/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* SQLite format specification: - Initially only replaces sectors/ and sectors2/ If map.sqlite does not exist in the save dir or the block was not found in the database the map will try to load from sectors folder. In either case, map.sqlite will be created and all future saves will save there. Structure of map.sqlite: Tables: blocks (PK) INT pos BLOB data */ #include "database-sqlite3.h" #include "map.h" #include "mapsector.h" #include "mapblock.h" #include "serialization.h" #include "main.h" #include "settings.h" #include "log.h" Database_SQLite3::Database_SQLite3(ServerMap *map, std::string savedir) { m_database = NULL; m_database_read = NULL; m_database_write = NULL; m_database_list = NULL; m_savedir = savedir; srvmap = map; } int Database_SQLite3::Initialized(void) { return m_database ? 1 : 0; } void Database_SQLite3::beginSave() { verifyDatabase(); if(sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL) != SQLITE_OK) infostream<<"WARNING: beginSave() failed, saving might be slow."; } void Database_SQLite3::endSave() { verifyDatabase(); if(sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL) != SQLITE_OK) infostream<<"WARNING: endSave() failed, map might not have saved."; } void Database_SQLite3::createDirs(std::string path) { if(fs::CreateAllDirs(path) == false) { infostream<isDummy()) { /*v3s16 p = block->getPos(); infostream<<"Database_SQLite3::saveBlock(): WARNING: Not writing dummy block " <<"("<getPos(); #if 0 v2s16 p2d(p3d.X, p3d.Z); std::string sectordir = getSectorDir(p2d); createDirs(sectordir); std::string fullpath = sectordir+DIR_DELIM+getBlockFilename(p3d); std::ofstream o(fullpath.c_str(), std::ios_base::binary); if(o.good() == false) throw FileNotGoodException("Cannot open block data"); #endif /* [0] u8 serialization version [1] data */ verifyDatabase(); std::ostringstream o(std::ios_base::binary); o.write((char*)&version, 1); // Write basic data block->serialize(o, version, true); // Write block to database std::string tmp = o.str(); const char *bytes = tmp.c_str(); if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK) infostream<<"WARNING: Block position failed to bind: "<resetModified(); } MapBlock* Database_SQLite3::loadBlock(v3s16 blockpos) { v2s16 p2d(blockpos.X, blockpos.Z); verifyDatabase(); if (sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK) { infostream << "WARNING: Could not bind block position for load: " << sqlite3_errmsg(m_database)<createSector(p2d); /* Load block */ const char *data = (const char *)sqlite3_column_blob(m_database_read, 0); size_t len = sqlite3_column_bytes(m_database_read, 0); if (data == NULL || len == 0) { errorstream << "Blank block data in database (data == NULL || len" " == 0) (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << std::endl; if (g_settings->getBool("ignore_world_load_errors")) { errorstream << "Ignoring block load error. Duck and cover! " << "(ignore_world_load_errors)" << std::endl; } else { throw SerializationError("Blank block data in database"); } return NULL; } std::string datastr(data, len); //srvmap->loadBlock(&datastr, blockpos, sector, false); try { std::istringstream is(datastr, std::ios_base::binary); u8 version = SER_FMT_VER_INVALID; is.read((char *)&version, 1); if (is.fail()) throw SerializationError("ServerMap::loadBlock(): Failed" " to read MapBlock version"); MapBlock *block = NULL; bool created_new = false; block = sector->getBlockNoCreateNoEx(blockpos.Y); if (block == NULL) { block = sector->createBlankBlockNoInsert(blockpos.Y); created_new = true; } // Read basic data block->deSerialize(is, version, true); // If it's a new block, insert it to the map if (created_new) sector->insertBlock(block); /* Save blocks loaded in old format in new format */ //if(version < SER_FMT_VER_HIGHEST || save_after_load) // Only save if asked to; no need to update version //if(save_after_load) // saveBlock(block); // We just loaded it from, so it's up-to-date. block->resetModified(); } catch (SerializationError &e) { errorstream << "Invalid block data in database" << " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << " (SerializationError): " << e.what() << std::endl; // TODO: Block should be marked as invalid in memory so that it is // not touched but the game can run if (g_settings->getBool("ignore_world_load_errors")) { errorstream << "Ignoring block load error. Duck and cover! " << "(ignore_world_load_errors)" << std::endl; } else { throw SerializationError("Invalid block data in database"); //assert(0); } } sqlite3_step(m_database_read); // We should never get more than 1 row, so ok to reset sqlite3_reset(m_database_read); return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here } sqlite3_reset(m_database_read); return NULL; } void Database_SQLite3::createDatabase() { int e; assert(m_database); e = sqlite3_exec(m_database, "CREATE TABLE IF NOT EXISTS `blocks` (" "`pos` INT NOT NULL PRIMARY KEY," "`data` BLOB" ");" , NULL, NULL, NULL); if(e == SQLITE_ABORT) throw FileNotGoodException("Could not create sqlite3 database structure"); else infostream<<"ServerMap: SQLite3 database structure was created"; } void Database_SQLite3::listAllLoadableBlocks(std::list &dst) { verifyDatabase(); while(sqlite3_step(m_database_list) == SQLITE_ROW) { sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0); v3s16 p = getIntegerAsBlock(block_i); //dstream<<"block_i="<