/* Minetest Copyright (C) 2010-2013 kwolekr, Ryan Kwolek This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "biome.h" #include "nodedef.h" #include "map.h" //for ManualMapVoxelManipulator #include "log.h" #include "main.h" NoiseParams nparams_biome_def_heat = {50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70}; NoiseParams nparams_biome_def_humidity = {50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55}; BiomeDefManager::BiomeDefManager() { biome_registration_finished = false; np_heat = &nparams_biome_def_heat; np_humidity = &nparams_biome_def_humidity; // Create default biome to be used in case none exist Biome *b = new Biome; b->id = 0; b->name = "Default"; b->flags = 0; b->c_top = CONTENT_AIR; b->top_depth = 0; b->c_filler = b->c_top; b->filler_height = MAP_GENERATION_LIMIT; b->height_min = -MAP_GENERATION_LIMIT; b->height_max = MAP_GENERATION_LIMIT; b->heat_point = 0.0; b->humidity_point = 0.0; biomes.push_back(b); } BiomeDefManager::~BiomeDefManager() { //if (biomecache) // delete[] biomecache; for (size_t i = 0; i != biomes.size(); i++) delete biomes[i]; } Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) { /*switch (btt) { case BIOME_TERRAIN_NORMAL: return new Biome; case BIOME_TERRAIN_LIQUID: return new BiomeLiquid; case BIOME_TERRAIN_NETHER: return new BiomeHell; case BIOME_TERRAIN_AETHER: return new BiomeSky; case BIOME_TERRAIN_FLAT: return new BiomeSuperflat; } return NULL;*/ return new Biome; } // just a PoC, obviously needs optimization later on (precalculate this) void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) { int i = 0; for (int y = 0; y != input->mapsize.Y; y++) { for (int x = 0; x != input->mapsize.X; x++, i++) { float heat = (input->heat_map[i] + 1) * 50; float humidity = (input->humidity_map[i] + 1) * 50; biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id; } } } void BiomeDefManager::resolveNodeNames(INodeDefManager *ndef) { Biome *b; biome_registration_finished = true; for (size_t i = 0; i != biomes.size(); i++) { b = biomes[i]; if (b->c_top == CONTENT_IGNORE) { b->c_top = ndef->getId(b->top_nodename); if (b->c_top == CONTENT_IGNORE) { errorstream << "BiomeDefManager::resolveNodeNames: node '" << b->top_nodename << "' not defined" << std::endl; b->c_top = CONTENT_AIR; b->top_depth = 0; } } if (b->c_filler == CONTENT_IGNORE) { b->c_filler = ndef->getId(b->filler_nodename); if (b->c_filler == CONTENT_IGNORE) { errorstream << "BiomeDefManager::resolveNodeNames: node '" << b->filler_nodename << "' not defined" << std::endl; b->c_filler = CONTENT_AIR; b->filler_height = MAP_GENERATION_LIMIT; } } } } void BiomeDefManager::addBiome(Biome *b) { if (biome_registration_finished) { errorstream << "BIomeDefManager: biome registration already finished, dropping " << b->name <= 0xFF) { errorstream << "BiomeDefManager: too many biomes, dropping " << b->name << std::endl; delete b; return; } b->id = (u8)nbiomes; biomes.push_back(b); verbosestream << "BiomeDefManager: added biome " << b->name << std::endl; } Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) { Biome *b, *biome_closest = NULL; float dist_min = FLT_MAX; for (size_t i = 1; i < biomes.size(); i++) { b = biomes[i]; if (y > b->height_max || y < b->height_min) continue; float d_heat = heat - b->heat_point; float d_humidity = humidity - b->humidity_point; float dist = (d_heat * d_heat) + (d_humidity * d_humidity); if (dist < dist_min) { dist_min = dist; biome_closest = b; } } return biome_closest ? biome_closest : biomes[0]; }