/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "content_abm.h" #include "environment.h" #include "gamedef.h" #include "nodedef.h" #include "content_sao.h" #include "settings.h" #include "mapblock.h" // For getNodeBlockPos #include "main.h" // for g_settings #include "map.h" #include "scripting_game.h" #include "log.h" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" class LiquidFlowABM : public ActiveBlockModifier { private: std::set contents; public: LiquidFlowABM(ServerEnvironment *env, INodeDefManager *nodemgr) { std::set liquids; nodemgr->getIds("group:liquid", liquids); for(std::set::const_iterator k = liquids.begin(); k != liquids.end(); k++) contents.insert(nodemgr->get(*k).liquid_alternative_flowing); } virtual std::set getTriggerContents() { return contents; } virtual float getTriggerInterval() { return 10.0; } virtual u32 getTriggerChance() { return 10; } virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) { ServerMap *map = &env->getServerMap(); if (map->transforming_liquid_size() > 500) return; map->transforming_liquid_add(p); } }; class LiquidDropABM : public ActiveBlockModifier { private: std::set contents; public: LiquidDropABM(ServerEnvironment *env, INodeDefManager *nodemgr) { std::set liquids; nodemgr->getIds("group:liquid", liquids); for(std::set::const_iterator k = liquids.begin(); k != liquids.end(); k++) contents.insert(nodemgr->get(*k).liquid_alternative_source); } virtual std::set getTriggerContents() { return contents; } virtual std::set getRequiredNeighbors() { std::set neighbors; neighbors.insert("air"); return neighbors; } virtual float getTriggerInterval() { return 20.0; } virtual u32 getTriggerChance() { return 10; } virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) { ServerMap *map = &env->getServerMap(); if (map->transforming_liquid_size() > 500) return; if ( map->getNodeNoEx(p - v3s16(0, 1, 0 )).getContent() != CONTENT_AIR // below && map->getNodeNoEx(p - v3s16(1, 0, 0 )).getContent() != CONTENT_AIR // right && map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent() != CONTENT_AIR // left && map->getNodeNoEx(p - v3s16(0, 0, 1 )).getContent() != CONTENT_AIR // back && map->getNodeNoEx(p - v3s16(0, 0, -1)).getContent() != CONTENT_AIR // front ) return; map->transforming_liquid_add(p); } }; class LiquidFreeze : public ActiveBlockModifier { public: LiquidFreeze(ServerEnvironment *env, INodeDefManager *nodemgr) { } virtual std::set getTriggerContents() { std::set s; s.insert("group:freezes"); return s; } virtual std::set getRequiredNeighbors() { std::set s; s.insert("air"); s.insert("group:melts"); return s; } virtual float getTriggerInterval() { return 10.0; } virtual u32 getTriggerChance() { return 20; } virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) { ServerMap *map = &env->getServerMap(); INodeDefManager *ndef = env->getGameDef()->ndef(); float heat = map->updateBlockHeat(env, p); //heater = rare content_t c = map->getNodeNoEx(p - v3s16(0, -1, 0 )).getContent(); // top //more chance to freeze if air at top if (heat <= -1 && (heat <= -50 || (myrand_range(-50, heat) <= (c == CONTENT_AIR ? -10 : -40)))) { content_t c_self = n.getContent(); // making freeze not annoying, do not freeze random blocks in center of ocean // todo: any block not water (dont freeze _source near _flowing) bool allow = heat < -40; // todo: make for(...) if (!allow) { c = map->getNodeNoEx(p - v3s16(0, 1, 0 )).getContent(); // below if (c == CONTENT_AIR || c == CONTENT_IGNORE) return; // do not freeze when falling if (c != c_self && c != CONTENT_IGNORE) allow = 1; if (!allow) { c = map->getNodeNoEx(p - v3s16(1, 0, 0 )).getContent(); // right if (c != c_self && c != CONTENT_IGNORE) allow = 1; if (!allow) { c = map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent(); // left if (c != c_self && c != CONTENT_IGNORE) allow = 1; if (!allow) { c = map->getNodeNoEx(p - v3s16(0, 0, 1 )).getContent(); // back if (c != c_self && c != CONTENT_IGNORE) allow = 1; if (!allow) { c = map->getNodeNoEx(p - v3s16(0, 0, -1)).getContent(); // front if (c != c_self && c != CONTENT_IGNORE) allow = 1; } } } } } if (allow) { n.freezeMelt(ndef); map->addNodeWithEvent(p, n); } } } }; class LiquidMeltWeather : public ActiveBlockModifier { public: LiquidMeltWeather(ServerEnvironment *env, INodeDefManager *nodemgr) { } virtual std::set getTriggerContents() { std::set s; s.insert("group:melts"); return s; } virtual std::set getRequiredNeighbors() { std::set s; s.insert("air"); s.insert("group:freezes"); return s; } virtual float getTriggerInterval() { return 10.0; } virtual u32 getTriggerChance() { return 20; } virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) { ServerMap *map = &env->getServerMap(); INodeDefManager *ndef = env->getGameDef()->ndef(); float heat = map->updateBlockHeat(env, p); content_t c = map->getNodeNoEx(p - v3s16(0, -1, 0 )).getContent(); // top if (heat >= 1 && (heat >= 40 || ((myrand_range(heat, 40)) >= (c == CONTENT_AIR ? 10 : 20)))) { n.freezeMelt(ndef); map->addNodeWithEvent(p, n); env->getScriptIface()->node_falling_update(p); } } }; class LiquidMeltHot : public ActiveBlockModifier { public: LiquidMeltHot(ServerEnvironment *env, INodeDefManager *nodemgr) { } virtual std::set getTriggerContents() { std::set s; s.insert("group:melts"); return s; } virtual std::set getRequiredNeighbors() { std::set s; s.insert("group:igniter"); s.insert("group:hot"); return s; } virtual float getTriggerInterval() { return 2.0; } virtual u32 getTriggerChance() { return 4; } virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) { ServerMap *map = &env->getServerMap(); INodeDefManager *ndef = env->getGameDef()->ndef(); n.freezeMelt(ndef); map->addNodeWithEvent(p, n); env->getScriptIface()->node_falling_update(p); } }; /* too buggy, later via liquid flow code class LiquidMeltAround : public LiquidMeltHot { public: LiquidMeltAround(ServerEnvironment *env, INodeDefManager *nodemgr) : LiquidMeltHot(env, nodemgr) { } virtual std::set getRequiredNeighbors() { std::set s; s.insert("group:melt_around"); return s; } virtual float getTriggerInterval() { return 40.0; } virtual u32 getTriggerChance() { return 60; } }; */ void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) { if (g_settings->getBool("liquid_finite")) { env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef)); env->addActiveBlockModifier(new LiquidDropABM(env, nodedef)); env->addActiveBlockModifier(new LiquidMeltHot(env, nodedef)); //env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef)); if (env->m_use_weather) { env->addActiveBlockModifier(new LiquidFreeze(env, nodedef)); env->addActiveBlockModifier(new LiquidMeltWeather(env, nodedef)); } } }