/* Minetest-c55 Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef LUA_NODEMETA_H_ #define LUA_NODEMETA_H_ extern "C" { #include #include } #include "environment.h" #include "nodemetadata.h" /* NodeMetaRef */ class NodeMetaRef { private: v3s16 m_p; ServerEnvironment *m_env; static const char className[]; static const luaL_reg methods[]; static NodeMetaRef *checkobject(lua_State *L, int narg); static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create); static void reportMetadataChange(NodeMetaRef *ref); // Exported functions // garbage collector static int gc_object(lua_State *L); // get_string(self, name) static int l_get_string(lua_State *L); // set_string(self, name, var) static int l_set_string(lua_State *L); // get_int(self, name) static int l_get_int(lua_State *L); // set_int(self, name, var) static int l_set_int(lua_State *L); // get_float(self, name) static int l_get_float(lua_State *L); // set_float(self, name, var) static int l_set_float(lua_State *L); // get_inventory(self) static int l_get_inventory(lua_State *L); // to_table(self) static int l_to_table(lua_State *L); // from_table(self, table) static int l_from_table(lua_State *L); public: NodeMetaRef(v3s16 p, ServerEnvironment *env); ~NodeMetaRef(); // Creates an NodeMetaRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. static void create(lua_State *L, v3s16 p, ServerEnvironment *env); static void Register(lua_State *L); }; /*****************************************************************************/ /* Minetest interface */ /*****************************************************************************/ // Return number of accepted items to be moved int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p, const std::string &from_list, int from_index, const std::string &to_list, int to_index, int count, ServerActiveObject *player); // Return number of accepted items to be put int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player); // Return number of accepted items to be taken int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player); // Report moved items void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p, const std::string &from_list, int from_index, const std::string &to_list, int to_index, int count, ServerActiveObject *player); // Report put items void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player); // Report taken items void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player); #endif //LUA_NODEMETA_H_