvRef:get_objects_inside_radius(pos, radius) int EnvRef::l_get_objects_inside_radius(lua_State *L) { // Get the table insert function lua_getglobal(L, "table"); lua_getfield(L, -1, "insert"); int table_insert = lua_gettop(L); // Get environemnt EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; // Do it v3f pos = checkFloatPos(L, 2); float radius = luaL_checknumber(L, 3) * BS; std::set ids = env->getObjectsInsideRadius(pos, radius); lua_newtable(L); int table = lua_gettop(L); for(std::set::const_iterator i = ids.begin(); i != ids.end(); i++){ ServerActiveObject *obj = env->getActiveObject(*i); // Insert object reference into table lua_pushvalue(L, table_insert); lua_pushvalue(L, table); objectref_get_or_create(L, obj); if(lua_pcall(L, 2, 0, 0)) script_error(L, "error: %s", lua_tostring(L, -1)); } return 1; } // EnvRef:set_timeofday(val) // val = 0...1 int EnvRef::l_set_timeofday(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; // Do it float timeofday_f = luaL_checknumber(L, 2); assert(timeofday_f >= 0.0 && timeofday_f <= 1.0); int timeofday_mh = (int)(timeofday_f * 24000.0); // This should be set directly in the environment but currently // such changes aren't immediately sent to the clients, so call // the server instead. //env->setTimeOfDay(timeofday_mh); get_server(L)->setTimeOfDay(timeofday_mh); return 0; } // EnvRef:get_timeofday() -> 0...1 int EnvRef::l_get_timeofday(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; // Do it int timeofday_mh = env->getTimeOfDay(); float timeofday_f = (float)timeofday_mh / 24000.0; lua_pushnumber(L, timeofday_f); return 1; } // EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" int EnvRef::l_find_node_near(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; INodeDefManager *ndef = get_server(L)->ndef(); v3s16 pos = read_v3s16(L, 2); int radius = luaL_checkinteger(L, 3); std::set filter; if(lua_istable(L, 4)){ int table = 4; lua_pushnil(L); while(lua_next(L, table) != 0){ // key at index -2 and value at index -1 luaL_checktype(L, -1, LUA_TSTRING); ndef->getIds(lua_tostring(L, -1), filter); // removes value, keeps key for next iteration lua_pop(L, 1); } } else if(lua_isstring(L, 4)){ ndef->getIds(lua_tostring(L, 4), filter); } for(int d=1; d<=radius; d++){ std::list list; getFacePositions(list, d); for(std::list::iterator i = list.begin(); i != list.end(); ++i){ v3s16 p = pos + (*i); content_t c = env->getMap().getNodeNoEx(p).getContent(); if(filter.count(c) != 0){ push_v3s16(L, p); return 1; } } } return 0; } // EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" int EnvRef::l_find_nodes_in_area(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; INodeDefManager *ndef = get_server(L)->ndef(); v3s16 minp = read_v3s16(L, 2); v3s16 maxp = read_v3s16(L, 3); std::set filter; if(lua_istable(L, 4)){ int table = 4; lua_pushnil(L); while(lua_next(L, table) != 0){ // key at index -2 and value at index -1 luaL_checktype(L, -1, LUA_TSTRING); ndef->getIds(lua_tostring(L, -1), filter); // removes value, keeps key for next iteration lua_pop(L, 1); } } else if(lua_isstring(L, 4)){ ndef->getIds(lua_tostring(L, 4), filter); } // Get the table insert function lua_getglobal(L, "table"); lua_getfield(L, -1, "insert"); int table_insert = lua_gettop(L); lua_newtable(L); int table = lua_gettop(L); for(s16 x=minp.X; x<=maxp.X; x++) for(s16 y=minp.Y; y<=maxp.Y; y++) for(s16 z=minp.Z; z<=maxp.Z; z++) { v3s16 p(x,y,z); content_t c = env->getMap().getNodeNoEx(p).getContent(); if(filter.count(c) != 0){ lua_pushvalue(L, table_insert); lua_pushvalue(L, table); push_v3s16(L, p); if(lua_pcall(L, 2, 0, 0)) script_error(L, "error: %s", lua_tostring(L, -1)); } } return 1; } // EnvRef:get_perlin(seeddiff, octaves, persistence, scale) // returns world-specific PerlinNoise int EnvRef::l_get_perlin(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; int seeddiff = luaL_checkint(L, 2); int octaves = luaL_checkint(L, 3); float persistence = luaL_checknumber(L, 4); float scale = luaL_checknumber(L, 5); LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale); *(void **)(lua_newuserdata(L, sizeof(void *))) = n; luaL_getmetatable(L, "PerlinNoise"); lua_setmetatable(L, -2); return 1; } // EnvRef:get_perlin_map(noiseparams, size) // returns world-specific PerlinNoiseMap int EnvRef::l_get_perlin_map(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if (env == NULL) return 0; NoiseParams *np = read_noiseparams(L, 2); if (!np) return 0; v3s16 size = read_v3s16(L, 3); int seed = (int)(env->getServerMap().getSeed()); LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size); *(void **)(lua_newuserdata(L, sizeof(void *))) = n; luaL_getmetatable(L, "PerlinNoiseMap"); lua_setmetatable(L, -2); return 1; } // EnvRef:clear_objects() // clear all objects in the environment int EnvRef::l_clear_objects(lua_State *L) { EnvRef *o = checkobject(L, 1); o->m_env->clearAllObjects(); return 0; } int EnvRef::l_spawn_tree(lua_State *L) { EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; v3s16 p0 = read_v3s16(L, 2); treegen::TreeDef tree_def; std::string trunk,leaves,fruit; INodeDefManager *ndef = env->getGameDef()->ndef(); if(lua_istable(L, 3)) { getstringfield(L, 3, "axiom", tree_def.initial_axiom); getstringfield(L, 3, "rules_a", tree_def.rules_a); getstringfield(L, 3, "rules_b", tree_def.rules_b); getstringfield(L, 3, "rules_c", tree_def.rules_c); getstringfield(L, 3, "rules_d", tree_def.rules_d); getstringfield(L, 3, "trunk", trunk); tree_def.trunknode=ndef->getId(trunk); getstringfield(L, 3, "leaves", leaves); tree_def.leavesnode=ndef->getId(leaves); tree_def.leaves2_chance=0; getstringfield(L, 3, "leaves2", leaves); if (leaves !="") { tree_def.leaves2node=ndef->getId(leaves); getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance); } getintfield(L, 3, "angle", tree_def.angle); getintfield(L, 3, "iterations", tree_def.iterations); getintfield(L, 3, "random_level", tree_def.iterations_random_level); getstringfield(L, 3, "trunk_type", tree_def.trunk_type); getboolfield(L, 3, "thin_branches", tree_def.thin_branches); tree_def.fruit_chance=0; getstringfield(L, 3, "fruit", fruit); if (fruit != "") { tree_def.fruitnode=ndef->getId(fruit); getintfield(L, 3, "fruit_chance",tree_def.fruit_chance); } getintfield(L, 3, "seed", tree_def.seed); } else return 0; treegen::spawn_ltree (env, p0, ndef, tree_def); return 1; } EnvRef::EnvRef(ServerEnvironment *env): m_env(env) { //infostream<<"EnvRef created"< trigger_contents; lua_getfield(L, current_abm, "nodenames"); if(lua_istable(L, -1)){ int table = lua_gettop(L); lua_pushnil(L); while(lua_next(L, table) != 0){ // key at index -2 and value at index -1 luaL_checktype(L, -1, LUA_TSTRING); trigger_contents.insert(lua_tostring(L, -1)); // removes value, keeps key for next iteration lua_pop(L, 1); } } else if(lua_isstring(L, -1)){ trigger_contents.insert(lua_tostring(L, -1)); } lua_pop(L, 1); std::set required_neighbors; lua_getfield(L, current_abm, "neighbors"); if(lua_istable(L, -1)){ int table = lua_gettop(L); lua_pushnil(L); while(lua_next(L, table) != 0){ // key at index -2 and value at index -1 luaL_checktype(L, -1, LUA_TSTRING); required_neighbors.insert(lua_tostring(L, -1)); // removes value, keeps key for next iteration lua_pop(L, 1); } } else if(lua_isstring(L, -1)){ required_neighbors.insert(lua_tostring(L, -1)); } lua_pop(L, 1); float trigger_interval = 10.0; getfloatfield(L, current_abm, "interval", trigger_interval); int trigger_chance = 50; getintfield(L, current_abm, "chance", trigger_chance); LuaABM *abm = new LuaABM(L, id, trigger_contents, required_neighbors, trigger_interval, trigger_chance); env->addActiveBlockModifier(abm); // removes value, keeps key for next iteration lua_pop(L, 1); } } lua_pop(L, 1); }